예제 #1
0
			$weapon->weaponId = $wId;
			$weapon->isAttack = 0;
			$weapon->weaponCount = $amount;
			$weapon->weaponStrength = $conf['weapon' . $wId . 'strength'];
			if ($amount and $weapon->create()) {
				$t->daWeapons[] = $weapon;
			}
		}
		$user->cacheStats();
	}
	else {
		$t->err = 'Not enough Gold';
	}
	
	
}

$t->user = $user;

if (!$t->saWeapons and !$t->daWeapons) {
	$t->saWeapons = Weapon::getUserAttackWeapons($user->id);
	$t->daWeapons = Weapon::getUserDefenseWeapons($user->id);
}

$t->saRatio = Weapon::getStrengthRatio($user->id, 1);
$t->daRatio = Weapon::getStrengthRatio($user->id, 0);

$t->pageTitle = 'Armoury';
$t->display();
?>
예제 #2
0
파일: attack.php 프로젝트: Naddiseo/WW2Game
$defenseWeaponsRatio = Weapon::getStrengthRatio($target->id, false);

debug("defenseRatio: $defenseWeaponsRatio->ratio");

$attacklog->attackerRA = $user->RA *  rand($attackLowPer, 100) * 0.01;
$attacklog->targetRA   = $target->RA * rand($defenseLowPer, 100) * 0.01;

debug("attacker RA: $attacklog->attackerRA, <Br>targetRA: $attacklog->targetRA");

$raWeapons      = array();
$raWeaponsRatio = 0;

if ($attacklog->attackerRA > $attacklog->targetRA) {
	// Attacker has more RA, so he can damage the target's attack weapons
	$attackWeaponsRatio->ratio  *= 1.03;
	$raWeapons                   = Weapon::getUserAttackWeapons($target->id);
	$raWeaponsRatio              = Weapon::getStrengthRatio($target->id, true);
	$raDmg                       = floor($raWeaponsRatio->ratio * 0.002 * $attackTurns);
	debug("Attacker won in RA, ratio: $raWeaponsRatio->ratio");
	debug("raDmg: floor($raWeaponsRatio->ratio * 0.002 * $attackTurns) = $raDmg");
	
}
else {
	// Target has more RA, so he can damage the attacker's defense weapons
	$defenseWeaponsRatio->ratio *= 1.03;
	$raWeapons                   = Weapon::getUserDefenseWeapons($user->id);
	$raWeaponsRatio              = Weapon::getStrengthRatio($user->id, false);
	$raDmg                       = floor($raWeaponsRatio->ratio * 0.002 * $attackTurns);
	debug("Target won in RA, ratio: $raWeaponsRatio->ratio");
	debug("raDmg: floor($raWeaponsRatio->ratio * 0.002 * $attackTurns) = $raDmg");
}