private function onTrollReward(SR_NPC $npc, SR_Player $player) { $max = $player->isRunner() ? Shadowcmd_lvlup::MAX_VAL_ATTRIBUTE_RUNNER : Shadowcmd_lvlup::MAX_VAL_ATTRIBUTE; $base = $player->getBase('magic'); if ($base >= $max) { $ny = 5000; $player->giveNuyen($ny); return $player->message($this->lang('reward_ny', array($ny))); // return $player->message('Larry hands you another 5000 nuyen!'); } $player->message($this->lang('reward1')); // $player->message('Larry leads you to a shamane: "This is our shamane, Srando, he can help you."'); $race = $player->getRace(); if ($race === 'Ork' || $race === 'Troll') { $player->message($this->lang('reward2', array($race))); // $player->message('The shamane says: "You are a strong '.$race.'. You just need to calm down sometime."'); $player->message($this->lang('reward3')); // $player->message('You are starting to argue, but the shamane continues: "If you calm you have more time to strengthen yourself. Focus yourself, and the path is clear."'); $player->message($this->lang('reward4')); // $player->message('The shamane touches your head: "Your mind is now clear from anything. You can focus yourself from now on."'); $player->message($this->lang('reward5')); // $player->message('Your character is now allowed to learn magic and spells.'); } else { $player->message($this->lang('reward5')); // $player->message('The shamane mumbles some magic spells and raises your base value for magic by 1.'); } $player->alterField('magic', 1); $player->modify(); return true; }
public function onHireB(SR_Player $player, $price, $time) { $p = $player->getParty(); $player->giveNuyen(-$price); $npc = $this->spawn($p); $npc->onHireC($player, $time); }
public function onQuestSolve(SR_Player $player) { $nuyen = 750; $player->message($this->lang('hand_back', array($nuyen))); // $player->message('Malois sneakily hands you '.$nuyen.' Nuyen and a piece of paper.'); $player->giveNuyen($nuyen); $note = SR_Item::createByName('Note'); $player->giveItems(array($note)); }
public function getNPCLoot(SR_Player $player) { $nuyen = 1200; $key = 'SEATTLE_ARENA_N'; $player->setConst($key, $player->getConst($key) + 1); $player->msg('5125', array(Shadowfunc::displayNuyen($nuyen))); // $player->message("The fight is over. The director hands you $nuyen Nuyen."); $player->giveNuyen($nuyen); return array(); }
public function onQuestSolve(SR_Player $player) { $xp = 6; $ny = 1000; $player->message($this->lang('reward1', array($ny, $xp))); // $player->message(sprintf('The barkeeper hands you %s Nuyen and smiles: "Good job. We surely will have more guests now.". You also gain %s XP.', $ny, $xp)); $player->giveNuyen($ny); $player->giveXP($xp); $player->message($this->lang('reward2')); // $player->message(sprintf('Here, take this as a bonus reward. Guests forgot these items lately.')); $player->giveItems(Shadowfunc::randLootNItems($player, 15, 2)); }
public function onQuestSolve(SR_Player $player) { $nuyen = 1000; $xp = 5; $player->message($this->lang('thx1')); $player->message($this->lang('thx2')); $player->message($this->lang('thx3', array($nuyen, $xp))); // $player->message(sprintf('Mr.Johnson looks not really happy...')); // $player->message(sprintf('"Here chummer, take this as reward.", Mr.Johnson says, "But our client did a mistake when ordering my service...".')); // $player->message(sprintf('He hands you %s Nuyen and you also gain %s XP.', $nuyen, $xp)); $player->giveNuyen($nuyen); $player->giveXP($xp); }
private function onPraySins(SR_Player $player, $price) { $nuyen = $player->getNuyen(); $dp = Shadowfunc::displayNuyen($price); $dn = Shadowfunc::displayNuyen($nuyen); if ($price > $nuyen) { return $this->rply('cost', array($dp, $dn)); // return $this->reply(sprintf('My son, it would cost %s to forgive your sins, but you have only %s.', $dp, $dn)); } $player->giveNuyen(-$price); $dl = Shadowfunc::displayNuyen($nuyen - $price); $player->message($this->langNPC('pay', array($dp, $dl))); // $player->message("You pay the price of {$dp} and have {$dl} left."); $player->alterField('bad_karma', -1); $badkarma = $player->getBase('bad_karma'); return $this->rply('thx', array($badkarma)); // return $this->reply("Thank you my son. You now have only {$badkarma} bad karma left."); }
private function buyPermission(SR_Player $player) { if ($player->hasConst("SEATTLE_BM", 1)) { return $player->message($this->langNPC('already')); // $player->message("You already have permission to enter the blackmarket in Seattle."); // return ; } $nuyen = $player->getNuyen(); if ($nuyen < $this->price) { return $player->message($this->langNPC('poor', array($this->price, $nuyen))); // $player->message("The salesman is shaking his head...\"No!\", he says, \"I want $this->price, not $nuyen\"."); // return; } $player->giveNuyen(-$this->price); $player->message($this->langNPC('give', array($this->price))); // $player->message("You give $this->price Nuyen to the salesman..."); $player->setConst("SEATTLE_BM", 1); return $this->rply('purchase'); // $this->reply('Ok, here is your permission to enter the blackmarket. And you don\'t know me!'); }
private function onBuyMembers(SR_Player $player, SR_Clan $clan, array $args) { $dadd = self::ADD_MEMBERS; $dcost = Shadowfunc::displayNuyen(self::COST_MEMBERS); if (count($args) !== 2 || $args[1] !== self::CONFIRM_PHRASE) { return $player->msg('5170', array($clan->displayMaxMembercount(), $dadd, $dcost, self::CONFIRM_PHRASE)); // $player->message(sprintf( // 'Your clan currently can have a maximum of %s members. Raising this maximum by %s would cost you %s. Please type #manage buystorage %s to confirm.', // $clan->getMaxMembercount(), $dadd, $dcost, self::CONFIRM_PHRASE // )); return true; } if ($clan->getMaxMembercount() >= SR_Clan::MAX_MEMBERCOUNT) { $player->msg('5171', array($clan->getMembercount(), $clan->displayMaxMembercount())); // $player->message(sprintf('Your clan has already reached the maximum of %s/%s storage.', $clan->displayStorage(), $clan->displayMaxStorage())); return false; } if (false === $player->hasNuyen(self::COST_MEMBERS)) { $player->msg('1063', array($dcost, $player->displayNuyen())); // $player->message(sprintf('It would cost %s to raise your max members by %s, but you only got %s.', // $dcost, $dadd, $player->displayNuyen() // )); return false; } if (false === $player->giveNuyen(-self::COST_MEMBERS)) { $player->message('DB ERROR 2'); return false; } if (false === $clan->addMembercount(self::ADD_MEMBERS)) { $player->message('DB ERROR 2'); return false; } $player->msg('5172', array($dcost, $clan->getMembercount(), $clan->displayMaxMembercount())); // $player->message(sprintf( // 'You paid %s and your clan has now of %s/%s members.', // $dcost, $clan->getMembercount(), $clan->getMaxMembercount() // )); return SR_ClanHistory::onAddMembers($clan, $player); }
public static function onKilledByHuman(SR_Player $killer, SR_Player $victim) { $b = chr(2); $where = 'sr4bo_victim=' . $victim->getUID(); $bounty = self::table(__CLASS__)->selectAll('sr4bo_id, sr4bo_bounty', $where, ''); $sum = 0; foreach ($bounty as $data) { $b = $data['sr4bo_bounty']; // SR_BountyHistory::onKilled($killer, $victim, $data['sr4bo_id']); $sum += $b; } $victim->updateField('bounty', 0); $killer->giveNuyen($sum); $killer->increase('sr4pl_bounty_done', $sum); self::table(__CLASS__)->deleteWhere($where); $killer->msg('5034', array(Shadowfunc::displayNuyen($sum))); // $killer->message(sprintf("You collected a {$b}bounty{$b}: %s.", Shadowfunc::displayNuyen($sum))); }
public function getNPCLoot(SR_Player $player) { if ($this->arena_ny > 0) { $ny = $this->arena_ny; $player->msg('5125', array(Shadowfunc::displayNuyen($ny))); // $player->message(sprintf('You get a reward of %s for killing the enemy.', Shadowfunc::displayNuyen($ny))); $player->giveNuyen($ny); } if ($this->arena_key === NULL) { return array(); } list($bit, $key) = explode(':', $this->arena_key); $bits = (int) SR_PlayerVar::getVal($player, $key, 0); $bits |= $bit; SR_PlayerVar::setVal($player, $key, $bits); return array(); }