forward(create_container("skeleton.php", $var["target_page"])); } // get from and to sectors $from = $player->sector_id; if (empty($to) || $to == '') { create_error("Where do you want to go today?"); } // initialize random generator. mt_srand((double) microtime() * 1000000); // get our rank $rank_id = $account->get_rank(); // you can't move while on planet if ($player->land_on_planet == "TRUE") { create_error("You are on a planet! You must launch first!"); } if ($sector->has_forces()) { $db->query("SELECT * FROM sector_has_forces, player " . "WHERE sector_has_forces.game_id = player.game_id AND " . "sector_has_forces.owner_id = player.account_id AND " . "sector_has_forces.game_id = {$player->game_id} AND " . "sector_has_forces.sector_id = {$player->sector_id} AND " . "mines > 0 AND " . "owner_id != {$player->account_id} AND " . "(alliance_id != {$player->alliance_id} OR alliance_id = 0)"); while ($db->next_record()) { // we may skip forces if this is a protected gal. if ($sector->is_protected_gal()) { $forces_account = new SMR_ACCOUNT(); $forces_account->get_by_id($db->f("owner_id")); // if one is vet and the other is newbie we skip it if (different_level($rank_id, $forces_account->get_rank(), $account->veteran, $forces_account->veteran)) { continue; } } create_error("You cant jump when there are unfriendly forces in the sector!"); } } // check for turns