/** * Ensures that the goal state is retrieved. * * @return none */ private function _ensureGoalStateRetrieved() { if (is_null($this->_currentGoalState) || !$this->_keepOpen) { $inputStream = $this->_inputChannel->getInputStream($this->_endpoint); $this->_goalStateDeserializer->initialize($inputStream); } $goalState = $this->_goalStateDeserializer->deserialize(); if (is_null($goalState)) { return; } $this->_currentGoalState = $goalState; if (!is_null($goalState->getEnvironmentPath())) { $this->_currentEnvironmentData = null; } $this->_currentStateClient->setEndpoint($this->_currentGoalState->getCurrentStateEndpoint()); if (!$this->_keepOpen) { $this->_inputChannel->closeInputStream(); } }
/** * Sets the current state. * * @param CurrentState $state The current state. * * @return none */ public function setCurrentState($state) { $this->_currentStateClient->setCurrentState($state); }