/** * method build_page * param * return the statistics page */ private function build_page() { $parse = $this->_lang; $parse['dpath'] = DPATH; $bloc = $this->_lang; $mode = isset($_GET['mode']) ? $_GET['mode'] : ''; $time = isset($_GET['time']) ? $_GET['time'] : ''; if ($mode == 2 && ($time == 'month' or $time == 'week')) { $Selected = $_GET['offi']; $time = 'darkmatter_' . $time; $set_time = $time == 'darkmatter_month' ? 3600 * 24 * 30 * 3 : 3600 * 24 * 7; if (in_array($Selected, $this->_reslist['officier'])) { $Result = $this->is_officier_accesible($Selected, $time); $Price = $this->get_officier_price($Selected, $time); if ($Result !== FALSE) { $this->_current_user['premium_dark_matter'] -= $Price; // IF THE OFFICIER IS ACTIVE if (Officiers_Lib::is_officier_active($this->_current_user[$this->_resource[$Selected]])) { $this->_current_user[$this->_resource[$Selected]] += $set_time; // ADD TIME } else { $this->_current_user[$this->_resource[$Selected]] = time() + $set_time; // SET TIME } parent::$db->query("UPDATE " . PREMIUM . " SET\n\t\t\t\t\t\t\t\t\t\t\t`premium_dark_matter` = '" . $this->_current_user['premium_dark_matter'] . "',\n\t\t\t\t\t\t\t\t\t\t\t`" . $this->_resource[$Selected] . "` = '" . $this->_current_user[$this->_resource[$Selected]] . "'\n\t\t\t\t\t\t\t\t\t\t\tWHERE `premium_user_id` = '" . $this->_current_user['user_id'] . "';"); } } Functions_Lib::redirect('game.php?page=officier'); } else { $OfficierRowTPL = parent::$page->get_template('officier/officier_row'); $parse['disp_off_tbl'] = ''; $parse['premium_pay_url'] = Functions_Lib::read_config('premium_url') != '' ? Functions_Lib::read_config('premium_url') : 'game.php?page=officier'; foreach ($this->_lang['tech'] as $Element => $ElementName) { if ($Element >= 601 && $Element <= 605) { $bloc['dpath'] = DPATH; $bloc['off_id'] = $Element; $bloc['off_status'] = Officiers_Lib::is_officier_active($this->_current_user[$this->_resource[$Element]]) ? '<font color=lime>' . $this->_lang['of_active'] . ' ' . date(Functions_Lib::read_config('date_format'), $this->_current_user[$this->_resource[$Element]]) . '</font>' : '<font color=red>' . $this->_lang['of_inactive'] . '</font>'; $bloc['off_name'] = $ElementName; $bloc['off_desc'] = $this->_lang['res']['descriptions'][$Element]; $bloc['off_desc_short'] = $this->_lang['info'][$Element]['description']; $bloc['month_price'] = Format_Lib::pretty_number($this->get_officier_price($Element, 'darkmatter_month')); $bloc['week_price'] = Format_Lib::pretty_number($this->get_officier_price($Element, 'darkmatter_week')); $bloc['img_big'] = $this->get_officier_image($Element, 'img_big'); $bloc['img_small'] = $this->get_officier_image($Element, 'img_small'); $bloc['off_link_month'] = "game.php?page=officier&mode=2&offi=" . $Element . "&time=month"; $bloc['off_link_week'] = "game.php?page=officier&mode=2&offi=" . $Element . "&time=week"; $parse['disp_off_tbl'] .= parent::$page->parse_template($OfficierRowTPL, $bloc); } } } parent::$page->display(parent::$page->parse_template(parent::$page->get_template('officier/officier_table'), $parse)); }
/** * __construct() */ public function __construct() { parent::__construct(); // check if session is active parent::$users->check_session(); // Check module access Functions_Lib::module_message(Functions_Lib::is_module_accesible(self::MODULE_ID)); $this->_lang = parent::$lang; $this->_current_user = parent::$users->get_user_data(); $this->_have_premium = Officiers_Lib::is_officier_active($this->_current_user['premium_officier_commander']); // build the page $this->build_page(); }
/** * __construct() */ public function __construct() { parent::__construct(); // check if session is active parent::$users->check_session(); // Check module access Functions_Lib::module_message(Functions_Lib::is_module_accesible(self::MODULE_ID)); $this->_current_user = parent::$users->get_user_data(); if (!Officiers_Lib::is_officier_active($this->_current_user['premium_officier_commander'])) { Functions_Lib::redirect('game.php?page=officier'); } else { $this->build_page(); } }
private function ShowProductionTable($Template) { $BuildLevelFactor = $this->_current_planet['planet_' . $this->_resource[$this->_element_id] . '_porcent']; $BuildTemp = $this->_current_planet['planet_temp_max']; $CurrentBuildtLvl = $this->_current_planet[$this->_resource[$this->_element_id]]; $BuildLevel = $CurrentBuildtLvl > 0 ? $CurrentBuildtLvl : 1; $BuildEnergy = $this->_current_user['research_energy_technology']; // BOOST $geologe_boost = 1 + 1 * (Officiers_Lib::is_officier_active($this->_current_user['premium_officier_geologist']) ? GEOLOGUE : 0); $engineer_boost = 1 + 1 * (Officiers_Lib::is_officier_active($this->_current_user['premium_officier_engineer']) ? ENGINEER_ENERGY : 0); // PRODUCTION FORMULAS $metal_prod = eval($this->_prod_grid[$this->_element_id]['formule']['metal']); $crystal_prod = eval($this->_prod_grid[$this->_element_id]['formule']['crystal']); $deuterium_prod = eval($this->_prod_grid[$this->_element_id]['formule']['deuterium']); $energy_prod = eval($this->_prod_grid[$this->_element_id]['formule']['energy']); // PRODUCTION $Prod[1] = ProductionLib::production_amount($metal_prod, $geologe_boost); $Prod[2] = ProductionLib::production_amount($crystal_prod, $geologe_boost); $Prod[3] = ProductionLib::production_amount($deuterium_prod, $geologe_boost); if ($this->_element_id >= 4) { $Prod[4] = ProductionLib::production_amount($energy_prod, $engineer_boost, TRUE); $ActualProd = floor($Prod[4]); } else { $Prod[4] = ProductionLib::production_amount($energy_prod, 1, TRUE); $ActualProd = floor($Prod[$this->_element_id]); } if ($this->_element_id != 12) { $ActualNeed = floor($Prod[4]); } else { $ActualNeed = floor($Prod[3]); } $BuildStartLvl = $CurrentBuildtLvl - 2; if ($BuildStartLvl < 1) { $BuildStartLvl = 1; } $Table = ""; $ProdFirst = 0; for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) { if ($this->_element_id != 42) { // PRODUCTION FORMULAS $metal_prod = eval($this->_prod_grid[$this->_element_id]['formule']['metal']); $crystal_prod = eval($this->_prod_grid[$this->_element_id]['formule']['crystal']); $deuterium_prod = eval($this->_prod_grid[$this->_element_id]['formule']['deuterium']); $energy_prod = eval($this->_prod_grid[$this->_element_id]['formule']['energy']); // PRODUCTION $Prod[1] = ProductionLib::production_amount($metal_prod, $geologe_boost); $Prod[2] = ProductionLib::production_amount($crystal_prod, $geologe_boost); $Prod[3] = ProductionLib::production_amount($deuterium_prod, $geologe_boost); if ($this->_element_id >= 4) { $Prod[4] = ProductionLib::production_amount($energy_prod, $engineer_boost, TRUE); } else { $Prod[4] = ProductionLib::production_amount($energy_prod, 1, TRUE); } $bloc['build_lvl'] = $CurrentBuildtLvl == $BuildLevel ? "<font color=\"#ff0000\">" . $BuildLevel . "</font>" : $BuildLevel; if ($ProdFirst > 0) { if ($this->_element_id != 12) { $bloc['build_gain'] = "<font color=\"lime\">(" . Format_Lib::pretty_number(floor($Prod[$this->_element_id] - $ProdFirst)) . ")</font>"; } else { $bloc['build_gain'] = "<font color=\"lime\">(" . Format_Lib::pretty_number(floor($Prod[4] - $ProdFirst)) . ")</font>"; } } else { $bloc['build_gain'] = ""; } if ($this->_element_id != 12) { $bloc['build_prod'] = Format_Lib::pretty_number(floor($Prod[$this->_element_id])); $bloc['build_prod_diff'] = Format_Lib::color_number(Format_Lib::pretty_number(floor($Prod[$this->_element_id] - $ActualProd))); $bloc['build_need'] = Format_Lib::color_number(Format_Lib::pretty_number(floor($Prod[4]))); $bloc['build_need_diff'] = Format_Lib::color_number(Format_Lib::pretty_number(floor($Prod[4] - $ActualNeed))); } else { $bloc['build_prod'] = Format_Lib::pretty_number(floor($Prod[4])); $bloc['build_prod_diff'] = Format_Lib::color_number(Format_Lib::pretty_number(floor($Prod[4] - $ActualProd))); $bloc['build_need'] = Format_Lib::color_number(Format_Lib::pretty_number(floor($Prod[3]))); $bloc['build_need_diff'] = Format_Lib::color_number(Format_Lib::pretty_number(floor($Prod[3] - $ActualNeed))); } if ($ProdFirst == 0) { if ($this->_element_id != 12) { $ProdFirst = floor($Prod[$this->_element_id]); } else { $ProdFirst = floor($Prod[4]); } } } else { $bloc['build_lvl'] = $CurrentBuildtLvl == $BuildLevel ? "<font color=\"#ff0000\">" . $BuildLevel . "</font>" : $BuildLevel; $bloc['build_range'] = $BuildLevel * $BuildLevel - 1; } $Table .= parent::$page->parse_template($Template, $bloc); } return $Table; }
/** * method build_page * param * return main method, loads everything */ private function build_page() { $parse = $this->_lang; $game_metal_basic_income = Functions_Lib::read_config('metal_basic_income'); $game_crystal_basic_income = Functions_Lib::read_config('crystal_basic_income'); $game_deuterium_basic_income = Functions_Lib::read_config('deuterium_basic_income'); $game_energy_basic_income = Functions_Lib::read_config('energy_basic_income'); $game_resource_multiplier = Functions_Lib::read_config('resource_multiplier'); if ($this->_current_planet['planet_type'] == 3) { $game_metal_basic_income = 0; $game_crystal_basic_income = 0; $game_deuterium_basic_income = 0; } $this->_current_planet['planet_metal_max'] = Production_Lib::max_storable($this->_current_planet[$this->_resource[22]]); $this->_current_planet['planet_crystal_max'] = Production_Lib::max_storable($this->_current_planet[$this->_resource[23]]); $this->_current_planet['planet_deuterium_max'] = Production_Lib::max_storable($this->_current_planet[$this->_resource[24]]); $parse['production_level'] = 100; $post_porcent = Production_Lib::max_production($this->_current_planet['planet_energy_max'], $this->_current_planet['planet_energy_used']); $parse['resource_row'] = ''; $this->_current_planet['planet_metal_perhour'] = 0; $this->_current_planet['planet_crystal_perhour'] = 0; $this->_current_planet['planet_deuterium_perhour'] = 0; $this->_current_planet['planet_energy_max'] = 0; $this->_current_planet['planet_energy_used'] = 0; $BuildTemp = $this->_current_planet['planet_temp_max']; $ResourcesRowTPL = parent::$page->get_template('resources/resources_row'); foreach ($this->_reslist['prod'] as $ProdID) { if ($this->_current_planet[$this->_resource[$ProdID]] > 0 && isset($this->_prod_grid[$ProdID])) { $BuildLevelFactor = $this->_current_planet['planet_' . $this->_resource[$ProdID] . '_porcent']; $BuildLevel = $this->_current_planet[$this->_resource[$ProdID]]; $BuildEnergy = $this->_current_user['research_energy_technology']; // BOOST $geologe_boost = 1 + 1 * (Officiers_Lib::is_officier_active($this->_current_user['premium_officier_geologist']) ? GEOLOGUE : 0); $engineer_boost = 1 + 1 * (Officiers_Lib::is_officier_active($this->_current_user['premium_officier_engineer']) ? ENGINEER_ENERGY : 0); // PRODUCTION FORMULAS $metal_prod = eval($this->_prod_grid[$ProdID]['formule']['metal']); $crystal_prod = eval($this->_prod_grid[$ProdID]['formule']['crystal']); $deuterium_prod = eval($this->_prod_grid[$ProdID]['formule']['deuterium']); $energy_prod = eval($this->_prod_grid[$ProdID]['formule']['energy']); // PRODUCTION $metal = Production_Lib::production_amount($metal_prod, $geologe_boost); $crystal = Production_Lib::production_amount($crystal_prod, $geologe_boost); $deuterium = Production_Lib::production_amount($deuterium_prod, $geologe_boost); if ($ProdID >= 4) { $energy = Production_Lib::production_amount($energy_prod, $engineer_boost, TRUE); } else { $energy = Production_Lib::production_amount($energy_prod, 1, TRUE); } if ($energy > 0) { $this->_current_planet['planet_energy_max'] += $energy; } else { $this->_current_planet['planet_energy_used'] += $energy; } $this->_current_planet['planet_metal_perhour'] += $metal; $this->_current_planet['planet_crystal_perhour'] += $crystal; $this->_current_planet['planet_deuterium_perhour'] += $deuterium; $metal = Production_Lib::current_production($metal, $post_porcent); $crystal = Production_Lib::current_production($crystal, $post_porcent); $deuterium = Production_Lib::current_production($deuterium, $post_porcent); $energy = Production_Lib::current_production($energy, $post_porcent); $Field = 'planet_' . $this->_resource[$ProdID] . '_porcent'; $CurrRow = array(); $CurrRow['name'] = $this->_resource[$ProdID]; $CurrRow['porcent'] = $this->_current_planet[$Field]; $CurrRow['option'] = $this->build_options($CurrRow['porcent']); $CurrRow['type'] = $this->_lang['tech'][$ProdID]; $CurrRow['level'] = $ProdID > 200 ? $this->_lang['rs_amount'] : $this->_lang['rs_lvl']; $CurrRow['level_type'] = $this->_current_planet[$this->_resource[$ProdID]]; $CurrRow['metal_type'] = Format_Lib::pretty_number($metal); $CurrRow['crystal_type'] = Format_Lib::pretty_number($crystal); $CurrRow['deuterium_type'] = Format_Lib::pretty_number($deuterium); $CurrRow['energy_type'] = Format_Lib::pretty_number($energy); $CurrRow['metal_type'] = Format_Lib::color_number($CurrRow['metal_type']); $CurrRow['crystal_type'] = Format_Lib::color_number($CurrRow['crystal_type']); $CurrRow['deuterium_type'] = Format_Lib::color_number($CurrRow['deuterium_type']); $CurrRow['energy_type'] = Format_Lib::color_number($CurrRow['energy_type']); $parse['resource_row'] .= parent::$page->parse_template($ResourcesRowTPL, $CurrRow); } } $parse['Production_of_resources_in_the_planet'] = str_replace('%s', $this->_current_planet['planet_name'], $this->_lang['rs_production_on_planet']); $parse['production_level'] = $this->prod_level($this->_current_planet['planet_energy_used'], $this->_current_planet['planet_energy_max']); $parse['metal_basic_income'] = $game_metal_basic_income; $parse['crystal_basic_income'] = $game_crystal_basic_income; $parse['deuterium_basic_income'] = $game_deuterium_basic_income; $parse['energy_basic_income'] = $game_energy_basic_income; $parse['planet_metal_max'] = $this->resource_color($this->_current_planet['planet_metal'], $this->_current_planet['planet_metal_max']); $parse['planet_crystal_max'] = $this->resource_color($this->_current_planet['planet_crystal'], $this->_current_planet['planet_crystal_max']); $parse['planet_deuterium_max'] = $this->resource_color($this->_current_planet['planet_deuterium'], $this->_current_planet['planet_deuterium_max']); $parse['metal_total'] = Format_Lib::color_number(Format_Lib::pretty_number(floor($this->_current_planet['planet_metal_perhour'] * 0.01 * $parse['production_level'] + $parse['metal_basic_income']))); $parse['crystal_total'] = Format_Lib::color_number(Format_Lib::pretty_number(floor($this->_current_planet['planet_crystal_perhour'] * 0.01 * $parse['production_level'] + $parse['crystal_basic_income']))); $parse['deuterium_total'] = Format_Lib::color_number(Format_Lib::pretty_number(floor($this->_current_planet['planet_deuterium_perhour'] * 0.01 * $parse['production_level'] + $parse['deuterium_basic_income']))); $parse['energy_total'] = Format_Lib::color_number(Format_Lib::pretty_number(floor($this->_current_planet['planet_energy_max'] + $parse['energy_basic_income'] + $this->_current_planet['planet_energy_used']))); $parse['daily_metal'] = $this->calculate_daily($this->_current_planet['planet_metal_perhour'], $parse['production_level'], $parse['metal_basic_income']); $parse['weekly_metal'] = $this->calculate_weekly($this->_current_planet['planet_metal_perhour'], $parse['production_level'], $parse['metal_basic_income']); $parse['daily_crystal'] = $this->calculate_daily($this->_current_planet['planet_crystal_perhour'], $parse['production_level'], $parse['crystal_basic_income']); $parse['weekly_crystal'] = $this->calculate_weekly($this->_current_planet['planet_crystal_perhour'], $parse['production_level'], $parse['crystal_basic_income']); $parse['daily_deuterium'] = $this->calculate_daily($this->_current_planet['planet_deuterium_perhour'], $parse['production_level'], $parse['deuterium_basic_income']); $parse['weekly_deuterium'] = $this->calculate_weekly($this->_current_planet['planet_deuterium_perhour'], $parse['production_level'], $parse['deuterium_basic_income']); $parse['daily_metal'] = Format_Lib::color_number(Format_Lib::pretty_number($parse['daily_metal'])); $parse['weekly_metal'] = Format_Lib::color_number(Format_Lib::pretty_number($parse['weekly_metal'])); $parse['daily_crystal'] = Format_Lib::color_number(Format_Lib::pretty_number($parse['daily_crystal'])); $parse['weekly_crystal'] = Format_Lib::color_number(Format_Lib::pretty_number($parse['weekly_crystal'])); $parse['daily_deuterium'] = Format_Lib::color_number(Format_Lib::pretty_number($parse['daily_deuterium'])); $parse['weekly_deuterium'] = Format_Lib::color_number(Format_Lib::pretty_number($parse['weekly_deuterium'])); $ValidList['percent'] = array(0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100); $SubQry = ''; if ($_POST && !parent::$users->is_on_vacations($this->_current_user)) { foreach ($_POST as $Field => $Value) { $FieldName = 'planet_' . $Field . '_porcent'; if (isset($this->_current_planet[$FieldName])) { if (!in_array($Value, $ValidList['percent'])) { Functions_Lib::redirect('game.php?page=resourceSettings'); } $Value = $Value / 10; $this->_current_planet[$FieldName] = $Value; $SubQry .= ", `" . $FieldName . "` = '" . $Value . "'"; } } parent::$db->query("UPDATE " . PLANETS . " SET\r\n\t\t\t\t\t\t\t\t\t`planet_id` = '" . $this->_current_planet['planet_id'] . "'\r\n\t\t\t\t\t\t\t\t\t{$SubQry}\r\n\t\t\t\t\t\t\t\t\tWHERE `planet_id` = '" . $this->_current_planet['planet_id'] . "';"); Functions_Lib::redirect('game.php?page=resourceSettings'); } parent::$page->display(parent::$page->parse_template(parent::$page->get_template('resources/resources'), $parse)); }
/** * method acs_attack * param $attackers * param $defenders * return the attack result */ private function acs_attack(&$attackers, &$defenders) { $totalResourcePoints = array('attacker' => 0, 'defender' => 0); $resourcePointsAttacker = array('metal' => 0, 'crystal' => 0); foreach ($attackers as $fleetID => $attacker) { foreach ($attacker['detail'] as $element => $amount) { $resourcePointsAttacker['metal'] += $this->_pricelist[$element]['metal'] * $amount; $resourcePointsAttacker['crystal'] += $this->_pricelist[$element]['crystal'] * $amount; $totalResourcePoints['attacker'] += $this->_pricelist[$element]['metal'] * $amount; $totalResourcePoints['attacker'] += $this->_pricelist[$element]['crystal'] * $amount; } } $resourcePointsDefender = array('metal' => 0, 'crystal' => 0); foreach ($defenders as $fleetID => $defender) { foreach ($defender['def'] as $element => $amount) { //Line20 if ($element < 300) { $resourcePointsDefender['metal'] += $this->_pricelist[$element]['metal'] * $amount; $resourcePointsDefender['crystal'] += $this->_pricelist[$element]['crystal'] * $amount; $totalResourcePoints['defender'] += $this->_pricelist[$element]['metal'] * $amount; $totalResourcePoints['defender'] += $this->_pricelist[$element]['crystal'] * $amount; } else { if (!isset($originalDef[$element])) { $originalDef[$element] = 0; } $originalDef[$element] += $amount; $totalResourcePoints['defender'] += $this->_pricelist[$element]['metal'] * $amount; $totalResourcePoints['defender'] += $this->_pricelist[$element]['crystal'] * $amount; } } } $max_rounds = 6; for ($round = 0, $rounds = array(); $round < $max_rounds; $round++) { $attackDamage = array('total' => 0); $attackShield = array('total' => 0); $attackAmount = array('total' => 0); $defenseDamage = array('total' => 0); $defenseShield = array('total' => 0); $defenseAmount = array('total' => 0); $attArray = array(); $defArray = array(); foreach ($attackers as $fleetID => $attacker) { $attackDamage[$fleetID] = 0; $attackShield[$fleetID] = 0; $attackAmount[$fleetID] = 0; foreach ($attacker['detail'] as $element => $amount) { $attTech = 1 + 0.1 * $attacker['user']['research_weapons_technology']; // WEAPONS $defTech = 1 + 0.1 * $attacker['user']['research_shielding_technology']; // SHIELD $shieldTech = 1 + 0.1 * $attacker['user']['research_armour_technology']; // ARMOUR $attackers[$fleetID]['techs'] = array($shieldTech, $defTech, $attTech); $thisAtt = $amount * $this->_combat_caps[$element]['attack'] * $attTech * (mt_rand(80, 120) / 100); //attaque $thisDef = $amount * $this->_combat_caps[$element]['shield'] * $defTech; //bouclier $thisShield = $amount * ($this->_pricelist[$element]['metal'] + $this->_pricelist[$element]['crystal']) / 10 * $shieldTech; //coque $attArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt); $attackDamage[$fleetID] += $thisAtt; $attackDamage['total'] += $thisAtt; $attackShield[$fleetID] += $thisDef; $attackShield['total'] += $thisDef; $attackAmount[$fleetID] += $amount; $attackAmount['total'] += $amount; } } foreach ($defenders as $fleetID => $defender) { $defenseDamage[$fleetID] = 0; $defenseShield[$fleetID] = 0; $defenseAmount[$fleetID] = 0; foreach ($defender['def'] as $element => $amount) { $attTech = 1 + 0.1 * $defender['user']['research_weapons_technology']; //attaquue $defTech = 1 + 0.1 * $defender['user']['research_shielding_technology']; //bouclier $shieldTech = 1 + 0.1 * $defender['user']['research_armour_technology']; //coque $defenders[$fleetID]['techs'] = array($shieldTech, $defTech, $attTech); $thisAtt = $amount * $this->_combat_caps[$element]['attack'] * $attTech * (mt_rand(80, 120) / 100); //attaque $thisDef = $amount * $this->_combat_caps[$element]['shield'] * $defTech; //bouclier $thisShield = $amount * ($this->_pricelist[$element]['metal'] + $this->_pricelist[$element]['crystal']) / 10 * $shieldTech; //coque if ($element == 407 || $element == 408) { $thisAtt = 0; } $defArray[$fleetID][$element] = array('def' => $thisDef, 'shield' => $thisShield, 'att' => $thisAtt); $defenseDamage[$fleetID] += $thisAtt; $defenseDamage['total'] += $thisAtt; $defenseShield[$fleetID] += $thisDef; $defenseShield['total'] += $thisDef; $defenseAmount[$fleetID] += $amount; $defenseAmount['total'] += $amount; } } $rounds[$round] = array('attackers' => $attackers, 'defenders' => $defenders, 'attack' => $attackDamage, 'defense' => $defenseDamage, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount, 'infoA' => $attArray, 'infoD' => $defArray); if ($defenseAmount['total'] <= 0 || $attackAmount['total'] <= 0) { break; } // Calculate hit percentages (ACS only but ok) $attackPct = array(); foreach ($attackAmount as $fleetID => $amount) { if (!is_numeric($fleetID)) { continue; } $attackPct[$fleetID] = $amount / $attackAmount['total']; } $defensePct = array(); foreach ($defenseAmount as $fleetID => $amount) { if (!is_numeric($fleetID)) { continue; } $defensePct[$fleetID] = $amount / $defenseAmount['total']; } // CALCUL DES PERTES !!! $attacker_n = array(); $attacker_shield = 0; foreach ($attackers as $fleetID => $attacker) { $attacker_n[$fleetID] = array(); foreach ($attacker['detail'] as $element => $amount) { $defender_moc = $amount * ($defenseDamage['total'] * $attackPct[$fleetID]) / $attackAmount[$fleetID]; if ($amount > 0) { if ($attArray[$fleetID][$element]['def'] / $amount < $defender_moc) { $max_removePoints = floor($amount * $defenseAmount['total'] / $attackAmount[$fleetID] * $attackPct[$fleetID]); $defender_moc -= $attArray[$fleetID][$element]['def']; $attacker_shield += $attArray[$fleetID][$element]['def']; $ile_removePoints = floor($defender_moc / (($this->_pricelist[$element]['metal'] + $this->_pricelist[$element]['crystal']) / 10)); if ($max_removePoints < 0) { $max_removePoints = 0; } if ($ile_removePoints < 0) { $ile_removePoints = 0; } if ($ile_removePoints > $max_removePoints) { $ile_removePoints = $max_removePoints; } $attacker_n[$fleetID][$element] = ceil($amount - $ile_removePoints); if ($attacker_n[$fleetID][$element] <= 0) { $attacker_n[$fleetID][$element] = 0; } } else { $attacker_n[$fleetID][$element] = round($amount); $attacker_shield += $defender_moc; } } else { $attacker_n[$fleetID][$element] = round($amount); $attacker_shield += $defender_moc; } } } $defender_n = array(); $defender_shield = 0; foreach ($defenders as $fleetID => $defender) { $defender_n[$fleetID] = array(); foreach ($defender['def'] as $element => $amount) { $attacker_moc = $amount * ($attackDamage['total'] * $defensePct[$fleetID]) / $defenseAmount[$fleetID]; if ($amount > 0) { if ($defArray[$fleetID][$element]['def'] / $amount < $attacker_moc) { $max_removePoints = floor($amount * $attackAmount['total'] / $defenseAmount[$fleetID] * $defensePct[$fleetID]); $attacker_moc -= $defArray[$fleetID][$element]['def']; $defender_shield += $defArray[$fleetID][$element]['def']; $ile_removePoints = floor($attacker_moc / (($this->_pricelist[$element]['metal'] + $this->_pricelist[$element]['crystal']) / 10)); if ($max_removePoints < 0) { $max_removePoints = 0; } if ($ile_removePoints < 0) { $ile_removePoints = 0; } if ($ile_removePoints > $max_removePoints) { $ile_removePoints = $max_removePoints; } $defender_n[$fleetID][$element] = ceil($amount - $ile_removePoints); if ($defender_n[$fleetID][$element] <= 0) { $defender_n[$fleetID][$element] = 0; } } else { $defender_n[$fleetID][$element] = round($amount); $defender_shield += $attacker_moc; } } else { $defender_n[$fleetID][$element] = round($amount); $defender_shield += $attacker_moc; } } } // "Rapidfire" foreach ($attackers as $fleetID => $attacker) { foreach ($defenders as $fleetID2 => $defender) { foreach ($attacker['detail'] as $element => $amount) { if ($amount > 0) { foreach ($this->_combat_caps[$element]['sd'] as $c => $d) { if (isset($defender['def'][$c])) { if ($d > 0) { $e = $d / $defender['techs'][0] / ($defender['techs'][1] * $attacker['techs'][2]); $defender_n[$fleetID2][$c] -= ceil($amount * $e * (mt_rand(50, 120) / 100) / 2 * $defensePct[$fleetID2] * ($amount / $attackAmount[$fleetID])); if ($defender_n[$fleetID2][$c] <= 0) { $defender_n[$fleetID2][$c] = 0; } } } } } } foreach ($defender['def'] as $element => $amount) { if ($amount > 0) { foreach ($this->_combat_caps[$element]['sd'] as $c => $d) { if (isset($attacker['detail'][$c])) { if ($d > 0) { $e = $d / $defender['techs'][0] / ($defender['techs'][1] * $attacker['techs'][2]); $attacker_n[$fleetID][$c] -= ceil($amount * $e * (mt_rand(50, 120) / 100) / 2 * $attackPct[$fleetID] * ($amount / $defenseAmount[$fleetID2])); if ($attacker_n[$fleetID][$c] <= 0) { $attacker_n[$fleetID][$c] = 0; } } } } } } } } $rounds[$round]['attackShield'] = $attacker_shield; $rounds[$round]['defShield'] = $defender_shield; foreach ($attackers as $fleetID => $attacker) { $attackers[$fleetID]['detail'] = array_map('round', $attacker_n[$fleetID]); } foreach ($defenders as $fleetID => $defender) { $defenders[$fleetID]['def'] = array_map('round', $defender_n[$fleetID]); } } if ($attackAmount['total'] <= 0) { $won = "r"; // defender } elseif ($defenseAmount['total'] <= 0) { $won = "a"; // attacker } else { $won = "w"; // draw $rounds[count($rounds)] = array('attackers' => $attackers, 'defenders' => $defenders, 'attack' => $attackDamage, 'defense' => $defenseDamage, 'attackA' => $attackAmount, 'defenseA' => $defenseAmount); } // CDR foreach ($attackers as $fleetID => $attacker) { // flotte attaquant en CDR foreach ($attacker['detail'] as $element => $amount) { $totalResourcePoints['attacker'] -= $this->_pricelist[$element]['metal'] * $amount; $totalResourcePoints['attacker'] -= $this->_pricelist[$element]['crystal'] * $amount; $resourcePointsAttacker['metal'] -= $this->_pricelist[$element]['metal'] * $amount; $resourcePointsAttacker['crystal'] -= $this->_pricelist[$element]['crystal'] * $amount; } } $resourcePointsDefenderDefs = array('metal' => 0, 'crystal' => 0); foreach ($defenders as $fleetID => $defender) { foreach ($defender['def'] as $element => $amount) { if ($element < 300) { // flotte defenseur en CDR $resourcePointsDefender['metal'] -= $this->_pricelist[$element]['metal'] * $amount; $resourcePointsDefender['crystal'] -= $this->_pricelist[$element]['crystal'] * $amount; $totalResourcePoints['defender'] -= $this->_pricelist[$element]['metal'] * $amount; $totalResourcePoints['defender'] -= $this->_pricelist[$element]['crystal'] * $amount; } else { // defs defenseur en CDR + reconstruction $totalResourcePoints['defender'] -= $this->_pricelist[$element]['metal'] * $amount; $totalResourcePoints['defender'] -= $this->_pricelist[$element]['crystal'] * $amount; if (Officiers_Lib::is_officier_active($defender['user']['premium_officier_technocrat'])) { $lost = floor(($originalDef[$element] - $amount) / ENGINEER_DEFENSE); } else { $lost = $originalDef[$element] - $amount; } $giveback = round($lost * (mt_rand(70 * 0.8, 70 * 1.2) / 100)); $defenders[$fleetID]['def'][$element] += $giveback; $resourcePointsDefenderDefs['metal'] += $this->_pricelist[$element]['metal'] * ($lost - $giveback); $resourcePointsDefenderDefs['crystal'] += $this->_pricelist[$element]['crystal'] * ($lost - $giveback); } } } $game_fleet_cdr = Functions_Lib::read_config('fleet_cdr'); $game_defs_cdr = Functions_Lib::read_config('defs_cdr'); $totalLost = array('att' => $totalResourcePoints['attacker'], 'def' => $totalResourcePoints['defender']); $debAttMet = $resourcePointsAttacker['metal'] * ($game_fleet_cdr / 100); $debAttCry = $resourcePointsAttacker['crystal'] * ($game_fleet_cdr / 100); $debDefMet = $resourcePointsDefender['metal'] * ($game_fleet_cdr / 100) + $resourcePointsDefenderDefs['metal'] * ($game_defs_cdr / 100); $debDefCry = $resourcePointsDefender['crystal'] * ($game_fleet_cdr / 100) + $resourcePointsDefenderDefs['crystal'] * ($game_defs_cdr / 100); return array('won' => $won, 'debree' => array('att' => array($debAttMet, $debAttCry), 'def' => array($debDefMet, $debDefCry)), 'rw' => $rounds, 'lost' => $totalLost); }
public static function update_resource(&$current_user, &$current_planet, $UpdateTime, $Simul = FALSE) { $resource = parent::$objects->get_objects(); $ProdGrid = parent::$objects->get_production(); $reslist = parent::$objects->get_objects_list(); $game_resource_multiplier = Functions_Lib::read_config('resource_multiplier'); $game_metal_basic_income = Functions_Lib::read_config('metal_basic_income'); $game_crystal_basic_income = Functions_Lib::read_config('crystal_basic_income'); $game_deuterium_basic_income = Functions_Lib::read_config('deuterium_basic_income'); $CurrentPlanet['planet_metal_max'] = Production_Lib::max_storable($current_planet[$resource[22]]); $current_planet['planet_crystal_max'] = Production_Lib::max_storable($current_planet[$resource[23]]); $current_planet['planet_deuterium_max'] = Production_Lib::max_storable($current_planet[$resource[24]]); $MaxMetalStorage = $current_planet['planet_metal_max']; $MaxCristalStorage = $current_planet['planet_crystal_max']; $MaxDeuteriumStorage = $current_planet['planet_deuterium_max']; $Caps = array(); $BuildTemp = $current_planet['planet_temp_max']; $sub_query = ''; $parse['production_level'] = 100; $post_porcent = Production_Lib::max_production($current_planet['planet_energy_max'], $current_planet['planet_energy_used']); $Caps['planet_metal_perhour'] = 0; $Caps['planet_crystal_perhour'] = 0; $Caps['planet_deuterium_perhour'] = 0; $Caps['planet_energy_max'] = 0; $Caps['planet_energy_used'] = 0; foreach ($ProdGrid as $ProdID => $formula) { $BuildLevelFactor = $current_planet['planet_' . $resource[$ProdID] . '_porcent']; $BuildLevel = $current_planet[$resource[$ProdID]]; $BuildEnergy = $current_user['research_energy_technology']; // BOOST $geologe_boost = 1 + 1 * (Officiers_Lib::is_officier_active($current_user['premium_officier_geologist']) ? GEOLOGUE : 0); $engineer_boost = 1 + 1 * (Officiers_Lib::is_officier_active($current_user['premium_officier_engineer']) ? ENGINEER_ENERGY : 0); // PRODUCTION FORMULAS $metal_prod = eval($ProdGrid[$ProdID]['formule']['metal']); $crystal_prod = eval($ProdGrid[$ProdID]['formule']['crystal']); $deuterium_prod = eval($ProdGrid[$ProdID]['formule']['deuterium']); $energy_prod = eval($ProdGrid[$ProdID]['formule']['energy']); // PRODUCTION $Caps['planet_metal_perhour'] += Production_Lib::current_production(Production_Lib::production_amount($metal_prod, $geologe_boost), $post_porcent); $Caps['planet_crystal_perhour'] += Production_Lib::current_production(Production_Lib::production_amount($crystal_prod, $geologe_boost), $post_porcent); $Caps['planet_deuterium_perhour'] += Production_Lib::current_production(Production_Lib::production_amount($deuterium_prod, $geologe_boost), $post_porcent); if ($ProdID >= 4) { if ($ProdID == 12 && $current_planet['planet_deuterium'] == 0) { continue; } $Caps['planet_energy_max'] += Production_Lib::production_amount($energy_prod, $engineer_boost, TRUE); } else { $Caps['planet_energy_used'] += Production_Lib::production_amount($energy_prod, 1, TRUE); } } if ($current_planet['planet_type'] == 3) { $game_metal_basic_income = 0; $game_crystal_basic_income = 0; $game_deuterium_basic_income = 0; $current_planet['planet_metal_perhour'] = 0; $current_planet['planet_crystal_perhour'] = 0; $current_planet['planet_deuterium_perhour'] = 0; $current_planet['planet_energy_used'] = 0; $current_planet['planet_energy_max'] = 0; } else { $current_planet['planet_metal_perhour'] = $Caps['planet_metal_perhour']; $current_planet['planet_crystal_perhour'] = $Caps['planet_crystal_perhour']; $current_planet['planet_deuterium_perhour'] = $Caps['planet_deuterium_perhour']; $current_planet['planet_energy_used'] = $Caps['planet_energy_used']; $current_planet['planet_energy_max'] = $Caps['planet_energy_max']; } $ProductionTime = $UpdateTime - $current_planet['planet_last_update']; $current_planet['planet_last_update'] = $UpdateTime; if ($current_planet['planet_energy_max'] == 0) { $current_planet['planet_metal_perhour'] = $game_metal_basic_income; $current_planet['planet_crystal_perhour'] = $game_crystal_basic_income; $current_planet['planet_deuterium_perhour'] = $game_deuterium_basic_income; $production_level = 100; } elseif ($current_planet['planet_energy_max'] >= $current_planet['planet_energy_used']) { $production_level = 100; } else { $production_level = floor($current_planet['planet_energy_max'] / $current_planet['planet_energy_used'] * 100); } if ($production_level > 100) { $production_level = 100; } elseif ($production_level < 0) { $production_level = 0; } if ($current_planet['planet_metal'] <= $MaxMetalStorage) { $MetalProduction = $ProductionTime * ($current_planet['planet_metal_perhour'] / 3600) * (0.01 * $production_level); $MetalBaseProduc = $ProductionTime * ($game_metal_basic_income / 3600); $MetalTheorical = $current_planet['planet_metal'] + $MetalProduction + $MetalBaseProduc; if ($MetalTheorical <= $MaxMetalStorage) { $current_planet['planet_metal'] = $MetalTheorical; } else { $current_planet['planet_metal'] = $MaxMetalStorage; } } if ($current_planet['planet_crystal'] <= $MaxCristalStorage) { $CristalProduction = $ProductionTime * ($current_planet['planet_crystal_perhour'] / 3600) * (0.01 * $production_level); $CristalBaseProduc = $ProductionTime * ($game_crystal_basic_income / 3600); $CristalTheorical = $current_planet['planet_crystal'] + $CristalProduction + $CristalBaseProduc; if ($CristalTheorical <= $MaxCristalStorage) { $current_planet['planet_crystal'] = $CristalTheorical; } else { $current_planet['planet_crystal'] = $MaxCristalStorage; } } if ($current_planet['planet_deuterium'] <= $MaxDeuteriumStorage) { $DeuteriumProduction = $ProductionTime * ($current_planet['planet_deuterium_perhour'] / 3600) * (0.01 * $production_level); $DeuteriumBaseProduc = $ProductionTime * ($game_deuterium_basic_income / 3600); $DeuteriumTheorical = $current_planet['planet_deuterium'] + $DeuteriumProduction + $DeuteriumBaseProduc; if ($DeuteriumTheorical <= $MaxDeuteriumStorage) { $current_planet['planet_deuterium'] = $DeuteriumTheorical; } else { $current_planet['planet_deuterium'] = $MaxDeuteriumStorage; } } if ($current_planet['planet_metal'] < 0) { $current_planet['planet_metal'] = 0; } if ($current_planet['planet_crystal'] < 0) { $current_planet['planet_crystal'] = 0; } if ($current_planet['planet_deuterium'] < 0) { $current_planet['planet_deuterium'] = 0; } if ($Simul == FALSE) { // SHIPS AND DEFENSES UPDATE $builded = self::building_queue($current_user, $current_planet, $ProductionTime); $ship_points = 0; $defense_points = 0; if ($builded != '') { foreach ($builded as $element => $count) { if ($element != '') { // POINTS switch ($element) { case $element >= 202 && $element <= 215: $ship_points += Statistics_Lib::calculate_points($element, $count) * $count; break; case $element >= 401 && $element <= 503: $defense_points += Statistics_Lib::calculate_points($element, $count) * $count; break; default: break; } $sub_query .= "`" . $resource[$element] . "` = '" . $current_planet[$resource[$element]] . "', "; } } } // RESEARCH UPDATE if ($current_planet['planet_b_tech'] <= time() && $current_planet['planet_b_tech_id'] != 0) { $current_user['research_points'] = Statistics_Lib::calculate_points($current_planet['planet_b_tech_id'], $current_user[$resource[$current_planet['planet_b_tech_id']]], 'tech'); $current_user[$resource[$current_planet['planet_b_tech_id']]]++; $tech_query = "`planet_b_tech` = '0',"; $tech_query .= "`planet_b_tech_id` = '0',"; $tech_query .= "`" . $resource[$current_planet['planet_b_tech_id']] . "` = '" . $current_user[$resource[$current_planet['planet_b_tech_id']]] . "',"; $tech_query .= "`user_statistic_technology_points` = `user_statistic_technology_points` + '" . $current_user['research_points'] . "',"; $tech_query .= "`research_current_research` = '0',"; } else { $tech_query = ""; } parent::$db->query("UPDATE " . PLANETS . " AS p\r\n\t\t\t\t\t\t\t\t\tINNER JOIN " . USERS_STATISTICS . " AS us ON us.user_statistic_user_id = p.planet_user_id\r\n\t\t\t\t\t\t\t\t\tINNER JOIN " . DEFENSES . " AS d ON d.defense_planet_id = p.`planet_id`\r\n\t\t\t\t\t\t\t\t\tINNER JOIN " . SHIPS . " AS s ON s.ship_planet_id = p.`planet_id`\r\n\t\t\t\t\t\t\t\t\tINNER JOIN " . RESEARCH . " AS r ON r.research_user_id = p.planet_user_id SET\r\n\t\t\t\t\t\t\t\t\t`planet_metal` = '" . $current_planet['planet_metal'] . "',\r\n\t\t\t\t\t\t\t\t\t`planet_crystal` = '" . $current_planet['planet_crystal'] . "',\r\n\t\t\t\t\t\t\t\t\t`planet_deuterium` = '" . $current_planet['planet_deuterium'] . "',\r\n\t\t\t\t\t\t\t\t\t`planet_last_update` = '" . $current_planet['planet_last_update'] . "',\r\n\t\t\t\t\t\t\t\t\t`planet_b_hangar_id` = '" . $current_planet['planet_b_hangar_id'] . "',\r\n\t\t\t\t\t\t\t\t\t`planet_metal_perhour` = '" . $current_planet['planet_metal_perhour'] . "',\r\n\t\t\t\t\t\t\t\t\t`planet_crystal_perhour` = '" . $current_planet['planet_crystal_perhour'] . "',\r\n\t\t\t\t\t\t\t\t\t`planet_deuterium_perhour` = '" . $current_planet['planet_deuterium_perhour'] . "',\r\n\t\t\t\t\t\t\t\t\t`planet_energy_used` = '" . $current_planet['planet_energy_used'] . "',\r\n\t\t\t\t\t\t\t\t\t`planet_energy_max` = '" . $current_planet['planet_energy_max'] . "',\r\n\t\t\t\t\t\t\t\t\t`user_statistic_ships_points` = `user_statistic_ships_points` + '" . $ship_points . "',\r\n\t\t\t\t\t\t\t\t\t`user_statistic_defenses_points` = `user_statistic_defenses_points` + '" . $defense_points . "',\r\n\t\t\t\t\t\t\t\t\t{$sub_query}\r\n\t\t\t\t\t\t\t\t\t{$tech_query}\r\n\t\t\t\t\t\t\t\t\t`planet_b_hangar` = '" . $current_planet['planet_b_hangar'] . "'\r\n\t\t\t\t\t\t\t\t\tWHERE `planet_id` = '" . $current_planet['planet_id'] . "';"); } }
/** * method build_page * param * return main method, loads everything */ private function build_page() { $resource = parent::$objects->get_objects(); $pricelist = parent::$objects->get_price(); $reslist = parent::$objects->get_objects_list(); ##################################################################################################### // SOME DEFAULT VALUES ##################################################################################################### // QUERYS $getCurrentAcs = parent::$db->query("SELECT *\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tFROM " . ACS_FLEETS . "\r\n\t\t\t\t\t\t\t\t\t\t\t\t\t\tWHERE acs_fleet_members = '" . $this->_current_user['user_id'] . "'"); // ARRAYS $speed_values = array(10 => 100, 9 => 90, 8 => 80, 7 => 70, 6 => 60, 5 => 50, 4 => 40, 3 => 30, 2 => 20, 1 => 10); $planet_type = array('fl_planet', 'fl_debris', 'fl_moon'); // LOAD TEMPLATES REQUIRED $inputs_template = parent::$page->get_template('fleet/fleet2_inputs'); $options_template = parent::$page->get_template('fleet/fleet_options'); $shortcut_template = parent::$page->get_template('fleet/fleet2_shortcuts'); $shortcut_row_template = parent::$page->get_template('fleet/fleet2_shortcuts_row'); $shortcut_noshortcuts = parent::$page->get_template('fleet/fleet2_shortcuts_noshortcuts_row'); $shortcut_acs_row = parent::$page->get_template('fleet/fleet2_shortcut_acs_row'); // LANGUAGE $this->_lang['js_path'] = XGP_ROOT . JS_PATH; $parse = $this->_lang; // COORDS $g = $_POST['galaxy'] == '' ? $this->_current_planet['planet_galaxy'] : $_POST['galaxy']; $s = $_POST['system'] == '' ? $this->_current_planet['planet_system'] : $_POST['system']; $p = $_POST['planet'] == '' ? $this->_current_planet['planet_planet'] : $_POST['planet']; $t = $_POST['planet_type'] == '' ? $this->_current_planet['planet_type'] : $_POST['planet_type']; // OTHER VALUES $value = 0; $FleetHiddenBlock = ''; ##################################################################################################### // END DEFAULT VALUES ##################################################################################################### ##################################################################################################### // LOAD SHIPS INPUTS ##################################################################################################### $fleet['fleetlist'] = ''; $fleet['amount'] = 0; $fleet['consumption'] = 0; foreach ($reslist['fleet'] as $n => $i) { if (isset($_POST["ship{$i}"]) && $i >= 201 && $i <= 215 && $_POST["ship{$i}"] > "0") { if ($_POST["ship{$i}"] > $this->_current_planet[$resource[$i]] or !ctype_digit($_POST["ship{$i}"])) { Functions_Lib::redirect('game.php?page=fleet1'); } else { $fleet['fleetarray'][$i] = $_POST["ship{$i}"]; $fleet['fleetlist'] .= $i . "," . $_POST["ship{$i}"] . ";"; $fleet['amount'] += $_POST["ship{$i}"]; $fleet['i'] = $i; $fleet['consumption'] += Fleets_Lib::ship_consumption($i, $this->_current_user); $fleet['speed'] = Fleets_Lib::fleet_max_speed('', $i, $this->_current_user); $fleet['capacity'] = $pricelist[$i]['capacity']; $fleet['ship'] = $_POST["ship{$i}"]; $speedalls[$i] = Fleets_Lib::fleet_max_speed('', $i, $this->_current_user); $FleetHiddenBlock .= parent::$page->parse_template($inputs_template, $fleet); } } } if (!$fleet['fleetlist']) { Functions_Lib::redirect('game.php?page=fleet1'); } else { $speedallsmin = min($speedalls); } ##################################################################################################### // LOAD PLANET TYPES OPTIONS ##################################################################################################### $parse['options_planettype'] = ''; foreach ($planet_type as $type) { $value++; $options['value'] = $value; if ($value == $t) { $options['selected'] = 'SELECTED'; } else { $options['selected'] = ''; } $options['title'] = $this->_lang[$type]; $parse['options_planettype'] .= parent::$page->parse_template($options_template, $options); } ##################################################################################################### // LOAD SPEED OPTIONS ##################################################################################################### $parse['options'] = ''; foreach ($speed_values as $value => $porcentage) { $speed_porcentage['value'] = $value; $speed_porcentage['selected'] = ''; $speed_porcentage['title'] = $porcentage; $parse['options'] .= parent::$page->parse_template($options_template, $speed_porcentage); } ##################################################################################################### // PARSE THE REST OF THE OPTIONS ##################################################################################################### $parse['fleetblock'] = $FleetHiddenBlock; $parse['speedallsmin'] = $speedallsmin; $parse['fleetarray'] = str_rot13(base64_encode(serialize($fleet['fleetarray']))); $parse['galaxy'] = $this->_current_planet['planet_galaxy']; $parse['system'] = $this->_current_planet['planet_system']; $parse['planet'] = $this->_current_planet['planet_planet']; $parse['galaxy_post'] = (int) $_POST['galaxy']; $parse['system_post'] = (int) $_POST['system']; $parse['planet_post'] = (int) $_POST['planet']; $parse['speedfactor'] = Functions_Lib::fleet_speed_factor(); $parse['planet_type'] = $this->_current_planet['planet_type']; $parse['metal'] = floor($this->_current_planet['planet_metal']); $parse['crystal'] = floor($this->_current_planet['planet_crystal']); $parse['deuterium'] = floor($this->_current_planet['planet_deuterium']); $parse['g'] = $g; $parse['s'] = $s; $parse['p'] = $p; ##################################################################################################### // LOAD FLEET SHORTCUTS ##################################################################################################### if (Officiers_Lib::is_officier_active($this->_current_user['premium_officier_commander'])) { if ($this->_current_user['user_fleet_shortcuts']) { $scarray = explode(";", $this->_current_user['user_fleet_shortcuts']); foreach ($scarray as $a => $b) { if ($b != "") { $c = explode(',', $b); $shortcut['description'] = $c[0] . " " . $c[1] . ":" . $c[2] . ":" . $c[3] . " "; switch ($c[4]) { case 1: $shortcut['description'] .= $this->_lang['fl_planet_shortcut']; break; case 2: $shortcut['description'] .= $this->_lang['fl_debris_shortcut']; break; case 3: $shortcut['description'] .= $this->_lang['fl_moon_shortcut']; break; default: $shortcut['description'] .= ''; break; } $shortcut['select'] = 'shortcuts'; $shortcut['selected'] = ''; $shortcut['value'] = $c['1'] . ';' . $c['2'] . ';' . $c['3'] . ';' . $c['4']; $shortcut['title'] = $shortcut['description']; $shortcut['shortcut_options'] .= parent::$page->parse_template($options_template, $shortcut); } } $parse['shortcuts_rows'] = parent::$page->parse_template($shortcut_row_template, $shortcut); $parse['shortcut'] = parent::$page->parse_template($shortcut_template, $parse); } else { $parse['fl_shorcut_message'] = $this->_lang['fl_no_shortcuts']; $parse['shortcuts_rows'] = parent::$page->parse_template($shortcut_noshortcuts, $parse); $parse['shortcut'] = parent::$page->parse_template($shortcut_template, $parse); } } ##################################################################################################### // LOAD COLONY SHORTCUTS ##################################################################################################### $colony['select'] = 'colonies'; $colony['shortcut_options'] = Functions_Lib::build_planet_list($this->_current_user, $this->_current_planet['planet_id']); $parse['colonylist'] = parent::$page->parse_template($shortcut_row_template, $colony); if ($colony['shortcut_options'] === FALSE) { $parse['fl_shorcut_message'] = $this->_lang['fl_no_colony']; $parse['colonylist'] = parent::$page->parse_template($shortcut_noshortcuts, $parse); } ##################################################################################################### // LOAD SAC SHORTCUTS ##################################################################################################### $acs_fleets = ''; while ($row = parent::$db->fetch_array($getCurrentAcs)) { $members = explode(",", $row['acs_fleet_invited']); foreach ($members as $a => $b) { if ($b == $this->_current_user['user_id']) { $acs['galaxy'] = $row['acs_fleet_galaxy']; $acs['system'] = $row['acs_fleet_system']; $acs['planet'] = $row['acs_fleet_planet']; $acs['planet_type'] = $row['acs_fleet_planet_type']; $acs['id'] = $row['acs_fleet_id']; $acs['name'] = $row['acs_fleet_name']; $acs_fleets .= parent::$page->parse_template($shortcut_acs_row, $acs); } } } $parse['asc'] = $acs_fleets; $parse['maxepedition'] = $_POST['maxepedition']; $parse['curepedition'] = $_POST['curepedition']; $parse['target_mission'] = $_POST['target_mission']; parent::$page->display(parent::$page->parse_template(parent::$page->get_template('fleet/fleet2_table'), $parse)); }
/** * method game_menu * param * return get the left menu data and parses it */ private function game_menu() { $menu_block1 = ''; $menu_block2 = ''; $menu_block3 = ''; $modules_array = Functions_Lib::read_config('modules'); $modules_array = explode(';', $modules_array); $sub_template = $this->get_template('general/left_menu_row_view'); $tota_rank = $this->_current_user['user_statistic_total_rank'] == '' ? $this->_current_planet['stats_users'] : $this->_current_user['user_statistic_total_rank']; $pages = array(array('changelog', VERSION, '', 'FFF', '', '0', '0'), array('overview', $this->_lang['lm_overview'], '', 'FFF', '', '1', '1'), array('imperium', $this->_lang['lm_empire'], '', 'FFF', '', '1', '2'), array('resources', $this->_lang['lm_resources'], '', 'FFF', '', '1', '3'), array('resourceSettings', $this->_lang['lm_resources_settings'], '', 'FFF', '', '1', '4'), array('station', $this->_lang['lm_station'], '', 'FFF', '', '1', '3'), array('trader', $this->_lang['lm_trader'], '', 'FF8900', '', '1', '5'), array('research', $this->_lang['lm_research'], '', 'FFF', '', '1', '6'), array('shipyard', $this->_lang['lm_shipyard'], '', 'FFF', '', '1', '7'), array('fleet1', $this->_lang['lm_fleet'], '', 'FFF', '', '1', '8'), array('movement', $this->_lang['lm_movement'], '', 'FFF', '', '1', '9'), array('techtree', $this->_lang['lm_technology'], '', 'FFF', '', '1', '10'), array('galaxy', $this->_lang['lm_galaxy'], 'mode=0', 'FFF', '', '1', '11'), array('defense', $this->_lang['lm_defenses'], '', 'FFF', '', '1', '12'), array('alliance', $this->_lang['lm_alliance'], '', 'FFF', '', '2', '13'), array('forums', $this->_lang['lm_forums'], '', 'FFF', '', '2', '14'), array('officier', $this->_lang['lm_officiers'], '', 'FF8900', '', '2', '15'), array('statistics', $this->_lang['lm_statistics'], 'range=' . $tota_rank, 'FFF', '', '2', '16'), array('search', $this->_lang['lm_search'], '', 'FFF', '', '2', '17'), array('messages', $this->_lang['lm_messages'], '', 'FFF', '', '3', '18'), array('notes', $this->_lang['lm_notes'], '', 'FFF', 'true', '3', '19'), array('buddy', $this->_lang['lm_buddylist'], '', 'FFF', 'true', '3', '20'), array('options', $this->_lang['lm_options'], '', 'FFF', '', '3', '21'), array('banned', $this->_lang['lm_banned'], '', 'FFF', '', '3', '22'), array('logout', $this->_lang['lm_logout'], '', 'FFF', '', '3', '')); // BUILD THE MENU foreach ($pages as $key => $data) { // IF THE MODULE IT'S NOT ENABLED, CONTINUE! if (isset($modules_array[$data[6]]) && $modules_array[$data[6]] == 0 && $modules_array[$data[6]] != '') { continue; } if (!Officiers_Lib::is_officier_active($this->_current_user['premium_officier_commander']) && $data[0] == 'imperium') { continue; } // BUILD URL if ($data[2] != '') { $link = 'game.php?page=' . $data[0] . '&' . $data[2]; } else { $link = 'game.php?page=' . $data[0]; } // POP UP OR NOT if ($data[4] == 'true') { $link_type = '<a href="#" onClick="f(\'' . $link . '\', \'' . $data[1] . '\')"><font color="' . ($data[3] != 'FFF' ? $data[3] : '') . '">' . $data[1] . '</font></a>'; } else { $link_type = '<a href="' . $link . '"><font color="' . ($data[3] != 'FFF' ? $data[3] : '') . '">' . $data[1] . '</font></a>'; } // COLOR AND URL $parse['color'] = $data[3]; $parse['menu_link'] = $link_type; // ONLY FOR THE CHANGELOG if ($data[5] == 0) { $parse['changelog'] = '(' . $link_type . ')'; } // MENU BLOCK [1 - 2 - 3] switch ($data[5]) { case '1': $menu_block1 .= $this->parse_template($sub_template, $parse); break; case '2': $menu_block2 .= $this->parse_template($sub_template, $parse); break; case '3': $menu_block3 .= $this->parse_template($sub_template, $parse); break; } } // PARSE THE MENU AND OTHER DATA $parse['dpath'] = DPATH; $parse['version'] = VERSION; $parse['servername'] = Functions_Lib::read_config('game_name'); $parse['year'] = $this->_current_year; $parse['menu_block1'] = $menu_block1; $parse['menu_block2'] = $menu_block2; $parse['menu_block3'] = $menu_block3; $parse['admin_link'] = $this->_current_user['user_authlevel'] > 0 ? "<tr><td><div align=\"center\"><a href=\"admin.php\" target=\"_blank\"> <font color=\"lime\">" . $this->_lang['lm_administration'] . "</font></a></div></td></tr>" : ""; return $this->parse_template($this->get_template('general/left_menu_view'), $parse); }
/** * method set_level_format * param $level * param $element * return return the level with format */ public static function set_level_format($level, $element = '', $current_user = '') { $return_level = ''; // check if is base level if ($level != 0) { $return_level = ' (' . parent::$lang['bd_lvl'] . ' ' . $level . ')'; } // check a commander plus switch ($element) { case 106: if (Officiers_Lib::is_officier_active($current_user['premium_officier_technocrat'])) { $return_level .= Format_Lib::strong_text(Format_Lib::color_green(' +' . TECHNOCRATE_SPY . parent::$lang['bd_spy'])); } break; case 108: if (Officiers_Lib::is_officier_active($current_user['premium_officier_admiral'])) { $return_level .= Format_Lib::strong_text(Format_Lib::color_green(' +' . AMIRAL . parent::$lang['bd_commander'])); } break; } return $return_level; }