private function getSend() { $text = Neuron_Core_Text::getInstance(); $page = new Neuron_Core_Template(); $player = Neuron_GameServer::getPlayer(); $results = $player->invitePeople('runesender', 'gifts', 'runereceiver', 'gifts'); if ($results['success']) { if (!empty($results['iframe'])) { $width = isset($results['width']) ? $results['width'] : 500; $height = isset($results['height']) ? $results['height'] : 400; $this->closeWindow(); Neuron_GameServer::getInstance()->openWindow('Iframe', array('title' => $text->get('gifts', 'menu', 'main'), 'url' => $results['iframe'], 'width' => $width, 'height' => $height)); } else { return $page->parse('dolumar/gifts/done.phpt'); } } else { return '<p class="false">' . $results['error'] . '</p>'; } }
function openNewWindow($sWindow, $aParams = array()) { $server = Neuron_GameServer::getInstance(); $server->openWindow($sWindow, $aParams); }
// Update all map areas that have been changed $db = Neuron_DB_Database::getInstance(); $lastlog = Neuron_Core_Tools::getInput('_REQUEST', 'from', 'int'); $ll = intval($lastlog); $out = array(); $attributes = array(); if ($ll < 1) { $db = Neuron_DB_Database::getInstance(); $last = $db->query("\n\t\tSELECT\n\t\t\tMAX(mu_id) AS laatste\n\t\tFROM\n\t\t\tn_map_object_updates\n\t"); $out = array(); $attributes = array('last' => intval($last[0]['laatste'])); } else { $q = $db->query("\n\t\tSELECT\n\t\t\t*\n\t\tFROM\n\t\t\tn_map_object_updates\n\t\tWHERE\n\t\t\tmu_id > {$ll}\n\t"); $last = $ll; $out['objects'] = array(); $out['removes'] = array(); foreach ($q as $v) { if ($last < $v['mu_id']) { $last = $v['mu_id']; } if ($v['mu_action'] == 'REMOVE') { $out['removes'][] = array('attributes' => array('id' => $v['mu_uoid'])); } else { //$this->alert ('reloading ' . $v['mu_x'] . ',' . $v['mu_y']); $object = Neuron_GameServer::getInstance()->getMap()->getMapObjectManager()->getFromUOID($v['mu_uoid']); $out['objects'][] = $object->getExportData(); } } $attributes['last'] = $last; } echo Neuron_Core_Tools::output_xml($out, '1', 'updates', $attributes);
* http://www.catlab.eu/ * http://www.dolumar.com/ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ require_once 'bootstrap/bootstrap.php'; if (isset($_GET['debug'])) { $_SESSION['debug'] = $_GET['debug']; } if (isset($_SESSION['debug'])) { define('DEBUG', $_SESSION['debug']); } $mission_id = Neuron_Core_Tools::getInput('_GET', 'id', 'int'); $mission = Dolumar_Underworld_Mappers_MissionMapper::getFromId($mission_id); $game = new Dolumar_Underworld_Game($mission); $server = Neuron_GameServer::getInstance(); $server->setGame($game); $server->setDispatchURL(ABSOLUTE_URL . 'underworld.php?id=' . $mission_id . '&module='); $server->dispatch();
public function invitePeople($txtMsgKeySender, $txtMsgSectionSender, $txtMsgKeyReceiver, $txtMsgSectionReceiver, $maxPerInterval = 1, $maxReceiverPerInterval = 0, $interval = 604800, $inputData = array()) { // First: load this users OpenID notification urls $openid_rows = Neuron_GameServer_Mappers_PlayerMapper::getOpenIDs($this); $text = $this->getRightLanguage(); if (count($openid_rows) > 0) { $server = Neuron_GameServer::getInstance()->getServer(); $servername = new Neuron_GameServer_Logable_String($server->getServerName()); $inputData = array_merge(array('sender' => $this, 'server' => $servername), $inputData); $keyvalues = array(); foreach ($inputData as $k => $v) { $keyvalues[$k] = $v->getName(); } $senderMessage = Neuron_Core_Tools::putIntoText($text->get($txtMsgKeySender, $txtMsgSectionSender, 'notifications'), $keyvalues); $receiverMessage = Neuron_Core_Tools::putIntoText($text->get($txtMsgKeyReceiver, $txtMsgSectionReceiver, 'notifications'), $keyvalues); // Load OpenID accounts and send Browser Games Hub notifications $objNot = new BrowserGamesHub_Invitation($senderMessage, $receiverMessage, $maxPerInterval, $maxReceiverPerInterval, $interval, $text->getCurrentLanguage()); $objNot->setIcon(STATIC_URL . 'icon.png'); $objNot->setId($txtMsgKeySender, $txtMsgSectionSender); $objNot->setSenderData($this->getBrowserBasedGamesData()); // Keep in mind that the notification does not like actual names, // so we will replace all key names with their numeric value. $keys = array_keys($inputData); $replace_keys = array(); foreach ($keys as $k => $v) { if ($v != 'actor') { $replace_keys[$v] = '{' . $k . '}'; } else { $replace_keys[$v] = '{actor}'; } } $objNot->setSkeletonSender(Neuron_Core_Tools::putIntoText($text->get($txtMsgKeySender, $txtMsgSectionSender, 'notifications'), $replace_keys)); $objNot->setSkeletonReceiver(Neuron_Core_Tools::putIntoText($text->get($txtMsgKeyReceiver, $txtMsgSectionReceiver, 'notifications'), $replace_keys)); $callback = API_FULL_URL . 'invitation/?id=' . $this->getId(); $objNot->setCallback($callback); // Take all the value strings and put them in there aswell foreach ($inputData as $v) { if ($v instanceof Dolumar_Players_Player) { $objNot->addArgument($v->getName(), 'user', $v->getBrowserBasedGamesData()); } elseif ($v instanceof Neuron_GameServer_Interfaces_Logable) { $objNot->addArgument($v->getName(), 'text'); } else { $objNot->addArgument($v, 'text'); } } // Send the notification foreach ($openid_rows as $v) { return $objNot->send($v['notify_url']); } } return array('success' => false, 'error' => 'No OpenID providers set.'); }