public function getContent() { $text = Neuron_Core_Text::__getInstance(); if ($this->building) { $input = $this->getInputData(); $me = Neuron_GameServer::getPlayer(); if ($me && $this->building->getOwner()->getId() == $me->getId() && $this->building->getVillage()->isActive()) { if (isset($input['action']) && $input['action'] == 'destruct' && isset($input['key']) && Neuron_Core_Tools::checkConfirmLink($input['key'])) { // Reload reloadEverything(); $loc = $this->building->getLocation(); //$this->reloadLocation ($loc[0], $loc[1]); return $this->building->destructBuilding(); } else { // Make sure you are not in vacation mode. if ($this->building->getVillage()->getOwner()->inVacationMode()) { return '<p class="false">' . $text->get('vacationMode', 'main', 'main') . '</p>'; } return $this->building->getMyContent($input); } } else { return $this->building->getGeneralContent(false); } } else { return '<p class="false">' . $text->get('notFound', 'building', 'building') . '</p>'; } }
private function getStartVacation() { $myself = Neuron_GameServer::getPlayer(); $input = $this->getInputData(); $page = new Neuron_Core_Template(); if (isset($input['confirm']) && Neuron_Core_Tools::checkConfirmLink($input['confirm'])) { if ($myself->startVacationMode()) { $page->set('done', true); } else { $page->set('done', false); $page->set('error', $myself->getError()); } } else { $page->set('done', false); } $page->set('checkkey', Neuron_Core_Tools::getConfirmLink()); return $page->parse('gameserver/account/vacationMode.phpt'); }
public function getUpgradeTechnology($input) { $s_technology = $input['technology']; $technologies = $this->getTechnologyUpgrades(); $text = Neuron_Core_Text::__getInstance(); $text->setFile('building'); $text->setSection('technology'); $page = new Neuron_Core_Template(); $page->set('title', $text->get('technology')); $village = $this->getVillage(); if (in_array($s_technology, $technologies) && !$village->hasTechnology($s_technology, true)) { $technology = Dolumar_Technology_Technology::getTechnology($s_technology); $showForm = true; if ($technology->canResearch($this)) { if (isset($input['confirm']) && Neuron_Core_Tools::checkConfirmLink($input['confirm'])) { $cost = $technology->getResearchCost(); if (isset($cost['runeId']) && $cost['runeId'] == 'random' && isset($input['runeSelection'])) { $cost['runeId'] = $input['runeSelection']; } if ($village->resources->takeResourcesAndRunes($cost)) { if ($village->trainTechnology($technology)) { $showForm = false; $page->set('done', $text->get('done')); reloadStatusCounters(); } else { $page->set('error', 'Error: couldn\'t start the research.'); } } else { $page->set('error', $text->get('notEnoughResources')); } } if ($showForm) { $page->set('youSure', Neuron_Core_Tools::putIntoText($text->get('youSure'), array(Neuron_Core_Tools::output_varchar($technology->getName())))); $page->set('description', Neuron_Core_Tools::output_varchar($technology->getDescription())); $page->set('cost', Neuron_Core_Tools::putIntoText($text->get('costTime'), array($this->resourceToText($technology->getResearchCost(), true, true, false, $this->getBuildingId())))); $page->set('duration', Neuron_Core_Tools::putIntoText($text->get('duration'), array(Neuron_Core_Tools::getDuration($technology->getDuration())))); $page->set('confirm', $text->getClickto($text->get('toConfirm'))); $page->set('technology', $s_technology); $page->set('confirmation', Neuron_Core_Tools::getConfirmLink()); } } else { return '<p>Invalid input: technology not researchable.</p>'; } } else { $page->set('notFound', $text->get('notFound')); } $page->set('return', $text->getClickto($text->get('toReturn'))); return $page->parse('buildings/general_tech.tpl'); }