예제 #1
0
 public function getContent($error = null)
 {
     $sUploadUrl = ABSOLUTE_URL . 'page/customsign/?sessionId=' . session_id();
     if (!file_exists(PUBLIC_PATH) || !is_writable(PUBLIC_PATH)) {
         return '<p>Error: ' . PUBLIC_PATH . ' does not exist or is not writeable.</p>';
     }
     if (!isset($this->village)) {
         return '<p class="false">No village defined.</p>';
     }
     $text = Neuron_Core_Text::getInstance();
     $text->setFile('premium');
     $text->setSection('bonusbuilding');
     $page = new Neuron_Core_Template();
     $page->set('upload_url', $sUploadUrl);
     $buildings = $this->getPublicBuildings();
     foreach ($this->getPublicBuildings() as $v) {
         $page->addListValue('buildings', $v);
     }
     $db = Neuron_DB_Database::getInstance();
     $login = Neuron_Core_Login::getInstance();
     $r = $db->query("\n\t\t\tSELECT\n\t\t\t\t*\n\t\t\tFROM\n\t\t\t\tplayers_tiles\n\t\t\tWHERE\n\t\t\t\tt_userid = {$login->getUserId()}\n\t\t\tORDER BY\n\t\t\t\tt_id DESC\n\t\t\tLIMIT\n\t\t\t\t8\n\t\t");
     $data = array();
     foreach ($r as $v) {
         if (file_exists(PUBLIC_PATH . $v['t_imagename'])) {
             $imagename = PUBLIC_URL . $v['t_imagename'];
             $action = new Dolumar_View_SelectBuildLocation(100, 'build bonus building', null, new Neuron_GameServer_Map_Display_Sprite($imagename), $v['t_id']);
             // selectBuildLocation (this, 100, null, 'placeholder', null, <?=$v['id']
             $page->addListValue('signs', array('id' => $v['t_id'], 'image_url' => PUBLIC_URL . $v['t_imagename'], 'credits' => self::CREDIT_COST, 'action' => $action->getAction()));
         }
     }
     if (isset($error)) {
         $page->set($error);
     }
     return $page->parse('dolumar/bonusbuilding/bonusbuilding.phpt');
 }
예제 #2
0
 public function getBody()
 {
     $myself = Neuron_GameServer::getPlayer();
     if (!$myself->isAdmin()) {
         return '<p>You are not allowed to execute the commands. Only admins are.</p>';
     }
     // Check for input
     $record = Neuron_Core_Tools::getInput('_GET', 'id', 'int');
     $action = Neuron_Core_Tools::getInput('_GET', 'action', 'varchar');
     if ($record && $action) {
         $this->processAction($record, $action == 'accept');
     }
     $page = new Neuron_Core_Template();
     $db = Neuron_DB_Database::getInstance();
     $list = $db->query("\n\t\t\tSELECT\n\t\t\t\t*\n\t\t\tFROM\n\t\t\t\tn_mod_actions\n\t\t\tWHERE\n\t\t\t\tma_processed = 0\n\t\t\tORDER BY\n\t\t\t\tma_date ASC\n\t\t");
     foreach ($list as $v) {
         $params = json_decode($v['ma_data'], true);
         $target = false;
         if (isset($params['plid'])) {
             $target = Neuron_GameServer::getPlayer($params['plid']);
         }
         $actor = Neuron_GameServer::getPlayer($v['ma_plid']);
         $page->addListValue('actions', array('date' => $v['ma_date'], 'action' => $v['ma_action'], 'target' => $target ? $target->getDisplayName() : null, 'actor' => $actor ? $actor->getDisplayName() : null, 'reason' => !empty($v['ma_reason']) ? Neuron_Core_Tools::output_text($v['ma_reason']) : null, 'accept_url' => self::getUrl('execute', array('id' => $v['ma_id'], 'action' => 'accept')), 'deny_url' => self::getUrl('execute', array('id' => $v['ma_id'], 'action' => 'deny'))));
     }
     return $page->parse('pages/admin/execute/list.phpt');
 }
예제 #3
0
 public function getBody()
 {
     $timeframe = Neuron_Core_Tools::getInput('_GET', 'timeframe', 'int', 60 * 60 * 48);
     $db = Neuron_DB_Database::__getInstance();
     $page = new Neuron_Core_Template();
     $page->set('timeframe', $timeframe);
     // Fetch all doubles
     $data = $db->query("\n\t\t\tSELECT\n\t\t\t\tn_login_log.l_ip,\n\t\t\t\t\n\t\t\t\tGROUP_CONCAT(DISTINCT n_login_log.l_plid) AS plids,\n\t\t\t\tGROUP_CONCAT(DISTINCT n_players.nickname) AS nicknames,\n\t\t\t\t\n\t\t\t\tGROUP_CONCAT(c.pac_plid1) AS cleared_1,\n\t\t\t\tGROUP_CONCAT(c.pac_plid2) AS cleared_2,\n\t\t\t\tGROUP_CONCAT(c.pac_reason) AS cleared_reason,\n\t\t\t\t\n\t\t\t\tCOUNT(DISTINCT l_plid) AS aantal\n\t\t\tFROM\n\t\t\t\tn_login_log\n\t\t\tLEFT JOIN\n\t\t\t\tn_players ON n_login_log.l_plid = n_players.plid\n\t\t\tLEFT JOIN\n\t\t\t\tn_players_admin_cleared c ON (c.pac_plid1 = n_login_log.l_plid OR c.pac_plid2 = n_login_log.l_plid)\n\t\t\tWHERE\n\t\t\t\tn_login_log.l_datetime > FROM_UNIXTIME(" . (NOW - $timeframe) . ") AND\n\t\t\t\tn_players.isPlaying = 1\n\t\t\tGROUP BY\n\t\t\t\tl_ip\n\t\t\tHAVING\n\t\t\t\taantal > 1\n\t\t");
     foreach ($data as $row) {
         $plids = explode(',', $row['plids']);
         $nicknames = explode(',', $row['nicknames']);
         // Check clearances.
         $clearances = $this->getClearancesFromRow($row);
         $players = array();
         $combinedlogs = "";
         foreach ($plids as $k => $v) {
             $players[] = array('id' => $plids[$k], 'name' => isset($nicknames[$k]) ? $nicknames[$k] : 'no-nickname-set', 'url' => $this->getUrl('user', array('id' => $plids[$k])), 'logs_url' => $this->getUrl('gamelogs', array('players' => $plids[$k])));
             $combinedlogs .= $plids[$k] . "|";
         }
         // Check for cleared accounts
         $allcleared = true;
         foreach ($players as $k => $v) {
             $players[$k]['cleared'] = $this->isCleared($clearances, $v, $players);
             if ($allcleared && !$players[$k]['cleared']) {
                 $allcleared = false;
             }
         }
         $combinedlogs = substr($combinedlogs, 0, -1);
         $page->addListValue('players', array('ip' => $row['l_ip'], 'players' => $players, 'combined_logs_url' => $this->getUrl('gamelogs', array('players' => $combinedlogs)), 'clearmultis' => $this->getUrl('clearmultis', array('players' => $combinedlogs)), 'cleared' => $allcleared, 'amount' => $row['aantal']));
     }
     $page->usortList('players', array($this, 'sortcompare'));
     return $page->parse('pages/admin/multis.phpt');
 }
예제 #4
0
 public function getContent($msg = null, $failed = false)
 {
     $myself = Neuron_GameServer::getPlayer();
     if (!$this->village->isActive() || $this->village->getOwner()->getId() != $myself->getId()) {
         return false;
     }
     $page = new Neuron_Core_Template();
     $page->setTextSection('formation', 'battle');
     // Load battle slots
     $slots = $this->village->getDefenseSlots();
     // Load your units
     $squads = $this->village->getSquads(false, false, false);
     // See how much rows that is
     $rows = $this->countRows($squads, $slots);
     $page->set('rows', $rows);
     $page->set('slots', $slots);
     if (!empty($msg)) {
         $page->set('message', $msg);
         $page->set('error', $failed);
     }
     foreach ($squads as $v) {
         if ($v->getUnitsAmount() > 0) {
             $page->addListValue('squads', array('sName' => Neuron_Core_Tools::output_varchar($v->getName()), 'oUnits' => $v->getUnits(), 'id' => $v->getId()));
         }
     }
     return $page->parse('battle/formation.phpt');
 }
예제 #5
0
파일: Economy.php 프로젝트: Toxicat/dolumar
 public function getContent()
 {
     $login = Neuron_Core_Login::__getInstance();
     $text = Neuron_Core_Text::__getInstance();
     $text->setFile('village');
     $text->setSection('economics');
     if ($login->isLogin() && $this->village && $this->village->isFound()) {
         $me = Neuron_GameServer::getPlayer();
         if ($this->village->isActive() && ($me->getId() == $this->village->getOwner()->getId() || $me->isModerator())) {
             $page = new Neuron_Core_Template();
             $page->set('resources', $text->get('resources'));
             $page->set('stock', $text->get('stock'));
             $page->set('max', $text->get('max'));
             $page->set('income', $text->get('income'));
             $page->set('norunes', $text->get('norunes'));
             $page->set('bruto', $text->get('bruto'));
             $page->set('consuming', $text->get('consuming'));
             $page->set('honour', $this->village->honour->getHonour());
             $page->set('hourly', $text->get('hourly'));
             $res = $this->village->resources->getResources();
             $income = $this->village->resources->getIncome();
             $capacity = $this->village->resources->getCapacity();
             $consumption = $this->village->resources->getUnitConsumption();
             $bruto = $this->village->resources->getBrutoIncome();
             foreach ($res as $k => $v) {
                 $page->addListValue('resources', array(ucfirst($text->get($k, 'resources', 'main')), $v, $capacity[$k], $income[$k], 'resource' => $k, 'bruto' => isset($bruto[$k]) ? $bruto[$k] : 0, 'consuming' => isset($consumption[$k]) ? $consumption[$k] : 0));
             }
             // Runes
             $page->set('runes', $text->get('runes'));
             $runes = $this->village->resources->getRuneSummary();
             foreach ($runes as $k => $v) {
                 if ($v > 0) {
                     if ($k == 'random') {
                         $k = 'randomrune';
                     }
                     $page->addListValue('runes', array('name' => ucfirst($text->get($k, 'runeDouble', 'main')), 'available' => $v['available'], 'key' => $k, 'used' => $v['used'], 'used_percentage' => $v['used_percentage'] * 100));
                 }
             }
             $page->sortList('runes');
             return $page->parse('economics.tpl');
         } else {
             return '<p>You are not authorized to view this information: ' . $this->village->getId() . ' != ' . $me->getId() . '</p>';
         }
     } else {
         return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>';
     }
 }
예제 #6
0
파일: Welcome.php 프로젝트: Toxicat/dolumar
 public function getContent()
 {
     $player = Neuron_GameServer::getPlayer();
     if ($player && $player->isPlaying()) {
         $page = new Neuron_Core_Template();
         // Check for welcome message
         if (isset($_SESSION['welcome_html'])) {
             $page->set('welcome', $_SESSION['welcome_html']);
         }
         $server = Neuron_GameServer_Server::getInstance();
         $txt = $server->getText('headline');
         $page->set('headline', isset($txt) ? Neuron_Core_Tools::output_text($txt) : null);
         $page->set('nickname', $player->getDisplayName());
         $page->set('isPremium', $player->isPremium());
         $page->set('date', date(DATE, $player->getPremiumEndDate()));
         $page->set('isFreePremium', !$player->isProperPremium());
         $msg = Neuron_GameServer_Mappers_CachedChatMapper::getInstance();
         $messages = $msg->countUnreadMessages($player);
         $page->set('inbox', $messages);
         $clans = $player->getClans();
         $page->set('hasclan', count($clans) > 0);
         if (count($clans) > 0) {
             $objlogs = Dolumar_Players_ClanLogs::getInstance();
             $objlogs->clearMyVillages();
             foreach ($player->getVillages() as $village) {
                 $objlogs->addMyVillage($village);
             }
             $logs = $objlogs->getClanLogs($clans, 0, 3);
             foreach ($logs as $v) {
                 $page->addListValue('logs', array('date' => date(DATETIME, $v['timestamp']), 'text' => $objlogs->getLogText($v)));
             }
         }
         // Fetch thze news
         if (defined('GAMENEWS_RSS_URL')) {
             $text = Neuron_Core_Text::getInstance();
             $localized_link = str_replace('{lang}', $text->getCurrentLanguage(), GAMENEWS_RSS_URL);
             $rss = new Neuron_Core_RSSParser($localized_link);
             $rss->setCache(Neuron_Core_Cache::getInstance('newsfeed/'));
             foreach ($rss->getItems(3) as $v) {
                 $page->addListValue('gamenews', array('date' => $v['date'] ? date(DATETIME, $v['date']) : null, 'title' => $v['title'], 'url' => $v['url']));
             }
         }
         return $page->parse('dolumar/welcome/welcome.phpt');
     }
     return false;
 }
예제 #7
0
 private function getAllImages()
 {
     $page = new Neuron_Core_Template();
     $db = Neuron_DB_Database::getInstance();
     $data = $db->query("\n\t\t\tSELECT\n\t\t\t\t*\n\t\t\tFROM\n\t\t\t\tplayers_tiles\n\t\t\tORDER BY\n\t\t\t\tt_id DESC\n\t\t");
     foreach ($data as $v) {
         $page->addListValue('tiles', array('src' => PUBLIC_URL . $v['t_imagename']));
     }
     return $page->parse('pages/customsign/list.phpt');
 }
예제 #8
0
 public function getBody()
 {
     $player = Neuron_GameServer::getPlayer();
     if (!$player->isModerator()) {
         return '<p>You don\'t have the rights to access the player logs.</p>';
     }
     $page = new Neuron_Core_Template();
     // Let's find the players
     $input = Neuron_Core_Tools::getInput('_GET', 'players', 'varchar');
     $playerids = explode('|', $input);
     $players = array();
     $villages = array();
     $ids = array();
     $i = 0;
     foreach ($playerids as $v) {
         $player = Neuron_GameServer::getPlayer($v);
         if ($player) {
             $players[] = $player;
             $villages = array_merge($villages, $player->getVillages());
             $ids[$player->getId()] = $i;
             $page->addListValue('players', array('key' => $i, 'id' => $player->getId(), 'name' => $player->getName(), 'url' => $this->getUrl('user', array('id' => $player->getId()))));
             $i++;
         }
     }
     $pageid = max(0, intval(Neuron_Core_Tools::getInput('_GET', 'page', 'int', 1)) - 1);
     $objLogs = Dolumar_Players_Logs::getInstance();
     $logs = $objLogs->getLogs($villages, $pageid * 250, 250, 'DESC');
     foreach ($logs as $v) {
         $player = Dolumar_Players_Village::getFromId($v['village'])->getOwner();
         // Check if this is an important log.
         $bImportant = $this->isImportantLog($players, $v);
         $page->addListValue('logs', array('action' => $objLogs->getLogText($v, false), 'date' => date(DATETIME, $v['timestamp']), 'player' => $player->getName(), 'url' => $this->getUrl('user', array('id' => $player->getId())), 'key' => $ids[$player->getId()], 'important' => $bImportant ? 'important' : null));
     }
     $page->set('page', $pageid + 1);
     if (count($logs) == 250) {
         $page->set('nextpage', $this->getUrl('gamelogs', array('players' => $input, 'page' => $pageid + 2)));
     }
     if ($pageid > 0) {
         $page->set('previouspage', $this->getUrl('gamelogs', array('players' => $input, 'page' => $pageid)));
     }
     return $page->parse('pages/admin/gamelogs.phpt');
 }
예제 #9
0
 public function getHTML()
 {
     header("Content-Type: text/html; charset=UTF-8");
     $page = new Neuron_Core_Template();
     $page->set('body', $this->getOuterBody());
     $page->set('stylesheet', 'page');
     $page->set('static_client_url', '');
     foreach ($this->getJavascript() as $v) {
         $page->addListValue('javascripts', $v);
     }
     return $page->parse('pages/index.phpt');
 }
예제 #10
0
 public function getContent()
 {
     $login = Neuron_Core_Login::__getInstance();
     if ($this->village->isActive() && $this->village->getOwner()->getId() == $login->getUserId()) {
         $page = new Neuron_Core_Template();
         foreach ($this->village->getTechnologies() as $v) {
             $page->addListValue('technologies', array($v->getName()));
         }
         return $page->parse('technologies.tpl');
     } else {
         return false;
     }
 }
예제 #11
0
 private function getOverview()
 {
     $text = Neuron_Core_Text::__getInstance();
     $text->setFile('buildings');
     $text->setSection('crafting');
     $page = new Neuron_Core_Template();
     $page->set('title', $text->get('title'));
     $page->set('section', 'overview');
     $page->set('about', $text->get('about'));
     $equipment = $this->getCraftableItems();
     foreach ($equipment as $v) {
         $page->addListValue('equipment', array($v->getName(), $v->getId()));
     }
     foreach ($equipment as $v) {
         if ($this->getVillage()->equipment->canIncreaseLevel($v)) {
             $page->addListValue('upgrade_equipment', array($v->getName(), $v->getId()));
         }
     }
     // Equipment upgrades
     $unused = $this->getVillage()->equipment->getUnusedLevels();
     $page->set('unused', $unused);
     return $page->parse('buildings/crafting.tpl');
 }
 public function getBody()
 {
     $page = new Neuron_Core_Template();
     // Let's find the players
     $input = Neuron_Core_Tools::getInput('_GET', 'players', 'varchar');
     $playerids = explode('|', $input);
     $page->set('action_url', $this->getUrl('clearmultis', array('players' => $input)));
     $players = array();
     $ids = array();
     $i = 0;
     foreach ($playerids as $v) {
         $player = $this->getPlayer($v);
         if ($player) {
             $players[] = $player;
             $page->addListValue('players', array('id' => $player->getId(), 'name' => $player->getDisplayName()));
         }
     }
     $this->process($players);
     $clearances = $this->getClearances($players);
     foreach ($clearances as $v) {
         $page->addListValue('clearances', array('player1' => $this->getPlayerName($v['player1']), 'player2' => $this->getPlayerName($v['player2']), 'remove_url' => $this->getUrl('clearmultis', array('players' => $input, 'remove' => $v['id'])), 'reason' => $v['reason']));
     }
     return $page->parse('pages/admin/clearmultis/clearmultis.phpt');
 }
예제 #13
0
파일: Search.php 프로젝트: Toxicat/dolumar
 public function getContent()
 {
     if ($result = $this->getResults()) {
         return $result;
     }
     $page = new Neuron_Core_Template();
     // Fetch me villages
     $premium = false;
     $player = Neuron_GameServer::getPlayer();
     if ($player) {
         foreach ($player->getVillages() as $v) {
             $loc = $v->buildings->getTownCenterLocation();
             $page->addListValue('villages', array('location' => $loc[0] . ',' . $loc[1], 'name' => Neuron_Core_Tools::output_varchar($v->getName())));
             $page->set('premium', $player->isPremium());
         }
     }
     $page->set('premium', $premium);
     return $page->parse('search/search.phpt');
 }
예제 #14
0
 public function getContent($language = false)
 {
     $login = Neuron_Core_Login::__getInstance();
     $text = Neuron_Core_Text::__getInstance();
     $page = new Neuron_Core_Template();
     $text->setFile('account');
     $text->setSection('language');
     $page->set('language', $text->get('language'));
     $page->set('submit', $text->get('submit'));
     $page->set('current_language', $language ? $language : $text->getCurrentLanguage());
     // Get languages
     $lang = $text->getLanguages();
     foreach ($lang as $v) {
         $text = new Neuron_Core_Text($v);
         $page->addListValue('languages', array($v, $text->get($v, 'languages', 'languages', $v)));
         $page->sortList('languages');
     }
     return $page->parse('language.tpl');
 }
예제 #15
0
파일: Battle.php 프로젝트: Toxicat/dolumar
 private function getOverview()
 {
     $player = Neuron_GameServer::getPlayer();
     $map = $this->getServer()->getMap();
     if (!$map instanceof Dolumar_Underworld_Map_Map) {
         $this->reloadWindow();
         return '<p>Mission is finished.</p>';
     }
     $mission = $map->getMission();
     $side = $mission->getPlayerSide($player);
     $total = Dolumar_Underworld_Mappers_BattleMapper::countFromSide($mission, $side);
     $battles = Dolumar_Underworld_Mappers_BattleMapper::getFromSide($mission, $side);
     $page = new Neuron_Core_Template();
     $page->set('side', $side);
     foreach ($battles as $v) {
         $page->addListValue('battles', $v);
     }
     return $page->parse('dolumar/underworld/windows/battle.phpt');
 }
예제 #16
0
 public function getBody()
 {
     $db = Neuron_DB_Database::getInstance();
     $data = $db->query("\n\t\t\tSELECT\n\t\t\t\t*\n\t\t\tFROM\n\t\t\t\tn_players\n\t\t\tWHERE\n\t\t\t\tpremiumEndDate > FROM_UNIXTIME('" . NOW . "')\n\t\t");
     $refund = Neuron_Core_Tools::getInput('_GET', 'refund', 'int');
     $refund = $refund == 1;
     $page = new Neuron_Core_Template();
     foreach ($data as $v) {
         $player = Neuron_GameServer::getPlayer($v['plid'], $v);
         $date = $player->getPremiumEndDate();
         $diff = $date - NOW;
         $amounts = ceil($diff / (60 * 60 * 24 * 15));
         $credits = $amounts * PREMIUM_COST_CREDITS;
         if ($refund) {
             $amref = $player->refundCredits($credits, 'premium account refund');
         } else {
             $amref = false;
         }
         $page->addListValue('players', array('name' => $player->getDisplayName(), 'enddate' => date('d m Y H:i:s', $date), 'credits' => $credits, 'refunded' => $amref));
     }
     return $page->parse('pages/admin/premium/premium.phpt');
 }
예제 #17
0
 public function getContent($language = false)
 {
     $login = Neuron_Core_Login::__getInstance();
     $text = Neuron_Core_Text::__getInstance();
     $text->setFile('account');
     $text->setSection('preferences');
     if ($login->isLogin()) {
         $player = Neuron_GameServer::getPlayer();
         $page = new Neuron_Core_Template();
         // Click option
         $page->set('preferences', $text->get('preferences'));
         $page->set('openBuilding', $text->get('openBuilding'));
         $page->set('singleClick', $text->get('singleClick'));
         $page->set('doubleClick', $text->get('doubleClick'));
         $page->set('advertisement', $text->get('advertisement'));
         $page->set('showAdvertisement', $text->get('showAdvertisement'));
         $page->set('hideAdvertisement', $text->get('hideAdvertisement'));
         $pref = $player->getPreferences();
         if ($pref['buildingClick'] == 1) {
             $page->set('openBuilding_value', 'doubleClick');
         } else {
             $page->set('openBuilding_value', 'singleClick');
         }
         // Mini map position
         $page->set('minimap', $text->get('minimap'));
         $page->set('change', $text->get('change'));
         $c = array(1 => 'bottomLeft', 3 => 'upperRight', 4 => 'bottomRight', 2 => 'upperLeft', 5 => 'dragable');
         $page->set('minimap_value', $pref['minimapPosition']);
         foreach ($c as $k => $v) {
             $page->addListValue('minimap', array($k, $text->get($v)));
         }
         $page->set('doShowAdvertisement', $player->showAdvertisement());
         return $page->parse('preferences.tpl');
     } else {
         return '<p class="false">' . $text->get('login', 'login', 'account') . '</p>';
     }
 }
 public function getContent()
 {
     $text = Neuron_Core_Text::getInstance();
     $player = Neuron_GameServer::getPlayer();
     if (!$player) {
         return $this->throwError($text->get('login', 'login', 'account'));
     }
     $page = new Neuron_Core_Template();
     $page->set('nickname', '');
     // Ignore a player.
     $input = $this->getInputData();
     $nickname = isset($input['nickname']) ? $input['nickname'] : null;
     if (!empty($nickname)) {
         $target = Neuron_GameServer_Player::getFromName($nickname);
         if ($target && $target->getId() == $player->getId()) {
             $page->set('error', 'ignore_yourself');
         } else {
             if ($target) {
                 $player->setIgnoring($target);
             } else {
                 $page->set('nickname', $nickname);
                 $page->set('error', 'player_not_found');
             }
         }
     }
     // Unignore a player
     if (isset($input['unignore'])) {
         $target = Neuron_GameServer::getPlayer($input['unignore']);
         if ($target) {
             $player->setIgnoring($target, false);
         }
     }
     foreach ($player->getIgnoredPlayers() as $v) {
         $page->addListValue('players', array('id' => $v->getId(), 'name' => Neuron_Core_Tools::output_varchar($v->getName())));
     }
     return $page->parse('gameserver/account/ignorelist.phpt');
 }
예제 #19
0
 public function getBody()
 {
     $myself = Neuron_GameServer::getPlayer();
     if (!$myself->isAdmin()) {
         return '<p>You are not allowed to execute the commands. Only admins are.</p>';
     }
     $page = new Neuron_Core_Template();
     $login = Neuron_Core_Login::getInstance();
     if (!$login->isLogin()) {
         $userid = 0;
     } else {
         $userid = $login->getUserId();
     }
     $text = Neuron_Core_Text::getInstance();
     $content = array();
     foreach ($text->getLanguages() as $v) {
         $page->addListValue('languages', $v);
         $content[$v] = array('title' => Neuron_Core_Tools::getInput('_POST', 'title_' . $v, 'varchar'), 'description' => Neuron_Core_Tools::getInput('_POST', 'description_' . $v, 'varchar'));
     }
     if (isset($_FILES['imagefile'])) {
         $im = $this->getImageFromInput($_FILES['imagefile']);
         if ($im) {
             $new = $this->getGeneratedImage($im);
             if (!is_dir(PUBLIC_PATH . 'signs/')) {
                 mkdir(PUBLIC_PATH . 'signs/');
                 chmod(PUBLIC_PATH . 'signs/', 0755);
             }
             $filename = $userid . '_' . date('dmYHis') . '.png';
             imagepng($new, PUBLIC_PATH . 'signs/' . $filename);
             chmod(PUBLIC_PATH . 'signs/' . $filename, 0755);
             $db = Neuron_DB_Database::getInstance();
             $db->query("\n\t\t\t\t\tINSERT INTO\n\t\t\t\t\t\tplayers_tiles\n\t\t\t\t\tSET\n\t\t\t\t\t\tt_userid = " . intval($userid) . ",\n\t\t\t\t\t\tt_imagename = 'signs/" . $db->escape($filename) . "',\n\t\t\t\t\t\tt_isPublic = 1,\n\t\t\t\t\t\tt_description = '{$db->escape(json_encode($content))}'\n\t\t\t\t");
         }
     }
     return $page->parse('dolumar/pages/admin/bonusbuilding/bonusbuilding.phpt');
 }
예제 #20
0
파일: Menu.php 프로젝트: Toxicat/dolumar
 public function getContent()
 {
     $login = Neuron_Core_Login::__getInstance();
     $text = Neuron_Core_Text::__getInstance();
     $text->setFile('main');
     $text->setSection('menu');
     $page = new Neuron_Core_Template();
     // Add text elements
     $page->set('myAccount', Neuron_Core_Tools::output_varchar($text->get('myAccount')));
     $page->set('build', Neuron_Core_Tools::output_varchar($text->get('build')));
     $page->set('bonusbuild', Neuron_Core_Tools::output_varchar($text->get('bonusbuild')));
     $page->set('economy', Neuron_Core_Tools::output_varchar($text->get('economy')));
     $page->set('preferences', Neuron_Core_Tools::output_varchar($text->get('preferences')));
     $page->set('help', Neuron_Core_Tools::output_varchar($text->get('help')));
     $page->set('language', Neuron_Core_Tools::output_varchar($text->get('language')));
     $page->set('ranking', Neuron_Core_Tools::output_varchar($text->get('ranking')));
     $page->set('units', Neuron_Core_Tools::output_varchar($text->get('units')));
     $page->set('chat', Neuron_Core_Tools::output_varchar($text->get('chat')));
     $page->set('battle', Neuron_Core_Tools::output_varchar($text->get('battle')));
     $page->set('battleCalc', Neuron_Core_Tools::output_varchar($text->get('battleCalc')));
     $page->set('forum', Neuron_Core_Tools::output_varchar($text->get('forum')));
     $page->set('ingameForum', Neuron_Core_Tools::output_varchar($text->get('ingameForum')));
     $page->set('contact', Neuron_Core_Tools::output_varchar($text->get('contact')));
     $page->set('equipment', Neuron_Core_Tools::output_varchar($text->get('equipment')));
     $page->set('magic', Neuron_Core_Tools::output_varchar($text->get('magic')));
     $page->set('invite', Neuron_Core_Tools::output_varchar($text->get('friendinvite')));
     if (!defined('HIDE_IMPRINT') || !HIDE_IMPRINT) {
         $page->set('imprint', Neuron_Core_Tools::output_varchar($text->get('imprint')));
     }
     $page->set('simulator', Neuron_Core_Tools::output_varchar($text->get('simulator')));
     $localized_forum = str_replace('{lang}', $text->getCurrentLanguage(), FORUM_URL);
     $page->set('forum_url', $localized_forum);
     $page->set('ignorelist', $text->get('ignorelist'));
     $page->set('flag', $text->getCurrentLanguage());
     $noVillage = true;
     if ($login->isLogin()) {
         $me = Neuron_GameServer::getPlayer();
         $page->set('messages', $text->get('messages'));
         $villages = $me->getVillages();
         if (count($villages) > 0) {
             $noVillage = false;
             if (count($villages) > 1 || $this->SHOW_ONLY_VILLAGE && count($villages) > 0) {
                 foreach ($villages as $v) {
                     // Add the links
                     $page->addListValue('villages', array(Neuron_Core_Tools::output_varchar($v->getName()), $v->getId()));
                 }
                 $page->sortList('villages');
             }
             // Set the current village ID.
             $page->set('vid', $me->getCurrentVillage()->getId());
         }
         // Administration links
         if ($me->isModerator()) {
             $page->set('adminForum', 'Admin Forum');
         }
         // Clans
         foreach ($me->getClans() as $v) {
             $page->addListValue('clans', array('id' => $v->getId(), 'name' => Neuron_Core_Tools::output_varchar($v->getName())));
         }
         $page->set('donation', $text->get('donation'));
     }
     if ($noVillage) {
         $page->set('vid', 0);
     }
     // Premium
     /*
     $player = Neuron_GameServer::getPlayer ();
     
     if ($player)
     {
     	$credits = $player->getCredits ();
     	$page->set ('premium', $credits);
     }
     */
     return $page->parse('menu.tpl');
 }
예제 #21
0
 protected function getPlayerInitialization($registrationTracker = false)
 {
     // Check if we can actually register
     $server = Neuron_GameServer::getServer();
     if (!$server->canRegister()) {
         return '<p>This server has gone into "endgame" mode. You can not register here anymore. But stay tuned, a new game will start soon.</p>';
     }
     $data = $this->getInputData();
     $me = Neuron_GameServer::getPlayer();
     if (isset($data['race'])) {
         // Check for clans
         $clan = isset($data['clan']) ? intval($data['clan']) : 0;
         $location = isset($data['location']) ? $data['location'] : null;
         $objClan = false;
         if ($clan > 0) {
             $objClan = new Dolumar_Players_Clan($clan);
             if ($objClan->isFound()) {
                 // Check for password
                 if ($objClan->isPasswordProtected()) {
                     // Break out of the function if the password is not correct.
                     if (!isset($data['password']) || !$objClan->checkPassword($data['password'])) {
                         return $this->requestClanPassword($data['race'], $objClan);
                     }
                 }
                 $members = $objClan->getMembers();
                 if (count($members) > 0) {
                     $member = $members[rand(0, count($members) - 1)];
                     // Fetch towncenter
                     $village = $member->getMainVillage();
                     if ($village) {
                         // Overwrite location with the location of this towncenter.
                         $location = $village->buildings->getTownCenterLocation();
                     } else {
                         $location = array(0, 0);
                     }
                 } else {
                     $location = array(0, 0);
                 }
             }
         }
         if ($me->initializeAccount($data['race'], $location, $objClan)) {
             // Scroll to the right location
             $me = Neuron_GameServer::getPlayer();
             $home = $me->getHomeLocation();
             $this->mapJump($home[0], $home[1]);
             // Reload area
             $this->reloadLocation($home[0], $home[1]);
             reloadEverything();
             return $this->getContent(false);
         } else {
             //return $this->getPlayerInitialization ();
         }
     }
     $text = Neuron_Core_Text::__getInstance();
     $text->setFile('account');
     $text->setSection('selectRace');
     $data = $this->getInputData();
     // Show form
     $page = new Neuron_Core_Template();
     $error = Neuron_GameServer::getPlayer()->getError();
     if (!empty($error)) {
         $page->set('error', $text->get($error, 'errors', 'account', $error));
     }
     // Loop trough races
     foreach (Dolumar_Races_Race::getRaces() as $k => $v) {
         $race = Dolumar_Races_Race::getFromId($k);
         if ($race->canPlayerSelect(Neuron_GameServer::getPlayer())) {
             $page->addListValue('races', array($text->get($v, 'races', 'races', $v), $text->get($v, 'desc', 'races', 'null'), $k));
         }
     }
     $page->sortList('races');
     // Some text values
     $page->set('submit', $text->get('submit'));
     $page->set('select', $text->get('select'));
     $page->set('location', $text->get('location'));
     if ($registrationTracker === true) {
         $tracker = Neuron_GameServer::getPlayer()->getTrackerUrl('registration');
         $page->set('tracker_url', htmlentities($tracker));
     }
     // Locations
     $page->addListValue('directions', array($text->get('r', 'directions', 'main'), 'r'));
     $page->addListValue('directions', array($text->get('n', 'directions', 'main'), 'n'));
     $page->addListValue('directions', array($text->get('ne', 'directions', 'main'), 'ne'));
     $page->addListValue('directions', array($text->get('e', 'directions', 'main'), 'e'));
     $page->addListValue('directions', array($text->get('es', 'directions', 'main'), 'es'));
     $page->addListValue('directions', array($text->get('s', 'directions', 'main'), 's'));
     $page->addListValue('directions', array($text->get('sw', 'directions', 'main'), 'sw'));
     $page->addListValue('directions', array($text->get('w', 'directions', 'main'), 'w'));
     $page->addListValue('directions', array($text->get('wn', 'directions', 'main'), 'wn'));
     // Fetch a list of all clans
     $db = Neuron_Core_Database::__getInstance();
     $clans = $db->select('clans', array('*'));
     // Add a list of all clans ;-)
     foreach ($clans as $v) {
         $clan = new Dolumar_Players_Clan($v['c_id'], $v);
         $page->addListValue('clans', array('id' => $clan->getId(), 'name' => Neuron_Core_Tools::output_varchar($clan->getName()), 'isLocked' => $clan->isPasswordProtected(), 'isFull' => $clan->isFull()));
     }
     return $page->parse('account/selectRace.phpt');
 }
예제 #22
0
 public function getVillageProfile($objVillage)
 {
     if (!$objVillage || !$objVillage->isFound()) {
         return '<p>Village not found.</p>';
         return null;
     }
     $text = Neuron_Core_Text::__getInstance();
     $text->setFile('village');
     $text->setSection('profile');
     $townCenter = $objVillage->buildings->getTownCenter();
     if ($townCenter) {
         $l = $townCenter->getLocation();
     } else {
         $l = array('?', '?');
     }
     $page = new Neuron_Core_Template();
     $page->set('village', Neuron_Core_Tools::output_varchar($objVillage->getName()));
     $page->set('location', $text->get('location'));
     $page->set('villageProfile', $text->get('villageProfile'));
     $page->set('location_value', '[' . $l[0] . ',' . $l[1] . ']');
     $page->set('locX', $l[0]);
     $page->set('locY', $l[1]);
     // Owner
     $owner = $objVillage->getOwner();
     $page->set('owner', $text->get('owner'));
     $page->set('owner_value', Neuron_Core_Tools::output_varchar($owner->getNickname()));
     $page->set('pid', $owner->getId());
     // Ranking
     $rank = $objVillage->getRank();
     $page->set('rank', $text->get('rank'));
     $page->set('rank_value', Neuron_Core_Tools::putIntoText($text->get('ranking'), array($rank[0], $rank[1])));
     // Race
     $race = $objVillage->getRace();
     $page->set('race', $text->get('race'));
     $page->set('race_value', Neuron_Core_Tools::output_varchar($race->getRaceName()));
     $page->set('score', $objVillage->getNetworth());
     $me = Neuron_GameServer::getPlayer();
     if ($me && $objVillage->isActive()) {
         foreach ($me->getVillages() as $v) {
             if (!$v->equals($objVillage)) {
                 // Register the visit
                 $v->visits->registerVisit($objVillage);
                 $page->addListValue('challenges', array(Neuron_Core_Tools::putIntoText($text->get('challenge'), array(Neuron_Core_Tools::output_varchar($v->getName()))), htmlentities(json_encode(array('vid' => $v->getId(), 'target' => $objVillage->getId())))));
                 $distance = Dolumar_Map_Map::getDistanceBetweenVillages($v, $objVillage);
                 $page->addListValue('distances', array('id' => $v->getId(), 'name' => Neuron_Core_Tools::output_varchar($v->getName()), 'distance' => Neuron_Core_Tools::output_distance($distance, false, false)));
             }
         }
     } elseif (!$objVillage->isActive()) {
         $page->set('notActive', $text->get('notActive'));
     }
     // Set honour
     $page->set('honour_value', $objVillage->honour->getHonour());
     return $page->parse('villageProfile.tpl');
 }
예제 #23
0
파일: Clan.php 프로젝트: Toxicat/dolumar
 private function getOverview($clan)
 {
     $_SESSION['clan_overview_lastrefresh'] = time();
     // Change the title
     $text = Neuron_Core_Text::__getInstance();
     $this->setTitle($text->get('clan', 'menu', 'main') . ': ' . Neuron_Core_Tools::output_varchar($clan->getName()));
     $page = new Neuron_Core_Template();
     // Check for errors
     $error = $clan->getError();
     if (isset($error)) {
         $page->set('error', $text->get($error, 'errors', 'clan'));
     }
     $myself = Neuron_GameServer::getPlayer();
     $canJoin = $myself && !$clan->isMember($myself);
     $canLeave = $myself && $clan->isMember($myself);
     $page->setTextSection('overview', 'clan');
     $page->set('clanname', Neuron_Core_Tools::output_varchar($clan->getName()));
     $page->set('clanid', $clan->getId());
     foreach ($clan->getMembers() as $v) {
         $status = $clan->getMemberStatus($v);
         $page->addListValue('members', array('id' => $v->getId(), 'name' => Neuron_Core_Tools::output_varchar($v->getNickname()), 'status' => $status, 'status_t' => $text->get($status, 'roles', 'clan'), 'online' => $v->isOnline() ? 'online' : 'offline'));
     }
     // Check if it's possible to join
     $page->set('canJoin', $canJoin);
     $page->set('canLeave', $canLeave);
     $page->set('canGovern', $clan->isLeader($myself));
     $desc = $clan->getDescription();
     if (!empty($desc)) {
         $page->set('description', Neuron_Core_Tools::output_text($desc));
     }
     return $page->parse('clan/overview.phpt');
 }
예제 #24
0
파일: Battle.php 프로젝트: Toxicat/dolumar
 private function getChooseSpecialUnits($target, $squads, $error = null)
 {
     $page = new Neuron_Core_Template();
     $page->setTextSection('specialUnits', 'battle');
     $page->set('error', $error);
     $page->set('target', Neuron_Core_Tools::output_varchar($target->getName()));
     $page->set('targetId', $target->getId());
     $distance = Dolumar_Map_Map::getDistanceBetweenVillages($this->village, $target, false);
     $page->set('distance', Neuron_Core_Tools::output_distance($distance));
     foreach ($this->village->getAttackSlots($target) as $k => $v) {
         if (isset($squads[$k])) {
             $unitId = $squads[$k]->getSquad()->getId() . '_' . $squads[$k]->getUnitId();
             $page->addListValue('slots', array('id' => $k, 'unit' => $unitId));
         }
     }
     $duration = $this->village->battle->getMoveDuration($squads, $distance);
     if ($duration > 60 * 60 * 24) {
         $page->set('duration', $duration);
     }
     $honour = Dolumar_Battle_Battle::getHonourPenalty($this->village, $target);
     if ($honour > 0) {
         //$bigger = round ( ($this->village->getScore () / $target->getScore ()) * 100) - 100;
         $bigger = round(Dolumar_Battle_Battle::getSizeDifference($this->village, $target) * 100 - 100);
         $page->set('honour', $honour);
         $page->set('size', $bigger);
     }
     // Fetch thze special units
     $units = $this->village->getSpecialUnits();
     foreach ($units as $v) {
         $actions = $v->getEffects();
         // Prepare the actions
         $aActions = array();
         foreach ($actions as $action) {
             if ($action instanceof Dolumar_Effects_Battle) {
                 $aActions[] = array('name' => $action->getName(), 'id' => $action->getId(), 'cost' => Neuron_Core_Tools::resourceToText($action->getCost($v, $target), false, false, false, 'rune', false));
             }
         }
         if (count($aActions) > 0) {
             asort($aActions);
             // Add the special unit to the list
             $page->addListValue('specialunits', array('id' => $v->getId(), 'name' => Neuron_Core_Tools::output_varchar($v->getName(false, true)), 'actions' => $aActions));
         }
     }
     return $page->parse('battle/specialUnits.phpt');
 }
예제 #25
0
파일: Market.php 프로젝트: Toxicat/dolumar
 private function getConfirmDonation($target, $resources, $runes, $equipment)
 {
     $page = new Neuron_Core_Template();
     $input = $this->aInput;
     $input['confirmed'] = 1;
     $page->set('input', json_encode($input));
     $premium = $this->isPremium($target);
     $costs = $this->calculateCosts($target, $resources, $runes, $premium);
     // Count transactions
     $t1 = $this->splitInTransactions($resources, self::RESOURCES_PER_TRANSPORTER);
     $t2 = $this->splitInTransactions($runes, self::RUNES_PER_TRANSPORTER);
     $t3 = $equipment;
     $max_transactions = $this->countMaximumTransfers($premium);
     $total_transactions = count($t1) + count($t2) + count($t3);
     // Get duration
     $duration = $this->getTransferDuration($target);
     if (!$premium) {
         $premiumcost = $this->calculateCosts($target, $resources, $runes, true);
         if ($premiumcost) {
             $page->set('premiumcost', $this->resourceToText($premiumcost));
             // Check who's fault it is.
             if ($this->getVillage()->getOwner()->isPremium()) {
                 $page->set('premiumerror', 'nothim');
             } elseif ($target->getOwner()->isPremium()) {
                 $page->set('premiumerror', 'notyou');
             } else {
                 $page->set('premiumerror', 'notboth');
             }
         }
     }
     if ($costs) {
         $page->set('costs', $this->resourceToText($costs));
     }
     $page->set('target', Neuron_Core_Tools::output_varchar($target->getName()));
     $page->set('targetid', $target->getId());
     $page->set('resources', $this->resourceToText($resources));
     $crunes = 0;
     foreach ($runes as $k => $v) {
         $crunes += $v;
     }
     $page->set('hasResources', $this->isFilled($resources));
     $page->set('hasRunes', $this->isFilled($runes));
     $page->set('hasEquipment', count($equipment) > 0);
     $page->set('transactions', $total_transactions);
     $page->set('maxtransactions', $max_transactions);
     $page->set('duration', Neuron_Core_Tools::getDuration($duration));
     $page->set('canConfirm', $total_transactions <= $this->countTransfersLeft($premium));
     $page->set('runes', $crunes);
     $page->set('tab', isset($input['tab']) ? $input['tab'] : 'resources');
     foreach ($equipment as $v) {
         $page->addListValue('equipment', array('id' => $v['equipment']->getId(), 'name' => $v['equipment']->getName($v['amount'] > 1), 'amount' => $v['amount']));
     }
     return $page->parse('buildings/market_confirm.phpt');
 }
예제 #26
0
파일: Magic.php 프로젝트: Toxicat/dolumar
 protected function getCastSpell($objUnit, $addInputData = array(), $aReturnData = null)
 {
     $data = $this->getRequestData();
     $page = new Neuron_Core_Template();
     $page->setTextSection('cast', $this->sTextFile);
     $page->set('input', $addInputData);
     $spells = $objUnit->getEffects();
     foreach ($spells as $spell) {
         if ($spell instanceof Dolumar_Effects_Boost || $spell instanceof Dolumar_Effects_Instant) {
             $page->addListValue('spells', $spell->getOutputData($objUnit, $this->village));
         }
     }
     $page->sortList('spells');
     $page->set('returnData', $aReturnData);
     return $page->parse('magic/cast.phpt');
 }
예제 #27
0
파일: Army.php 프로젝트: Toxicat/dolumar
 private function prcSplit()
 {
     $page = new Neuron_Core_Template();
     // Show them a list of all squads
     $squads = $this->army->getSquads();
     $selectedSquads = array();
     $selectedSquadsData = array();
     foreach ($squads as $v) {
         $data = array('id' => $v->getId(), 'name' => $v->getDisplayName(), 'units' => array(), 'owner' => $v->getVillage()->getOwner()->getDisplayName());
         foreach ($v->getUnits() as $vv) {
             $data['units'][] = array('name' => $vv->getDisplayName(), 'amount' => $vv->getAmount(), 'image' => $vv->getImageUrl(), 'numberedname' => $vv->getAmount() . ' ' . $vv->getDisplayName($vv->getAmount() > 1), 'morale' => $vv->getMorale());
         }
         // Check input for selected squads
         if ($this->getInput('squad_' . $v->getId())) {
             $selectedSquads[] = $v;
             $selectedSquadsData[] = $data;
         } else {
             $page->addListValue('squads', $data);
         }
     }
     if (count($selectedSquads) > 0) {
         if (!$this->army->split($this->me, $selectedSquads)) {
             $this->alert($this->army->getError());
             foreach ($selectedSquadsData as $v) {
                 $page->addListValue('squads', $v);
             }
         }
     }
     return $page->parse('dolumar/underworld/windows/split.phpt');
 }
 public function getHTML($error = null)
 {
     $page = new Neuron_Core_Template();
     $page->setTextSection('chooseTarget', 'main');
     $page->set('canTargetSelf', $this->bTargetSelf);
     $page->set('vid', $this->objVillage->getId());
     // Return action
     if (isset($this->sReturnAction)) {
         $page->set('returnUrl', $this->sReturnAction);
         $page->set('returnText', $this->sReturnText);
     }
     $sQuery = null;
     if (isset($this->aInput['sVillageName'])) {
         $sQuery = $this->aInput['sVillageName'];
         unset($this->aInput['sVillageName']);
     }
     $page->set('input', $this->aInput);
     $page->set('query', Neuron_Core_Tools::output_varchar($sQuery));
     // Fetch all troops
     if (!empty($sQuery)) {
         $db = Neuron_Core_Database::__getInstance();
         $page->set('hasSearched', true);
         $l = $db->getDataFromQuery($db->customQuery("\n\t\t\t\t\tSELECT\n\t\t\t\t\t\t*\n\t\t\t\t\tFROM\n\t\t\t\t\t\tvillages\n\t\t\t\t\tWHERE\n\t\t\t\t\t\tvname LIKE '%" . $db->escape($sQuery) . "%'\n\t\t\t\t\t\tAND isActive = 1\n\t\t\t\t\tORDER BY\n\t\t\t\t\t\tFIELD(vname, '" . $db->escape($sQuery) . "', vname),\n\t\t\t\t\t\tvname ASC\n\t\t\t\t\tLIMIT 10\n\t\t\t\t"));
         if (count($l) > 0) {
             foreach ($l as $v) {
                 $village = Dolumar_Players_Village::getVillage($v['vid'], false);
                 $village->setData($v);
                 $tc = $village->buildings->getTownCenter();
                 if ($tc) {
                     $loc = $tc->getLocation();
                     $page->addListValue('results', array('id' => $village->getId(), 'name' => Neuron_Core_Tools::output_varchar($village->getName()), 'location' => $loc[0] . ',' . $loc[1]));
                 }
             }
         }
     } elseif ($this->bShowTargets) {
         $db = Neuron_DB_Database::__getInstance();
         // Popular targets
         /*
         $l = $db->getDataFromQuery
         (
         	$db->customQuery
         	("
         		SELECT
         			l_vid,
         			villages.*
         		FROM
         			game_log
         		LEFT JOIN
         			villages ON game_log.l_vid = villages.vid
         		WHERE
         			(l_action = 'attack' OR l_action = 'defend') 
         			AND l_vid != ".$this->objVillage->getId ()."
         			AND l_subId = ".$this->objVillage->getId ()."
         			AND isActive = 1
         		GROUP BY
         			l_vid
         		ORDER BY
         			l_date ASC
         		LIMIT 10
         	")
         );
         */
         $l = $this->objVillage->visits->getLastVisits();
         if (count($l) > 0) {
             foreach ($l as $village) {
                 // Only add active villages
                 if ($village->isActive()) {
                     $tc = $village->buildings->getTownCenter();
                     if ($tc) {
                         $loc = $tc->getLocation();
                         $page->addListValue('results', array('id' => $village->getId(), 'name' => Neuron_Core_Tools::output_varchar($village->getName()), 'location' => $loc[0] . ',' . $loc[1]));
                     }
                 }
             }
         }
     }
     if (isset($error)) {
         $page->set('external_error', $error);
     }
     return $page->parse('neuron/structure/chooseTarget.phpt');
 }
예제 #29
0
 private function getOpenIdForm($sError = false)
 {
     $page = new Neuron_Core_Template();
     $page->setTextSection('openid', 'account');
     $page->set('error', $sError);
     $page->set('url', API_OPENID_URL . 'login/');
     $page->addListValue('popular', array('Yahoo', 'http://www.yahoo.com/'));
     return $page->parse('gameserver/account/openid.phpt');
 }
예제 #30
0
 private function getMoveVillage()
 {
     $page = new Neuron_Core_Template();
     $player = Neuron_GameServer::getPlayer();
     $input = $this->getInputData();
     $x = isset($input['x']) ? intval($input['x']) : null;
     $y = isset($input['y']) ? intval($input['y']) : null;
     if (isset($input['village'])) {
         $village = $player->getMyVillage($input['village']);
     }
     if (isset($input['village']) && isset($input['x']) && isset($input['y']) && !isset($input['do'])) {
         $offset = isset($input['offset']) ? $input['offset'] : 0;
         if ($village) {
             if ($this->canMoveVillage($village)) {
                 $location = $village->movevillage->getValidLocation($x, $y, $offset);
                 if ($location) {
                     list($nx, $ny, $new_offset) = $location;
                     // Jump to this location
                     $this->mapJump($nx, $ny);
                     $page->set('proposal', true);
                     $page->set('x', $nx);
                     $page->set('y', $ny);
                     $page->set('offset', $new_offset);
                     $data = array('action' => 'movevillage', 'village' => $village->getId(), 'x' => $nx, 'y' => $ny);
                     // Generate approve URL
                     $page->set('confirm_url', htmlentities($player->getCreditUseUrl(self::COST_MOVEVILLAGE, $data, 'Move village ' . $village->getName() . ' to ' . $nx . ',' . $ny)));
                     //return $page->parse ('dolumar/premium/movevillage_proposal.phpt');
                 } else {
                     $page->set('error', 'no_location_found');
                 }
             } else {
                 $page->set('error', 'village_timeout');
             }
         }
     }
     $page->set('desired_x', isset($x) ? $x : '');
     $page->set('desired_y', isset($y) ? $y : '');
     $page->set('village', isset($village) ? $village->getId() : $player->getCurrentVillage()->getId());
     $page->set('days', self::MIN_MOVEVILLAGE_INTERVAL_DAYS);
     $villages = $player->getVillages();
     foreach ($villages as $v) {
         $page->addListValue('villages', array('id' => $v->getId(), 'name' => Neuron_Core_Tools::output_varchar($v->getName())));
     }
     return $page->parse('dolumar/premium/movevillage.phpt');
 }