/** * Get a ScopedLock object representing a lock on resource paths. * Any locks are released once this object goes out of scope. * The status object is updated with any errors or warnings. * * @param LockManager $manager * @param array $paths List of storage paths or map of lock types to path lists * @param int|string $type LockManager::LOCK_* constant or "mixed" and $paths * can be a map of types to paths (since 1.22). Otherwise $type should be an * integer and $paths should be a list of paths. * @param Status $status * @param int $timeout Timeout in seconds (0 means non-blocking) (since 1.22) * @return ScopedLock|null Returns null on failure */ public static function factory(LockManager $manager, array $paths, $type, Status $status, $timeout = 0) { $pathsByType = is_integer($type) ? array($type => $paths) : $paths; $lockStatus = $manager->lockByType($pathsByType, $timeout); $status->merge($lockStatus); if ($lockStatus->isOK()) { return new self($manager, $pathsByType, $status); } return null; }