public function __construct() { $id = Locations::MakeID('Hitman_HQ'); $location0 = Locations::Find(0); parent::__construct($id, new Position(1950, 170), new Position(1780, 340), 85, new Position(202.142, 1869.3627, 13.1406, 280), $location0, -1, 0, $id); $this->LoadObjectsFromFile('hitman_hq.txt'); parent::AddEntrance(-1, 'main', new Position(2263.5876, -755.4053, 38.0447, 120.0885)); }
public function __construct() { $location0 = Locations::Find(0); $id = Locations::MakeID('Neultral zone'); parent::__construct($id, new Position(1085, -1990), new Position(1130, -2005), 15, new Position(1121.2744, -2063.98, 69.0078, 90), $location0, -1, 0, 0); parent::AddEntrance(1272, 'main', new Position(1125.6589, -2037.153, 69.8805, 270)); parent::LoadObjectsFromFile('neutralzone_hall.txt'); }
public function __construct() { LSBank::$id = Locations::MakeID('Los Santos Bank'); $location0 = Locations::Find(0); parent::__construct(LSBank::$id, new Position(2300, 15), new Position(2340, -25), 40, new Position(2306.1182, -16.238, 26.7496, 281.6266), $location0, -1, 0, LSBank::$id); parent::AddEntrance(1274, 'main', new Position(1462.21, -1013.2396, 26.8438, 178.2465)); /* ID=1274 Dollar icon ($) */ parent::AddEntrance(1274, 'back', new Position(1426.8937, -966.2885, 37.4297, 349.1802), new Position(2315.2346, -1.3617, 26.7422, 180.4423)); }
public function __construct() { $id = Locations::MakeID('Police_Department'); $location0 = Locations::Find(0); parent::__construct($id, new Position(200, 130), new Position(290, 100), 30, new Position(246.3663, 108.5394, 1003.2188, 0), $location0, -1, 10, $id); $this->AddEntrance(1239, 'street', new Position(1554.2861, -1675.6412, 16, 90)); $this->AddEntrance(1239, 'parking', new Position(1568.6268, -1691.0177, 5.8906, 180), new Position(214.8052, 118.2134, 1003.2188, 90)); $this->AddEntrance(1239, 'roof', new Position(1564.9879, -1685.7429, 28.3956, 180), new Position(237.9606, 114.7937, 1010.2188, 90)); }
/** ** Default constructor ** ** Parameters: ** - id: The unique ID for this house ** - name: The name of this hosue ** - maxrooms: Maximum number of rooms ** - default_price: Default price for unowned rooms, and max price for rooms for sale ** - corner1: Top-Left corner of the location ** - corner2: Bottom-right corner of the location ** - edge: Edge size for the area of this location ** - start: Starting point (default spawn) ** - interior: Interior ID for this location **/ public function __construct($id, $name, $maxrooms, $default_price, Position $corner1, Position $corner2, $edge, Position $start, $interior) { $location0 = Locations::Find(0); $this->id = $id; $this->name = $name; $this->maxrooms = $maxrooms; $this->availrooms = 0; $this->default_price = $default_price; parent::__construct($id, $corner1, $corner2, $edge, $start, $location0, -1, $interior, $id); /* Load all rooms from database */ $rooms = DB::GetHouseRooms($this->id); foreach ($rooms as $room) { if ($room['number'] >= $this->maxrooms) { continue; } $newroom = new Room($room['id'], $this, $room['number'], $room['fridge'], new Ownership($room['owner'], $room['fowner'])); if ($room['owner'] == null && $room['fowner'] == null) { /* If both owner and fowner are null, this is an unsold room */ $newroom->SetAvailable(true); $newroom->SetPrice($this->default_price); $this->availrooms++; } else { $newroom->SetPrice($room['price']); if ($room['price'] != -1) { /* If price isnt -1, the owner put it for sale */ $newroom->SetAvailable(true); $this->availrooms++; } if ($room['owner'] != null) { $this->prooms[$room['owner']] = $newroom; } if ($room['fowner'] != null) { $this->frooms[$room['fowner']] = $newroom; } } $this->rooms[$newroom->Number()] = $newroom; /* Update the cheapest room on this building */ if ($newroom->IsAvailable() && ($this->cheapest == null || $this->cheapest->GetPrice() > $newroom->GetPrice())) { $this->cheapest = $newroom; } $newroom->SetChanged(false); } }
public function __construct($id) { $this->id = $id; GetPlayerName($id, &$this->name); $this->position = new Position(); $this->last_updated_position = new Position(); $this->spawn_position = new Position(0, 0, 0, 0); $this->spawn_weapons = array(); $this->spawn_skin = 0; $this->spawn_team = 0; $this->UpdateSpawnInfo(); /* Initially, set the player in the location0 OOB sector */ $this->sector = Locations::Find(0)->Locate(new Position(99999999, 99999999), 0, 0); $this->sector->AddPlayer($this); $this->PreloadAnimLibs(); $this->SetColor(COLOR_CIVILIAN); /* TODO: Set alpha to 0x00 when you build a release */ $this->SetAlpha(0xff); $this->Update(); /* Hide this player nametag for all, and all nametags for him */ $this->seeingNametags = array_fill(0, MAX_PLAYERS, false); foreach (Players::Get() as $p) { $p->CanIdentify($this, false); $this->CanIdentify($p, false); } GetPlayerIP($this->id, &$this->ip); $this->guns = array_fill(0, 13, 0); }
/** ** AddEntrance ** Sets the entrance for this location to be shown in the parent location ** ** Parameters: ** - modelid: Entrance pickup id (won't take effect if this is not a Location0 child) ** - position: Entrance coordinates **/ public function AddEntrance($modelid, $name, Position $position, Position $start = null) { $id = 0; if ($this->parent == Locations::Find(0)) { if ($modelid != -1) { $id = CreatePickup($modelid, 23, $position->x, $position->y, $position->z); } else { $id = -1; } } else { $id = -1; if ($this->parent != null) { $this->parent->area->AddCheckpoint($position, 1.15); } } if ($start == null) { $start = $this->start; } $entrance = new LocationEntrance($id, $name, $position, $start, $this); $this->entrances[] = $entrance; $this->area->AddCheckpoint($start, 0.7); return $entrance; }
public function Auth() { /* Load the player stats */ $this->stats = Accounts::GetLoadedStats($this->id); if ($this->stats == null) { $this->stats = DB::GetAccountStats($this->id); } if ($this->stats == null) { $this->player->Send(COLOR_RED, '* Error loading your stats, contact an administrator.'); $this->player->Kick(); return; } Log::Append(LOG_JOINQUIT, "[{$this->player->id}] {$this->player->name} logged in"); /* Set the player authed and stop the limit login time */ Accounts::EraseLoadedStats($this->id); $this->authed = true; $this->data['password'] = null; KillTimer($this->loginTimer); $this->loginTimer = null; $this->player->SetAdminLevel($this->data['adminlevel']); /* Save the player last ip */ $data = array(); $data['id'] = $this->id; $data['last_ip'] = $this->player->ip; DB::SaveAccount($data); /* * Set the player starting location */ $location0 = Locations::Find(0); $location = Locations::Find($this->stats['location']); $vworld = $this->stats['vworld']; if ($location != null) { if ($location->StayAfterLogout() == false) { /* Find the location entrance to location0 */ while ($location->GetParent() != null && $location->GetParent() != $location0) { $location = $location->GetParent(); } if ($location->GetParent() != null) { $entrance = $location->GetEntrance(); $this->stats['x'] = $entrance->position->x; $this->stats['y'] = $entrance->position->y; $this->stats['z'] = $entrance->position->z; $this->stats['angle'] = $entrance->position->angle; } $location = $location0; $vworld = 0; } } else { $location = $location0; $vworld = 0; } $this->player->SetLocation($location); $this->player->SetVirtualWorld($vworld); /* Set player data */ $this->player->SetSkin($this->stats['skin']); $this->player->SetExperience($this->stats['experience']); $this->player->SetLevel($this->stats['level']); $this->player->SetSex($this->stats['sex']); $this->player->SetAge($this->stats['age']); $this->player->SetReports($this->stats['reports']); $this->player->SetBank($this->stats['bank']); $this->player->FreezeBank($this->stats['bankfreezed']); $this->player->SetStrength($this->stats['strength']); $this->player->SetSpeedometer($this->stats['speedo']); /* Marriage is a special case */ if ($this->stats['married'] != null) { /* Find their marriage */ $marrystats = DB::GetAccountStats($this->stats['married'], 'sex'); $marryaccount = DB::GetAccount($this->stats['married'], 'id', 'name'); $this->player->MarryTo($marryaccount['name'], $marrystats['sex']); } /* Set the player faction and rank */ $faction_is_null = 0; $rank_is_null = 0; if ($this->stats['faction'] == null) { $faction_is_null = 1; } if ($this->stats['rank'] == null) { $rank_is_null = 1; } if ($faction_is_null ^ $rank_is_null) { echo "[WARNING] Player {$this->player->name} has faction but not rank, or viceversa. Setting both to null\n"; $this->stats['faction'] = null; $this->stats['rank'] = null; } $this->player->SetFaction($this->stats['faction']); $this->player->SetRank($this->stats['rank']); $this->player->SetOnduty($this->stats['onduty']); /** ** Load player skills **/ $this->player->SetUpgradePoints($this->stats['upgradepts']); foreach ($this->stats as $name => $value) { if (!strncmp($name, 'sk_', 3)) { $name = substr($name, 3); $this->player->SetSkill(Players::GetSkillFlag($name), $value); } } /** ** Load player properties **/ /* Spawn the player and set his last position, if he had */ $this->player->LagProtection(); $this->player->Spawn(); if ($this->stats['x'] != 0 || $this->stats['y'] != 0 || $this->stats['z'] != 0 || $this->stats['angle'] != 0) { $pos = new Position($this->stats['x'], $this->stats['y'], $this->stats['z'], $this->stats['angle']); $sector = $location->Locate($pos); $this->player->SetPosition($pos); $location->StreamObjects($this->player, $pos, $sector); } /* Set player data required to be set after spawn */ $this->player->SetHunger($this->stats['hunger']); $this->player->SetInjures($this->stats['injures']); $this->player->SetMoney($this->stats['money']); $this->player->CheckHealth(true); $this->player->CheckGuns(true); /* Set the player guns */ for ($i = 0; $i < 13; $i++) { if ($this->stats['slot_' . $i] > 0) { } } /* Send the join info to players who requested it */ foreach (Players::GetJQ() as $p) { $p->Send(COLOR_GRAY, "[JOIN] {$this->player->name}({$this->player->id}) has logged in"); } /* Set the player message receiving defaults */ if ($this->player->togjq == true) { Players::AddToJQ($this->player); } if ($this->player->togooc == true) { Players::AddToOOC($this->player); } /* Check if the player must spawn in jail */ if ($this->stats['jailtime'] > 0) { $this->player->Jail($this->stats['jailtime']); } /* Show the clock */ TextDrawShowForPlayer($this->player->id, Core::GetClock()); $this->player->Update(); }
public function __construct(Faction $owner, Position $start, Position $topleft, Position $bottomright, $edge, $interior) { $location0 = Locations::Find(0); parent::__construct($owner->ID(), $topleft, $bottomright, $edge, $start, $location0, -1, $interior, $owner->ID()); }