public function scoreOnSaveModel(CEvent $event) { if (Yii::app()->gameHelper->isScoringModelsOnSaveMuted()) { return; } if (!LeadsUtil::isStateALead($event->sender->state) && array_key_exists('state', $event->sender->originalAttributeValues) && $event->sender->originalAttributeValues['state'][1] > 0 && LeadsUtil::isStateALeadByStateName($event->sender->originalAttributeValues['state'][2])) { $this->scoreOnSaveWhereLeadIsConverted($event); } elseif (LeadsUtil::isStateALead($event->sender->state)) { $this->scoreOnSaveWhereStateIsLead($event); } else { parent::scoreOnSaveModel($event); } }
public function testIsStateALeadByStateName() { $allContactStates = ContactState::GetAll(); $this->assertGreaterThan(1, count($allContactStates)); foreach ($allContactStates as $contactState) { if ($contactState->id < ContactsUtil::getStartingStateId()) { $isStateALeadByStateNameCorrect = true; } else { $isStateALeadByStateNameCorrect = false; } $isStateALead = LeadsUtil::isStateALeadByStateName($contactState->name); $this->assertEquals($isStateALead, $isStateALeadByStateNameCorrect); } }