예제 #1
0
 /**
  * Find object by primary key using raw SQL to go fast.
  * Bypass doSelect() and the object formatter by using generated code.
  *
  * @param     mixed $key Primary key to use for the query
  * @param     PropelPDO $con A connection object
  *
  * @return   Jugador A model object, or null if the key is not found
  * @throws   PropelException
  */
 protected function findPkSimple($key, $con)
 {
     $sql = 'SELECT `ID`, `NOMBRE`, `CREATED_AT`, `UPDATED_AT`, `CREATED_BY`, `UPDATED_BY` FROM `jugador` WHERE `ID` = :p0';
     try {
         $stmt = $con->prepare($sql);
         $stmt->bindValue(':p0', $key, PDO::PARAM_INT);
         $stmt->execute();
     } catch (Exception $e) {
         Propel::log($e->getMessage(), Propel::LOG_ERR);
         throw new PropelException(sprintf('Unable to execute SELECT statement [%s]', $sql), $e);
     }
     $obj = null;
     if ($row = $stmt->fetch(PDO::FETCH_NUM)) {
         $obj = new Jugador();
         $obj->hydrate($row);
         JugadorPeer::addInstanceToPool($obj, (string) $key);
     }
     $stmt->closeCursor();
     return $obj;
 }
예제 #2
0
 /**
  * Populates the object using an array.
  *
  * This is particularly useful when populating an object from one of the
  * request arrays (e.g. $_POST).  This method goes through the column
  * names, checking to see whether a matching key exists in populated
  * array. If so the setByName() method is called for that column.
  *
  * You can specify the key type of the array by additionally passing one
  * of the class type constants BasePeer::TYPE_PHPNAME, BasePeer::TYPE_STUDLYPHPNAME,
  * BasePeer::TYPE_COLNAME, BasePeer::TYPE_FIELDNAME, BasePeer::TYPE_NUM.
  * The default key type is the column's BasePeer::TYPE_PHPNAME
  *
  * @param array  $arr     An array to populate the object from.
  * @param string $keyType The type of keys the array uses.
  * @return void
  */
 public function fromArray($arr, $keyType = BasePeer::TYPE_PHPNAME)
 {
     $keys = JugadorPeer::getFieldNames($keyType);
     if (array_key_exists($keys[0], $arr)) {
         $this->setId($arr[$keys[0]]);
     }
     if (array_key_exists($keys[1], $arr)) {
         $this->setNombre($arr[$keys[1]]);
     }
     if (array_key_exists($keys[2], $arr)) {
         $this->setCreatedAt($arr[$keys[2]]);
     }
     if (array_key_exists($keys[3], $arr)) {
         $this->setUpdatedAt($arr[$keys[3]]);
     }
     if (array_key_exists($keys[4], $arr)) {
         $this->setCreatedBy($arr[$keys[4]]);
     }
     if (array_key_exists($keys[5], $arr)) {
         $this->setUpdatedBy($arr[$keys[5]]);
     }
 }
예제 #3
0
 /**
  * Retrieve multiple objects by pkey.
  *
  * @param      array $pks List of primary keys
  * @param      PropelPDO $con the connection to use
  * @return Jugador[]
  * @throws PropelException Any exceptions caught during processing will be
  *		 rethrown wrapped into a PropelException.
  */
 public static function retrieveByPKs($pks, PropelPDO $con = null)
 {
     if ($con === null) {
         $con = Propel::getConnection(JugadorPeer::DATABASE_NAME, Propel::CONNECTION_READ);
     }
     $objs = null;
     if (empty($pks)) {
         $objs = array();
     } else {
         $criteria = new Criteria(JugadorPeer::DATABASE_NAME);
         $criteria->add(JugadorPeer::ID, $pks, Criteria::IN);
         $objs = JugadorPeer::doSelect($criteria, $con);
     }
     return $objs;
 }
예제 #4
0
 /**
  * Selects a collection of JugadorMesa objects pre-filled with all related objects except Mesa.
  *
  * @param      Criteria  $criteria
  * @param      PropelPDO $con
  * @param      String    $join_behavior the type of joins to use, defaults to Criteria::LEFT_JOIN
  * @return array           Array of JugadorMesa objects.
  * @throws PropelException Any exceptions caught during processing will be
  *		 rethrown wrapped into a PropelException.
  */
 public static function doSelectJoinAllExceptMesa(Criteria $criteria, $con = null, $join_behavior = Criteria::LEFT_JOIN)
 {
     $criteria = clone $criteria;
     // Set the correct dbName if it has not been overridden
     // $criteria->getDbName() will return the same object if not set to another value
     // so == check is okay and faster
     if ($criteria->getDbName() == Propel::getDefaultDB()) {
         $criteria->setDbName(JugadorMesaPeer::DATABASE_NAME);
     }
     JugadorMesaPeer::addSelectColumns($criteria);
     $startcol2 = JugadorMesaPeer::NUM_HYDRATE_COLUMNS;
     JugadorPeer::addSelectColumns($criteria);
     $startcol3 = $startcol2 + JugadorPeer::NUM_HYDRATE_COLUMNS;
     $criteria->addJoin(JugadorMesaPeer::JUGADOR_ID, JugadorPeer::ID, $join_behavior);
     // symfony_behaviors behavior
     foreach (sfMixer::getCallables(self::getMixerPreSelectHook(__FUNCTION__)) as $sf_hook) {
         call_user_func($sf_hook, 'BaseJugadorMesaPeer', $criteria, $con);
     }
     $stmt = BasePeer::doSelect($criteria, $con);
     $results = array();
     while ($row = $stmt->fetch(PDO::FETCH_NUM)) {
         $key1 = JugadorMesaPeer::getPrimaryKeyHashFromRow($row, 0);
         if (null !== ($obj1 = JugadorMesaPeer::getInstanceFromPool($key1))) {
             // We no longer rehydrate the object, since this can cause data loss.
             // See http://www.propelorm.org/ticket/509
             // $obj1->hydrate($row, 0, true); // rehydrate
         } else {
             $cls = JugadorMesaPeer::getOMClass();
             $obj1 = new $cls();
             $obj1->hydrate($row);
             JugadorMesaPeer::addInstanceToPool($obj1, $key1);
         }
         // if obj1 already loaded
         // Add objects for joined Jugador rows
         $key2 = JugadorPeer::getPrimaryKeyHashFromRow($row, $startcol2);
         if ($key2 !== null) {
             $obj2 = JugadorPeer::getInstanceFromPool($key2);
             if (!$obj2) {
                 $cls = JugadorPeer::getOMClass();
                 $obj2 = new $cls();
                 $obj2->hydrate($row, $startcol2);
                 JugadorPeer::addInstanceToPool($obj2, $key2);
             }
             // if $obj2 already loaded
             // Add the $obj1 (JugadorMesa) to the collection in $obj2 (Jugador)
             $obj2->addJugadorMesa($obj1);
         }
         // if joined row is not null
         $results[] = $obj1;
     }
     $stmt->closeCursor();
     return $results;
 }