<?php if ($game->getCurrentPlayer()) { ?> <!-- Отображаем приглашение сделать ход. --> Player <div class="icon player<?php echo $game->getCurrentPlayer(); ?> "></div> turn... <?php } ?> <?php if ($game->getWinner()) { ?> <!-- Отображаем сообщение о победителе --> Player <div class="icon player<?php echo $game->getWinner(); ?> "></div> is a winner! <?php } ?> <!-- Рисуем игровое поле, отображая сделанные ходы и подсвечивая победившую комбинацию. --> <div class="cells"> <?php
$database = 'tictactoe'; $user = '******'; $pswd = ''; $link = mysql_connect($host, $user, $pswd) or die("Не удалось подключиться к MySQL."); mysql_select_db($database) or die("Не удалось подключиться к БД"); $id = (int) $_GET['id']; $currentPlayer = (int) $_GET['currentPlayer']; $query = sprintf("SELECT * FROM `tictactoe`.`gamefield` WHERE id='%s'", mysql_real_escape_string($id)); $res = mysql_query($query); $row = mysql_fetch_assoc($res); $game = new Gamefield(); $game->initGame($row); $size = $game->getFieldSize(); $cells = $game->getCells(); $winnerCells = $game->getWinnerCells(); $params = $_GET + $_POST; $action = $params['action']; if ($action == 'move') { $game->makeMove((int) $params['x'], (int) $params['y']); $t = $game->getCells(); $str_cells = base64_encode(serialize($t)); $t = $game->getWinnerCells(); $str_winnerCells = base64_encode(serialize($t)); $number = (int) 1; if ($currentPlayer == 1) { $number = (int) 2; } $query = "UPDATE `tictactoe`.`gamefield` \n SET rowSize=" . $game->getRowSize() . ",\n fieldSize=" . $game->getFieldSize() . ",\n cells='" . $str_cells . "',\n winnerCells='" . $str_winnerCells . "',\n currentPlayer=" . $game->getCurrentPlayer() . ", \n winner=" . $game->getWinner() . " \n WHERE id=" . $id; mysql_query($query) or trigger_error(mysql_error() . " in " . $query); header("Location: game.php?id=" . $id . "¤tPlayer=" . $currentPlayer); }