public static function Update($keyID, $vCode) { // Start and validate they key pair BaseApi::bootstrap(); BaseApi::validateKeyPair($keyID, $vCode); // Set key scopes and check if the call is banned $scope = 'Corp'; $api = 'AssetList'; if (BaseApi::isBannedCall($api, $scope, $keyID)) { return; } // Get the characters for this key $characters = BaseApi::findKeyCharacters($keyID); // Check if this key has any characters associated with it if (!$characters) { return; } // Lock the call so that we are the only instance of this running now() // If it is already locked, just return without doing anything if (!BaseApi::isLockedCall($api, $scope, $keyID)) { $lockhash = BaseApi::lockCall($api, $scope, $keyID); } else { return; } // So I think a corporation key will only ever have one character // attached to it. So we will just use that characterID for auth // things, but the corporationID for locking etc. $corporationID = BaseApi::findCharacterCorporation($characters[0]); // Prepare the Pheal instance $pheal = new Pheal($keyID, $vCode); // Do the actual API call. pheal-ng actually handles some internal // caching too. try { $asset_list = $pheal->corpScope->AssetList(array('characterID' => $characters[0])); } catch (\Pheal\Exceptions\APIException $e) { // If we cant get account status information, prevent us from calling // this API again BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage()); return; } catch (\Pheal\Exceptions\PhealException $e) { throw $e; } // Check if the data in the database is still considered up to date. // checkDbCache will return true if this is the case if (!BaseApi::checkDbCache($scope, $api, $asset_list->cached_until, $corporationID)) { // TODO: Look as how we update this. As per https://neweden-dev.com/Character/Asset_List, the itemID // may change. So, we cant really just update existing ids. For now, we just trash all and recreate the // assets :< // Maybe do this in one big transaction? lel \EveCorporationAssetList::where('corporationID', '=', $corporationID)->delete(); \EveCorporationAssetListContents::where('corporationID', '=', $corporationID)->delete(); // Note about /corp/Locations // // We will build a list of itemID's to update the location information about // while we loop over the assets. This will be stored in location_retreive and // processed here [1] $location_retreive = array(); // Populate the assets for this corporation as well as the contents. foreach ($asset_list->assets as $asset) { // Add the asset to the location retreival array $location_retreive[] = $asset->itemID; // Process the rest of the database population $asset_data = new \EveCorporationAssetList(); $asset_data->corporationID = $corporationID; $asset_data->itemID = $asset->itemID; $asset_data->locationID = $asset->locationID; $asset_data->typeID = $asset->typeID; $asset_data->quantity = $asset->quantity; $asset_data->flag = $asset->flag; $asset_data->singleton = $asset->singleton; $asset_data->save(); // Process the contents if there are any if (isset($asset->contents)) { foreach ($asset->contents as $content) { $content_data = new \EveCorporationAssetListContents(); $content_data->corporationID = $corporationID; $content_data->itemID = $asset_data->itemID; $content_data->typeID = $content->typeID; $content_data->quantity = $content->quantity; $content_data->flag = $content->flag; $content_data->singleton = $content->singleton; $content_data->rawQuantity = isset($content->rawQuantity) ? $content->rawQuantity : 0; $asset_data->contents()->save($content_data); } } } // Now empty and process the locations as per [1] \EveCorporationAssetListLocations::where('corporationID', '=', $corporationID)->delete(); $location_retreive = array_chunk($location_retreive, 1); // Iterate over the chunks. foreach ($location_retreive as $chunk) { try { $locations = $pheal->corpScope->Locations(array('characterID' => $characters[0], 'ids' => implode(',', $chunk))); } catch (\Pheal\Exceptions\PhealException $e) { // Temp hack to check the asset list thingie // TBH, I am not 100% sure yet why the freaking call would fail for a id we **just** // got from the previous API call... if ($e->getCode() == 135 || $e->getCode() == 221) { // 135 "not the owner" | 221 "illegal page request" continue; } else { throw $e; } } // Loop over the locations, check their closest celestial // and add the data to the database foreach ($locations->locations as $location) { $closest_moon = BaseApi::findClosestMoon($location->itemID, $location->x, $location->y, $location->z); $location_data = new \EveCorporationAssetListLocations(); $location_data->corporationID = $corporationID; $location_data->itemID = $location->itemID; $location_data->itemName = $location->itemName; $location_data->x = $location->x; $location_data->y = $location->y; $location_data->z = $location->z; $location_data->mapID = $closest_moon['id']; $location_data->mapName = $closest_moon['name']; $location_data->save(); } } // Update the cached_until time in the database for this api call BaseApi::setDbCache($scope, $api, $asset_list->cached_until, $corporationID); } // Unlock the call BaseApi::unlockCall($lockhash); return $asset_list; }