public function getObjects($squarePoints, $radius) { $profiler = Neuron_Profiler_Profiler::getInstance(); // Let's replace this :) $out = array(); $buildingSQL = Dolumar_Map_Map::getBuildingsFromLocations($squarePoints, max($radius, 3)); $objects = array(); foreach ($buildingSQL as $buildingV) { $profiler->start('Initializing building'); $profiler->start('Fetching building race object'); $race = Dolumar_Races_Race::getRace($buildingV['race']); $profiler->stop(); $profiler->start('Fetching building object'); $b = Dolumar_Buildings_Building::getBuilding($buildingV['buildingType'], $race, $buildingV['xas'], $buildingV['yas']); $village = Dolumar_Players_Village::getVillage($buildingV['village']); $b->setVillage($village); $profiler->stop(); $profiler->start('Setting data'); $b->setData($buildingV['bid'], $buildingV); if ($buildingV['destroyDate'] > 0 && $buildingV['destroyDate'] < NOW) { $b->setDestroyed(true); } $profiler->stop(); $profiler->start('Assigning building to array'); //$buildings[floor ($buildingV['xas'])][floor ($buildingV['yas'])][] = $b; $objects[] = new Dolumar_Map_Object($b); $profiler->stop(); $profiler->stop(); } return $objects; }
if (file_exists($file)) { if (filectime($file) > time() - 60 * 60 * 24 * 31) { $parseNew = isset($_GET['parseNew']); if ($parseNew) { unlink($file); } else { echo file_get_contents($file); } } else { unlink($file); } } if ($parseNew) { // Load buildings from SQL $points = array(array($_GET['x'] * $imageSize + $imageSize / 2, $_GET['y'] * $imageSize + $imageSize / 2)); $buildingSQL = Dolumar_Map_Map::getBuildingsFromLocations($points, $imageSize); $buildings = array(); foreach ($buildingSQL as $buildingV) { $race = Dolumar_Races_Race::getRace($buildingV['race']); $b = Dolumar_Buildings_Building::getBuilding($buildingV['buildingType'], $race, $buildingV['xas'], $buildingV['yas']); $b->setData($buildingV['bid'], $buildingV); $buildings[floor($buildingV['xas'])][floor($buildingV['yas'])][] = $b; } // Add buildings $startX = $_GET['x'] * $imageSize; $endX = $startX + $imageSize; $startY = $_GET['y'] * $imageSize; $endY = $startY + $imageSize; $im = imagecreate($imageSize, $imageSize); $i = 0; for ($x = $startX; $x <= $endX; $x++) {
public static function getSnapshot($x, $y, $width, $height, $zoom) { $stats = Neuron_Core_Stats::__getInstance(); $fZoom = $zoom / 100; // Make a bigger image $width = $width / $fZoom; $height = $height / $fZoom; $floatZoom = 1; $tileSizeX = 200 * $floatZoom; $tileSizeY = $tileSizeX / 2; $halfTileX = $tileSizeX / 2; $halfTileY = $tileSizeY / 2; $offsetX = ceil($tileSizeX / 2); $offsetY = ceil($tileSizeY / 2); $loadExtra = 1; $switchpoint = max(ceil($width / ($tileSizeX * 1)), ceil($height / $tileSizeY)); $im = imagecreatetruecolor($width, $height); list($startX, $startY) = self::getStartposition($x, $y, $width, $height, $tileSizeX, $tileSizeY); $locations = array(array($startX + $switchpoint / 2, $startY - $switchpoint / 2)); // Load buildings from SQL $buildingSQL = Dolumar_Map_Map::getBuildingsFromLocations($locations, $switchpoint + 15); $buildings = array(); foreach ($buildingSQL as $buildingV) { $race = Dolumar_Races_Race::getRace($buildingV['race']); $b = Dolumar_Buildings_Building::getBuilding($buildingV['buildingType'], $race, $buildingV['xas'], $buildingV['yas']); $village = Dolumar_Players_Village::getVillage($buildingV['village']); $b->setVillage($village); $b->setData($buildingV['bid'], $buildingV); $buildings[floor($buildingV['xas'])][floor($buildingV['yas'])][] = $b; } for ($i = 0 - $loadExtra; $i <= $switchpoint * 2; $i++) { if ($i > $switchpoint) { $offset = ($i - $switchpoint + 1) * 2; } else { $offset = 0; } $colStart = 0 - $i + $offset - $loadExtra; $colEnd = $i - $offset + $loadExtra + 1; //$output['regions'][$sQ]['tiles'][$i] = array (); $tx = $startX + $i; for ($j = $colStart; $j < $colEnd; $j++) { $ty = $startY - $j; $px = ($i - $j) * $offsetX; $py = ($i + $j) * $offsetY; // Check for building $hasBuildings = isset($buildings[$tx]) && isset($buildings[$tx][$ty]); $location = Dolumar_Map_Location::getLocation($tx, $ty, $hasBuildings); $image = $location->getImage(); $sImagePath = IMAGE_PATH . 'tiles/' . $image['image'] . '.gif'; //die ($sImagePath); self::drawSnapshotImage($im, $sImagePath, $px, $py, $floatZoom); //checkBuildings ($buildings, $sQ, $i, $j, $tx, $ty); if ($hasBuildings) { foreach ($buildings[$tx][$ty] as $building) { $short = $building->getIsoImage(); $url = $building->getImagePath(); $offset = $building->getTileOffset(); $fakeurl = IMAGE_PATH . 'sprites/' . $short . '.png'; //echo "---\n"; //echo $url . "\n"; //echo $fakeurl . "\n"; $oi = $i + $offset[0]; $oj = $j + $offset[1]; $pox = round(($oi - $oj) * floor($tileSizeX / 2)); $poy = round(($oi + $oj) * floor($tileSizeY / 2)); self::drawSnapshotImage($im, $url, $pox + $stats->get('offsetx', $short, 'images', 0) * $floatZoom, $poy + $stats->get('offsety', $short, 'images', 0) * $floatZoom, $floatZoom, false); } } } } // Resize the image $newwidth = $width * $fZoom; $newheight = $height * $fZoom; $newimg = imagecreatetruecolor($newwidth, $newheight); imagecopyresampled($newimg, $im, 0, 0, 0, 0, $newwidth, $newheight, $width, $height); return $newimg; }
$y = $_GET['y']; $im = getBackgroundImage($x, $y, $tilesToLoad); $color_cache = array(); // Build the new background image. $tileSizeX = 8; $tileSizeY = $tileSizeX / 2; $halfTileX = floor($tileSizeX / 2); $halfTileY = floor($tileSizeY / 2); $switchpoint = $tilesToLoad; $loadExtra = 1; $startX = ($x + $y) * $switchpoint; $startY = ($x - $y) * $switchpoint; $db = Neuron_Core_Database::__getInstance(); $locations = array(array($startX + $switchpoint / 2, $startY - $switchpoint / 2)); // Load buildings from SQL $buildingSQL = Dolumar_Map_Map::getBuildingsFromLocations($locations, $switchpoint + 25); foreach ($buildingSQL as $buildingV) { $race = Dolumar_Races_Race::getRace($buildingV['race']); $b = Dolumar_Buildings_Building::getBuilding($buildingV['buildingType'], $race, $buildingV['xas'], $buildingV['yas']); $b->setData($buildingV['bid'], $buildingV); //$buildings[floor ($buildingV['xas'])][floor ($buildingV['yas'])][] = $b; $x = floor($buildingV['xas']); $y = floor($buildingV['yas']); $color = color_cache($im, $b->getMapColor()); $i = $x - $startX; $j = $startY - $y; $px = round(($i - $j) * floor($tileSizeX / 2)); $py = round(($i + $j) * floor($tileSizeY / 2)); $tileSizeX = 8; $tileSizeY = $tileSizeX / 2; $halfTileX = floor($tileSizeX / 2);