/** * Performs the work of inserting or updating the row in the database. * * If the object is new, it inserts it; otherwise an update is performed. * All related objects are also updated in this method. * * @param PropelPDO $con * @param boolean $skipReload Whether to skip the reload for this object from database. * @return int The number of rows affected by this insert/update and any referring fk objects' save() operations. * @throws PropelException * @see save() */ protected function doSave(PropelPDO $con, $skipReload = false) { $affectedRows = 0; // initialize var to track total num of affected rows if (!$this->alreadyInSave) { $this->alreadyInSave = true; $reloadObject = false; // If this object has been modified, then save it to the database. $this->objectSaved = false; if ($this->isModified()) { if ($this->isNew()) { $pk = CuePointPeer::doInsert($this, $con); if (!$skipReload) { $reloadObject = true; } $affectedRows += 1; // we are assuming that there is only 1 row per doInsert() which // should always be true here (even though technically // BasePeer::doInsert() can insert multiple rows). $this->setNew(false); $this->objectSaved = true; } else { $affectedObjects = CuePointPeer::doUpdate($this, $con); if ($affectedObjects) { $this->objectSaved = true; } $affectedRows += $affectedObjects; } $this->resetModified(); // [HL] After being saved an object is no longer 'modified' } $this->alreadyInSave = false; if ($reloadObject) { $this->reload($con); } } return $affectedRows; }