예제 #1
0
 public function close()
 {
     if (!$this->_isExit) {
         $this->_isExit = true;
         //锁组件被启动 自动解锁
         if (defined('LOCKRUN')) {
             Com_Lock::unLock();
         }
         $this->push_cache();
         $this->session_close();
         $this->cache_close();
         $this->db_close();
         //	if(IS_FRONT){
         //		Com_Log::log("action={$_POST['action']}|command={$_POST['command']}\ninclude files=".var_export(get_included_files(), true), 'corefile', 1);
         //	}
         //DEBUG组件被启动 自动输出
         if (defined('LOGRUN')) {
             Com_Log::output();
         }
         if (IS_FRONT) {
             ob_end_flush();
         }
         //			global $scriptStartTime;
         //			if($scriptStartTime){
         //				save_xhprof();
         //			}
     }
 }
예제 #2
0
 public function CMD2_2021()
 {
     //加锁
     $lockKey = __FUNCTION__ . $this->_authuser['player_id'];
     if (!Com_Lock::lock($lockKey)) {
         $this->check_error('1714001');
         //加锁失败
     }
     $data = $this->get_game('GetBackCurrency')->get_back_all($this->_authuser['player_id'], $this->_param[0]);
     Com_Lock::unLock($lockKey);
     Protocol::input($this->_authuser['player_id'], 3, 20, 2021, $data);
 }
예제 #3
0
파일: Shop.php 프로젝트: bluefan/phpsource
 public function buy($player_id, $shop_tag_id, $shop_sub_tag_id, $item_id, $item_num, $currency_type)
 {
     $this->get_game('PlayerFunc')->get_func_is_open($player_id, $this->func_id);
     $this->param_check_numeric(array($player_id, $shop_tag_id, $shop_sub_tag_id, $item_id, $item_num, $currency_type));
     # 加锁失败
     if (!Com_Lock::lock("lock|shop_buy|player_id={$player_id}")) {
         $this->throw_error('170501');
         # 系统繁忙
     }
     # 获取商城道具信息
     $item_info = Cache_Shop::getInstance()->get_shop_item_info($shop_tag_id, $shop_sub_tag_id, $item_id);
     if (empty($item_info)) {
         $this->throw_error('130001');
         # 商城没有出售该道具
     }
     # 限时校验
     if (!empty($item_info['sell_start_time']) && $item_info['sell_start_time'] > $this->current_time || !empty($item_info['sell_end_time']) && $item_info['sell_end_time'] < $this->current_time) {
         $this->throw_error('130002');
         # 商城道具限时售卖尚未开始或已经结束
     }
     # 限量校验
     if (!empty($item_info['personal_deal_limit'])) {
         # 获取当日个人累计交易数量
         $daily_start_time = mktime(0, 0, 0);
         $daily_end_time = mktime(23, 59, 59);
         $already_deal_num = $this->get_data('Shop')->get_daily_personal_deal_num($daily_start_time, $daily_end_time, $item_id, $player_id);
         if ($already_deal_num + $item_num > $item_info['personal_deal_limit']) {
             $this->throw_error('130003');
             # 商城道具个人购买数量超过限额
         }
     }
     if (!empty($item_info['whole_deal_limit'])) {
         # 获取当日全服累计交易数量
         $daily_start_time = mktime(0, 0, 0);
         $daily_end_time = mktime(23, 59, 59);
         $already_deal_num = $this->get_data('Shop')->get_daily_whole_deal_num($daily_start_time, $daily_end_time, $item_id);
         if ($already_deal_num + $item_num > $item_info['whole_deal_limit']) {
             $this->throw_error('130004');
             # 商城道具全服购买数量超过限额
         }
     }
     # 获取消耗资源类型与值
     $cost_currency_value = 0;
     if (!empty($item_info['item_price'])) {
         $item_price = explode("|", $item_info['item_price']);
         foreach ($item_price as $price_string) {
             list($cur_type, $cur_value) = explode(":", $price_string);
             if ($cur_type == $currency_type) {
                 $cost_currency_value = $cur_value;
                 break;
             }
         }
     }
     if (empty($cost_currency_value)) {
         $this->throw_error('130005');
         # 商城道具购买价格为零
     }
     $price = 0;
     # 计算价格与折扣,对于限时折扣,可能存在临界情况,玩家看到限时折扣尚未结束,实际服务端已经结束限时折扣的情况
     if (!empty($item_info['discount'])) {
         $item_info = $this->flush_time_limit_discount($item_info);
         # 刷新后折扣可能变为0
         if (!empty($item_info['discount'])) {
             $price = ceil($cost_currency_value * $item_info['discount'] / 10000);
             $cost_currency_value = $price * $item_num;
         } else {
             $price = $cost_currency_value;
             $cost_currency_value = $cost_currency_value * $item_num;
         }
     } else {
         $price = $cost_currency_value;
         $cost_currency_value = $cost_currency_value * $item_num;
     }
     # 消耗虚拟货币校验
     $player_info = $this->get_data('Player')->get_player_info($player_id, Com_Util::get_player_fields(array('currency', 'level', 'vip', 'privilege_level')));
     $cost_currency_key = Cache_Currency::getInstance()->get_key($currency_type);
     $this->start_trans();
     # 消耗虚拟货币
     $arr_consume = Com_Util::get_consume_info_for_data_center($player_info, $cost_currency_key, $cost_currency_value, $item_num);
     $this->get_data('Player')->check_player_resource($player_id, $player_info, '-', $cost_currency_key, $cost_currency_value, 1, $currency_type);
     $re = $this->get_data('Player')->update_player_resource($player_id, $player_info, '1302', array(), $arr_consume);
     $this->write_check($re, 3010162);
     # 发送道具
     $reward = array();
     $reward[] = array('type' => 'prop', 'item_id' => $item_id, 'item_num' => $item_num);
     $re = $this->get_game('Reward')->send_reward($player_id, $reward, array('cmd_id' => '1302'));
     #send_reward失败时,会返回各种失败情况的错误码
     $this->write_check_strict($re, 3010168);
     $sendarrLogs = $this->get_game('Reward')->get_prop_log();
     # 记录商城交易日志
     $deal_log = array('player_id' => $player_id, 'deal_time' => $this->current_time, 'item_id' => $item_id, 'item_num' => $item_num, 'item_status' => $item_info['item_status'], 'cost_currency_type' => $currency_type, 'cost_currency_value' => $cost_currency_value, 'discount' => $item_info['discount']);
     $re = $this->get_data('Shop')->record_shop_deal_log($deal_log);
     $this->write_check($re, 3010183);
     $this->commit();
     # 该方法会自动推送843协议告知前端显示奖励信息,会调用prop_806协议通知道具变更,调用p2c_part_update通知人物信息变更
     $this->get_game('Reward')->add_reward_log();
     # 通知玩家信息变更[必须放在commit之后]
     //		Protocol_Player::p2c_part_update($player_id, array($cost_currency_key => ''));
     $this->get_game('TaskTrigger')->async_trigger_task($player_id, 11, $item_id, $item_num);
     //收集道具任务触发
     $out = array('result' => 1);
     # 日常活跃度处理
     $this->get_game('DailyBoon')->async_trigger_daily_boon_task($player_id, 4000);
     $prop_info = Cache_Prop::getInstance()->get_prop_info($item_id);
     # --------------------------------------------------------------------
     # 公告
     # --------------------------------------------------------------------
     $replace_info = array(array('rep_type' => 0, 'rep_val' => $player_id), array('rep_type' => 1, 'rep_val' => 100), array('rep_type' => 2, 'rep_val' => $item_id, 'rep_player_id' => $player_id, 'rep_pid' => $sendarrLogs[0]['player_prop_id']));
     $this->get_game('SystemNotice')->push_sys_notice($player_id, 100, 0, $replace_info, 0, $prop_info['need_broad_cast']);
     # --------------------------------------------------------------------
     # 活动日志记录
     # --------------------------------------------------------------------
     $event_log_info = array('log_type' => 'shop', 'player_id' => $player_id, 'reg_time' => $this->current_time, 'item_id' => $item_id, 'item_num' => $item_num);
     $this->get_game('Event')->async_deal_event_log($event_log_info);
     # --------------------------------------------------------------------
     # 游戏日志记录
     # --------------------------------------------------------------------
     $log_info = array('player_id' => $player_id, 'player_level' => $player_info['level'], 'vip_level' => $player_info['vip'], 'vip_special_level' => $player_info['privilege_level'], 'add_time' => $this->current_time, 'item_id' => $item_id, 'item_name' => $prop_info['name'], 'item_quality' => $prop_info['quality'], 'item_num' => $item_num, 'resource_id' => $currency_type, 'resource_num' => $cost_currency_value, 'cmd2_id' => 1302);
     Log_Shop::getInstance()->add_log($log_info);
     return $out;
 }
예제 #4
0
 /**
  * 邀请加入公会
  * @param unknown $player_id
  * @param unknown $invite_id
  */
 public function send_invite_union_notice($player_id, $invite_id, $keyword)
 {
     $player_id = intval($player_id);
     $invite_id = intval($invite_id);
     if ($invite_id == 0) {
         $keyword = addslashes(trim($keyword));
         $invite_id = $this->get_data("Account")->get_pid_byname($keyword);
         if (empty($invite_id)) {
             $this->throw_error('70118');
             //未查找到该用户
         }
     }
     //加锁
     if (!Com_Lock::lock('lock|union_invite|invite_id=' . $invite_id)) {
         //系统繁忙
         //$this->throw_error('170501');
     }
     $objPlayerData = $this->get_data('Player');
     $player_info = $objPlayerData->get_player_info($player_id, array("union_id", "name", "union_name", "level"));
     if (!$player_info['union_id']) {
         $this->throw_error('171101');
         //没有加入公会
     }
     $objUnionPlayerData = $this->get_data('UnionPlayer');
     $unionPlayeInfo = $objUnionPlayerData->get_union_player_info($player_info['union_id'], $player_id);
     if ($unionPlayeInfo['job_id'] > 2) {
         $this->throw_error('178501');
         //没有加入公会
     }
     $objPlayerData = $this->get_data('Player');
     $invite_info = $objPlayerData->get_player_info($invite_id, array("union_id", "level", "is_online"));
     if (empty($invite_info['level'])) {
         $this->throw_error('70110');
         //不存在该用户
     }
     $unionCreatConfig = Cache_UnionCreat::getInstance()->get_union_creat(2);
     if ($invite_info['level'] < $unionCreatConfig['level_need']) {
         $this->throw_error('170110');
         //level等级不足
     }
     if (intval($invite_info['union_id']) > 0) {
         $this->throw_error('178502');
         //已加入公会
     }
     $unionInfo = $this->get_data('UnionInfo')->get_union_info($player_info['union_id'], array("union_level"));
     $arr_replace = array(array('rep_type' => 0, 'txt' => $player_info['name'], 'rep_val' => $player_id), array('rep_type' => 7, 'txt' => $player_info['level']), array('rep_type' => 7, 'txt' => $unionInfo['union_level']), array('rep_type' => 7, 'txt' => $player_info['union_name']));
     #某玩家(LV.8)邀请你加入8 级公会[公会第一]
     $msg = Language_Message::make_message(178505, $arr_replace);
     $add_data = array();
     $add_data['union_id'] = $player_info['union_id'];
     $add_data['rep_content'] = $msg;
     $add_data['add_time'] = time();
     $this->get_data("UnionInvite")->add_union_invite($invite_id, $add_data);
     $this->get_data('NewsTips')->update_player_tips($invite_id, 12, array("num" => 1));
     /* if(intval($invite_info['is_online'])==0){
     			$this->throw_error('178503'); //对方离线
     		}		
     		Protocol::input($invite_id,8,17,1786,array($player_info['name'],$player_id,$player_info['union_name'],$player_info['union_id'])); */
     return array('result' => 1);
 }
예제 #5
0
 public function upgrade_player_skill($player_id, $skill_id)
 {
     $this->get_game('PlayerFunc')->get_func_is_open($player_id, $this->func_id_skill);
     $this->param_check_numeric(array($player_id, $skill_id));
     # 加锁失败
     if (!Com_Lock::lock("lock|skill_upgrade|player_id={$player_id}")) {
         $this->throw_error('170501');
         # 系统繁忙
     }
     $player_info = $this->get_data('Player')->get_player_info($player_id, Com_Util::get_player_fields(array('currency', 'player_id', 'level', 'vip', 'privilege_level', 'career_type')));
     $get_field = Protocol_Player::get_player_attr_detail_key();
     $get_field[] = 'skill_starmap_info';
     $get_field[] = 'skill_info';
     $get_field[] = 'skill_rune_info';
     $get_field[] = 'dower_info';
     $arr_player_detail = $this->get_data('PlayerDetail')->get_player_detail($player_id, $get_field);
     $before_level = isset($arr_player_detail['skill_info'][$skill_id]) ? $arr_player_detail['skill_info'][$skill_id]['level'] : 0;
     # 更新技能等级与快捷键盘
     if (isset($arr_player_detail['skill_info'][$skill_id])) {
         $arr_player_detail['skill_info'][$skill_id]['level'] += 1;
     } else {
         $arr_player_detail['skill_info'][$skill_id]['level'] = 1;
         $arr_player_detail['skill_info'][$skill_id]['keyboard'] = 0;
     }
     $skill_config = Cache_Skill::getInstance()->get_skill_infobysl($skill_id, $arr_player_detail['skill_info'][$skill_id]['level'], 1);
     //		Com_Log::write('xgame.skill.debug', "skill==============".$player_id.":".$player_info['level']."|".var_export($skill_config, true));
     if ($skill_config['level'] > $skill_config['max_level']) {
         $this->throw_error('60012');
         //技能等级已满级
     }
     if ($skill_config['unlock'] > $player_info['level']) {
         $this->throw_error('60001');
         //还未到解锁等级
     }
     # 消耗资源
     $this->get_data('Player')->check_player_resource($player_id, $player_info, '-', 'silver', $skill_config['levelup_cost_silver'], 1, 1);
     $this->get_data('Player')->check_player_resource($player_id, $player_info, '-', 'crystal', $skill_config['levelup_cost_skill_point'], 1, 1);
     $re = $this->get_data('Player')->update_player_resource($player_id, $player_info, '602');
     $this->write_check($re, 3010335);
     # 更新技能信息
     $re = $this->get_data('PlayerDetail')->update_player_detail($player_id, $arr_player_detail);
     $this->write_check($re, 3010339);
     $out_602 = array('result' => 1, 'skill_id' => intval($skill_id), 'after_lv' => intval($arr_player_detail['skill_info'][$skill_id]['level']), 'next_lvup_flag' => 2, 'rune_list' => array(), 'skill_point' => intval($player_info['crystal']), 'skill_list' => array());
     # 下一级技能是否可升级
     $skill_config_n = Cache_Skill::getInstance()->get_skill_infobysl($skill_id, $out_602['after_lv'] + 1);
     if (!empty($skill_config_n)) {
         if ($player_info['level'] >= $skill_config_n['unlock'] && $player_info['silver'] >= $skill_config_n['levelup_cost_silver'] && $player_info['crystal'] >= $skill_config_n['levelup_cost_skill_point'] && $skill_config_n['level'] <= $skill_config_n['max_level']) {
             $out_602['next_lvup_flag'] = 1;
         }
     }
     //符文 刷新
     list($out_602['rune_list'], $auto_active_rune_cote) = $this->get_skill_rune_list_info($skill_id, 1, $arr_player_detail['skill_info'][$skill_id]['level'], $arr_player_detail['skill_rune_info'][$skill_id]);
     $out_602['skill_list'] = $this->list_skill($player_info, $arr_player_detail);
     //同步人物属性
     $arr_part_update['skill_infos'] = '';
     $arr_part_update['player_data'] = array('player_detail' => $arr_player_detail, 'player' => array('career_type' => $player_info['career_type'], 'level' => $player_info['level']));
     Protocol_Player::p2c_part_update($player_id, $arr_part_update);
     $this->handle_skill_refer_achieve($player_id);
     # 日常活跃度处理
     if ($arr_player_detail['skill_info'][$skill_id]['level'] > 1) {
         # 不包含激活,目前没有手动激活,只有自动激活
         $this->get_game('DailyBoon')->async_trigger_daily_boon_task($player_id, 2400);
     }
     #技能升级任务触发 add by chengt
     $this->get_game('TaskTrigger')->async_trigger_task($player_id, 16, 16, 1);
     # --------------------------------------------------------------------
     # 游戏日志记录
     # --------------------------------------------------------------------
     $log_info = array('player_id' => $player_id, 'player_level' => $player_info['level'], 'vip_level' => $player_info['vip'], 'vip_special_level' => $player_info['privilege_level'], 'add_time' => $this->current_time, 'skill_id' => $skill_id, 'before_level' => $before_level, 'after_level' => $arr_player_detail['skill_info'][$skill_id]['level']);
     Log_Skill::getInstance()->add_log($log_info, 'skill');
     return $out_602;
 }
예제 #6
0
 public function CMD2_1239()
 {
     //加锁
     $lockKey = __FUNCTION__ . $this->_authuser['player_id'];
     if (!Com_Lock::lock($lockKey)) {
         //失败
         $this->check_error('1714001');
     }
     //鼓舞
     $data = $this->get_game('KFDuel')->inspire($this->_authuser['player_id'], $this->_param[0]);
     Com_Lock::unLock($lockKey);
     Protocol::input($this->_authuser['player_id'], 3, 11, 1239, $data);
 }
예제 #7
0
파일: Event.php 프로젝트: bluefan/phpsource
 public function get_event_reward($player_id, $event_id, $reward_id, $event_template)
 {
     $this->param_check_numeric(array($player_id, $event_id, $reward_id));
     # 加锁失败
     if (!Com_Lock::lock("lock|get_event_reward|player_id={$player_id}")) {
         $this->throw_error('170501');
         # 系统繁忙
     }
     $player_info = $this->get_data('Player')->get_player_info($player_id, Com_Util::get_player_fields(array('currency', 'level', 'vip', 'privilege_level', 'map_id')));
     if ($player_info['map_id'] == 2100) {
         $this->throw_error('12012');
         # 请在完成序章后领取
     }
     # 获取活动配置
     $event_info = $this->get_data('Event')->get_event_info($event_id);
     if (empty($event_info) || empty($event_info['event_reward_info'])) {
         $this->throw_error('12004');
         # 无效的活动,未找到活动配置信息
     }
     $reward_id_array = explode(':', $event_info['event_reward_info']);
     if (!in_array($reward_id, $reward_id_array)) {
         $this->throw_error('12006');
         # 无效的奖励,未找到活动奖励配置信息
     }
     # NOTE: 因为允许在活动结束后领奖,所以领奖时不用活动开启时间段[open_date_head,open_date_tail]做检测
     if ($event_info['reward_date_head'] > $this->current_time || $event_info['reward_date_tail'] < $this->current_time) {
         $this->throw_error('12005');
         # 未到或已超过活动奖励领取时间
     }
     # 获取奖励配置
     $reward_info = $this->get_data('Event')->get_reward_info($reward_id);
     if (empty($reward_info) || empty($reward_info['cond_func'])) {
         $this->throw_error('12006');
         # 无效的奖励,未找到活动奖励配置信息
     }
     if (!empty($reward_info['valid_date_head']) || !empty($reward_info['valid_date_tail'])) {
         if ($reward_info['valid_date_head'] > $this->current_time || $reward_info['valid_date_tail'] < $this->current_time) {
             $this->throw_error('12007');
             # 未到或已超过活动奖励有效时间
         }
     }
     /**
     		# --------------------------------------------------------------------
     		# 活动领奖周期内的领奖次数上限判断
     		# --------------------------------------------------------------------
     		if (!empty($event_info['event_reward_stint']) && !empty($event_info['event_reward_cycle'])) {
     			# 向上取整获取最大领奖期数
     			$max_cycle = ceil(($event_info['reward_date_tail'] - $event_info['reward_date_head']) / $event_info['event_reward_cycle']);
     			for($i = 1; $i <= $max_cycle; $i++) {
     				$cycle_head = $event_info['reward_date_head'] + $event_info['event_reward_cycle'] * ($i - 1); 	# 领奖周期首部时间
     				$cycle_tail = $event_info['reward_date_head'] + $event_info['event_reward_cycle'] * $i - 1;		# 领奖周期尾部时间,减一是为了相邻两个区间没有交集
     				if ($this->current_time < $cycle_head || $this->current_time > $cycle_tail) { # 当前时间不在该领奖周期内
     					continue; 
     				} else {
     					# 获取该周期内的领奖次数
     					list($reward_record, $reward_record_count) = $this->get_data('Event')->get_event_reward_record_part($player_id, $event_id, $cycle_head, $cycle_tail);
     					if ($reward_record_count >= $event_info['event_reward_stint']) {
     						$this->throw_error('12008'); # 已达到活动领奖周期内的领取次数上限
     					}
     					break;
     				}
     			}
     		}
     
     		# --------------------------------------------------------------------
     		# 奖励领奖周期内的领奖次数上限判断,NOTO:没有考虑循环奖励的领取上限不仅由reward_gain_stint决定,还由循环达成数loop_num决定
     		# --------------------------------------------------------------------
     		if (!empty($reward_info['reward_gain_stint']) && !empty($reward_info['reward_gain_cycle'])) {
     			# 向上取整获取最大领奖期数
     			$max_cycle = ceil(($event_info['reward_date_tail'] - $event_info['reward_date_head']) / $reward_info['reward_gain_cycle']);
     			for($i = 1; $i <= $max_cycle; $i++) {
     				$cycle_head = $event_info['reward_date_head'] + $reward_info['reward_gain_cycle'] * ($i - 1); 	# 领奖周期首部时间
     				$cycle_tail = $event_info['reward_date_head'] + $reward_info['reward_gain_cycle'] * $i - 1;		# 领奖周期尾部时间,减一是为了相邻两个区间没有交集
     				if ($this->current_time < $cycle_head || $this->current_time > $cycle_tail) { # 当前时间不在该领奖周期内
     					continue; 
     				} else {
     					# 获取该周期内的领奖次数
     					list($reward_record, $reward_record_count) = $this->get_data('Event')->exactly_get_event_reward_record_part($player_id, $event_id, $reward_id, $cycle_head, $cycle_tail);
     					if ($reward_record_count >= $reward_info['reward_gain_stint']) {
     						$this->throw_error('12009'); # 已达到奖励领奖周期内的领取次数上限
     					}
     					break;
     				}
     			}
     		}
     		**/
     # 进度计算
     $sys_params = array('event_id' => $event_info['event_id'], 'announce_date_head' => $event_info['announce_date_head'], 'announce_date_tail' => $event_info['announce_date_tail'], 'open_date_head' => $event_info['open_date_head'], 'open_date_tail' => $event_info['open_date_tail'], 'reward_id' => $reward_info['reward_id'], 'reward_type' => $reward_info['reward_type'], 'reward_billing_cycle' => $reward_info['reward_billing_cycle']);
     $ret = $this->call_cond_func($player_id, $reward_info['cond_func'], $reward_info['cond_func_relation'], $sys_params);
     # 剩余领奖次数计算
     list($real_remain_gain_num, $reward_remain_gain_num, $config_gain_stint) = $this->_cal_reward_remain_gain_num($player_id, $event_info, $reward_info, $ret);
     if (empty($real_remain_gain_num)) {
         $this->throw_error('12009');
         # 已达到奖励领奖周期内的领取次数上限
     }
     # --------------------------------------------------------------------
     # 奖励达成条件判断
     # --------------------------------------------------------------------
     # 进度计算
     $sys_params = array('event_id' => $event_info['event_id'], 'announce_date_head' => $event_info['announce_date_head'], 'announce_date_tail' => $event_info['announce_date_tail'], 'open_date_head' => $event_info['open_date_head'], 'open_date_tail' => $event_info['open_date_tail'], 'reward_id' => $reward_info['reward_id'], 'reward_type' => $reward_info['reward_type'], 'reward_billing_cycle' => $reward_info['reward_billing_cycle']);
     $ret = $this->call_cond_func($player_id, $reward_info['cond_func'], $reward_info['cond_func_relation'], $sys_params);
     if (empty($ret['status'])) {
         $this->throw_error('12010');
         # 未达到奖励的领取条件
     }
     # --------------------------------------------------------------------
     # 发奖 + 消耗道具 + 并刷新奖励信息
     # --------------------------------------------------------------------
     $this->start_trans();
     # 消耗道具
     if (!empty($reward_info['consume_info'])) {
         $consume_currency = false;
         $arr_logs_consume = array();
         $reward_item_info_arr = explode("|", $reward_info['consume_info']);
         $log_param = array('level' => $player_info['level'], 'vip' => $player_info['vip'], 'privilege_level' => $player_info['privilege_level'], 'cmd_id' => 2304);
         foreach ($reward_item_info_arr as $item_info) {
             list($item_id, $item_num) = explode(":", $item_info);
             $item_key = Cache_PropLoot::getInstance()->get_item_key($item_id);
             if ($item_key == 'prop') {
                 # 消耗道具
                 # deduct_prop_by_prop_id方法中有判断道具是否足够,故外层不判断
                 $re = $this->get_game('Prop')->deduct_prop_by_prop_id($player_id, $item_id, $item_num, $arr_logs_consume, 0, $log_param);
                 $this->write_check($re, 3010311);
             } else {
                 # 消耗资源
                 $arr_consume = Com_Util::get_consume_info_for_data_center($player_info, $item_key, $item_num);
                 $this->get_data('Player')->check_player_resource($player_id, $player_info, '-', $item_key, $item_num, 1, $item_id);
                 $consume_currency = true;
             }
         }
         if ($consume_currency) {
             $re = $this->get_data('Player')->update_player_resource($player_id, $player_info, '2304', array(), $arr_consume);
             $this->write_check($re, 3010332);
         }
     }
     # 奖励道具
     $reward = array();
     $reward_detail = array();
     if (!empty($reward_info['reward_info'])) {
         $reward_item_info_arr = explode("|", $reward_info['reward_info']);
         foreach ($reward_item_info_arr as $item_info) {
             list($item_id, $item_num, $item_tag) = explode(":", $item_info);
             $reward_detail[$item_id] = $item_num;
         }
     }
     $this->get_game('Reward')->gen_reward_array($reward_detail, $reward);
     $re = $this->get_game('Reward')->send_reward($player_id, $reward, array('cmd_id' => '2304', 'bind_flag' => 0));
     $this->write_check_strict($re, 3010347);
     # 记录奖励领取日志
     $re = $this->get_data('Event')->record_player_event_reward($player_id, $event_id, $reward_id, $this->current_time);
     $this->write_check($re, 3010351);
     $this->commit();
     # 蛋疼的次数同步埋点
     if ($event_template == 2) {
         # 充值回馈需要同步次数变更
         $this->get_game('PlayerFunc')->sync_func_tips($player_id, 1260);
     }
     # 粘806 + 通知道具变更信息
     $ndata = array();
     if (!empty($arr_logs_consume)) {
         foreach ($arr_logs_consume as $k => $v) {
             # 消耗的道具
             $ndata[] = $v;
         }
         Protocol_Prop::prop_806($player_id, $ndata);
     }
     # 该方法会自动推送843协议告知前端显示奖励信息,会调用prop_806协议通知道具变更,调用p2c_part_update通知人物信息变更
     $ret = $this->get_game('Reward')->add_reward_log(true);
     #-----------------------------------------------------------------
     # 重新获取奖励项列表
     #-----------------------------------------------------------------
     $event_reward_list = array();
     $special_reward_list = array();
     if (!empty($event_info['event_reward_info'])) {
         $reward_id_array = explode(':', $event_info['event_reward_info']);
         #echo "</br>===============".$event_info['event_id']."==================</br>";
         #var_export($reward_id_array);
         $reward_info = $this->get_data('Event')->multi_get_reward_info($reward_id_array);
         #var_export($reward_info);
         # 对奖励列表升序排序
         Com_Array::multisort($reward_info, array('reward_priority' => 'asc'));
         foreach ($reward_info as $reward) {
             #echo "</br>===============reward_id:".$reward['reward_id']."==================</br>";
             # 获取奖励的具体道具列表
             $reward_item_list = array();
             if (!empty($reward['reward_info'])) {
                 $reward_item_info_arr = explode("|", $reward['reward_info']);
                 foreach ($reward_item_info_arr as $item_info) {
                     list($item_id, $item_num, $item_tag) = explode(":", $item_info);
                     $item_config = Cache_Prop::getInstance()->get_prop_info($item_id);
                     $item_config['item_num'] = $item_num;
                     $item_struct = Struct_Prop::get_prop_struct($item_config);
                     $reward_item_list[$item_id] = $item_struct;
                     if ($item_tag == $this->reward_item_tag_for_special) {
                         $special_reward_list[$item_id] = $item_struct;
                     }
                 }
             }
             # 进度计算
             $sys_params = array('event_id' => $event_info['event_id'], 'announce_date_head' => $event_info['announce_date_head'], 'announce_date_tail' => $event_info['announce_date_tail'], 'open_date_head' => $event_info['open_date_head'], 'open_date_tail' => $event_info['open_date_tail'], 'reward_id' => $reward['reward_id'], 'reward_type' => $reward['reward_type'], 'reward_billing_cycle' => $reward['reward_billing_cycle']);
             $ret = $this->call_cond_func($player_id, $reward['cond_func'], $reward['cond_func_relation'], $sys_params);
             # 剩余领奖次数计算
             list($real_remain_gain_num, $reward_remain_gain_num, $config_gain_stint) = $this->_cal_reward_remain_gain_num($player_id, $event_info, $reward, $ret);
             # 领奖状态判定
             if ($event_info['reward_date_head'] > $this->current_time || $event_info['reward_date_tail'] < $this->current_time) {
                 $reward_status = 0;
                 # 未到或已超过活动奖励领取时间
             } elseif ((!empty($reward['valid_date_head']) || !empty($reward['valid_date_tail'])) && ($reward['valid_date_head'] > $this->current_time || $reward['valid_date_tail'] < $this->current_time)) {
                 $reward_status = 0;
                 # 未到或已超过活动奖励有效时间
             } elseif (empty($real_remain_gain_num)) {
                 # 用实际剩余领奖次数判断领奖状态
                 $reward_status = 0;
             } else {
                 $reward_status = $ret['status'];
             }
             # 可领奖总数计算
             if ($reward_status) {
                 $can_receive_reward_num += 1;
             }
             $event_reward_list[] = array('reward_id' => $reward['reward_id'], 'reward_cond' => $reward['cond_desc'], 'reward_item_list' => $reward_item_list, 'reward_progress_head' => $ret['progress_head'], 'reward_progress_tail' => $ret['progress_tail'], 'reward_remain_gain_num' => $reward_remain_gain_num, 'reward_status' => $reward_status, 'reward_type' => $reward['reward_type'], 'consume_info' => $reward['consume_info'], 'reward_gain_stint' => $config_gain_stint);
         }
     }
     $out_2304 = array('event_tag' => $event_info['event_tag'], 'event_id' => $event_id, 'event_reward_list' => $event_reward_list, 'event_template' => $event_template);
     # 记录行为
     Com_Log::write('xgame.event', "{$player_id}\t" . "get_event_reward\t" . "{$event_id}\t" . "{$reward_id}\t");
     return $out_2304;
 }
예제 #8
0
 /**
  * 赞好友动态
  * 单条与一键
  */
 public function like_friend_news($player_id, $news_ids, $is_key = 0, $page = 1)
 {
     $is_key = intval($is_key);
     $page = intval($page) < 1 ? 1 : intval($page);
     if (empty($player_id) || empty($news_ids)) {
         $this->throw_error('10101');
         //参数不全
     }
     //加锁
     if (!Com_Lock::lock('lock|like_friend_news|player_id=' . $player_id)) {
         //系统繁忙
         $this->throw_error('170501');
     }
     $player_id = intval($player_id);
     $arr_news_ids = array(intval($news_ids));
     $objplayer = $this->get_data('Player');
     $player_basic_info = $objplayer->get_player_info($player_id, array("privilege_level", 'ticket', 'level', 'gold', 'vip', 'level_exp', 'name'));
     $like_max_times = $this->like_default_times;
     if (intval($player_basic_info['vip']) > 0) {
         $vip_set = Cache_VipLevelLimit::getInstance()->get_limit_info($player_basic_info['vip'], 10069);
         $like_max_times = $this->like_default_times + $vip_set['max_times'];
     }
     //一键点赞扣2钻石
     $ticket = 0;
     $arr_consume = array();
     $price = $cost_gold = 10;
     if ($is_key) {
         if ($player_basic_info['ticket'] > 0) {
             if ($player_basic_info['ticket'] >= $cost_gold) {
                 $this->get_data('Player')->check_player_resource($player_id, $player_basic_info, '-', 'ticket', $cost_gold);
                 $ticket = $cost_gold;
                 $cost_gold = 0;
             } else {
                 $ticket = $player_basic_info['ticket'];
                 $cost_gold = $cost_gold - $player_basic_info['ticket'];
                 $this->get_data('Player')->check_player_resource($player_id, $player_basic_info, '-', 'ticket', $player_basic_info['ticket']);
             }
         }
         $this->get_data('Player')->check_player_resource($player_id, $player_basic_info, "-", "gold", $cost_gold);
         $arr_consume = array('price' => $price, 'gold' => $cost_gold, 'ticket' => $ticket, 'count' => 1);
         #数据中心推送
         $arr_news_ids = $this->get_no_like_newsid($player_id);
         if (!$arr_news_ids) {
             $this->throw_error('72201');
         }
         //不存在未赞过
     }
     $objfrined = $this->get_data('PlayerFriend');
     $ret_news_ids = array();
     //成功点赞动态ID
     $ret_error_msg = '';
     $error_msg = '';
     $sum_add_exp = 0;
     $sum_add_silver = 0;
     $add_exp = 0;
     $player_data = $objfrined->get_player_friend($player_id, array('follow', 'like_news', 'like_times'));
     if ($player_data['like_times']['today_like_friend_times'] + $player_data['like_times']['today_times'] >= $like_max_times) {
         $error_msg = '70120';
         //今日点赞已达到上线
     } else {
         //一次性获取动态信息
         $news_data = $objfrined->get_news_info(implode(",", $arr_news_ids));
         if (empty($news_data)) {
             $this->throw_error('10104');
         }
         //不存在这条动态
         foreach ($news_data as $key => $val) {
             $news_info[$val['news_id']] = $val;
         }
         foreach ($arr_news_ids as $news_id) {
             if ($error_msg) {
                 $ret_error_msg = $error_msg;
             }
             //这条动态信息
             $error_msg = '';
             $friend_id = intval($news_info[$news_id]['player_id']);
             if ($player_data['like_times']['today_like_friend_times'] + $player_data['like_times']['today_times'] >= $like_max_times) {
                 $error_msg = '70120';
                 //今日点赞已达到上线
                 break;
             }
             if (!isset($player_data['follow']['info'][$friend_id])) {
                 $error_msg = '70107';
                 //未关注
                 continue;
             }
             #已赞过
             if (isset($player_data['like_news'][$news_id])) {
                 $error_msg = '71604';
                 continue;
             }
             if (count($player_data['like_news']) > 200) {
                 //删除老数据避免存储太多
                 asort($player_data['like_news']);
                 foreach ($player_data['like_news'] as $like_id => $news_time) {
                     if ($news_time > time() - 86400 * 2) {
                         break;
                     }
                     unset($player_data['like_news'][$like_id]);
                 }
             }
             //异步更新好友数据
             $sys_ret = $this->sys_update_like_friend_data($player_id, $friend_id, $news_id, $player_basic_info['name']);
             if ($sys_ret) {
                 $player_data['like_news'][$news_id] = $news_info[$news_id]['create_time'];
                 $player_data['like_times']['upts'] = time();
                 $player_data['like_times']['today_like_friend_times'] += 1;
                 $player_add_exp = $this->add_default_exp;
                 $ret_news_ids[] = $news_id;
                 $sum_add_exp += $player_add_exp;
                 $sum_add_silver += $this->add_default_silver;
             } else {
                 $error_msg = '10104';
             }
         }
     }
     $out_msg = "";
     if (empty($ret_news_ids)) {
         if ($ret_error_msg) {
             $code = $ret_error_msg;
         } else {
             if ($error_msg) {
                 $code = $error_msg;
             } else {
                 $code = '10101';
             }
         }
         $language_config = Cache_Language::getInstance()->get_language_info($code);
         $out_msg = $language_config['content'];
     } else {
         $this->start_trans();
         //我赞的奖励
         if ($is_key) {
             //一键点赞扣钻石
             $this->get_data('Player')->update_player_resource($player_id, $player_basic_info, 716, array(), $arr_consume);
         }
         unset($player_data['follow']);
         //不参与更新,以上判断$news_id合法性
         $player_ret = $objfrined->update_player_friend($player_id, $player_data);
         $reward = array();
         $reward[] = array('type' => Cache_FbLoot::getInstance()->get_item_key(1), 'item_id' => 1, 'item_num' => $sum_add_exp);
         #$reward[] = array('type'=>Cache_FbLoot::getInstance()->get_item_key(3),'item_id'=>3,'item_num'=>$sum_add_silver);
         $ret_reward = $this->get_game('Reward')->send_reward($player_id, $reward, array('cmd_id' => '102'));
         unset($player_basic_info['gold']);
         unset($player_basic_info['ticket']);
         $ret_player_basic = $this->get_data('Player')->update_player_info($player_id, $player_basic_info);
         if ($player_ret && $ret_player_basic) {
             $this->commit();
             $this->get_game('Reward')->add_reward_log();
             //				Protocol_Player::p2c_part_update($player_id,array('gold'=>'','ticket'=>''));
             #数据中心推送
             //                if($cost_gold > 0){
             //                    $params['act'] = 102;
             //                    $params['price'] = $cost_gold;
             //                    $params['gold'] = $cost_gold;
             //                    $params['black_gold'] = 0;
             //                    $params['count'] = 1;
             //                    $params['time'] = time();
             //                    Com_DataCenter::getInstance()->publish_data($player_id,'prop',$params);
             //                }
         } else {
             $this->rollback();
             $out_msg = '10104';
         }
     }
     $today_like_friend = intval($player_data['like_times']['today_like_friend_times']) + intval($player_data['like_times']['today_times']);
     $out = array();
     $out['player_id'] = $player_id;
     $out['page'] = $page;
     $out['is_key'] = $is_key;
     $out['today_like_player'] = $like_max_times;
     //被赞过
     $out['today_like_friend'] = $today_like_friend;
     //赞过+被赞过
     $out['news_ids'] = $ret_news_ids;
     $out['add_silver'] = $sum_add_silver;
     $out['add_exp'] = $sum_add_exp;
     $out['like_max_times'] = $like_max_times;
     $out['error_msg'] = $out_msg;
     return $out;
 }
예제 #9
0
 public function refine($player_id, $player_prop_id, $refine_type, $lock_attr_list, $auto_buy)
 {
     #$this->get_game('PlayerFunc')->get_func_is_open($player_id, $this->func_id_refine);
     $this->param_check_numeric(array($player_id, $refine_type, $auto_buy), 0);
     # 加锁失败
     if (!Com_Lock::lock("lock|refine|player_id={$player_id}")) {
         $this->throw_error('170501');
         # 系统繁忙
     }
     $player_info = $this->get_data('Player')->get_player_info($player_id, Com_Util::get_player_fields(array('currency', 'player_id', 'level', 'vip', 'privilege_level')));
     # 日志信息数组
     $log_param = array('level' => $player_info['level'], 'vip' => $player_info['vip'], 'privilege_level' => $player_info['privilege_level'], 'cmd_id' => 848);
     $player_equip_info = $this->get_data('PlayerProp')->get_player_prop_detail($player_id, $player_prop_id);
     if (!$player_equip_info) {
         $this->throw_error('80013');
         # 玩家没有该装备!
     }
     if (Com_Util::is_first_charge_item($player_equip_info['prop_id'])) {
         $this->throw_error('81104');
         # 首充装备不允许洗练
     }
     # --------------------------------------------------------------------
     # 洗练类型检查
     # --------------------------------------------------------------------
     if (isset($player_equip_info['refine_info']) && $refine_type < $player_equip_info['refine_info']['last_refine_type']) {
         $this->throw_error('81003');
         # 洗练级别低于最后洗练级别
     }
     # --------------------------------------------------------------------
     # 判断锁定项的合法性
     # --------------------------------------------------------------------
     $lock_attr_key_hash = array();
     # 用来随机新洗练属性时去重
     $lock_attr_seq_hash = array();
     # 用来计算新洗练属性的序号时去重
     $lock_attr_count = !empty($lock_attr_list) ? count($lock_attr_list) : 0;
     # 锁定个数
     if (!empty($lock_attr_list)) {
         if (empty($player_equip_info['refine_info']['attr_info'])) {
             $this->throw_error('81004');
             # 洗练属性锁定异常,锁定的洗练属性不存在
         }
         foreach ($player_equip_info['refine_info']['attr_info'] as $attr_seq => $attr_info) {
             $seq_hash[$attr_seq] = $attr_info['attr_key'];
         }
         foreach ($lock_attr_list as $attr_seq) {
             if (!isset($seq_hash[$attr_seq])) {
                 $this->throw_error('81004');
                 # 洗练属性锁定异常,锁定的洗练属性不存在
             }
             $lock_attr_key_hash[$seq_hash[$attr_seq]] = $seq_hash[$attr_seq];
             $lock_attr_seq_hash[$attr_seq] = $attr_seq;
         }
     }
     # 已用的序号需要保留,用来去重
     $used_attr_seq_hash = $lock_attr_seq_hash;
     #var_export($lock_attr_key_hash);
     #var_export($lock_attr_seq_hash);
     # --------------------------------------------------------------------
     # 获取配置信息[洗练+精炼+锁定]
     # --------------------------------------------------------------------
     $refine_conf = Cache_Refine::getInstance()->get_equip_refine_base_info($refine_type);
     $en_refine_conf = Cache_Refine::getInstance()->get_equip_enhanced_refine_base_info($this->init_en_refine_lv);
     if (empty($refine_conf)) {
         $this->throw_error('81001');
         # 获取洗炼基础配置信息失败
     }
     if (empty($en_refine_conf)) {
         $this->throw_error('81005');
         # 获取精炼基础配置信息失败
     }
     if ($lock_attr_count > 0) {
         $lock_conf = Cache_Refine::getInstance()->get_equip_refine_lock_info($lock_attr_count);
         if (empty($lock_conf)) {
             $this->throw_error('81002');
             # 获取洗炼锁定配置信息失败
         }
     }
     # --------------------------------------------------------------------
     # 计算资源消耗与材料消耗
     # --------------------------------------------------------------------
     list($cost_currency_type, $cost_currency_value) = explode(":", $refine_conf['cost_currency']);
     $material_cost_num = $refine_conf['cost_item_num'];
     # 材料实际消耗量
     $material_cost_num_lock = !empty($lock_conf) ? $lock_conf['cost_item_num'] : 0;
     # 锁定材料实际消耗量
     if (!empty($auto_buy)) {
         # 若勾选自动购买,则计算材料持有量,缺少量[即购买量],修正实际消耗量
         $meterial_hold_num = 0;
         $material_list = $this->get_data('PlayerProp')->get_player_prop_by_prop_id($player_id, $refine_conf['cost_item_id'], 1);
         if (!empty($material_list)) {
             foreach ($material_list as $pp_id => $pp_info) {
                 $meterial_hold_num += $pp_info['item_num'];
             }
         }
         if ($material_hold_num < $refine_conf['cost_item_num']) {
             $material_cost_num = $material_hold_num;
             # 获取正确的材料单价
             $material_buy_info = $this->get_game('Shop')->shortcut_purchase_interface($refine_conf['cost_item_id'], 1);
             if (empty($material_buy_info['item_price'])) {
                 $this->throw_error('81006');
                 # 消耗材料商城购买价格为空
             }
             # 策划价格配置多项时,选其中一项
             list($cur_type, $cur_val) = each($material_buy_info['item_price']);
             $cost_currency_type_m = $cur_type;
             $cost_currency_value_m = intval($cur_val * ($refine_conf['cost_item_num'] - $material_hold_num));
         }
         # 若有锁定,则计算锁定材料持有量,缺少量[即购买量],修正实际消耗量
         if ($lock_attr_count > 0) {
             $lock_conf = Cache_Refine::getInstance()->get_equip_refine_lock_info($lock_attr_count);
             if (empty($lock_conf)) {
                 $this->throw_error('81002');
                 # 获取洗炼锁定配置信息失败
             }
             $meterial_hold_num_lock = 0;
             $material_list_lock = $this->get_data('PlayerProp')->get_player_prop_by_prop_id($player_id, $lock_conf['cost_item_id'], 1);
             if (!empty($material_list_lock)) {
                 foreach ($material_list_lock as $pp_id => $pp_info) {
                     $meterial_hold_num_lock += $pp_info['item_num'];
                 }
             }
             if ($material_hold_num_lock < $lock_conf['cost_item_num']) {
                 $material_cost_num_lock = $material_hold_num_lock;
                 # 获取正确的材料单价
                 $material_buy_info_lock = $this->get_game('Shop')->shortcut_purchase_interface($lock_conf['cost_item_id'], 1);
                 if (empty($material_buy_info_lock['item_price'])) {
                     $this->throw_error('81006');
                     # 消耗材料商城购买价格为空
                 }
                 # 策划价格配置多项时,选其中一项
                 list($cur_type_lock, $cur_val_lock) = each($material_buy_info_lock['item_price']);
                 $cost_currency_type_m_lock = $cur_type_lock;
                 $cost_currency_value_m_lock = intval($cur_val_lock * ($lock_conf['cost_item_num'] - $material_hold_num_lock));
             }
         }
     }
     $before_refine_attr = isset($player_equip_info['refine_attr']) ? $player_equip_info['refine_attr'] : array();
     $before_refine_info = isset($player_equip_info['refine_info']) ? $player_equip_info['refine_info'] : array();
     $this->start_trans();
     # --------------------------------------------------------------------
     # 洗练
     # --------------------------------------------------------------------
     $arr_logs = array();
     # 消耗洗练材料
     if ($material_cost_num > 0) {
         $re = $this->get_game('Prop')->deduct_prop_by_prop_id($player_id, $refine_conf['cost_item_id'], $material_cost_num, $arr_logs, 0, $log_param);
         $this->write_check($re, 3010449);
     }
     # 消耗锁定材料
     if ($lock_attr_count > 0 && $material_cost_num_lock > 0) {
         $re = $this->get_game('Prop')->deduct_prop_by_prop_id($player_id, $lock_conf['cost_item_id'], $material_cost_num_lock, $arr_logs, 0, $log_param);
         $this->write_check($re, 3010203);
     }
     /**
     		if ($lock_attr_count > 0) {
     			$lock_conf = Cache_Refine::getInstance()->get_equip_refine_lock_info($lock_attr_count); 
     			if (empty($lock_conf)) {
     				$this->throw_error('81002'); # 获取洗炼锁定配置信息失败
     			}
     			$re = $this->get_game('Prop')->deduct_prop_by_prop_id($player_id, $lock_conf['cost_item_id'], $lock_conf['cost_item_num'], $arr_logs, 0, $log_param);
     			$this->write_check($re, 3010203);
     		}
     		**/
     # 消耗货币[洗练消耗 + 材料购买消耗]
     $cost_currency_key = Cache_Currency::getInstance()->get_key($cost_currency_type);
     $this->get_data('Player')->check_player_resource($player_id, $player_info, '-', $cost_currency_key, $cost_currency_value, 1, 1);
     if ($cost_currency_value_m > 0) {
         $cost_currency_key_m = Cache_Currency::getInstance()->get_key($cost_currency_type_m);
         $this->get_data('Player')->check_player_resource($player_id, $player_info, '-', $cost_currency_key_m, $cost_currency_value_m, 1, 1);
     }
     if ($cost_currency_value_m_lock > 0) {
         $cost_currency_key_m_lock = Cache_Currency::getInstance()->get_key($cost_currency_type_m_lock);
         $this->get_data('Player')->check_player_resource($player_id, $player_info, '-', $cost_currency_key_m_lock, $cost_currency_value_m_lock, 1, 1);
     }
     $re = $this->get_data('Player')->update_player_resource($player_id, $player_info, '848');
     $this->write_check($re, 3010132);
     # 重新生成洗练属性,锁定的属性不能变
     $need_rand_attr_num = $refine_conf['attr_num'] - $lock_attr_count;
     $rand_attr_key_list = Cache_Refine::getInstance()->get_rand_attr_key_list($player_equip_info['sub_type'], $need_rand_attr_num, $lock_attr_key_hash);
     if (empty($rand_attr_key_list) || count($rand_attr_key_list) < $need_rand_attr_num) {
         $this->throw_error('81007');
         # 获取随机洗练属性类型失败
     }
     # 获取洗练属性基础值
     $refine_lv_stint = $this->get_refine_lv_stint($player_equip_info['level']);
     $attr_value_info_refine = Cache_Refine::getInstance()->get_attr_value_info_refine($refine_lv_stint);
     if (empty($attr_value_info_refine)) {
         $this->throw_error('81011');
         # 获取洗练属性值配置失败
     }
     # 获取精练属性基础值
     $en_refine_lv_stint = $this->get_en_refine_lv_stint($player_equip_info['level']);
     $attr_value_info_en_refine = Cache_Refine::getInstance()->get_attr_value_info($this->init_en_refine_lv);
     $attr_value_info_en_refine_stint = Cache_Refine::getInstance()->get_attr_value_info($en_refine_lv_stint);
     if (empty($attr_value_info_en_refine) || empty($attr_value_info_en_refine_stint)) {
         $this->throw_error('81011');
         # 获取洗练属性值配置失败
     }
     $update_field = array('refine_attr' => array(), 'refine_info' => array());
     # 锁定的洗练属性要保留
     if (!empty($lock_attr_seq_hash)) {
         foreach ($lock_attr_seq_hash as $attr_seq) {
             $update_field['refine_attr'][$attr_seq] = $player_equip_info['refine_attr'][$attr_seq];
             $update_field['refine_info']['attr_info'][$attr_seq] = $player_equip_info['refine_info']['attr_info'][$attr_seq];
         }
     }
     # 随机的洗练属性的信息生成
     foreach ($rand_attr_key_list as $attr_key) {
         $attr_seq = $this->get_refine_attr_seq($refine_type, $used_attr_seq_hash);
         $used_attr_seq_hash[$attr_seq] = $attr_seq;
         $attr_ratio = rand(intval($refine_conf['attr_limit_lower'] / 100), intval($refine_conf['attr_limit_upper'] / 100)) * 100;
         $attr_value = ceil($attr_value_info_refine[$attr_key] * ($attr_ratio / 10000));
         $attr_limit = ceil($attr_value_info_en_refine[$attr_key] * ($attr_ratio / 10000));
         $attr_stint = ceil($attr_value_info_en_refine_stint[$attr_key] * ($attr_ratio / 10000));
         #echo "</br>==========$attr_ratio========</br>";
         #echo "</br>==========$attr_key========</br>";
         #echo "</br>==========$attr_value========</br>";
         $update_field['refine_attr'][$attr_seq] = array($attr_key => $attr_value);
         $update_field['refine_info']['attr_info'][$attr_seq] = array('attr_seq' => $attr_seq, 'attr_key' => $attr_key, 'attr_value' => $attr_value, 'refine_attr_value' => $attr_value, 'attr_ratio' => $attr_ratio, 'en_refine_lv' => $this->init_en_refine_lv, 'en_refine_attr_value' => 0, 'attr_limit' => $attr_limit, 'attr_stint' => $attr_stint, 'attr_section' => $en_refine_conf['section'], 'en_refine_success_num' => 0, 'en_refine_failed_cont' => 0);
     }
     $update_field['refine_info']['last_refine_type'] = $refine_type;
     # 最后洗练类型
     # 按attr_seq对attr_key排序
     #Com_Array::multisort($update_field['refine_info']['attr_info'], array('attr_seq' => 'asc'));
     $re = $this->get_data('PlayerProp')->update_player_prop($player_equip_info, $update_field);
     $this->write_check($re, 3010414);
     $this->commit();
     #var_export($update_field);
     $player_equip_info['refine_attr'] = $update_field['refine_attr'];
     $player_equip_info['refine_info'] = $update_field['refine_info'];
     # 若有购买缺少材料,记录虚假商城购买日志
     if ($cost_currency_value_m > 0) {
         $this->get_game('Shop')->add_dummy_shop_log($player_id, $player_info, $refine_conf['cost_item_id'], intval($refine_conf['cost_item_num'] - $material_hold_num), $cost_currency_type_m, $cost_currency_value_m, 848);
     }
     if ($cost_currency_value_m_lock > 0) {
         $this->get_game('Shop')->add_dummy_shop_log($player_id, $player_info, $lock_conf['cost_item_id'], intval($lock_conf['cost_item_num'] - $material_hold_num_lock), $cost_currency_type_m_lock, $cost_currency_value_m_lock, 848);
     }
     # 提示消息洗练成功
     $message = array('texts' => array(array('code' => 81016, 'content' => array(), 'params' => array())), 'delay' => 0);
     Protocol::input($player_id, 3, 7, 742, $message);
     # --------------------------------------------------------------------
     # 游戏日志记录
     # --------------------------------------------------------------------
     $log_info = array('player_id' => $player_id, 'player_level' => $player_info['level'], 'vip_level' => $player_info['vip'], 'vip_special_level' => $player_info['privilege_level'], 'add_time' => $this->current_time, 'player_prop_id_master' => $player_prop_id, 'item_id_master' => $player_equip_info['prop_id'], 'item_type' => $player_equip_info['type'], 'item_sub_type' => $player_equip_info['sub_type'], 'item_quality' => $player_equip_info['quality'], 'item_level' => $player_equip_info['level'], 'item_star_level' => $player_equip_info['star_level'], 'item_position' => $player_equip_info['item_position'], 'action_type' => 1, 'before_refine_attr' => $before_refine_attr, 'after_refine_attr' => $player_equip_info['refine_attr'], 'before_refine_info' => $before_refine_info, 'after_refine_info' => $player_equip_info['refine_info']);
     Log_Forge::getInstance()->add_log($log_info, 'refine');
     # 成就相关埋点
     list($attr_perfection_avg, $en_refine_attr_full_flag) = $this->cal_attr_perfection_avg($player_equip_info['refine_info']);
     $achieve_val = "1:" . ceil($attr_perfection_avg / 100) . ":" . $player_equip_info['player_prop_id'];
     $this->get_game('PlayerAchieve')->async_trigger_achieve_target($player_id, 36, $achieve_val, 4);
     # 要百分比分子
     # 刷新玩家属性
     if ($player_equip_info['item_position'] == 3) {
         $this->get_game('EquipAttr')->equip_attr($player_id);
     }
     # 粘806 + 通知道具变更信息
     $ndata = array();
     $ndata[] = $player_equip_info;
     if (!empty($arr_logs) && is_array($arr_logs)) {
         foreach ($arr_logs as $k => $v) {
             # 消耗的材料
             $ndata[] = $v;
         }
     }
     Protocol_Prop::prop_806($player_id, $ndata);
     $out_847 = $this->get_refine_info($player_id, $player_prop_id, $refine_type, $lock_attr_seq_hash);
     Protocol::input($player_id, 3, 8, 847, $out_847);
     $out_848 = array('result' => 1);
     return $out_848;
 }
예제 #10
0
파일: C2P_7.php 프로젝트: bluefan/phpsource
 public function CMD2_775()
 {
     $lockKey = 'CMD2_775:' . $this->_param[0];
     if (!Com_Lock::lock($lockKey)) {
         $this->check_error('1714001');
         #加锁失败
     }
     $data = $this->get_game('Auction')->buy_back($this->_authuser['player_id'], $this->_param[0]);
     Protocol::input($this->_authuser['player_id'], 3, 7, 775, $data);
     Com_Lock::unLock($lockKey);
     $this->CMD2_776();
 }
예제 #11
0
 public function crontab_clear_his_log()
 {
     //加锁
     if (!Com_Lock::lock('lock|union_log|clear_his_log')) {
         //系统繁忙
         return;
     }
     $log_time = strtotime(date("Y-m-d", time())) - 4 * 86400;
     $sql = sprintf("select * from `union_log` where `add_time` <{$log_time}");
     $result = $this->select_all($sql);
     if ($result) {
         foreach ($result as $value) {
             if (!$value) {
                 return false;
             }
             $this->del_union_log($value['union_id'], $value["log_type"], $value["log_id"]);
         }
     }
 }
예제 #12
0
 /**
  * 加锁
  * @param $key 键值
  */
 protected function lock($key)
 {
     $lockKey = 'lock|' . $this->_action . '|' . $this->_command . '|' . $key;
     if (!Com_Lock::lock($lockKey)) {
         $this->check_error('ERROR_GLOBAL_12');
     }
 }
예제 #13
0
파일: C2P_5.php 프로젝트: bluefan/phpsource
 public function CMD2_557()
 {
     #加锁
     $lockKey = 'CMD2_557' . $this->_authuser['player_id'];
     if (!Com_Lock::lock($lockKey)) {
         $this->check_error('1714001');
         #加锁失败
     }
     $this->get_game('PlayerFunc')->get_func_is_open($this->_authuser['player_id'], 29);
     $data = $this->get_game('Hero')->player_hero_grow_upgrade($this->_authuser['player_id'], $this->_param[0], $this->_param[1], $this->_param[2]);
     Com_Lock::unLock($lockKey);
     Protocol::input($this->_authuser['player_id'], 3, 5, 557, $data);
     Protocol_Player::p2c_part_update($this->_authuser['player_id'], array('hero_info' => array(), 'attr' => array()));
     $this->CMD2_501();
 }
예제 #14
0
 public function CMD2_1779()
 {
     #加锁
     $lockKey = 'CMD2_1779' . $this->_authuser['player_id'];
     if (!Com_Lock::lock($lockKey)) {
         $this->check_error('1714001');
         #加锁失败
     }
     $data = $this->get_game('UnionBoss')->send_box_reward_role($this->_param[0]);
     Com_Lock::unLock($lockKey);
     Protocol::input($this->_authuser['player_id'], 3, 17, 1779, $data);
 }
예제 #15
0
 public function CMD2_1159()
 {
     $lockKey = __FUNCTION__ . $this->_authuser['player_id'];
     if (!Com_Lock::lock($lockKey)) {
         //失败
         $this->check_error('1714001');
     }
     $data = $this->get_game('PlayerPVE')->get_invite_reward($this->_authuser['player_id']);
     Com_Lock::unLock($lockKey);
     Protocol::input($this->_authuser['player_id'], 3, 11, 1159, $data);
 }
예제 #16
0
파일: Base.php 프로젝트: bluefan/phpsource
 /**
  * 主动向指定玩家抛出异常
  * @param $player_id 玩家ID
  * @param $data 错误得id  或一个错误得数组
  * @param $is_exit 抛出异常是否终止逻辑继续执行(true:终止false:继续) 
  */
 protected function initiative_throw_error($player_id, $data, $is_exit = true)
 {
     if ($this->is_trans()) {
         $this->rollback();
     }
     Com_Lock::unLock();
     if (is_array($data)) {
         $msg = Language_Message::make_message($data['code'], $data['params'], 1, $data['content']);
     } else {
         $msg = Language_Message::make_message($data);
     }
     Com_Log::log($player_id, 'z_fb_res', 1);
     Com_Log::log(array(0 => array($msg)), 'z_fb_res', 1);
     Protocol::input($player_id, 8, 7, 742, array(0 => array($msg)));
     Protocol::out();
     if ($is_exit) {
         exit;
     }
 }
예제 #17
0
 /**
  * 解散公会
  * @param unknown $player_id
  * @param unknown $union_id
  */
 public function dismiss_union($player_id, $union_id)
 {
     $objPlayerData = $this->get_data('Player');
     $player_info = $objPlayerData->get_player_info($player_id, array('career_type', 'level', 'union_id'));
     $union_id = $player_info['union_id'];
     $union_id = intval($union_id);
     if ($union_id < 1) {
         $this->throw_error('170303');
     }
     $objUnionInfoData = $this->get_data('UnionInfo');
     $unionInfo = $objUnionInfoData->get_union_info($union_id);
     if (empty($unionInfo)) {
         $this->throw_error('170303');
     }
     if ($unionInfo['player_num'] > 1) {
         $this->throw_error('174001');
     }
     //加锁
     if (!Com_Lock::lock('lock|union_player|player_num|union_id=' . $union_id)) {
         //系统繁忙
         $this->throw_error('170501');
     }
     $this->start_trans();
     $objUnionPlayerData = $this->get_data('UnionPlayer');
     $unionPlayerInfo = $objUnionPlayerData->get_union_player_info($union_id, $player_id);
     //删除公会成员
     $setUnionInfo['player_num'] = 0;
     $setUnionInfo['create_player_id'] = 0;
     $setUnionInfo['create_player_name'] = '';
     $setUnionInfo['union_name'] = '';
     Com_Log::debug_write('update_union_info', "dismiss_union|unoin_id={$union_id}" . json_encode($setUnionInfo));
     $retUnionInfo = $objUnionInfoData->update_union_info($union_id, $setUnionInfo);
     $retUnionPlayerInfo = $objUnionPlayerData->del_union_player($union_id, $player_id);
     $setPlayerInfo = array("union_id" => 0, "union_name" => "", "union_job" => 0);
     $retPlayerInfo = $this->get_data('Player')->update_player_info($player_id, $setPlayerInfo);
     $retUnionRank = $objUnionInfoData->delete_union_rank($union_id);
     //保留删除前数据
     $objUnionPlayerHisData = $this->get_data('UnionPlayerHis');
     $unionPlayerInfo['quit_time'] = time();
     $retPlayerHisInfo = $objUnionPlayerHisData->update_union_player_info($player_id, $unionPlayerInfo);
     if ($retUnionInfo && $retUnionPlayerInfo && $retPlayerInfo && $retUnionRank && $retPlayerHisInfo) {
         $this->commit();
         $this->get_game('Union')->Sync_Union_msg($union_id, -1, 2, 0, true);
     } else {
         $this->rollback();
         $this->throw_error('10101');
     }
     $update_player_detail_data['union_achieve_attr'] = array();
     $this->get_data('PlayerDetail')->update_player_detail($player_id, $update_player_detail_data);
     Protocol_Player::p2c_part_update($player_id, array('union_id' => 0, 'union_name' => '', 'union_job' => 0, 'attr' => array(), 'player_data' => array('player' => array('career_type' => $player_info['career_type'], 'level' => $player_info['level']))));
     $this->get_data("PlayerDailyTime")->set_used_time($player_id, "union_player_contribute", 0);
     Protocol::input($player_id, 7, 4, 511, array($player_id, 0, 0));
     $this->get_data("Player")->add_no_union_player($player_id, $player_info['level']);
     #公会成员战力
     $this->get_data("UnionInfo")->del_union_player_sum_fpower($union_id, $player_id);
     return array(1, $union_id);
 }
예제 #18
0
 public function CMD2_1026()
 {
     $lockKey = 'CMD2_1026:' . $this->_authuser['player_id'];
     if (!Com_Lock::lock($lockKey)) {
         $this->check_error('1714001');
         #加锁失败
     }
     $data = $this->get_game('TaskChain')->finish_task_chain($this->_authuser['player_id'], $this->_param[0]);
     Com_Lock::unLock($lockKey);
     Protocol::input($this->_authuser['player_id'], 3, 10, 1025, $data);
 }