/** * Add an html tag for the given asset(s) * * @param array $params * @param Template $smarty * @return string */ function smarty_function_asset($params, &$smarty) { if (!isset($params['href'])) { throw new SmartyException('No parameter href is set'); } // Getting files list $files = explode(',', $params['href']); if (empty($files)) { throw new SmartyException('href parameter is empty'); } $dir = ''; if (isset($params['dir'])) { $dir = '/' . trim($params['dir'], '/') . '/'; } // Getting file type if (!isset($params['type'])) { $ext = substr($files[0], strrpos($files[0], '.') + 1); switch ($ext) { case 'less': case 'css': $type = 'css'; break; case 'js': $type = 'js'; break; } } else { $type = $params['type']; } if (!isset($type) || $type !== 'js' && $type !== 'css') { throw new SmartyException('Type is not defined'); } if (Config::get('asset.combine', true) === false || count($files) === 1) { foreach ($files as $file) { $timestamp = Asset::getInstance()->add($dir . $file)->getLastModified(); if ($type === 'css') { echo '<link rel="stylesheet" type="text/css" href="/' . $timestamp . $dir . $file . '" />' . PHP_EOL; } else { echo '<script src="/' . $timestamp . $dir . $file . '"></script>' . PHP_EOL; } } } else { $asset = Asset::getInstance(); foreach ($files as $file) { $asset->add($dir . $file); } $uid = isset($params['name']) ? str_replace('.' . $type, '', $params['name']) : $asset->getUid(); $timestamp = $asset->getLastModified(); $asset->compile($uid); if ($type === 'css') { echo '<link rel="stylesheet" type="text/css" href="/' . $timestamp . '/' . $uid . '.css" />' . PHP_EOL; } else { echo '<script src="/' . $timestamp . '/' . $uid . '.js"></script>' . PHP_EOL; } } }
public function finishDynamicArea() { if (self::$curDynamicId !== $this->id) { return false; } echo '<!--\'end_frame_cache_' . $this->id . '\'-->'; self::$curDynamicId = false; Asset::getInstance()->stopTarget($this->getAssetId()); return true; }
/** * setup initial game data when player play the game for the first time. * invoked by: Controller.GameServer.setup_data() * @param $game_data * @return bool */ public function setup_game_data($game_data) { $game_data["gme_player"] = $_SESSION['ply_id']; $this->Create(Utility::TABLE_GAME_DATA, $game_data); $product = Product::getInstance(); $product->initialize_product(); $asset = Asset::getInstance(); $asset->initialize_asset(); return true; }
<?php /** * This file is part of the PHP Oxygen package. * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. * * @copyright Copyright (c) 2011-2012 Sébastien HEYD <*****@*****.**> * @author Sébastien HEYD <*****@*****.**> * @package PHP Oxygen */ // Load the framework require_once '../oxygen/bootstrap.php'; if (isset($_GET['asset'])) { $asset = Asset::getInstance(); $assets = explode(',', $_GET['asset']); foreach ($assets as $a) { $asset->add($a); } $asset->output(); } else { // Run the dispatcher Controller::getInstance()->dispatch(); }
/** * show player details, show achievement and statistic. * role: administrator * redirected from: Controller.Player.suspend() whatever suspend result * Controller.Player.reactivate() whatever reactivate result */ public function detail() { if (Authenticate::is_authorized()) { $model_player = Player::getInstance(); $model_journal = Journal::getInstance(); $model_achievement = Achievement::getInstance(); $model_asset = Asset::getInstance(); $model_material = Material::getInstance(); $model_employee = Employee::getInstance(); $model_memorycard = Memorycard::getInstance(); $id = $this->framework->url->url_part(3); $this->framework->view->page = "player"; $this->framework->view->content = "/backend/pages/player_detail"; $this->framework->view->player_detail = $model_player->player_detail($id); $this->framework->view->player_summary = $model_player->fetch($id); $this->framework->view->player_performance = $model_player->performance($id); $this->framework->view->player_finance = $model_journal->finance_summaries($id); $this->framework->view->player_achievements = $model_achievement->get_achievement($id); $this->framework->view->player_assets = $model_asset->get_player_asset($id); $this->framework->view->player_employees = $model_employee->get_player_employee($id); $this->framework->view->player_materials = $model_material->get_player_material($id); $this->framework->view->player_game = $model_memorycard->load_game_data($id); $this->framework->view->show("backend/template"); } else { transport("administrator"); } }
/** * role: player */ public function repair_asset() { if (Authenticate::is_player()) { if (isset($_POST['token']) && Authenticate::is_valid_token($_POST['token'])) { $this->model_asset = Asset::getInstance(); $result = $this->model_asset->repair_asset(); $binding = array("result_var" => "session_ready", "status_var" => $result); binding_data($binding); } else { transport("error404"); } } else { $binding = array("result_var" => "no_session"); binding_data($binding); } }
/** * role: player * @return string */ public function insert_simulation() { if (Authenticate::is_player()) { if (isset($_POST['token']) && Authenticate::is_valid_token($_POST['token'])) { $this->model_memorycard = Memorycard::getInstance(); $day = $_POST['day']; $served = $_POST['served']; $loss = $_POST['loss']; $stress = $_POST['stress']; $work = $_POST['work']; $location = $_POST['location']; $popularity = $_POST['popularity']; $overview = $_POST['overview']; $result = $this->model_memorycard->insert_simulation($day, $served, $loss, $stress, $work, $location, $popularity, $overview); $this->model_asset = Asset::getInstance(); $this->model_asset->increase_depreciation(); $log = Log::getInstance(); $log->logging_game_simulation(json_encode(array($day, $served, $loss, $stress, $work, $location, $popularity, $overview))); $binding = array("result_var" => "session_ready", "simulation_var" => $result); binding_data($binding); } else { transport("error404"); } } else { $binding = array("result_var" => "no_session"); binding_data($binding); } }