/** * UnLinks all states from a folder id * Old states are removed assisting the StateMachine to get rid of old data. * The UUID is then removed from the device * * @param ASDevice $device * @param string $folderid * @param boolean $removeFromDevice indicates if the device should be * notified that the state was removed * @param boolean $retrieveUUIDFromDevice indicates if the UUID should be retrieved from * device. If not true this parameter will be used as UUID. * * @access public * @return boolean */ public static function UnLinkState(&$device, $folderid, $removeFromDevice = true, $retrieveUUIDFromDevice = true) { if ($retrieveUUIDFromDevice === true) { $savedUuid = $device->GetFolderUUID($folderid); } else { $savedUuid = $retrieveUUIDFromDevice; } if ($savedUuid) { ZLog::Write(LOGLEVEL_DEBUG, sprintf("StateManager::UnLinkState('%s'): saved state '%s' will be deleted.", $folderid, $savedUuid)); ZPush::GetStateMachine()->CleanStates($device->GetDeviceId(), IStateMachine::DEFTYPE, $savedUuid, self::FIXEDHIERARCHYCOUNTER * 2); ZPush::GetStateMachine()->CleanStates($device->GetDeviceId(), IStateMachine::FOLDERDATA, $savedUuid); // CPO ZPush::GetStateMachine()->CleanStates($device->GetDeviceId(), IStateMachine::FAILSAVE, $savedUuid, self::FIXEDHIERARCHYCOUNTER * 2); ZPush::GetStateMachine()->CleanStates($device->GetDeviceId(), IStateMachine::BACKENDSTORAGE, $savedUuid, self::FIXEDHIERARCHYCOUNTER * 2); // remove all messages which could not be synched before $device->RemoveIgnoredMessage($folderid, false); if ($folderid === false && $savedUuid !== false) { ZPush::GetStateMachine()->CleanStates($device->GetDeviceId(), IStateMachine::HIERARCHY, $savedUuid, self::FIXEDHIERARCHYCOUNTER * 2); } } // delete this id from the uuid cache if ($removeFromDevice) { return $device->SetFolderUUID(false, $folderid); } else { return true; } }
/** * Fixes states of the user linking to the states * and removes all obsolete states * * @return boolean * @access public */ public static function FixStatesUserToStatesLinking() { $processed = 0; $deleted = 0; $devices = ZPush::GetStateMachine()->GetAllDevices(false); ZLog::Write(LOGLEVEL_DEBUG, sprintf("ZPushAdmin::FixStatesUserToStatesLinking(): found %d devices", count($devices))); foreach ($devices as $devid) { try { // we work on device level $devicedata = ZPush::GetStateMachine()->GetState($devid, IStateMachine::DEVICEDATA); $knownUuids = array(); // get all known UUIDs for this device foreach (self::ListUsers($devid) as $username) { $device = new ASDevice($devid, ASDevice::UNDEFINED, $username, ASDevice::UNDEFINED); $device->SetData($devicedata, false); // get all known uuids of this device $folders = $device->GetAllFolderIds(); // add a "false" folder id so the hierarchy UUID is retrieved $folders[] = false; foreach ($folders as $folderid) { $uuid = $device->GetFolderUUID($folderid); if ($uuid) { $knownUuids[] = $uuid; } } } } catch (StateNotFoundException $e) { } // get all uuids for deviceid from statemachine $existingStates = ZPush::GetStateMachine()->GetAllStatesForDevice($devid); $processed = count($existingStates); ZLog::Write(LOGLEVEL_DEBUG, sprintf("ZPushAdmin::FixStatesUserToStatesLinking(): found %d valid uuids and %d states for device device '%s'", count($knownUuids), $processed, $devid)); // remove states for all unknown uuids foreach ($existingStates as $obsoleteState) { if ($obsoleteState['type'] === IStateMachine::DEVICEDATA) { continue; } if (!in_array($obsoleteState['uuid'], $knownUuids)) { if (is_numeric($obsoleteState['counter'])) { $obsoleteState['counter']++; } ZPush::GetStateMachine()->CleanStates($devid, $obsoleteState['type'], $obsoleteState['uuid'], $obsoleteState['counter']); $deleted++; } } } return array($processed, $deleted); }