/** * Do an actual lot reset * * @param type $lot * @param type $a */ function umc_lot_manager_reset_lot($lot, $a) { XMPP_ERROR_trace(__FUNCTION__, func_get_args()); $debug = $a['reason']; // we assume reseting of chunks, unless the dibs owner does not want to $a['reset_chunks'] = true; $reason = $a['reason']; $a['new_owner'] = false; // check dibs if ($a['dibs']) { if (count($a['dibs']) > 1) { $debug .= "Lot {$lot} has more than 1 dibs applicant, aborting! "; return; } $debug .= "Lot {$lot} has dibs! "; // we iterate the people who asked for the lot, and // once we found a valid one, execute the actions // // this can only be done AFTER current owners have been removed // since the check_before_assign fails if the lot is owned by someone umc_lot_remove_all($lot); $a['remove_users'] = false; foreach ($a['dibs'] as $dibs_info) { $dibs_uuid = $dibs_info['uuid']; $debug .= " user {$dibs_uuid}: "; $dibs_check = umc_lot_manager_check_before_assign($dibs_uuid, $lot); XMPP_ERROR_trace('umc_lot_manager_check_before_assign result', $dibs_check); if ($dibs_check['result']) { $debug .= " OK!"; $reason .= "user {$dibs_uuid} had dibs and got the lot"; $a['new_owner'] = $dibs_uuid; $a['new_owner_costs'] = $dibs_check['cost']; if ($dibs_info['action'] == 'none') { $a['reset_chunks'] = false; $reason .= " but dibs owner did not want to reset!"; } break; } else { $debug .= " NOT OK, going for next!"; } umc_lot_manager_dib_delete($dibs_uuid, $lot); XMPP_ERROR_send_msg("{$debug}"); } //echo $debug . "<br>"; } // reset all lots $debug .= "Lot ready for reset!"; $source_lot = $lot; if ($a['user_shop_clean']) { $debug .= " Shop cleanout user " . $a['user_shop_clean'] . ", "; umc_shop_cleanout_olduser($a['user_shop_clean']); // also remove teamspeak priviledges umc_ts_clear_rights($a['user_shop_clean'], false); } if ($a['remove_users']) { $debug .= " Removing all users "; umc_lot_remove_all($lot); } if ($a['reset_to']) { $source_lot = $a['reset_to']; } if ($a['del_skyblock_inv']) { // value is false or the uuid umc_lot_skyblock_inv_reset($a['del_skyblock_inv']); } if ($a['reset_chunks']) { umc_move_chunks($source_lot, $a['source_world'], $lot, $a['dest_world'], false); } umc_log('lot_manager', 'reset', $reason); if ($a['version_sql']) { umc_mysql_query($a['version_sql'], true); } if ($a['new_owner']) { // give lot to dibs owner and charge money umc_lot_add_player($a['new_owner'], $lot, 1, $a['new_owner_costs']); // remove dibs from database // umc_lot_manager_dib_delete($a['new_owner'], $lot); } $debug .= "{$source_lot}, {$a['source_world']}, {$lot}, {$a['dest_world']}"; XMPP_ERROR_trace(__FUNCTION__, $debug); }
function umc_lot_addrem() { global $UMC_USER; $player = $UMC_USER['username']; $args = $UMC_USER['args']; /// /lotmember lot world add target if (count($args) <= 3) { umc_echo("{red}Not enough arguments given"); umc_show_help($args); return; } $addrem = $args[1]; $lot = strtolower($args[2]); $action = $args[3]; $worlds = array('emp' => 'empire', 'fla' => 'flatlands', 'dar' => 'darklands', 'aet' => 'aether', 'kin' => 'kingdom', 'dra' => 'draftlands', 'blo' => 'skyblock', 'con' => 'aether'); $world_abr = substr($lot, 0, 3); if (!isset($worlds[$world_abr])) { umc_error("Your used an invalid lot name!"); } $world = $worlds[$world_abr]; if ($player == '@Console') { $player = 'uncovery'; } $user_id = umc_get_worldguard_id('user', strtolower($player)); if (!$user_id) { umc_error("Your user id cannot be found!"); } $player_group = umc_get_userlevel($player); $world_id = umc_get_worldguard_id('world', $world); if (!$world_id) { umc_show_help($args); umc_error("The lot '{$lot}' cannot be found in any world!"); } if (!umc_check_lot_exists($world_id, $lot)) { umc_show_help($args); umc_error("There is no lot {$lot} in world {$world}!"); } if ($action == 'snow' || $action == 'ice') { // check if the user has DonatorPlus status. if ($player_group !== 'Owner') { if (!stristr($player_group, 'DonatorPlus')) { umc_error("You need to be DonatorPlus level to use the snow/ice features!;"); } $owner_switch = 0; // check if player is Owner of lot $sql = "SELECT * FROM minecraft_worldguard.region_players WHERE region_id='{$lot}' AND world_id={$world_id} AND user_id={$user_id} and Owner=1;"; $D = umc_mysql_fetch_all($sql); $num = count($D); if ($num != 1) { umc_error("It appears you {$player} ({$user_id}) are not Owner of lot {$lot} in world {$world}!"); } } // get the current status of the flags if ($addrem == 'add') { $flag = 'allow'; umc_echo("Allowing {$action} forming on lot {$lot}... "); } else { if ($addrem == 'rem') { $flag = 'deny'; umc_echo("Preventing {$action} forming on lot {$lot}... "); } else { umc_show_help($args); } } if ($action == 'snow') { $flagname = 'snow-fall'; } else { if ($action == 'ice') { $flagname = 'ice-form'; } } // does flag exist? $check_sql = "SELECT * FROM minecraft_worldguard.region_flag WHERE region_id='{$lot}' AND world_id={$world_id} AND flag='{$flagname}';"; $D2 = umc_mysql_fetch_all($check_sql); $count = count($D2); if ($count == 0) { // insert $ins_sql = "INSERT INTO minecraft_worldguard.region_flag (region_id, world_id, flag, value) VALUES ('{$lot}', {$world_id}, '{$flagname}', '{$flag}');"; umc_mysql_query($ins_sql, true); } else { // update $upd_sql = "UPDATE minecraft_worldguard.region_flag SET value='{$flag}' WHERE region_id='{$lot}' AND world_id={$world_id} AND flag='{$flagname}';"; umc_mysql_query($upd_sql, true); } umc_echo("done!"); umc_log('lot', 'addrem', "{$player} changed {$action} property of {$lot}"); } else { if ($action == 'owner' || $action == 'give') { if ($player != 'uncovery' && $player != '@Console') { umc_error("Nice try, {$player}. Think I am stupid? Want to get banned?"); } $owner_switch = 1; } else { if ($action == 'member') { $user_id = umc_get_worldguard_id('user', strtolower($player)); if (!$user_id && $player !== 'uncovery') { umc_error("Your user id cannot be found!"); } $owner_switch = 0; // check if player is Owner of lot if ($player_group !== 'Owner') { $sql = "SELECT * FROM minecraft_worldguard.region_players WHERE region_id='{$lot}' AND world_id={$world_id} AND user_id={$user_id} and Owner=1;"; $D3 = umc_mysql_fetch_all($sql); $count = count($D3); if ($count != 1) { umc_error("It appears you ({$player} {$user_id}) are not Owner of lot {$lot} in world {$world}!"); } } } else { umc_echo("Action {$action} not recognized!"); umc_show_help($args); return; } } // get list of active users $active_users = umc_get_active_members(); for ($i = 4; $i < count($args); $i++) { $target = strtolower($args[$i]); // check if target player exists $target_id = umc_get_worldguard_id('user', strtolower($target)); if (!$target_id) { umc_error("The user {$target} does not exist in the database. Please check spelling of username"); } if ($player != 'uncovery') { $targ_group = umc_get_userlevel($target); if ($targ_group == 'Guest') { umc_error("You cannnot add Guests to your lot!;"); } else { if (!in_array($target, $active_users)) { XMPP_ERROR_trigger("{$player} tried to add {$target} to his lot {$lot}, but {$target} is not an active member!"); umc_error("{$target} is not an active user! You can only add people who have their own lot! See FAQ entry #32 please."); } } } // add / remove target player from lot if ($addrem == 'add') { // make sure target is not already there $sql = "SELECT * FROM minecraft_worldguard.region_players WHERE region_id='{$lot}' AND world_id={$world_id} AND user_id={$target_id};"; $D3 = umc_mysql_fetch_all($sql); $num = count($D3); if ($num == 1) { umc_error("It appears {$target} is already member of lot {$lot} in world {$world}!"); } // add to the lot umc_lot_add_player($target, $lot, 0); umc_echo("Added {$target} to {$lot} in the {$world}!"); } else { if ($addrem == 'rem') { // check if target is there at all $sql = "SELECT * FROM minecraft_worldguard.region_players WHERE region_id='{$lot}' AND world_id={$world_id} AND user_id={$target_id} AND Owner={$owner_switch} LIMIT 1;"; $D3 = umc_mysql_fetch_all($sql); $num = count($D3); if ($num !== 1) { umc_error("It appears user {$target} is not a member of lot {$lot} in world {$world}!"); } umc_lot_rem_player($target, $lot, 0); umc_echo("Removed {$target} from {$lot} in the {$world}!"); } else { if ($addrem == 'give') { // remove all members and owners umc_lot_remove_all($lot); umc_lot_add_player($target, $lot, 1); umc_echo("Gave {$lot} to {$target} in the {$world}! All other user removed!"); // logfile entry umc_log('lot', 'addrem', "{$player} gave lot to {$target}"); } else { umc_show_help($args); } } } } } umc_ws_cmd("region load -w {$world}", 'asConsole'); }