function char_pets() { global $output, $realm_id, $characters_db, $arcm_db, $action_permission, $user_lvl, $user_name, $site_encoding, $base_datasite, $spell_datasite, $pet_ability, $sql, $core; //wowhead_tt(); if (empty($_GET["id"])) { error(lang("global", "empty_fields")); } if (empty($_GET["realm"])) { $realmid = $realm_id; } else { $realmid = $sql["logon"]->quote_smart($_GET["realm"]); if (is_numeric($realmid)) { $sql["char"]->connect($characters_db[$realmid]['addr'], $characters_db[$realmid]['user'], $characters_db[$realmid]['pass'], $characters_db[$realmid]['name'], $characters_db[$realmid]["encoding"]); } else { $realmid = $realm_id; } } $id = $sql["char"]->quote_smart($_GET["id"]); if (!is_numeric($id)) { $id = 0; } if ($core == 1) { $result = $sql["char"]->query("SELECT acct, name, race, class, level, gender\n FROM characters\n WHERE guid='" . $id . "' LIMIT 1"); } else { $result = $sql["char"]->query("SELECT account AS acct, name, race, class, level, gender\n FROM characters\n WHERE guid='" . $id . "' LIMIT 1"); } if ($sql["char"]->num_rows($result)) { $char = $sql["char"]->fetch_assoc($result); // we get user permissions first $owner_acc_id = $sql["char"]->result($result, 0, 'acct'); if ($core == 1) { $result = $sql["logon"]->query("SELECT login FROM accounts WHERE acct='" . $char["acct"] . "'"); } else { $result = $sql["logon"]->query("SELECT username AS login FROM account WHERE id='" . $char["acct"] . "'"); } $owner_name = $sql["logon"]->result($result, 0, 'login'); $s_query = "SELECT *, SecurityLevel AS gm FROM config_accounts WHERE Login='******'"; $s_result = $sql["mgr"]->query($s_query); $s_fields = $sql["mgr"]->fetch_assoc($s_result); $owner_gmlvl = $s_fields["gm"]; $view_mod = $s_fields["View_Mod_Pets"]; if ($owner_gmlvl >= 1073741824) { $owner_gmlvl -= 1073741824; } // owner configured overrides $view_override = false; if ($view_mod > 0) { if ($view_mod == 1) { } elseif ($view_mod == 2) { // only registered users may view this page if ($user_lvl > -1) { $view_override = true; } } } // visibility overrides for specific tabs $view_inv_override = false; if ($s_fields["View_Mod_Inv"] > 0) { if ($s_fields["View_Mod_Inv"] == 1) { } elseif ($s_fields["View_Mod_Inv"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_inv_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_inv_override = true; } } $view_talent_override = false; if ($s_fields["View_Mod_Talent"] > 0) { if ($s_fields["View_Mod_Talent"] == 1) { } elseif ($s_fields["View_Mod_Talent"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_talent_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_talent_override = true; } } $view_achieve_override = false; if ($s_fields["View_Mod_Achieve"] > 0) { if ($s_fields["View_Mod_Achieve"] == 1) { } elseif ($s_fields["View_Mod_Achieve"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_achieve_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_achieve_override = true; } } $view_quest_override = false; if ($s_fields["View_Mod_Quest"] > 0) { if ($s_fields["View_Mod_Quest"] == 1) { } elseif ($s_fields["View_Mod_Quest"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_quest_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_quest_override = true; } } $view_friends_override = false; if ($s_fields["View_Mod_Friends"] > 0) { if ($s_fields["View_Mod_Friends"] == 1) { } elseif ($s_fields["View_Mod_Friends"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_friends_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_friends_override = true; } } $view_view_override = false; if ($s_fields["View_Mod_View"] > 0) { if ($s_fields["View_Mod_View"] == 1) { } elseif ($s_fields["View_Mod_View"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_view_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_view_override = true; } } $view_rep_override = false; if ($s_fields["View_Mod_Rep"] > 0) { if ($s_fields["View_Mod_Rep"] == 1) { } elseif ($s_fields["View_Mod_Rep"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_rep_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_rep_override = true; } } $view_skill_override = false; if ($s_fields["View_Mod_Skill"] > 0) { if ($s_fields["View_Mod_Skill"] == 1) { } elseif ($s_fields["View_Mod_Skill"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_skill_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_skill_override = true; } } $view_pvp_override = false; if ($s_fields["View_Mod_PvP"] > 0) { if ($s_fields["View_Mod_PvP"] == 1) { } elseif ($s_fields["View_Mod_PvP"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_pvp_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_pvp_override = true; } } if ($view_override || $user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $output .= ' <center> <div class="tab"> <ul> <li class="selected"><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; if ($view_inv_override) { $output .= ' <li><a href="char_inv.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li>'; } if ($view_talent_override) { $output .= ' ' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . ''; } if ($view_achieve_override) { $output .= ' <li><a href="char_achieve.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li>'; } if ($view_quest_override) { $output .= ' <li><a href="char_quest.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "quests") . '</a></li>'; } if ($view_friends_override) { $output .= ' <li><a href="char_friends.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "friends") . '</a></li>'; } if ($view_view_override) { $output .= ' <li><a href="char_view.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "view") . '</a></li>'; } $output .= ' </ul> </div> <div class="tab_content"> <div class="tab"> <ul> <li><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; $output .= ' <li class="selected"><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pets") . '</a></li>'; if ($view_rep_override) { $output .= ' <li><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "reputation") . '</a></li>'; } if ($view_skill_override) { $output .= ' <li><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "skills") . '</a></li>'; } if ($view_pvp_override) { $output .= ' <li><a href="char_pvp.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pvp") . '</a></li>'; } if ($owner_name == $user_name || $user_lvl >= get_page_permission("insert", "char_mail.php")) { $output .= ' <li><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "mail") . '</a></li>'; } $output .= ' </ul> </div> <div class="tab_content2"> <font class="bold"> ' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' - <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . ' </font> <br /> <br />'; if ($core == 1) { $result = $sql["char"]->query("SELECT petnumber, level, fields,\n SUBSTRING_INDEX(SUBSTRING_INDEX(`fields`, ' ', 77), ' ', -1) AS cur_xp,\n SUBSTRING_INDEX(SUBSTRING_INDEX(`fields`, ' ', 78), ' ', -1) AS next_level_xp,\n name, happinessupdate\n FROM playerpets\n WHERE ownerguid='" . $id . "'"); } else { $result = $sql["char"]->query("SELECT id AS petnumber, level, abdata AS fields,\n exp AS cur_xp,\n SUBSTRING_INDEX(SUBSTRING_INDEX(`abdata`, ' ', 78), ' ', -1) AS next_level_xp,\n name, curhappiness AS happinessupdate\n FROM character_pet \n WHERE owner='" . $id . "'"); } if ($sql["char"]->num_rows($result)) { while ($pet = $sql["char"]->fetch_assoc($result)) { $pet_data = explode(' ', $pet["fields"]); $happiness = floor($pet_data[UNIT_FIELD_MAXPOWER3] / 333000); if ($happiness == 1) { $hap_text = 'Content'; $hap_val = 1; } elseif ($happiness == 2) { $hap_text = 'Happy'; $hap_val = 2; } else { $hap_text = 'Unhappy'; $hap_val = 0; } if ($core == 1) { $pet_next_lvl_xp = $pet["next_level_xp"]; } else { $pet_next_lvl_xp = floor(char_get_xp_to_level($pet["level"]) / 4); } // this_is_junk: style left hardcoded because it's calculated. $output .= ' <font class="bold">' . $pet["name"] . ' - lvl ' . char_get_level_color($pet["level"]) . ' <a class="ch_pet_padding" onmouseover="oldtoolTip(\'' . $hap_text . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()"><img src="img/pet/happiness_' . $hap_val . '.jpg" alt="" /></a> <br /><br /> </font> <table class="lined" id="ch_pet_xp"> <tr> <td align="right">Exp:</td> <td valign="top" class="bar skill_bar" style="background-position: ' . (round(385 * $pet["cur_xp"] / $pet_next_lvl_xp) - 385) . 'px;"> <span>' . $pet["cur_xp"] . '/' . $pet_next_lvl_xp . '</span> </td> </tr> <tr> <td align="right">Pet Abilities:</td> <td align="left">'; if ($core == 1) { $ability_results = $sql["char"]->query("SELECT spellid FROM playerpetspells WHERE petnumber='" . $pet["petnumber"] . "' AND flags > 1"); } else { $ability_results = $sql["char"]->query("SELECT spell AS spellid FROM pet_spell WHERE guid='" . $pet["petnumber"] . "' AND active > 1"); } // active = 0 is unused and active = 1 probably some passive auras, i dont know diference between values 129 and 193, need to check mangos source if ($sql["char"]->num_rows($ability_results)) { while ($ability = $sql["char"]->fetch_assoc($ability_results)) { $output .= ' <a class="ch_pet_padding" href="' . $base_datasite . $spell_datasite . $ability["spellid"] . '" target="_blank"> <img src="' . spell_get_icon($ability["spellid"]) . '" alt="' . $ability["spellid"] . '" class="icon_border_0" /> </a>'; } } $output .= ' </td> </tr> </table> <br /><br />'; } unset($ability_results); unset($pet_next_lvl_xp); unset($happiness); unset($pet); } $output .= ' </div> </div> <br /> <table class="hidden"> <tr> <td>'; // button to user account page, user account page has own security makebutton(lang("char", "chars_acc"), 'user.php?action=edit_user&id=' . $owner_acc_id . '', 130); $output .= ' </td> <td>'; // only higher level GM with delete access can edit character // character edit allows removal of character items, so delete permission is needed if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"]) { //makebutton($lang_char["edit_button"], 'char_edit.php?id='.$id.'&realm='.$realmid.'', 130); $output .= ' </td> <td>'; } // only higher level GM with delete access, or character owner can delete character if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"] || $owner_name === $user_name) { makebutton(lang("char", "del_char"), 'char_list.php?action=del_char_form&check%5B%5D=' . $id . '" type="wrn', 130); $output .= ' </td> <td>'; } // only GM with update permission can send mail, mail can send items, so update permission is needed if ($user_lvl >= $action_permission["update"]) { makebutton(lang("char", "send_mail"), 'mail.php?type=ingame_mail&to=' . $char["name"] . '', 130); $output .= ' </td> <td>'; } makebutton(lang("global", "back"), 'javascript:window.history.back()" type="def', 130); $output .= ' </td> </tr> </table> <br /> </center> <!-- end of char_pets.php -->'; } else { error(lang("char", "no_permission")); } } else { error(lang("char", "no_char_found")); } }
function char_main() { global $output, $realm_id, $logon_db, $characters_db, $world_db, $server, $corem_db, $site_encoding, $action_permission, $user_lvl, $user_name, $user_id, $locales_search_option, $base_datasite, $item_datasite, $spell_datasite, $showcountryflag, $timezone_offset, $sql, $core; // this page uses wowhead tooltops //wowhead_tt(); // we need at either an id or a name or we would have nothing to show if (empty($_GET["id"])) { if (empty($_GET["name"])) { error(lang("global", "empty_fields")); } } // this is multi realm support, as of writing still under development // this page is already implementing it if (empty($_GET["realm"])) { $realmid = $realm_id; } else { $realmid = $sql["logon"]->quote_smart($_GET["realm"]); if (is_numeric($realmid)) { $sql["char"]->connect($characters_db[$realmid]["addr"], $characters_db[$realmid]["user"], $characters_db[$realmid]["pass"], $characters_db[$realmid]["name"], $characters_db[$realmid]["encoding"]); } else { $realmid = $realm_id; } } if (empty($_GET["id"])) { $name = $sql["char"]->quote_smart($_GET["name"]); if ($core == 1) { $result = $sql["char"]->query("SELECT guid, acct, race FROM characters WHERE name='" . $name . "' LIMIT 1"); } else { $result = $sql["char"]->query("SELECT guid, id AS acct, race FROM characters WHERE name='" . $name . "' LIMIT 1"); } $id_result = $sql["char"]->fetch_assoc($result); $id = $id_result["guid"]; } else { $id = $sql["char"]->quote_smart($_GET["id"]); } if (!is_numeric($id)) { error(lang("global", "empty_fields")); } if ($core == 1) { $result = $sql["char"]->query("SELECT acct, race FROM characters WHERE guid='" . $id . "' LIMIT 1"); } else { $result = $sql["char"]->query("SELECT account AS acct, race FROM characters WHERE guid='" . $id . "' LIMIT 1"); } if ($sql["char"]->num_rows($result)) { //resrict by owner's gmlvl $owner_acc_id = $sql["char"]->result($result, 0, "acct"); if ($core == 1) { $query = $sql["logon"]->query("SELECT login FROM accounts WHERE acct='" . $owner_acc_id . "'"); } else { $query = $sql["logon"]->query("SELECT username as login FROM account WHERE id='" . $owner_acc_id . "'"); } $owner_name = $sql["logon"]->result($query, 0, "login"); $s_query = "SELECT *, SecurityLevel AS gm FROM config_accounts WHERE Login='******'"; $s_result = $sql["mgr"]->query($s_query); $s_fields = $sql["mgr"]->fetch_assoc($s_result); $owner_gmlvl = $s_fields["gm"]; $view_mod = $s_fields["View_Mod_Sheet"]; if ($owner_gmlvl >= 1073741824) { $owner_gmlvl -= 1073741824; } // owner configured overrides $view_override = false; if ($view_mod > 0) { if ($view_mod == 1) { } elseif ($view_mod == 2) { // only registered users may view this page if ($user_lvl > -1) { $view_override = true; } } } if ($user_lvl || $server[$realmid]["both_factions"]) { $side_v = 0; $side_p = 0; } else { $side_p = in_array($sql["char"]->result($result, 0, "race"), array(2, 5, 6, 8, 10)) ? 1 : 2; if ($core == 1) { $result_1 = $sql["char"]->query("SELECT race FROM characters WHERE acct='" . $user_id . "' LIMIT 1"); } else { $result_1 = $sql["char"]->query("SELECT race FROM characters WHERE account='" . $user_id . "' LIMIT 1"); } if ($sql["char"]->num_rows($result)) { $side_v = in_array($sql["char"]->result($result_1, 0, "race"), array(2, 5, 6, 8, 10)) ? 1 : 2; } else { $side_v = 0; } unset($result_1); } if ($view_override || $user_lvl >= gmlevel($owner_gmlvl) && ($side_v === $side_p || !$side_v)) { if ($core == 1) { $result = $sql["char"]->query("SELECT guid, name, race, class, level, zoneid, mapid, online, gender,\n SUBSTRING_INDEX(SUBSTRING_INDEX(playedtime, ' ', 2), ' ', -1) AS totaltime,\n acct, data, timestamp, xp \n FROM characters WHERE guid='" . $id . "'"); } elseif ($core == 2) { $result = $sql["char"]->query("SELECT guid, name, race, class, level, zone AS zoneid, map AS mapid, \n online, gender, totaltime, account AS acct, logout_time AS timestamp, health, \n\t\t\t\t\tpower1, power2, power3, power4, power5, power6, power7, xp,\n arenaPoints, totalHonorPoints, totalKills\n FROM characters WHERE guid='" . $id . "'"); } else { $result = $sql["char"]->query("SELECT guid, name, race, class, level, zone AS zoneid, map AS mapid, \n online, gender, totaltime, account AS acct, logout_time AS timestamp, health, \n\t\t\t\t\tpower1, power2, power3, power4, power5, power6, power7, xp, arenaPoints, totalHonorPoints, totalKills\n FROM characters WHERE guid='" . $id . "'"); } $char = $sql["char"]->fetch_assoc($result); // find out what mode we're in View or Delete (0 = View, 1 = Delete) $mode = isset($_GET["mode"]) ? $_GET["mode"] : 0; // only the character's owner or a GM with Delete privs can enter Delete Mode if ($owner_name != $user_name) { if ($user_lvl < $action_permission["delete"]) { $mode = 0; } else { $mode = $mode; } } // View Mode is only availble on characters that are offline if ($char["online"] != 0) { $mode = 0; } if ($core == 1) { $char_data = $char["data"]; if (empty($char_data)) { $char_data = str_repeat("0;", PLAYER_END); } $char_data = explode(";", $char_data); } else { $query = "SELECT * FROM characters LEFT JOIN character_stats ON characters.guid=character_stats.guid WHERE characters.guid='" . $id . "'"; $char_data_result = $sql["char"]->query($query); $char_data_fields = $sql["char"]->fetch_assoc($char_data_result); $char_data[PLAYER_BLOCK_PERCENTAGE] = isset($char_data_fields["blockPct"]) ? $char_data_fields["blockPct"] : ' '; $char_data[PLAYER_DODGE_PERCENTAGE] = isset($char_data_fields["dodgePct"]) ? $char_data_fields["dodgePct"] : ' '; $char_data[PLAYER_PARRY_PERCENTAGE] = isset($char_data_fields["parryPct"]) ? $char_data_fields["parryPct"] : ' '; $char_data[PLAYER_CRIT_PERCENTAGE] = isset($char_data_fields["critPct"]) ? $char_data_fields["critPct"] : ' '; $char_data[PLAYER_RANGED_CRIT_PERCENTAGE] = isset($char_data_fields["rangedCritPct"]) ? $char_data_fields["rangedCritPct"] : ' '; $char_data[UNIT_FIELD_MAXDAMAGE] = isset($char_data_fields["attackPower"]) ? $char_data_fields["attackPower"] : ' '; $char_data[UNIT_FIELD_MINDAMAGE] = isset($char_data_fields["attackPower"]) ? $char_data_fields["attackPower"] : ' '; $char_data[UNIT_FIELD_MAXRANGEDDAMAGE] = isset($char_data_fields["rangedAttackPower"]) ? $char_data_fields["rangedAttackPower"] : ' '; $char_data[UNIT_FIELD_MINRANGEDDAMAGE] = isset($char_data_fields["rangedAttackPower"]) ? $char_data_fields["rangedAttackPower"] : ' '; $char_data[PLAYER_SPELL_CRIT_PERCENTAGE1] = isset($char_data_fields["spellCritPct"]) ? $char_data_fields["spellCritPct"] : ' '; $char_data[PLAYER_FIELD_MOD_DAMAGE_DONE_POS] = isset($char_data_fields["spellPower"]) ? $char_data_fields["spellPower"] : ' '; $char_data[UNIT_FIELD_STAT0] = isset($char_data_fields["strength"]) ? $char_data_fields["strength"] : ' '; $char_data[UNIT_FIELD_STAT1] = isset($char_data_fields["agility"]) ? $char_data_fields["agility"] : ' '; $char_data[UNIT_FIELD_STAT2] = isset($char_data_fields["stamina"]) ? $char_data_fields["stamina"] : ' '; $char_data[UNIT_FIELD_STAT3] = isset($char_data_fields["intellect"]) ? $char_data_fields["intellect"] : ' '; $char_data[UNIT_FIELD_STAT4] = isset($char_data_fields["spirit"]) ? $char_data_fields["spirit"] : ' '; $char_data[UNIT_FIELD_RESISTANCES] = isset($char_data_fields["armor"]) ? $char_data_fields["armor"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 1] = isset($char_data_fields["resHoly"]) ? $char_data_fields["resHoly"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 2] = isset($char_data_fields["resArcane"]) ? $char_data_fields["resArcane"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 3] = isset($char_data_fields["resFire"]) ? $char_data_fields["resFire"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 4] = isset($char_data_fields["resNature"]) ? $char_data_fields["resNature"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 5] = isset($char_data_fields["resFrost"]) ? $char_data_fields["resFrost"] : ' '; $char_data[UNIT_FIELD_RESISTANCES + 6] = isset($char_data_fields["resShadow"]) ? $char_data_fields["resShadow"] : ' '; $char_data[UNIT_FIELD_HEALTH] = isset($char["health"]) ? $char["health"] : ' '; $char_data[UNIT_FIELD_MAXHEALTH] = isset($char_data_fields["maxhealth"]) ? $char_data_fields["maxhealth"] : ' '; $char_data[UNIT_FIELD_POWER1] = isset($char["power1"]) ? $char["power1"] : ' '; $char_data[UNIT_FIELD_POWER2] = isset($char["power2"]) ? $char["power2"] : ' '; $char_data[UNIT_FIELD_POWER3] = isset($char["power3"]) ? $char["power3"] : ' '; $char_data[UNIT_FIELD_POWER4] = isset($char["power4"]) ? $char["power4"] : ' '; $char_data[UNIT_FIELD_POWER5] = isset($char["power5"]) ? $char["power5"] : ' '; $char_data[UNIT_FIELD_POWER6] = isset($char["power6"]) ? $char["power6"] : ' '; $char_data[UNIT_FIELD_POWER7] = isset($char["power7"]) ? $char["power7"] : ' '; $char_data[UNIT_FIELD_MAXPOWER1] = isset($char_data_fields["maxpower1"]) ? $char_data_fields["maxpower1"] : ' '; $char_data[UNIT_FIELD_MAXPOWER2] = isset($char_data_fields["maxpower2"]) ? $char_data_fields["maxpower2"] : ' '; $char_data[UNIT_FIELD_MAXPOWER3] = isset($char_data_fields["maxpower3"]) ? $char_data_fields["maxpower3"] : ' '; $char_data[UNIT_FIELD_MAXPOWER4] = isset($char_data_fields["maxpower4"]) ? $char_data_fields["maxpower4"] : ' '; $char_data[UNIT_FIELD_MAXPOWER5] = isset($char_data_fields["maxpower5"]) ? $char_data_fields["maxpower5"] : ' '; $char_data[UNIT_FIELD_MAXPOWER6] = isset($char_data_fields["maxpower6"]) ? $char_data_fields["maxpower6"] : ' '; $char_data[UNIT_FIELD_MAXPOWER7] = isset($char_data_fields["maxpower7"]) ? $char_data_fields["maxpower7"] : ' '; $char_data[PLAYER_FIELD_MOD_HEALING_DONE_POS] = "ERR"; $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 5] = "ERR"; $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 17] = "ERR"; $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 6] = "ERR"; $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 7] = "ERR"; $char_data[PLAYER_EXPERTISE] = "ERR"; $char_data[PLAYER_OFFHAND_EXPERTISE] = "ERR"; $char_data[PLAYER_FIELD_HONOR_CURRENCY] = isset($char["totalHonorPoints"]) ? $char["totalHonorPoints"] : ' '; $char_data[PLAYER_FIELD_ARENA_CURRENCY] = isset($char["arenaPoints"]) ? $char["arenaPoints"] : ' '; $char_data[PLAYER_FIELD_LIFETIME_HONORBALE_KILLS] = isset($char["totalKills"]) ? $char["totalKills"] : ' '; } if ($core == 1) { $guild_id = $sql["char"]->result($sql["char"]->query("SELECT guildid FROM guild_data WHERE playerid='" . $char["guid"] . "'"), 0); $guild_rank = $sql["char"]->result($sql["char"]->query("SELECT guildRank FROM guild_data WHERE playerid='" . $char["guid"] . "'"), 0); $guild_name = $sql["char"]->result($sql["char"]->query("SELECT guildName FROM guilds WHERE guildid='" . $guild_id . "'")); } else { $guild_id = $sql["char"]->result($sql["char"]->query("SELECT guildid FROM guild_member WHERE guid='" . $char["guid"] . "'"), 0); $guild_rank = $sql["char"]->result($sql["char"]->query("SELECT rank AS guildRank FROM guild_member WHERE guid='" . $char["guid"] . "'"), 0); $guild_name = $sql["char"]->result($sql["char"]->query("SELECT name AS guildName FROM guild WHERE guildid='" . $guild_id . "'")); } $online = $char["online"] ? lang("char", "online") : lang("char", "offline"); if ($guild_id) { //$guild_name = $sql["char"]->result($sql["char"]->query('SELECT name FROM guild WHERE guildid ='.$char_data[CHAR_DATA_OFFSET_GUILD_ID].''), 0, 'name'); $guild_name = '<a href="guild.php?action=view_guild&realm=' . $realmid . '&error=3&id=' . $guild_id . '" >' . $guild_name . '</a>'; $mrank = $guild_rank; if ($core == 1) { $guild_rank = $sql["char"]->result($sql["char"]->query("SELECT rankname FROM guild_ranks WHERE guildid='" . $guild_id . "' AND rankId='" . $mrank . "'"), 0, "rankname"); } else { $guild_rank = $sql["char"]->result($sql["char"]->query("SELECT rname AS rankname FROM guild_rank WHERE guildid='" . $guild_id . "' AND rid='" . $mrank . "'"), 0, "rankname"); } } else { $guild_name = lang("global", "none"); $guild_rank = lang("global", "none"); } if ($core == 1) { $block = unpack("f", pack("L", $char_data[PLAYER_BLOCK_PERCENTAGE])); $block = round($block[1], 2); $dodge = unpack("f", pack("L", $char_data[PLAYER_DODGE_PERCENTAGE])); $dodge = round($dodge[1], 2); $parry = unpack("f", pack("L", $char_data[PLAYER_PARRY_PERCENTAGE])); $parry = round($parry[1], 2); $crit = unpack("f", pack("L", $char_data[PLAYER_CRIT_PERCENTAGE])); $crit = round($crit[1], 2); $ranged_crit = unpack("f", pack("L", $char_data[PLAYER_RANGED_CRIT_PERCENTAGE])); $ranged_crit = round($ranged_crit[1], 2); $maxdamage = unpack("f", pack("L", $char_data[UNIT_FIELD_MAXDAMAGE])); $maxdamage = round($maxdamage[1], 0); $mindamage = unpack("f", pack("L", $char_data[UNIT_FIELD_MINDAMAGE])); $mindamage = round($mindamage[1], 0); $maxrangeddamage = unpack("f", pack("L", $char_data[UNIT_FIELD_MAXRANGEDDAMAGE])); $maxrangeddamage = round($maxrangeddamage[1], 0); $minrangeddamage = unpack("f", pack("L", $char_data[UNIT_FIELD_MINRANGEDDAMAGE])); $minrangeddamage = round($minrangeddamage[1], 0); } else { $block = $char_data[PLAYER_BLOCK_PERCENTAGE]; $block = round($block, 2); $dodge = $char_data[PLAYER_DODGE_PERCENTAGE]; $dodge = round($dodge, 2); $parry = $char_data[PLAYER_PARRY_PERCENTAGE]; $parry = round($parry, 2); $crit = $char_data[PLAYER_CRIT_PERCENTAGE]; $crit = round($crit, 2); $ranged_crit = $char_data[PLAYER_RANGED_CRIT_PERCENTAGE]; $ranged_crit = round($ranged_crit, 2); $maxdamage = $char_data[UNIT_FIELD_MAXDAMAGE]; $maxdamage = round($maxdamage, 0); $mindamage = $char_data[UNIT_FIELD_MINDAMAGE]; $mindamage = round($mindamage, 0); $maxrangeddamage = $char_data[UNIT_FIELD_MAXRANGEDDAMAGE]; $maxrangeddamage = round($maxrangeddamage, 0); $minrangeddamage = $char_data[UNIT_FIELD_MINRANGEDDAMAGE]; $minrangeddamage = round($minrangeddamage, 0); } if ($core == 1) { $spell_crit = 100; for ($i = 0; $i < 6; ++$i) { $temp = unpack("f", pack("L", $char_data[PLAYER_SPELL_CRIT_PERCENTAGE1 + 1 + $i])); if ($temp[1] < $spell_crit) { $spell_crit = $temp[1]; } } $spell_crit = round($spell_crit, 2); } else { $spell_crit = $char_data[PLAYER_SPELL_CRIT_PERCENTAGE1]; $spell_crit = round($spell_crit, 2); } if ($core == 1) { $spell_damage = 9999; for ($i = 0; $i < 6; ++$i) { if ($char_data[PLAYER_FIELD_MOD_DAMAGE_DONE_POS + 1 + $i] < $spell_damage) { $spell_damage = $char_data[PLAYER_FIELD_MOD_DAMAGE_DONE_POS + 1 + $i]; } } } else { $spell_damage = $char_data[PLAYER_FIELD_MOD_DAMAGE_DONE_POS]; } $spell_heal = $char_data[PLAYER_FIELD_MOD_HEALING_DONE_POS]; // this_is_junk: PLAYER_FIELD_COMBAT_RATING_1 +5, +6, and +7 seem to have the same value as +5 // I'm not sure which of these fields is which hit rating. :/ $spell_hit = $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 5]; // this_is_junk: PLAYER_FIELD_COMBAT_RATING_1 +18 and +19 seem to have the same value as +5 // I'm not sure which of these fields is really spell haste. :/ $spell_haste = $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 17]; // this_is_junk: PLAYER_FIELD_COMBAT_RATING_1 +5, +6, and +7 seem to have the same value as +5 // I'm not sure which of these fields is which hit rating. :/ $ranged_hit = $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 6]; // this_is_junk: PLAYER_FIELD_COMBAT_RATING_1 +5, +6, and +7 seem to have the same value as +5 // I'm not sure which of these fields is which hit rating. :/ $melee_hit = $char_data[PLAYER_FIELD_COMBAT_RATING_1 + 7]; $expertise = $char_data[PLAYER_EXPERTISE] . " / " . $char_data[PLAYER_OFFHAND_EXPERTISE]; //if ( $core == 1 ) //{ /*$EQU_HEAD = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 0]; $EQU_NECK = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 2]; $EQU_SHOULDER = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 4]; $EQU_SHIRT = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 6]; $EQU_CHEST = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 8]; $EQU_BELT = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 10]; $EQU_LEGS = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 12]; $EQU_FEET = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 14]; $EQU_WRIST = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 16]; $EQU_GLOVES = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 18]; $EQU_FINGER1 = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 20]; $EQU_FINGER2 = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 22]; $EQU_TRINKET1 = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 24]; $EQU_TRINKET2 = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 26]; $EQU_BACK = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 28]; $EQU_MAIN_HAND = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 30]; $EQU_OFF_HAND = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 32]; $EQU_RANGED = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 34]; $EQU_TABARD = $char_data[PLAYER_FIELD_INV_SLOT_HEAD + 36];*/ //} //else //{ $world_db_name = $world_db[$realm_id]["name"]; if ($core == 1) { $char_equip_query = "SELECT *, \n playeritems.entry AS item_template, randomprop as property, enchantments AS enchantment, flags\n FROM playeritems WHERE ownerguid='" . $id . "' AND containerslot=-1"; } elseif ($core == 2) { $char_equip_query = "SELECT *,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 11), ' ', -1) AS creator,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 23), ' ', -1) AS enchantment,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 60), ' ', -1) AS property,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 62), ' ', -1) AS durability,\n SUBSTRING_INDEX(SUBSTRING_INDEX(item_instance.data, ' ', 22), ' ', -1) AS flags\n FROM character_inventory\n LEFT JOIN item_instance ON character_inventory.item=item_instance.guid\n WHERE character_inventory.guid='" . $id . "' AND character_inventory.bag=0"; } else { $char_equip_query = "SELECT *,\n creatorGuid AS creator, enchantments AS enchantment,\n randomPropertyId AS property, durability, flags,\n itemEntry AS item_template\n FROM character_inventory\n LEFT JOIN item_instance ON character_inventory.item=item_instance.guid\n WHERE character_inventory.guid='" . $id . "' AND character_inventory.bag=0"; } $char_equip_result = $sql["char"]->query($char_equip_query); while ($equip_row = $sql["char"]->fetch_assoc($char_equip_result)) { switch ($equip_row["slot"]) { case 0: $EQU_HEAD = $equip_row["item_template"]; $EQU_HEAD_ROW = $equip_row; break; case 1: $EQU_NECK = $equip_row["item_template"]; $EQU_NECK_ROW = $equip_row; break; case 2: $EQU_SHOULDER = $equip_row["item_template"]; $EQU_SHOULDER_ROW = $equip_row; break; case 3: $EQU_SHIRT = $equip_row["item_template"]; $EQU_SHIRT_ROW = $equip_row; break; case 4: $EQU_CHEST = $equip_row["item_template"]; $EQU_CHEST_ROW = $equip_row; break; case 5: $EQU_BELT = $equip_row["item_template"]; $EQU_BELT_ROW = $equip_row; break; case 6: $EQU_LEGS = $equip_row["item_template"]; $EQU_LEGS_ROW = $equip_row; break; case 7: $EQU_FEET = $equip_row["item_template"]; $EQU_FEET_ROW = $equip_row; break; case 8: $EQU_WRIST = $equip_row["item_template"]; $EQU_WRIST_ROW = $equip_row; break; case 9: $EQU_GLOVES = $equip_row["item_template"]; $EQU_GLOVES_ROW = $equip_row; break; case 10: $EQU_FINGER1 = $equip_row["item_template"]; $EQU_FINGER1_ROW = $equip_row; break; case 11: $EQU_FINGER2 = $equip_row["item_template"]; $EQU_FINGER2_ROW = $equip_row; break; case 12: $EQU_TRINKET1 = $equip_row["item_template"]; $EQU_TRINKET1_ROW = $equip_row; break; case 13: $EQU_TRINKET2 = $equip_row["item_template"]; $EQU_TRINKET2_ROW = $equip_row; break; case 14: $EQU_BACK = $equip_row["item_template"]; $EQU_BACK_ROW = $equip_row; break; case 15: $EQU_MAIN_HAND = $equip_row["item_template"]; $EQU_MAIN_HAND_ROW = $equip_row; break; case 16: $EQU_OFF_HAND = $equip_row["item_template"]; $EQU_OFF_HAND_ROW = $equip_row; break; case 17: $EQU_RANGED = $equip_row["item_template"]; $EQU_RANGED_ROW = $equip_row; break; case 18: $EQU_TABARD = $equip_row["item_template"]; $EQU_TABARD_ROW = $equip_row; break; } } //} $equiped_items = array(1 => array("", $EQU_HEAD ? get_item_icon($EQU_HEAD) : 0, $EQU_HEAD ? get_item_border($EQU_HEAD) : 0, $EQU_HEAD_ROW), 2 => array("", $EQU_NECK ? get_item_icon($EQU_NECK) : 0, $EQU_NECK ? get_item_border($EQU_NECK) : 0, $EQU_NECK_ROW), 3 => array("", $EQU_SHOULDER ? get_item_icon($EQU_SHOULDER) : 0, $EQU_SHOULDER ? get_item_border($EQU_SHOULDER) : 0, $EQU_SHOULDER_ROW), 4 => array("", $EQU_SHIRT ? get_item_icon($EQU_SHIRT) : 0, $EQU_SHIRT ? get_item_border($EQU_SHIRT) : 0, $EQU_SHIRT_ROW), 5 => array("", $EQU_CHEST ? get_item_icon($EQU_CHEST) : 0, $EQU_CHEST ? get_item_border($EQU_CHEST) : 0, $EQU_CHEST_ROW), 6 => array("", $EQU_BELT ? get_item_icon($EQU_BELT) : 0, $EQU_BELT ? get_item_border($EQU_BELT) : 0, $EQU_BELT_ROW), 7 => array("", $EQU_LEGS ? get_item_icon($EQU_LEGS) : 0, $EQU_LEGS ? get_item_border($EQU_LEGS) : 0, $EQU_LEGS_ROW), 8 => array("", $EQU_FEET ? get_item_icon($EQU_FEET) : 0, $EQU_FEET ? get_item_border($EQU_FEET) : 0, $EQU_FEET_ROW), 9 => array("", $EQU_WRIST ? get_item_icon($EQU_WRIST) : 0, $EQU_WRIST ? get_item_border($EQU_WRIST) : 0, $EQU_WRIST_ROW), 10 => array("", $EQU_GLOVES ? get_item_icon($EQU_GLOVES) : 0, $EQU_GLOVES ? get_item_border($EQU_GLOVES) : 0, $EQU_GLOVES_ROW), 11 => array("", $EQU_FINGER1 ? get_item_icon($EQU_FINGER1) : 0, $EQU_FINGER1 ? get_item_border($EQU_FINGER1) : 0, $EQU_FINGER1_ROW), 12 => array("", $EQU_FINGER2 ? get_item_icon($EQU_FINGER2) : 0, $EQU_FINGER2 ? get_item_border($EQU_FINGER2) : 0, $EQU_FINGER2_ROW), 13 => array("", $EQU_TRINKET1 ? get_item_icon($EQU_TRINKET1) : 0, $EQU_TRINKET1 ? get_item_border($EQU_TRINKET1) : 0, $EQU_TRINKET1_ROW), 14 => array("", $EQU_TRINKET2 ? get_item_icon($EQU_TRINKET2) : 0, $EQU_TRINKET2 ? get_item_border($EQU_TRINKET2) : 0, $EQU_TRINKET2_ROW), 15 => array("", $EQU_BACK ? get_item_icon($EQU_BACK) : 0, $EQU_BACK ? get_item_border($EQU_BACK) : 0, $EQU_BACK_ROW), 16 => array("", $EQU_MAIN_HAND ? get_item_icon($EQU_MAIN_HAND) : 0, $EQU_MAIN_HAND ? get_item_border($EQU_MAIN_HAND) : 0, $EQU_MAIN_HAND_ROW), 17 => array("", $EQU_OFF_HAND ? get_item_icon($EQU_OFF_HAND) : 0, $EQU_OFF_HAND ? get_item_border($EQU_OFF_HAND) : 0, $EQU_OFF_HAND_ROW), 18 => array("", $EQU_RANGED ? get_item_icon($EQU_RANGED) : 0, $EQU_RANGED ? get_item_border($EQU_RANGED) : 0, $EQU_RANGED_ROW), 19 => array("", $EQU_TABARD ? get_item_icon($EQU_TABARD) : 0, $EQU_TABARD ? get_item_border($EQU_TABARD) : 0, $EQU_TABARD_ROW)); // visibility overrides for specific tabs $view_inv_override = false; if ($s_fields["View_Mod_Inv"] > 0) { if ($s_fields["View_Mod_Inv"] == 1) { } elseif ($s_fields["View_Mod_Inv"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_inv_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_inv_override = true; } } $view_talent_override = false; if ($s_fields["View_Mod_Talent"] > 0) { if ($s_fields["View_Mod_Talent"] == 1) { } elseif ($s_fields["View_Mod_Talent"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_talent_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_talent_override = true; } } $view_achieve_override = false; if ($s_fields["View_Mod_Achieve"] > 0) { if ($s_fields["View_Mod_Achieve"] == 1) { } elseif ($s_fields["View_Mod_Achieve"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_achieve_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_achieve_override = true; } } $view_quest_override = false; if ($s_fields["View_Mod_Quest"] > 0) { if ($s_fields["View_Mod_Quest"] == 1) { } elseif ($s_fields["View_Mod_Quest"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_quest_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_quest_override = true; } } $view_friends_override = false; if ($s_fields["View_Mod_Friends"] > 0) { if ($s_fields["View_Mod_Friends"] == 1) { } elseif ($s_fields["View_Mod_Friends"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_friends_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_friends_override = true; } } $view_view_override = false; if ($s_fields["View_Mod_View"] > 0) { if ($s_fields["View_Mod_View"] == 1) { } elseif ($s_fields["View_Mod_View"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_view_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_view_override = true; } } $view_pets_override = false; if ($s_fields["View_Mod_Pets"] > 0) { if ($s_fields["View_Mod_Pets"] == 1) { } elseif ($s_fields["View_Mod_Pets"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_pets_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_pets_override = true; } } $view_rep_override = false; if ($s_fields["View_Mod_Rep"] > 0) { if ($s_fields["View_Mod_Rep"] == 1) { } elseif ($s_fields["View_Mod_Rep"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_rep_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_rep_override = true; } } $view_skill_override = false; if ($s_fields["View_Mod_Skill"] > 0) { if ($s_fields["View_Mod_Skill"] == 1) { } elseif ($s_fields["View_Mod_Skill"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_skill_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_skill_override = true; } } $view_pvp_override = false; if ($s_fields["View_Mod_PvP"] > 0) { if ($s_fields["View_Mod_PvP"] == 1) { } elseif ($s_fields["View_Mod_PvP"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_pvp_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_pvp_override = true; } } $output .= ' <!-- start of char.php --> <div class="tab"> <ul> <li class="selected"><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; if ($view_inv_override) { $output .= ' <li><a href="char_inv.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li>'; } if ($view_talent_override) { $output .= ' ' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . ''; } if ($view_achieve_override) { $output .= ' <li><a href="char_achieve.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li>'; } if ($view_quest_override) { $output .= ' <li><a href="char_quest.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "quests") . '</a></li>'; } if ($view_friends_override) { $output .= ' <li><a href="char_friends.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "friends") . '</a></li>'; } if ($view_view_override) { $output .= ' <li><a href="char_view.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "view") . '</a></li>'; } $output .= ' </ul> </div>'; if ($view_override || $user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $output .= ' <div class="tab_content center"> <div class="tab"> <ul> <li class="selected"><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; if (char_get_class_name($char["class"]) === "Hunter" && $view_pets_override) { $output .= ' <li><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pets") . '</a></li>'; } if ($view_rep_override) { $output .= ' <li><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "reputation") . '</a></li>'; } if ($view_skill_override) { $output .= ' <li><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "skills") . '</a></li>'; } if ($view_pvp_override) { $output .= ' <li><a href="char_pvp.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pvp") . '</a></li>'; } if ($owner_name == $user_name || $user_lvl >= get_page_permission("insert", "char_mail.php")) { $output .= ' <li><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "mail") . '</a></li>'; } $output .= ' </ul> </div>'; } else { $output .= ' <div class="tab_content center"> <div class="tab"> </div>'; } $output .= ' <div class="tab_content2 center"> <table class="lined" id="char_character_sheet"> <tr> <td colspan="2"> <div> <img src="' . char_get_avatar_img($char["level"], $char["gender"], $char["race"], $char["class"], 0) . '" alt="avatar" /> </div> <div>'; // this_is_junk: auras are stored in a string in the characters table. // not sure how to query a string as though it were a record if ($core == 1) { } else { $a_results = $sql["char"]->query("SELECT DISTINCT spell FROM character_aura WHERE guid='" . $id . "'"); } if ($sql["char"]->num_rows($a_results)) { while ($aura = $sql["char"]->fetch_assoc($a_results)) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $spell_datasite . $aura["spell"] . '" rel="external"> <img src="' . spell_get_icon($aura["spell"]) . '" alt="' . $aura["spell"] . '" width="24" height="24" /> </a>'; } } $output .= ' </div> </td> <td colspan="4"> <span class="bold"> ' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' - <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . ' </span> <br />' . lang("char", "location") . ': ' . get_map_name($char["mapid"]) . ' - ' . get_zone_name($char["zoneid"]) . ' <br />' . lang("char", "honor_points") . ': ' . $char_data[PLAYER_FIELD_HONOR_CURRENCY] . ' | ' . lang("char", "arena_points") . ': ' . $char_data[PLAYER_FIELD_ARENA_CURRENCY] . ' | ' . lang("char", "honor_kills") . ': ' . $char_data[PLAYER_FIELD_LIFETIME_HONORBALE_KILLS] . ' <br />' . lang("char", "guild") . ': ' . $guild_name . ' | ' . lang("char", "rank") . ': ' . htmlentities($guild_rank, ENT_COMPAT, $site_encoding) . ' <br />' . lang("char", "online") . ': ' . ($char["online"] ? '<img src="img/up.gif" onmousemove="oldtoolTip(\'' . lang("char", "online") . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="online" />' : '<img src="img/down.gif" onmousemove="oldtoolTip(\'' . lang("char", "offline") . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="offline" />'); if ($showcountryflag) { require_once 'libs/misc_lib.php'; $country = misc_get_country_by_account($char["acct"]); $output .= ' | ' . lang("global", "country") . ': ' . ($country["code"] ? '<img src="img/flags/' . $country["code"] . '.png" onmousemove="oldtoolTip(\'' . $country["country"] . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" />' : '-'); unset($country); } $output .= ' </td> </tr> <tr> <td style="width: 6%;">'; if ($equiped_items[1][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_HEAD . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'HEAD' . '\');" onmouseout="HideTooltip(\'_b' . 'HEAD' . '\');"> <img src="' . $equiped_items[1][1] . '" class="' . $equiped_items[1][2] . '" alt="Head" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[1][3]["bag"] . '&slot=' . $equiped_items[1][3]["slot"] . '&item=' . $equiped_items[1][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[1][3]["item_template"]); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'HEAD' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[1][3]["enchantment"], $equiped_items[1][3]["property"], $equiped_items[1][3]["creator"], $equiped_items[1][3]["durability"], $equiped_items[1][3]["flags"]) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_head.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" align="center" style="width: 50%;"> <div class="gradient_p" id="char_hp_name">' . lang("item", "health") . ':</div> <div class="gradient_pp" id="char_hp_value">' . $char_data[UNIT_FIELD_HEALTH] . '/' . $char_data[UNIT_FIELD_MAXHEALTH] . '</div>'; if ($char["class"] == 11) { //druid $output .= ' <br /> <div class="gradient_p" id="char_energy_name">' . lang("item", "mana") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER1] . '/' . $char_data[UNIT_FIELD_MAXPOWER1] . '</div>'; } $output .= ' </td> <td class="half_line" colspan="2" align="center" style="width: 50%;">'; if ($char["class"] == 1) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "rage") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER2] / 10 . '/' . $char_data[UNIT_FIELD_MAXPOWER2] / 10 . '</div>'; } elseif ($char["class"] == 4) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "energy") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER4] . '/' . $char_data[UNIT_FIELD_MAXPOWER4] . '</div>'; } elseif ($char["class"] == 6) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "runic") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER7] / 10 . '/' . $char_data[UNIT_FIELD_MAXPOWER7] / 10 . '</div>'; } elseif ($char["class"] == 11) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "mana") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER1] . '/' . $char_data[UNIT_FIELD_MAXPOWER1] . '</div> <br /> <div class="gradient_p" id="char_energy_name">' . lang("item", "rage") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER2] / 10 . '/' . $char_data[UNIT_FIELD_MAXPOWER2] / 10 . '</div>'; } elseif ($char["class"] == 2 || $char["class"] == 3 || $char["class"] == 5 || $char["class"] == 7 || $char["class"] == 8 || $char["class"] == 9) { $output .= ' <div class="gradient_p" id="char_energy_name">' . lang("item", "mana") . ':</div> <div class="gradient_pp" id="char_energy_value">' . $char_data[UNIT_FIELD_POWER1] . '/' . $char_data[UNIT_FIELD_MAXPOWER1] . '</div>'; } $output .= ' </td> <td style="width: 6%;">'; if ($equiped_items[10][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_GLOVES . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'GLOVES' . '\');" onmouseout="HideTooltip(\'_b' . 'GLOVES' . '\');"> <img src="' . $equiped_items[10][1] . '" class="' . $equiped_items[10][2] . '" alt="Gloves" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[10][3]["bag"] . '&slot=' . $equiped_items[10][3]["slot"] . '&item=' . $equiped_items[10][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[10][3]["item_template"]); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'GLOVES' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[10][3]["enchantment"], $equiped_items[10][3]["property"], $equiped_items[10][3]["creator"], $equiped_items[10][3]["durability"], $equiped_items[10][3]["flags"]) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_gloves.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[2][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_NECK . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'NECK' . '\');" onmouseout="HideTooltip(\'_b' . 'NECK' . '\');"> <img src="' . $equiped_items[2][1] . '" class="' . $equiped_items[2][2] . '" alt="Neck" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[2][3]["bag"] . '&slot=' . $equiped_items[2][3]["slot"] . '&item=' . $equiped_items[2][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[2][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'NECK' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[2][3]['enchantment'], $equiped_items[2][3]['property'], $equiped_items[2][3]['creator'], $equiped_items[2][3]['durability'], $equiped_items[2][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_neck.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="3" align="center" style="width: 50%;"> <div class="gradient_p"> ' . lang("item", "strength") . ':<br /> ' . lang("item", "agility") . ':<br /> ' . lang("item", "stamina") . ':<br /> ' . lang("item", "intellect") . ':<br /> ' . lang("item", "spirit") . ':<br /> ' . lang("item", "armor") . ': </div> <div class="gradient_pp"> ' . $char_data[UNIT_FIELD_STAT0] . '<br /> ' . $char_data[UNIT_FIELD_STAT1] . '<br /> ' . $char_data[UNIT_FIELD_STAT2] . '<br /> ' . $char_data[UNIT_FIELD_STAT3] . '<br /> ' . $char_data[UNIT_FIELD_STAT4] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES] . ' </div> </td> <td class="half_line" colspan="2" rowspan="3" align="center" style="width: 50%;"> <div class="gradient_p"> ' . lang("item", "res_holy") . ':<br /> ' . lang("item", "res_arcane") . ':<br /> ' . lang("item", "res_fire") . ':<br /> ' . lang("item", "res_nature") . ':<br /> ' . lang("item", "res_frost") . ':<br /> ' . lang("item", "res_shadow") . ': </div> <div class="gradient_pp"> ' . $char_data[UNIT_FIELD_RESISTANCES + 1] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 2] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 3] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 4] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 5] . '<br /> ' . $char_data[UNIT_FIELD_RESISTANCES + 6] . ' </div> </td> <td style="width: 1%;">'; if ($equiped_items[6][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_BELT . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'BELT' . '\');" onmouseout="HideTooltip(\'_b' . 'BELT' . '\');"> <img src="' . $equiped_items[6][1] . '" class="' . $equiped_items[6][2] . '" alt="Belt" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[6][3]["bag"] . '&slot=' . $equiped_items[6][3]["slot"] . '&item=' . $equiped_items[6][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[6][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'BELT' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[6][3]['enchantment'], $equiped_items[6][3]['property'], $equiped_items[6][3]['creator'], $equiped_items[6][3]['durability'], $equiped_items[6][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_waist.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[3][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_SHOULDER . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'SHOULDER' . '\');" onmouseout="HideTooltip(\'_b' . 'SHOULDER' . '\');"> <img src="' . $equiped_items[3][1] . '" class="' . $equiped_items[3][2] . '" alt="Shoulder" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[3][3]["bag"] . '&slot=' . $equiped_items[3][3]["slot"] . '&item=' . $equiped_items[3][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[3][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'SHOULDER' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[3][3]['enchantment'], $equiped_items[3][3]['property'], $equiped_items[3][3]['creator'], $equiped_items[3][3]['durability'], $equiped_items[3][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_shoulder.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 1%;">'; if ($equiped_items[7][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_LEGS . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'LEGS' . '\');" onmouseout="HideTooltip(\'_b' . 'LEGS' . '\');"> <img src="' . $equiped_items[7][1] . '" class="' . $equiped_items[7][2] . '" alt="Legs" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[7][3]["bag"] . '&slot=' . $equiped_items[7][3]["slot"] . '&item=' . $equiped_items[7][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[7][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'LEGS' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[7][3]['enchantment'], $equiped_items[7][3]['property'], $equiped_items[7][3]['creator'], $equiped_items[7][3]['durability'], $equiped_items[7][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_legs.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[15][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_BACK . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'BACK' . '\');" onmouseout="HideTooltip(\'_b' . 'BACK' . '\');"> <img src="' . $equiped_items[15][1] . '" class="' . $equiped_items[15][2] . '" alt="Back" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[15][3]["bag"] . '&slot=' . $equiped_items[15][3]["slot"] . '&item=' . $equiped_items[15][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[15][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'BACK' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[15][3]['enchantment'], $equiped_items[15][3]['property'], $equiped_items[15][3]['creator'], $equiped_items[15][3]['durability'], $equiped_items[15][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_chest_back.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 1%;">'; if ($equiped_items[8][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_FEET . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'FEET' . '\');" onmouseout="HideTooltip(\'_b' . 'FEET' . '\');"> <img src="' . $equiped_items[8][1] . '" class="' . $equiped_items[8][2] . '" alt="Feet" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[8][3]["bag"] . '&slot=' . $equiped_items[8][3]["slot"] . '&item=' . $equiped_items[8][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[8][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'FEET' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[8][3]['enchantment'], $equiped_items[8][3]['property'], $equiped_items[8][3]['creator'], $equiped_items[8][3]['durability'], $equiped_items[8][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_feet.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[5][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_CHEST . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'CHEST' . '\');" onmouseout="HideTooltip(\'_b' . 'CHEST' . '\');"> <img src="' . $equiped_items[5][1] . '" class="' . $equiped_items[5][2] . '" alt="Chest" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[5][3]["bag"] . '&slot=' . $equiped_items[5][3]["slot"] . '&item=' . $equiped_items[5][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[5][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'CHEST' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[5][3]['enchantment'], $equiped_items[5][3]['property'], $equiped_items[5][3]['creator'], $equiped_items[5][3]['durability'], $equiped_items[5][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_chest_back.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="2" align="center" style="width: 50%;"> <div class="gradient_p" id="char_melee_name"> ' . lang("char", "melee_d") . ':<br /> ' . lang("char", "melee_ap") . ':<br /> ' . lang("char", "melee_hit") . ':<br /> ' . lang("char", "melee_crit") . ':<br /> ' . lang("char", "expertise") . ':<br /> </div> <div class="gradient_pp" id="char_melee_value"> ' . $mindamage . '-' . $maxdamage . '<br /> ' . ($char_data[UNIT_FIELD_ATTACK_POWER] + $char_data[UNIT_FIELD_ATTACK_POWER_MODS]) . '<br /> ' . $melee_hit . '<br /> ' . $crit . '%<br /> ' . $expertise . '<br /> </div> </td> <td class="half_line" colspan="2" rowspan="2" align="center" style="width: 50%;"> <div class="gradient_p"> ' . lang("char", "spell_d") . ':<br /> ' . lang("char", "spell_heal") . ':<br /> ' . lang("char", "spell_hit") . ':<br /> ' . lang("char", "spell_crit") . ':<br /> ' . lang("char", "spell_haste") . ' </div> <div class="gradient_pp"> ' . $spell_damage . '<br /> ' . $spell_heal . '<br /> ' . $spell_hit . '<br /> ' . $spell_crit . '%<br /> ' . $spell_haste . ' </div> </td> <td style="width: 1%;">'; if ($equiped_items[11][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_FINGER1 . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'FINGER1' . '\');" onmouseout="HideTooltip(\'_b' . 'FINGER1' . '\');"> <img src="' . $equiped_items[11][1] . '" class="' . $equiped_items[11][2] . '" alt="Finger1" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[11][3]["bag"] . '&slot=' . $equiped_items[11][3]["slot"] . '&item=' . $equiped_items[11][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[11][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'FINGER1' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[11][3]['enchantment'], $equiped_items[11][3]['property'], $equiped_items[11][3]['creator'], $equiped_items[11][3]['durability'], $equiped_items[11][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_finger.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[4][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_SHIRT . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'SHIRT' . '\');" onmouseout="HideTooltip(\'_b' . 'SHIRT' . '\');"> <img src="' . $equiped_items[4][1] . '" class="' . $equiped_items[4][2] . '" alt="Shirt" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[4][3]["bag"] . '&slot=' . $equiped_items[4][3]["slot"] . '&item=' . $equiped_items[4][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[4][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'SHIRT' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[4][3]['enchantment'], $equiped_items[4][3]['property'], $equiped_items[4][3]['creator'], $equiped_items[4][3]['durability'], $equiped_items[4][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_shirt.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 1%;">'; if ($equiped_items[12][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_FINGER2 . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'FINGER2' . '\');" onmouseout="HideTooltip(\'_b' . 'FINGER2' . '\');"> <img src="' . $equiped_items[12][1] . '" class="' . $equiped_items[12][2] . '" alt="Finger2" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[12][3]["bag"] . '&slot=' . $equiped_items[12][3]["slot"] . '&item=' . $equiped_items[12][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[12][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'FINGER2' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[12][3]['enchantment'], $equiped_items[12][3]['property'], $equiped_items[12][3]['creator'], $equiped_items[12][3]['durability'], $equiped_items[12][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_finger.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[19][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_TABARD . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'TABARD' . '\');" onmouseout="HideTooltip(\'_b' . 'TABARD' . '\');"> <img src="' . $equiped_items[19][1] . '" class="' . $equiped_items[19][2] . '" alt="Tabard" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[19][3]["bag"] . '&slot=' . $equiped_items[19][3]["slot"] . '&item=' . $equiped_items[19][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[19][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'TABARD' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[19][3]['enchantment'], $equiped_items[19][3]['property'], $equiped_items[19][3]['creator'], $equiped_items[19][3]['durability'], $equiped_items[19][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_tabard.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td class="half_line" colspan="2" rowspan="2" align="center" style="width: 50%;"> <div class="gradient_p"> ' . lang("char", "dodge") . ':<br /> ' . lang("char", "parry") . ':<br /> ' . lang("char", "block") . ': </div> <div class="gradient_pp"> ' . $dodge . '%<br /> ' . $parry . '%<br /> ' . $block . '% </div> </td> <td class="half_line" colspan="2" rowspan="2" align="center" style="width: 50%;"> <div class="gradient_p" id="char_ranged_name"> ' . lang("char", "ranged_d") . ':<br /> ' . lang("char", "ranged_ap") . ':<br /> ' . lang("char", "ranged_hit") . ':<br /> ' . lang("char", "ranged_crit") . ':<br /> </div> <div class="gradient_pp" id="char_ranged_value"> ' . $minrangeddamage . '-' . $maxrangeddamage . '<br /> ' . ($char_data[UNIT_FIELD_RANGED_ATTACK_POWER] + $char_data[UNIT_FIELD_RANGED_ATTACK_POWER_MODS]) . '<br /> ' . $ranged_hit . '<br /> ' . $ranged_crit . '%<br /> </div> </td> <td style="width: 1%;">'; if ($equiped_items[13][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_TRINKET1 . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'TRINKET1' . '\');" onmouseout="HideTooltip(\'_b' . 'TRINKET1' . '\');"> <img src="' . $equiped_items[13][1] . '" class="' . $equiped_items[13][2] . '" alt="Trinket1" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[13][3]["bag"] . '&slot=' . $equiped_items[13][3]["slot"] . '&item=' . $equiped_items[13][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[13][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'TRINKET1' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[13][3]['enchantment'], $equiped_items[13][3]['property'], $equiped_items[13][3]['creator'], $equiped_items[13][3]['durability'], $equiped_items[13][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_trinket.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td style="width: 1%;">'; if ($equiped_items[9][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_WRIST . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'WRIST' . '\');" onmouseout="HideTooltip(\'_b' . 'WRIST' . '\');"> <img src="' . $equiped_items[9][1] . '" class="' . $equiped_items[9][2] . '" alt="Wrist" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[9][3]["bag"] . '&slot=' . $equiped_items[9][3]["slot"] . '&item=' . $equiped_items[9][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[9][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'WRIST' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[9][3]['enchantment'], $equiped_items[9][3]['property'], $equiped_items[9][3]['creator'], $equiped_items[9][3]['durability'], $equiped_items[9][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_wrist.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 1%;">'; if ($equiped_items[14][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_TRINKET2 . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'TRINKET2' . '\');" onmouseout="HideTooltip(\'_b' . 'TRINKET2' . '\');"> <img src="' . $equiped_items[14][1] . '" class="' . $equiped_items[14][2] . '" alt="Trinket2" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[14][3]["bag"] . '&slot=' . $equiped_items[14][3]["slot"] . '&item=' . $equiped_items[14][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[14][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'TRINKET2' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[14][3]['enchantment'], $equiped_items[14][3]['property'], $equiped_items[14][3]['creator'], $equiped_items[14][3]['durability'], $equiped_items[14][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_trinket.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> </tr> <tr> <td></td> <td style="width: 15%;">'; if ($equiped_items[16][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_MAIN_HAND . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'MAIN_HAND' . '\');" onmouseout="HideTooltip(\'_b' . 'MAIN_HAND' . '\');"> <img src="' . $equiped_items[16][1] . '" class="' . $equiped_items[16][2] . '" alt="MainHand" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[16][3]["bag"] . '&slot=' . $equiped_items[16][3]["slot"] . '&item=' . $equiped_items[16][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[16][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'MAIN_HAND' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[16][3]['enchantment'], $equiped_items[16][3]['property'], $equiped_items[16][3]['creator'], $equiped_items[16][3]['durability'], $equiped_items[16][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_main_hand.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 15%;">'; if ($equiped_items[17][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_OFF_HAND . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'OFF_HAND' . '\');" onmouseout="HideTooltip(\'_b' . 'OFF_HAND' . '\');"> <img src="' . $equiped_items[17][1] . '" class="' . $equiped_items[17][2] . '" alt="OffHand" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[17][3]["bag"] . '&slot=' . $equiped_items[17][3]["slot"] . '&item=' . $equiped_items[17][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[17][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'OFF_HAND' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[17][3]['enchantment'], $equiped_items[17][3]['property'], $equiped_items[17][3]['creator'], $equiped_items[17][3]['durability'], $equiped_items[17][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_off_hand.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 15%;">'; if ($equiped_items[18][1]) { $output .= ' <a class="char_icon_padding" href="' . $base_datasite . $item_datasite . $EQU_RANGED . '" rel="external" onmouseover="ShowTooltip(this,\'_b' . 'RANGED' . '\');" onmouseout="HideTooltip(\'_b' . 'RANGED' . '\');"> <img src="' . $equiped_items[18][1] . '" class="' . $equiped_items[18][2] . '" alt="Ranged" /> </a>'; if ($mode) { $output .= ' <div style="position: relative;"> <a href="char.php?action=delete_item&id=' . $id . '&bag=' . $equiped_items[18][3]["bag"] . '&slot=' . $equiped_items[18][3]["slot"] . '&item=' . $equiped_items[18][3]["item_template"] . '&mode=' . $mode . '" id="ch_item_delete"> <img src="img/aff_cross.png" /> </a> </div>'; } // build a tooltip object for this item $i_fields = get_item_info($equiped_items[18][3]['item_template']); $output .= ' <div class="item_tooltip" id="tooltip_b' . 'RANGED' . '"> <table> <tr> <td> ' . get_item_tooltip($i_fields, $equiped_items[18][3]['enchantment'], $equiped_items[18][3]['property'], $equiped_items[18][3]['creator'], $equiped_items[18][3]['durability'], $equiped_items[18][3]['flags']) . ' </td> </tr> </table> </div>'; } else { $output .= ' <img src="img/INV/INV_empty_ranged.png" class="icon_border_0" alt="empty" />'; } $output .= ' </td> <td style="width: 15%;"></td> <td></td> </tr>'; if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { // if the character is still leveling, show an experience bar if ($char["level"] < 80) { $xp_query = "SELECT * FROM xp_to_level WHERE level='" . $char["level"] . "'"; $xp_result = $sql["mgr"]->query($xp_query); $xp_fields = $sql["mgr"]->fetch_assoc($xp_result); $xp_to_level = $xp_fields["xp_for_next_level"]; $output .= ' <tr> <td colspan="6" class="bar xp_bar" style="background-position: ' . (round(580 * $char["xp"] / $xp_to_level) - 580) . 'px;"> ' . lang("char", "exp") . ": " . $char["xp"] . " / " . $xp_to_level . ' </td> </tr>'; } //total time played $tot_time = $char["totaltime"]; $tot_days = (int) ($tot_time / 86400); $tot_time = $tot_time - $tot_days * 86400; $total_hours = (int) ($tot_time / 3600); $tot_time = $tot_time - $total_hours * 3600; $total_min = (int) ($tot_time / 60); $time_offset = $timezone_offset * 3600; if ($char["timestamp"] != 0) { $lastseen = date("F j, Y @ Hi", $char["timestamp"] + $time_offset); } else { $lastseen = '-'; } $output .= ' <tr> <td colspan="6"> ' . lang("char", "tot_play_time") . ': ' . $tot_days . ' ' . lang("char", "days") . ' ' . $total_hours . ' ' . lang("char", "hours") . ' ' . $total_min . ' ' . lang("char", "min") . ' </td> </tr>'; $output .= ' <tr> <td colspan="6"> ' . lang("char", "lastseen") . ': ' . $lastseen . ' </td> </tr>'; } $output .= ' </table> </div> <br /> </div> <br /> <table class="hidden center"> <tr> <td>'; // button to user account page, user account page has own security makebutton(lang("char", "chars_acc"), 'user.php?action=edit_user&acct=' . $owner_acc_id . '', 130); $output .= ' </td> <td>'; // only higher level GM with delete access can edit character // character edit allows removal of character items, so delete permission is needed if ($user_lvl >= $owner_gmlvl && $user_lvl >= $action_permission["delete"]) { makebutton(lang("char", "edit_button"), 'char_edit.php?id=' . $id . '&realm=' . $realmid, 130); $output .= ' </td> <td>'; } // only higher level GM with delete access, or character owner can delete character if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"] || $owner_name === $user_name) { makebutton(lang("char", "del_char"), 'char_list.php?action=del_char_form&check%5B%5D=' . $id . '" type="wrn', 130); $output .= ' </td> <td>'; } // show Delete Mode / View Mode button depending on current mode if ($mode) { makebutton(lang("char", "viewmode"), 'char.php?id=' . $id . '&realm=' . $realmid . '&mode=0" type="def', 130); } else { makebutton(lang("char", "deletemode"), 'char.php?id=' . $id . '&realm=' . $realmid . '&mode=1" type="def', 130); } $output .= ' </td> <td>'; // only GM with update permission can send mail, mail can send items, so update permission is needed if ($user_lvl >= $action_permission["update"]) { makebutton(lang("char", "send_mail"), 'mail.php?type=ingame_mail&to=' . $char["name"], 130); $output .= ' </td>'; } else { $output .= ' </td>'; } $output .= ' </tr> <tr> <td>'; makebutton(lang("global", "back"), 'javascript:window.history.back()" type="def', 130); $output .= ' </td> </tr> </table> <br /> <!-- end of char.php -->'; } else { } //error($lang_char["no_permission"]); } else { error(lang("char", "no_char_found")); } }
function char_rep() { global $output, $realm_id, $characters_db, $logon_db, $corem_db, $action_permission, $site_encoding, $user_lvl, $user_name, $sql, $core; require_once 'libs/fact_lib.php'; $reputation_rank = fact_get_reputation_rank_arr(); $reputation_rank_length = fact_get_reputation_rank_length(); if (empty($_GET["id"])) { error(lang("global", "empty_fields")); } // this is multi realm support, as of writing still under development // this page is already implementing it if (empty($_GET["realm"])) { $realmid = $realm_id; } else { $realmid = $sql["logon"]->quote_smart($_GET["realm"]); if (is_numeric($realmid)) { $sql["char"]->connect($characters_db[$realmid]['addr'], $characters_db[$realmid]['user'], $characters_db[$realmid]['pass'], $characters_db[$realmid]['name'], $characters_db[$realmid]["encoding"]); } else { $realmid = $realm_id; } } $id = $sql["char"]->quote_smart($_GET["id"]); if (!is_numeric($id)) { $id = 0; } if ($core == 1) { $result = $sql["char"]->query("SELECT acct, name, race, class, level, gender FROM characters WHERE guid='" . $id . "' LIMIT 1"); } else { $result = $sql["char"]->query("SELECT account AS acct, name, race, class, level, gender FROM characters WHERE guid='" . $id . "' LIMIT 1"); } if ($sql["char"]->num_rows($result)) { $char = $sql["char"]->fetch_assoc($result); // we get user permissions first $owner_acc_id = $sql["char"]->result($result, 0, 'acct'); if ($core == 1) { $result = $sql["logon"]->query("SELECT login FROM accounts WHERE acct='" . $char["acct"] . "'"); } else { $result = $sql["logon"]->query("SELECT username AS login FROM account WHERE id='" . $char["acct"] . "'"); } $owner_name = $sql["logon"]->result($result, 0, 'login'); $s_query = "SELECT *, SecurityLevel AS gm FROM config_accounts WHERE Login='******'"; $s_result = $sql["mgr"]->query($s_query); $s_fields = $sql["mgr"]->fetch_assoc($s_result); $owner_gmlvl = $s_fields["gm"]; $view_mod = $s_fields["View_Mod_Rep"]; if ($owner_gmlvl >= 1073741824) { $owner_gmlvl -= 1073741824; } // owner configured overrides $view_override = false; if ($view_mod > 0) { if ($view_mod == 1) { } elseif ($view_mod == 2) { // only registered users may view this page if ($user_lvl > -1) { $view_override = true; } } } // visibility overrides for specific tabs $view_inv_override = false; if ($s_fields["View_Mod_Inv"] > 0) { if ($s_fields["View_Mod_Inv"] == 1) { } elseif ($s_fields["View_Mod_Inv"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_inv_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_inv_override = true; } } $view_talent_override = false; if ($s_fields["View_Mod_Talent"] > 0) { if ($s_fields["View_Mod_Talent"] == 1) { } elseif ($s_fields["View_Mod_Talent"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_talent_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_talent_override = true; } } $view_achieve_override = false; if ($s_fields["View_Mod_Achieve"] > 0) { if ($s_fields["View_Mod_Achieve"] == 1) { } elseif ($s_fields["View_Mod_Achieve"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_achieve_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_achieve_override = true; } } $view_quest_override = false; if ($s_fields["View_Mod_Quest"] > 0) { if ($s_fields["View_Mod_Quest"] == 1) { } elseif ($s_fields["View_Mod_Quest"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_quest_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_quest_override = true; } } $view_friends_override = false; if ($s_fields["View_Mod_Friends"] > 0) { if ($s_fields["View_Mod_Friends"] == 1) { } elseif ($s_fields["View_Mod_Friends"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_friends_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_friends_override = true; } } $view_view_override = false; if ($s_fields["View_Mod_View"] > 0) { if ($s_fields["View_Mod_View"] == 1) { } elseif ($s_fields["View_Mod_View"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_view_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_view_override = true; } } $view_pets_override = false; if ($s_fields["View_Mod_Pets"] > 0) { if ($s_fields["View_Mod_Pets"] == 1) { } elseif ($s_fields["View_Mod_Pets"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_pets_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_pets_override = true; } } $view_skill_override = false; if ($s_fields["View_Mod_Skill"] > 0) { if ($s_fields["View_Mod_Skill"] == 1) { } elseif ($s_fields["View_Mod_Skill"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_skill_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_skill_override = true; } } $view_pvp_override = false; if ($s_fields["View_Mod_PvP"] > 0) { if ($s_fields["View_Mod_PvP"] == 1) { } elseif ($s_fields["View_Mod_PvP"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_pvp_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_pvp_override = true; } } if ($view_override || $user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { if ($core == 1) { $result = $sql["char"]->query("SELECT faction, standing FROM playerreputations WHERE guid='" . $id . "'"); $factions = array(); $faction_ranks = array(); while ($fact = $sql["char"]->fetch_assoc($result)) { array_push($factions, $fact["faction"]); array_push($faction_ranks, $fact["standing"]); } /*$result = $result["reputation"]; $result = substr($result, 0, strlen($result) - 1); $result = explode(",", $result); $factions = array(); $faction_ranks = array(); $pick = 0; foreach ( $result as $t ) { switch ( $pick ) { case 0: { array_push($factions, $t); $pick = 1; break; } case 1: { // we skip this one $pick = 2; break; } case 2: { // we skip this one $pick = 3; break; } case 3: { array_push($faction_ranks, $t); $pick = 0; break; } } }*/ } else { $result = $sql["char"]->query("SELECT faction, standing FROM character_reputation WHERE guid='" . $id . "' AND (flags & 1 = 1)"); $factions = array(); $faction_ranks = array(); while ($fact = $sql["char"]->fetch_assoc($result)) { array_push($factions, $fact["faction"]); array_push($faction_ranks, $fact["standing"]); } } $output .= ' <div class="tab"> <ul> <li class="selected"><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; if ($view_inv_override) { $output .= ' <li><a href="char_inv.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li>'; } if ($view_talent_override) { $output .= ' ' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . ''; } if ($view_achieve_override) { $output .= ' <li><a href="char_achieve.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li>'; } if ($view_quest_override) { $output .= ' <li><a href="char_quest.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "quests") . '</a></li>'; } if ($view_friends_override) { $output .= ' <li><a href="char_friends.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "friends") . '</a></li>'; } if ($view_view_override) { $output .= ' <li><a href="char_view.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "view") . '</a></li>'; } $output .= ' </ul> </div> <div class="tab_content center"> <div class="tab"> <ul> <li><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; if (char_get_class_name($char["class"]) == "Hunter" && $view_pets_override) { $output .= ' <li><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pets") . '</a></li>'; } $output .= ' <li class="selected"><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "reputation") . '</a></li>'; if ($view_skill_override) { $output .= ' <li><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "skills") . '</a></li>'; } if ($view_pvp_override) { $output .= ' <li><a href="char_pvp.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pvp") . '</a></li>'; } if ($owner_name == $user_name || $user_lvl >= get_page_permission("insert", "char_mail.php")) { $output .= ' <li><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "mail") . '</a></li>'; } $output .= ' </ul> </div> <div class="tab_content2 center center_text"> <span class="bold"> ' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' - <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . ' </span> <br /> <br />'; $temp_out = array(1 => array(' <table class="lined" id="ch_rep_rep_alliance"> <tr> <th colspan="3" align="left"> <div id="divi1" onclick="expand(\'i1\', this, \'Alliance\')">[-] ' . lang("char", "rep_alliance") . '</div> </th> </tr> <tr> <td> <table id="i1" class="lined" style="width: 535px; display: table;">', 0), 2 => array(' <table class="lined" id="ch_rep_rep_horde"> <tr> <th colspan="3" align="left"> <div id="divi2" onclick="expand(\'i2\', this, \'Horde\')">[-] ' . lang("char", "rep_horde") . '</div> </th> </tr> <tr> <td> <table id="i2" class="lined" style="width: 535px; display: table;">', 0), 3 => array(' <table class="lined" id="ch_rep_rep_alliance_forces"> <tr> <th colspan="3" align="left"> <div id="divi3" onclick="expand(\'i3\', this, \'Alliance Forces\')">[-] ' . lang("char", "rep_alliance_forces") . '</div> </th> </tr> <tr> <td> <table id="i3" class="lined" style="width: 535px; display: table;">', 0), 4 => array(' <table class="lined" id="ch_rep_rep_horde_forces"> <tr> <th colspan="3" align="left"> <div id="divi4" onclick="expand(\'i4\', this, \'Horde Forces\')">[-] ' . lang("char", "rep_horde_forces") . '</div> </th> </tr> <tr> <td> <table id="i4" class="lined" style="width: 535px; display: table;">', 0), 5 => array(' <table class="lined" id="ch_rep_rep_steamwheedle_cartel"> <tr> <th colspan="3" align="left"> <div id="divi5" onclick="expand(\'i5\', this, \'Steamwheedle Cartels\')">[-] ' . lang("char", "rep_steamwheedle_cartel") . '</div> </th> </tr> <tr> <td> <table id="i5" class="lined" style="width: 535px; display: table;">', 0), 6 => array(' <table class="lined" id="ch_rep_rep_the_burning_crusade"> <tr> <th colspan="3" align="left"> <div id="divi6" onclick="expand(\'i6\', this, \'The Burning Crusade\')">[-] ' . lang("char", "rep_the_burning_crusade") . '</div> </th> </tr> <tr> <td> <table id="i6" class="lined" style="width: 535px; display: table;">', 0), 7 => array(' <table class="lined" id="ch_rep_rep_shattrath_city"> <tr> <th colspan="3" align="left"> <div id="divi7" onclick="expand(\'i7\', this, \'Shattrath City\')">[-] ' . lang("char", "rep_shattrath_city") . '</div> </th> </tr> <tr> <td> <table id="i7" class="lined" style="width: 535px; display: table;">', 0), 8 => array(' <table class="lined" id="ch_rep_rep_alliance_vanguard"> <tr> <th colspan="3" align="left"> <div id="divi8" onclick="expand(\'i8\', this, \'Alliance Vanguard\')">[-] ' . lang("char", "rep_alliance_vanguard") . '</div> </th> </tr> <tr> <td> <table id="i8" class="lined" style="width: 535px; display: table;">', 0), 9 => array(' <table class="lined" id="ch_rep_rep_horde_expedition"> <tr> <th colspan="3" align="left"> <div id="divi9" onclick="expand(\'i9\', this, \'Horde Expedition \')">[-] ' . lang("char", "rep_horde_expedition") . '</div> </th> </tr> <tr> <td> <table id="i9" class="lined" style="width: 535px; display: table;">', 0), 10 => array(' <table class="lined" id="ch_rep_rep_sholazar_basin"> <tr> <th colspan="3" align="left"> <div id="divi10" onclick="expand(\'i10\', this, \'Sholazar Basin\')">[-] ' . lang("char", "rep_sholazar_basin") . '</div> </th> </tr> <tr> <td> <table id="i10" class="lined" style="width: 535px; display: table;">', 0), 11 => array(' <table class="lined" id="ch_rep_rep_wrath_of_the_lich_king"> <tr> <th colspan="3" align="left"> <div id="divi11" onclick="expand(\'i11\', this, \'Wrath of the Lich King\')">[-] ' . lang("char", "rep_wrath_of_the_lich_king") . '</div> </th> </tr> <tr> <td> <table id="i11" class="lined" style="width: 535px; display: table;">', 0), 12 => array(' <table class="lined" id="ch_rep_rep_other"> <tr> <th colspan="3" align="left"> <div id="divi12" onclick="expand(\'i12\', this, \'Other\')">[-] ' . lang("char", "rep_other") . '</div> </th> </tr> <tr> <td> <table id="i12" class="lined" style="width: 535px; display: table;">', 0), 0 => array(' <table class="lined" id="ch_rep_rep_unknown"> <tr> <th colspan="3" align="left"> <div id="divi13" onclick="expand(\'i13\', this, \'Unknown\')">[-] ' . lang("char", "rep_unknown") . '</div> </th> </tr> <tr> <td> <table id="i13" class="lined" style="width: 535px; display: table;">', 0)); if (count($factions) > 1) { for ($i = 0; $i < count($factions); $i++) { $faction = $factions[$i]; $standing = $faction_ranks[$i]; $rep_rank = fact_get_reputation_rank($faction, $standing, $char["race"]); $rep_rank_name = $reputation_rank[$rep_rank]; $rep_cap = $reputation_rank_length[$rep_rank]; $rep = fact_get_reputation_at_rank($faction, $standing, $char["race"]); $faction_name = fact_get_faction_name($faction); $ft = fact_get_faction_tree($faction); // not show alliance rep for horde and vice versa: if (1 << $char["race"] - 1 & 690 && ($ft == 1 || $ft == 3) || 1 << $char["race"] - 1 & 1101 && ($ft == 2 || $ft == 4)) { } else { // this_is_junk: style left hardcoded because it's calculated. $temp_out[$ft][0] .= ' <tr> <td style="width: 30%;" align="left">' . $faction_name . '</td> <td style="width: 55%;" valign="top"> <div class="faction-bar"> <div class="rep' . $rep_rank . '"> <span class="rep-data">' . $rep . '/' . $rep_cap . '</span> <div class="bar-color" style="width:' . 100 * $rep / $rep_cap . '%"></div> </div> </div> </td> <td style="width: 15%;" align="left" class="rep' . $rep_rank . '">' . $rep_rank_name . '</td> </tr>'; $temp_out[$ft][1] = 1; } } } else { $output .= ' <tr> <td colspan="2"><br /><br />' . lang("global", "err_no_records_found") . '<br /><br /></td> </tr>'; } foreach ($temp_out as $out) { if ($out[1]) { $output .= $out[0] . ' </table> </td> </tr> </table>'; } } $output .= ' <br /> </div> <br /> </div> <br /> <table class="hidden center"> <tr> <td>'; // button to user account page, user account page has own security makebutton(lang("char", "chars_acc"), 'user.php?action=edit_user&id=' . $owner_acc_id . '', 130); $output .= ' </td> <td>'; // only higher level GM with delete access can edit character // character edit allows removal of character items, so delete permission is needed if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"]) { //makebutton($lang_char["edit_button"], 'char_edit.php?id='.$id.'&realm='.$realmid.'', 130); $output .= ' </td> <td>'; } // only higher level GM with delete access, or character owner can delete character if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"] || $owner_name === $user_name) { makebutton(lang("char", "del_char"), 'char_list.php?action=del_char_form&check%5B%5D=' . $id . '" type="wrn', 130); $output .= ' </td> <td>'; } // only GM with update permission can send mail, mail can send items, so update permission is needed if ($user_lvl >= $action_permission["update"]) { makebutton(lang("char", "send_mail"), 'mail.php?type=ingame_mail&to=' . $char["name"] . '', 130); $output .= ' </td> <td>'; } makebutton(lang("global", "back"), 'javascript:window.history.back()" type="def', 130); $output .= ' </td> </tr> </table> <br /> <!-- end of char_achieve.php -->'; } else { error(lang("char", "no_permission")); } } else { error(lang("char", "no_char_found")); } }
$result = mysqli_query($connection, $query); $rows = mysqli_num_rows($result); if ($rows != 0) { if (isset($_GET['page'])) { $id = intval($_GET['page']); $pgname = urldecode($_GET['page']); $query = "SELECT * FROM `pages` WHERE name='{$pgname}'"; $result = mysqli_query($connection, $query); $page = mysqli_fetch_array($result); if (mysqli_num_rows($result) == 0) { $error = "No page by this name found. Maybe it was deleted or renamed?"; $pgsettings = array("title" => "No page by this name found!", "pageselection" => "true", "nav" => true, "banner" => 1, "use_google_analytics" => 1); require_once "includes/begin_html.php"; } else { if ($page['published'] == 1) { if (get_page_permission(unserialize($page['visible']))) { print_page($page); } else { $pgsettings = array("title" => "You Do Not Have Permission", "pageselection" => false, "nav" => true, "banner" => 1, "use_google_analytics" => 1); require_once "includes/begin_html.php"; ?> <p>(You don't have permission to view this page.)</p><?php } } else { $pgsettings = array("title" => "Unpublished", "pageselection" => false, "nav" => true, "banner" => 1, "use_google_analytics" => 1); require_once "includes/begin_html.php"; ?> <p>(You cannot view this page, it isn't published.)</p><?php } } } else {
function char_skill() { global $output, $realm_id, $characters_db, $corem_db, $action_permission, $user_lvl, $site_encoding, $user_name, $base_datasite, $skill_datasite, $sql, $core; //wowhead_tt(); if (empty($_GET["id"])) { error(lang("global", "empty_fields")); } // this is multi realm support, as of writing still under development // this page is already implementing it if (empty($_GET["realm"])) { $realmid = $realm_id; } else { $realmid = $sql["logon"]->quote_smart($_GET["realm"]); if (is_numeric($realmid)) { $sql["char"]->connect($characters_db[$realmid]['addr'], $characters_db[$realmid]['user'], $characters_db[$realmid]['pass'], $characters_db[$realmid]['name'], $characters_db[$realmid]["encoding"]); } else { $realmid = $realm_id; } } $id = $sql["char"]->quote_smart($_GET["id"]); if (!is_numeric($id)) { $id = 0; } $order_by = isset($_GET["order_by"]) ? $sql["char"]->quote_smart($_GET["order_by"]) : 1; $dir = isset($_GET["dir"]) ? $sql["char"]->quote_smart($_GET["dir"]) : 1; if (!preg_match('/^[01]{1}$/', $dir)) { $dir = 1; } $order_dir = $dir ? 'ASC' : 'DESC'; $dir = $dir ? 0 : 1; if ($core == 1) { $result = $sql["char"]->query('SELECT acct, name, race, class, level, gender FROM characters WHERE guid = ' . $id . ' LIMIT 1'); } else { $result = $sql["char"]->query('SELECT account AS acct, name, race, class, level, gender FROM characters WHERE guid = ' . $id . ' LIMIT 1'); } if ($sql["char"]->num_rows($result)) { $char = $sql["char"]->fetch_assoc($result); // we get user permissions first $owner_acc_id = $sql["char"]->result($result, 0, 'acct'); if ($core == 1) { $result = $sql["logon"]->query("SELECT login FROM accounts WHERE acct='" . $char["acct"] . "'"); } else { $result = $sql["logon"]->query("SELECT username AS login FROM account WHERE id='" . $char["acct"] . "'"); } $owner_name = $sql["logon"]->result($result, 0, 'login'); $s_query = "SELECT *, SecurityLevel AS gm FROM config_accounts WHERE Login='******'"; $s_result = $sql["mgr"]->query($s_query); $s_fields = $sql["mgr"]->fetch_assoc($s_result); $owner_gmlvl = $s_fields["gm"]; $view_mod = $s_fields["View_Mod_Skill"]; if ($owner_gmlvl >= 1073741824) { $owner_gmlvl -= 1073741824; } // owner configured overrides $view_override = false; if ($view_mod > 0) { if ($view_mod == 1) { } elseif ($view_mod == 2) { // only registered users may view this page if ($user_lvl > -1) { $view_override = true; } } } // visibility overrides for specific tabs $view_inv_override = false; if ($s_fields["View_Mod_Inv"] > 0) { if ($s_fields["View_Mod_Inv"] == 1) { } elseif ($s_fields["View_Mod_Inv"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_inv_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_inv_override = true; } } $view_talent_override = false; if ($s_fields["View_Mod_Talent"] > 0) { if ($s_fields["View_Mod_Talent"] == 1) { } elseif ($s_fields["View_Mod_Talent"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_talent_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_talent_override = true; } } $view_achieve_override = false; if ($s_fields["View_Mod_Achieve"] > 0) { if ($s_fields["View_Mod_Achieve"] == 1) { } elseif ($s_fields["View_Mod_Achieve"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_achieve_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_achieve_override = true; } } $view_quest_override = false; if ($s_fields["View_Mod_Quest"] > 0) { if ($s_fields["View_Mod_Quest"] == 1) { } elseif ($s_fields["View_Mod_Quest"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_quest_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_quest_override = true; } } $view_friends_override = false; if ($s_fields["View_Mod_Friends"] > 0) { if ($s_fields["View_Mod_Friends"] == 1) { } elseif ($s_fields["View_Mod_Friends"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_friends_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_friends_override = true; } } $view_view_override = false; if ($s_fields["View_Mod_View"] > 0) { if ($s_fields["View_Mod_View"] == 1) { } elseif ($s_fields["View_Mod_View"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_view_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_view_override = true; } } $view_pets_override = false; if ($s_fields["View_Mod_Pets"] > 0) { if ($s_fields["View_Mod_Pets"] == 1) { } elseif ($s_fields["View_Mod_Pets"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_pets_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_pets_override = true; } } $view_rep_override = false; if ($s_fields["View_Mod_Rep"] > 0) { if ($s_fields["View_Mod_Rep"] == 1) { } elseif ($s_fields["View_Mod_Rep"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_rep_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_rep_override = true; } } $view_pvp_override = false; if ($s_fields["View_Mod_PvP"] > 0) { if ($s_fields["View_Mod_PvP"] == 1) { } elseif ($s_fields["View_Mod_PvP"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_pvp_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_pvp_override = true; } } if ($view_override || $user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { if ($core == 1) { $result = $sql["char"]->query("SELECT data, name, race, class, level, gender FROM characters WHERE guid = '" . $id . "'"); $char = $sql["char"]->fetch_assoc($result); $char_data = explode(';', $char["data"]); } else { $result = $sql["char"]->query("SELECT name, race, class, level, gender FROM characters WHERE guid='" . $id . "'"); $char = $sql["char"]->fetch_assoc($result); $result = $sql["char"]->query("SELECT * FROM character_skills WHERE guid='" . $id . "'"); // make TC's skill data work like our treatment of Arc's $char_data = array(); $i = 0; while ($skill_row = $sql["char"]->fetch_assoc($result)) { $char_data[PLAYER_SKILL_INFO_1_1 + $i] = $skill_row["skill"]; $char_data[PLAYER_SKILL_INFO_1_1 + $i + 1] = $skill_row["value"]; $char_data[PLAYER_SKILL_INFO_1_1 + $i + 2] = $skill_row["max"]; $i += 3; } } $output .= ' <div class="tab"> <ul> <li class="selected"><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; if ($view_inv_override) { $output .= ' <li><a href="char_inv.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li>'; } if ($view_talent_override) { $output .= ' ' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . ''; } if ($view_achieve_override) { $output .= ' <li><a href="char_achieve.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li>'; } if ($view_quest_override) { $output .= ' <li><a href="char_quest.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "quests") . '</a></li>'; } if ($view_friends_override) { $output .= ' <li><a href="char_friends.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "friends") . '</a></li>'; } if ($view_view_override) { $output .= ' <li><a href="char_view.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "view") . '</a></li>'; } $output .= ' </ul> </div> <div class="tab_content center"> <div class="tab"> <ul> <li><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; if (char_get_class_name($char["class"]) == "Hunter" && $view_pets_override) { $output .= ' <li><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pets") . '</a></li>'; } if ($view_rep_override) { $output .= ' <li><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "reputation") . '</a></li>'; } $output .= ' <li class="selected"><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "skills") . '</a></li>'; if ($view_pvp_override) { $output .= ' <li><a href="char_pvp.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pvp") . '</a></li>'; } if ($owner_name == $user_name || $user_lvl >= get_page_permission("insert", "char_mail.php")) { $output .= ' <li><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "mail") . '</a></li>'; } $output .= ' </ul> </div> <div class="tab_content2 center center_text"> <span class="bold"> ' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' - <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . ' </span> <br /> <br /> <table class="lined" id="ch_ski_main"> <tr> <th class="title" colspan="' . ($user_lvl ? '3' : '2') . '" align="left">' . lang("char", "skills") . '</th> </tr> <tr> ' . ($user_lvl ? '<th><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '&order_by=0&dir=' . $dir . '"' . ($order_by == 0 ? ' class="' . $order_dir . '"' : '') . '>' . lang("char", "skill_id") . '</a></th>' : '') . ' <th align="right"><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '&order_by=1&dir=' . $dir . '"' . ($order_by == 1 ? ' class="' . $order_dir . '"' : '') . '>' . lang("char", "skill_name") . '</a></th> <th><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '&order_by=2&dir=' . $dir . '"' . ($order_by == 2 ? ' class="' . $order_dir . '"' : '') . '>' . lang("char", "skill_value") . '</a></th> </tr>'; $skill_array = array(); $class_array = array(); $prof_1_array = array(); $prof_2_array = array(); $weapon_array = array(); $armor_array = array(); $language_array = array(); $skill_rank_array = array(75 => lang("char", "apprentice"), 150 => lang("char", "journeyman"), 225 => lang("char", "expert"), 300 => lang("char", "artisan"), 375 => lang("char", "master"), 450 => lang("char", "inherent"), 385 => lang("char", "wise")); for ($i = PLAYER_SKILL_INFO_1_1; $i <= PLAYER_SKILL_INFO_1_1 + 384; $i += 3) { if ($char_data[$i] && skill_get_name($char_data[$i] & 0xffff)) { $temp = unpack("S", pack("L", $char_data[$i + 1])); $skill = $char_data[$i] & 0xffff; if (skill_get_type($skill) == 6) { array_push($weapon_array, array($user_lvl ? $skill : '', skill_get_name($skill), $temp[1])); } elseif (skill_get_type($skill) == 7) { array_push($class_array, array($user_lvl ? $skill : '', skill_get_name($skill), $temp[1])); } elseif (skill_get_type($skill) == 8) { array_push($armor_array, array($user_lvl ? $skill : '', skill_get_name($skill), $temp[1])); } elseif (skill_get_type($skill) == 9) { array_push($prof_2_array, array($user_lvl ? $skill : '', skill_get_name($skill), $temp[1])); } elseif (skill_get_type($skill) == 10) { array_push($language_array, array($user_lvl ? $skill : '', skill_get_name($skill), $temp[1])); } elseif (skill_get_type($skill) == 11) { array_push($prof_1_array, array($user_lvl ? $skill : '', skill_get_name($skill), $temp[1])); } else { array_push($skill_array, array($user_lvl ? $skill : '', skill_get_name($skill), $temp[1])); } } } unset($char_data); aasort($skill_array, $order_by, $dir); aasort($class_array, $order_by, $dir); aasort($prof_1_array, $order_by, $dir); aasort($prof_2_array, $order_by, $dir); aasort($weapon_array, $order_by, $dir); aasort($armor_array, $order_by, $dir); aasort($language_array, $order_by, $dir); foreach ($skill_array as $data) { // this_is_junk: style left hardcoded because it's calculated. $max = $data[2] < $char["level"] * 5 ? $char["level"] * 5 : $data[2]; $output .= ' <tr> ' . ($user_lvl ? '<td>' . $data[0] . '</td>' : '') . ' <td align="right">' . $data[1] . '</td> <td class="bar skill_bar" style="background-position: ' . (round(385 * $data[2] / $max) - 385) . 'px;"> <span style="position: relative; top: -2px;">' . $data[2] . '/' . $max . '</span> </td> </tr>'; } if (count($class_array)) { $output .= ' <tr><th class="title" colspan="' . ($user_lvl ? '3' : '2') . '" align="left">' . lang("char", "classskills") . '</th></tr>'; } foreach ($class_array as $data) { $max = $data[2] < $char["level"] * 5 ? $char["level"] * 5 : $data[2]; $output .= ' <tr> ' . ($user_lvl ? '<td>' . $data[0] . '</td>' : '') . ' <td align="right"><a href="' . $base_datasite . $skill_datasite . '7.' . $char["class"] . '.' . $data[0] . '" rel="external">' . $data[1] . '</a></td> <td class="bar skill_bar" style="background-position: 0px;"> </td> </tr>'; } if (count($prof_1_array)) { $output .= ' <tr><th class="title" colspan="' . ($user_lvl ? '3' : '2') . '" align="left">' . lang("char", "professions") . '</th></tr>'; } foreach ($prof_1_array as $data) { // this_is_junk: style left hardcoded because it's calculated. $max = $data[2] < 76 ? 75 : ($data[2] < 151 ? 150 : ($data[2] < 226 ? 225 : ($data[2] < 301 ? 300 : ($data[2] < 376 ? 375 : ($data[2] < 376 ? 375 : 450))))); $output .= ' <tr> ' . ($user_lvl ? '<td>' . $data[0] . '</td>' : '') . ' <td align="right"><a href="' . $base_datasite . $skill_datasite . '11.' . $data[0] . '" rel="external">' . $data[1] . '</a></td> <td class="bar skill_bar" style="background-position: ' . (round(385 * $data[2] / $max) - 385) . 'px;"> <span style="position: relative; top: -2px;">' . $data[2] . '/' . $max . ' (' . $skill_rank_array[$max] . ')</span> </td> </tr>'; } if (count($prof_2_array)) { $output .= ' <tr><th class="title" colspan="' . ($user_lvl ? '3' : '2') . '" align="left">' . lang("char", "secondaryskills") . '</th></tr>'; } foreach ($prof_2_array as $data) { // this_is_junk: style left hardcoded because it's calculated. $max = $data[2] < 76 ? 75 : ($data[2] < 151 ? 150 : ($data[2] < 226 ? 225 : ($data[2] < 301 ? 300 : ($data[2] < 376 ? 375 : ($data[2] < 376 ? 375 : 450))))); $output .= ' <tr> ' . ($user_lvl ? '<td>' . $data[0] . '</td>' : '') . ' <td align="right"><a href="' . $base_datasite . $skill_datasite . '9.' . $data[0] . '" rel="external">' . $data[1] . '</a></td> <td class="bar skill_bar" style="background-position: ' . (round(385 * $data[2] / $max) - 385) . 'px;"> <span style="position: relative; top: -2px;">' . $data[2] . '/' . $max . ' (' . $skill_rank_array[$max] . ')</span> </td> </tr>'; } if (count($weapon_array)) { $output .= ' <tr><th class="title" colspan="' . ($user_lvl ? '3' : '2') . '" align="left">' . lang("char", "weaponskills") . '</th></tr>'; } foreach ($weapon_array as $data) { // this_is_junk: style left hardcoded because it's calculated. $max = $data[2] < $char["level"] * 5 ? $char["level"] * 5 : $data[2]; $output .= ' <tr> ' . ($user_lvl ? '<td>' . $data[0] . '</td>' : '') . ' <td align="right">' . $data[1] . '</td> <td class="bar skill_bar" style="background-position: ' . (round(385 * $data[2] / $max) - 385) . 'px;"> <span style="position: relative; top: -2px;">' . $data[2] . '/' . $max . '</span> </td> </tr>'; } if (count($armor_array)) { $output .= ' <tr><th class="title" colspan="' . ($user_lvl ? '3' : '2') . '" align="left">' . lang("char", "armorproficiencies") . '</th></tr>'; } foreach ($armor_array as $data) { $max = $data[2] < $char["level"] * 5 ? $char["level"] * 5 : $data[2]; $output .= ' <tr> ' . ($user_lvl ? '<td>' . $data[0] . '</td>' : '') . ' <td align="right">' . $data[1] . '</td> <td class="bar skill_bar" style="background-position: 0px;"> </td> </tr>'; } if (count($language_array)) { $output .= ' <tr><th class="title" colspan="' . ($user_lvl ? '3' : '2') . '" align="left">' . lang("char", "languages") . '</th></tr>'; } foreach ($language_array as $data) { // this_is_junk: style left hardcoded because it's calculated. $max = $data[2] < $char["level"] * 5 ? $char["level"] * 5 : $data[2]; $output .= ' <tr> ' . ($user_lvl ? '<td>' . $data[0] . '</td>' : '') . ' <td align="right">' . $data[1] . '</td> <td class="bar skill_bar" style="background-position: ' . (round(385 * $data[2] / $max) - 385) . 'px;"> <span style="position: relative; top: -2px;">' . $data[2] . '/' . $max . '</span> </td> </tr>'; } $output .= ' </table> <br /> </div> <br /> </div> <br /> <table class="hidden center"> <tr> <td>'; // button to user account page, user account page has own security makebutton(lang("char", "chars_acc"), 'user.php?action=edit_user&id=' . $owner_acc_id . '', 130); $output .= ' </td> <td>'; // only higher level GM with delete access can edit character // character edit allows removal of character items, so delete permission is needed if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"]) { //makebutton($lang_char["edit_button"], 'char_edit.php?id='.$id.'&realm='.$realmid.'', 130); $output .= ' </td> <td>'; } // only higher level GM with delete access, or character owner can delete character if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"] || $owner_name === $user_name) { makebutton(lang("char", "del_char"), 'char_list.php?action=del_char_form&check%5B%5D=' . $id . '" type="wrn', 130); $output .= ' </td> <td>'; } // only GM with update permission can send mail, mail can send items, so update permission is needed if ($user_lvl >= $action_permission["update"]) { makebutton(lang("char", "send_mail"), 'mail.php?type=ingame_mail&to=' . $char["name"] . '', 130); $output .= ' </td> <td>'; } makebutton(lang("global", "back"), 'javascript:window.history.back()" type="def', 130); $output .= ' </td> </tr> </table> <br /> <!-- end of char_achieve.php -->'; } else { error(lang("char", "no_permission")); } } else { error(lang("char", "no_char_found")); } }
function nav($position, $pgselection) { global $connection; $logo = scandir("images/logo/"); if (isset($logo[2])) { $logo = $logo[2]; } else { $logo = false; } if ($position == "mobile") { ?> <ul id="slide-out" class="side-nav"> <div style="height:71px; width:100%;" class="mobile-logo"> <?php if ($logo != false) { ?> <?php if ($GLOBALS['site_info']['logo_url'] != '') { ?> <a href="<?php echo $GLOBALS['site_info']['logo_url']; ?> "><img src="<?php echo $GLOBALS['HOST']; ?> /images/logo/<?php echo $logo; ?> " alt="<?php echo $GLOBALS['site_info']['name']; ?> Logo" width="240" /></a> <?php } else { ?> <img src="<?php echo $GLOBALS['HOST']; ?> /images/logo/<?php echo $logo; ?> " width="240" /> <?php } } ?> </div> <?php $query = "SELECT * FROM `pages` WHERE `horiz_menu` = 1 OR `vert_menu` = 1 AND `issubpage` = 0 AND `published` = 1 ORDER BY `position` ASC"; $result = mysqli_query($connection, $query); $numpages = mysqli_num_rows($result); if ($numpages != 0) { $query = "SELECT * FROM `pages` WHERE `horiz_menu` = 1 AND `issubpage` = 0 AND `published` = 1 ORDER BY `position` ASC"; $result = mysqli_query($connection, $query); $numhorizpages = mysqli_num_rows($result); if ($numhorizpages != 0) { ?> <ul> <?php while ($page = mysqli_fetch_array($result)) { ?> <li<?php if ($pgselection == "true") { if (isset($_GET['page']) && urlencode($page['name']) == $_GET['page']) { echo " class=\"selected\""; } } ?> ><?php $query = "SELECT * FROM `pages` WHERE `horiz_menu` = 1 AND `issubpage` = 1 AND `published` = 1 AND `parent`={$page['id']} ORDER BY `position` ASC"; $subpgresult = mysqli_query($connection, $query); confirm_query($subpgresult); if (mysqli_num_rows($subpgresult) == 0) { nav_button($page); } else { ?> <ul class="collapsible collapsible-accordion"> <li> <span class="collapsible-header" style="padding-left:0px; margin-left:0px;"> <?php nav_button($page); ?> <i class="mdi-navigation-arrow-drop-down"></i> </span> <div class="collapsible-body"> <ul> <?php while ($subpage = mysqli_fetch_array($subpgresult)) { ?> <li style="width:100%;"<?php if ($pgselection == "true") { if (isset($_GET['page']) && urlencode($subpage['name']) == $_GET['page']) { echo " class=\"selected\""; } } ?> ><?php nav_button($subpage); ?> </li> <?php } ?> </ul> </div> </li> </ul> <?php } ?> </li> <?php } ?> </ul> <hr/> <?php } ?> <?php $query = "SELECT * FROM `pages` WHERE `vert_menu` = 1 AND `issubpage` = 0 AND `published` = 1 ORDER BY `position` ASC"; $result = mysqli_query($connection, $query); $numvertpages = mysqli_num_rows($result); if ($numvertpages != 0) { ?> <ul> <?php while ($page = mysqli_fetch_array($result)) { if ($page['issubpage'] == 0) { $lastmainpage = $page['id']; ?> <li<?php if ($pgselection == "true") { if (isset($_GET['page']) && urlencode($page['name']) == $_GET['page']) { echo " class=\"selected\""; } } ?> ><?php $query = "SELECT * FROM `pages` WHERE `vert_menu` = 1 AND `issubpage` = 1 AND `published` = 1 AND `parent`={$page['id']} ORDER BY `position` ASC"; $subpgresult = mysqli_query($connection, $query); confirm_query($subpgresult); if (mysqli_num_rows($subpgresult) == 0) { nav_button($page); } else { ?> <ul class="collapsible collapsible-accordion"> <li> <span class="collapsible-header" style="padding-left:0px; margin-left:0px;"> <?php nav_button($page); ?> <i class="mdi-navigation-arrow-drop-down"></i> </span> <div class="collapsible-body"> <ul> <?php while ($subpage = mysqli_fetch_array($subpgresult)) { ?> <li style="width:100%;"<?php if ($pgselection == "true") { if (isset($_GET['page']) && urlencode($subpage['name']) == $_GET['page']) { echo " class=\"selected\""; } } ?> ><?php nav_button($subpage); ?> </li> <?php } ?> </ul> </div> </li> </ul> </li> <?php } ?> </li> <?php } ?> <?php } ?> </ul> <hr/> <?php } } ?> <div class="mobile-login"> <?php if (logged_in()) { ?> <ul> <li><span class="mobile-login-username"><?php echo $_SESSION['username']; ?> </span></li> <li><span class="icon-cog"></span><a href="<?php echo $GLOBALS['HOST']; ?> /account-settings">Settings</a></li> <?php if (check_permission("Website", "cpanel_access")) { ?> <li><span class="icon-dashboard"></span><a href="<?php echo $GLOBALS['HOST']; ?> /administrator/" target="_blank">CPanel</a></li><?php } ?> <li><span class="icon-exit"></span> <a href="<?php echo $GLOBALS['HOST']; ?> /logout.php">Logout</a></li> </ul> <?php } else { ?> <a href="<?php echo $GLOBALS['HOST']; ?> /index">Register</a> | <a href="<?php echo $GLOBALS['HOST']; ?> /login.php">Login</a> <?php } ?> </div> </ul> <?php } if ($position == "horiz" || $position == "vert") { if ($position == "horiz") { $query = "SELECT * FROM `pages` WHERE `horiz_menu` = 1 AND `issubpage` = 0 AND `published` = 1 ORDER BY `position` ASC"; } elseif ($position == "vert") { $query = "SELECT * FROM `pages` WHERE `vert_menu` = 1 AND `issubpage` = 0 AND `published` = 1 ORDER BY `position` ASC"; } $result = mysqli_query($connection, $query); $numpages = mysqli_num_rows($result); if ($position == "horiz" && $numpages != 0) { ?> <div class="nav"> <ul id="horiz-menu" class="right"> <?php } elseif ($position == "vert" && $numpages != 0) { ?> <div class=" col l3 card" style="padding:0 !important;" id="vert-td"><div style="width:100%;"> <ul id="vert-menu"> <?php } //$buttonwidth = $numpages; //$buttonwidth = 900 - $buttonwidth; //$buttonwidth = $buttonwidth / $numpages + 1; if ($position == "horiz") { if ($numpages != 0) { $buttonwidth = round(100 / $numpages, 4); } else { $buttonwidth = 100; } } elseif ($position == "vert") { $buttonwidth = 100; } $pageorder = 0; if ($numpages != 0) { while ($page = mysqli_fetch_array($result)) { if ($page['issubpage'] == 0) { $lastmainpage = $page['id']; if (get_page_permission(unserialize($page['visible']))) { ?> <li style="min-width:<?php echo $buttonwidth; ?> %;"<?php if ($pgselection == "true") { if (isset($_GET['page']) && urlencode($page['name']) == $_GET['page']) { echo " class=\"selected\""; } } ?> ><a style="min-width:<?php echo $buttonwidth; ?> %;" href="<?php echo $GLOBALS['HOST']; ?> /page/<?php echo urlencode($page['name']); /* if($page['type']=='Custom' || $page['type']=='Staff'){ echo $GLOBALS['HOST'];?>/page/<?php echo urlencode($page['name']); }elseif($page['type']=='Blog'){ echo $GLOBALS['HOST'];?>/blog<?php }elseif($page['type']=='Forum'){ echo $GLOBALS['HOST'];?>/forums<?php }elseif($page['type']=='Link'){ echo $page['url']; }*/ ?> " <?php if ($page['target'] != "_self") { echo "target=\"" . $page['target'] . "\""; } ?> ><?php echo $page['name']; ?> </a><?php if ($position == "horiz") { $query = "SELECT * FROM `pages` WHERE `horiz_menu` = 1 AND `issubpage` = 1 AND `published` = 1 AND `parent`={$page['id']} ORDER BY `position` ASC"; } elseif ($position == "vert") { $query = "SELECT * FROM `pages` WHERE `vert_menu` = 1 AND `issubpage` = 1 AND `published` = 1 AND `parent`={$page['id']} ORDER BY `position` ASC"; } $subpgresult = mysqli_query($connection, $query); confirm_query($subpgresult); if (mysqli_num_rows($subpgresult) != 0) { ?> <ul style="min-width:100%;"> <?php while ($subpage = mysqli_fetch_array($subpgresult)) { if (get_page_permission(unserialize($subpage['visible']))) { ?> <li style="width:100%;"<?php if ($pgselection == "true") { if (isset($_GET['page']) && urlencode($subpage['name']) == $_GET['page']) { echo " class=\"selected\""; } } ?> > <a href="<?php echo $GLOBALS['HOST']; ?> /page/<?php echo urlencode($subpage['name']); /* if($subpage['type']=='Custom' || $page['type']=='Staff'){ echo $GLOBALS['HOST'];?>/page/<?php echo urlencode($subpage['name']); }elseif($subpage['type']=='Blog'){ echo $GLOBALS['HOST'];?>/blog<?php }elseif($subpage['type']=='Forum'){ echo $GLOBALS['HOST'];?>/forums<?php }elseif($subpage['type']=='Link'){ echo $subpage['url']; }*/ ?> " <?php if ($subpage['target'] != "_self") { echo "target=\"" . $subpage['target'] . "\""; } ?> ><?php echo $subpage['name']; ?> </a> </li> <?php } } ?> </ul> <?php } ?> </li> <?php } } } } ?> </ul> <?php if ($position == "horiz" && $numpages != 0) { ?> </div> <?php } elseif ($position == "vert" && $numpages != 0) { ?> </div></div> <?php } ?> <?php } return $numpages; }
function read_mail() { global $output, $realm_id, $characters_db, $action_permission, $user_lvl, $user_name, $user_id, $site_encoding, $sql, $core; if (empty($_GET["id"])) { error(lang("global", "empty_fields")); } if (empty($_GET["message"])) { error(lang("global", "empty_fields")); } if (empty($_GET["realm"])) { $realmid = $realm_id; } else { $realmid = $sql["logon"]->quote_smart($_GET["realm"]); if (is_numeric($realmid)) { $sql["char"]->connect($characters_db[$realmid]['addr'], $characters_db[$realmid]['user'], $characters_db[$realmid]['pass'], $characters_db[$realmid]['name'], $characters_db[$realmid]['encoding']); } else { $realmid = $realm_id; } } $id = $sql["char"]->quote_smart($_GET["id"]); if (!is_numeric($id)) { $id = 0; } $message = $sql["char"]->quote_smart($_GET["message"]); if (!is_numeric($message)) { $message = 0; } if ($core == 1) { $result = $sql["char"]->query("SELECT acct, name, race, class, level, gender\r\n FROM characters WHERE guid='" . $id . "' LIMIT 1"); } else { $result = $sql["char"]->query("SELECT account AS acct, name, race, class, level, gender\r\n FROM characters WHERE guid='" . $id . "' LIMIT 1"); } if ($sql["char"]->num_rows($result)) { $char = $sql["char"]->fetch_assoc($result); if ($user_id != $char["acct"] && $user_lvl < $action_permission["insert"]) { error(lang("char", "no_permission")); } $owner_acc_id = $sql["char"]->result($result, 0, 'acct'); if ($core == 1) { $result = $sql["logon"]->query("SELECT login FROM accounts WHERE acct='" . $char["acct"] . "'"); } else { $result = $sql["logon"]->query("SELECT username AS login FROM account WHERE id='" . $char["acct"] . "'"); } $owner_name = $sql["logon"]->result($result, 0, 'login'); $result = $sql["mgr"]->query("SELECT SecurityLevel AS gm FROM config_accounts WHERE Login='******'"); $owner_gmlvl = $sql["mgr"]->result($result, 0, 'gm'); if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $output .= ' <div class="tab"> <ul> <li class="selected"><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li> <li><a href="char_inv.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li> ' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . ' <li><a href="char_achieve.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li> <li><a href="char_quest.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "quests") . '</a></li> <li><a href="char_friends.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "friends") . '</a></li> </ul> </div> <div class="tab_content center"> <div class="tab"> <ul> <li><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; if (char_get_class_name($char["class"]) === 'Hunter') { $output .= ' <li><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pets") . '</a></li>'; } $output .= ' <li><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "reputation") . '</a></li> <li><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "skills") . '</a></li>'; if ($owner_name == $user_name || $user_lvl >= get_page_permission("insert", "char_mail.php")) { $output .= ' <li class="selected"><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "mail") . '</a></li>'; } $output .= ' </ul> </div> <div class="tab_content2 center center_text"> <span class="bold"> ' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' - <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - lvl ' . char_get_level_color($char["level"]) . ' </span> <br />'; if ($core == 1) { $result = $sql["char"]->query("SELECT * FROM mailbox WHERE message_id='" . $message . "'"); } else { $result = $sql["char"]->query("SELECT *, sender AS sender_guid FROM mail WHERE id='" . $message . "'"); } $mail = $sql["char"]->fetch_assoc($result); if ($sql["char"]->num_rows($result)) { $c_query = "SELECT name FROM characters WHERE guid='" . $mail["sender_guid"] . "'"; $c_result = $sql["char"]->query($c_query); $c_name = $sql["char"]->fetch_assoc($c_result); $output .= ' <div id="ch_read_mail_field" class="fieldset_border"> <table class="hidden" id="ch_read_mail"> <tr> <td align="left"><b>' . lang("char", "sender") . ':</b></td> <td align="left"><a href="char.php?id=' . $mail["sender_guid"] . '">' . $c_name["name"] . '</a></td> <td width="40%"></td> </tr> <tr> <td align="left"><b>' . lang("char", "subject") . ':</b></td> <td align="left">' . $mail["subject"] . '</td> <td width="40%"></td> </tr> <tr> <td align="left"><b>' . lang("char", "body") . ':</b></td> <td></td> <td width="40%"></td> </tr> <tr> <td colspan="3" align="left">' . $mail["body"] . '</td> </tr> <tr> <td></td> </tr>'; if ($mail["money"] != 0) { $attgold = str_pad($mail["money"], 4, "0", STR_PAD_LEFT); $pg = substr($attgold, 0, -4); if ($pg == '') { $pg = 0; } $pg = $pg * 1; $ps = substr($attgold, -4, 2); if ($ps == '' || $ps == '00') { $ps = 0; } $ps = $ps * 1; $pc = substr($attgold, -2); if ($pc == '' || $pc == '00') { $pc = 0; } $pc = $pc * 1; $output .= ' <tr> <td colspan="3">' . lang("char", "messagehas") . ' ' . ($pg ? $pg . '<img src="img/gold.gif" alt="" align="middle" />' : '') . ($ps ? $ps . '<img src="img/silver.gif" alt="" align="middle" />' : '') . ($pc ? $pc . '<img src="img/copper.gif" alt="" align="middle" />' : '') . ' ' . lang("char", "attached") . '.</td>'; } if ($mail["cod"] != 0) { $codgold = str_pad($mail["cod"], 4, "0", STR_PAD_LEFT); $pg = substr($codgold, 0, -4); if ($pg == '') { $pg = 0; } $pg = $pg * 1; $ps = substr($codgold, -4, 2); if ($ps == '' || $ps == '00') { $ps = 0; } $ps = $ps * 1; $pc = substr($codgold, -2); if ($pc == '' || $pc == '00') { $pc = 0; } $pc = $pc * 1; $output .= ' <td colspan="3">' . lang("char", "cod") . '; ' . ($pg ? $pg . '<img src="img/gold.gif" alt="" align="middle" />' : '') . ($ps ? $ps . '<img src="img/silver.gif" alt="" align="middle" />' : '') . ($pc ? $pc . '<img src="img/copper.gif" alt="" align="middle" />' : '') . ' ' . lang("char", "isdue") . '.</td>'; } if ($mail["attached_item_guids"] != 0) { $items = $mail["attached_item_guids"]; $items = explode(',', $items); $i_count = count($items); $output .= ' <td colspan="3">' . lang("char", "messagehas") . ' ' . $i_count . ' ' . lang("char", "itemsattached") . '.</td>'; } if ($mail["money"] != 0 || $mail["cod"] != 0 || $mail["attached_item_guids"] != 0) { $output .= ' </tr>'; } $output .= ' </table> </div> <br />'; } $output .= ' </div> </div> <br /> <br /> <!-- end of char_mail.php -->'; } else { error(lang("char", "no_permission")); } } else { error(lang("char", "no_char_found")); } }
function char_pvp() { global $output, $realm_id, $characters_db, $logon_db, $corem_db, $action_permission, $site_encoding, $user_lvl, $user_name, $sql, $core; if (empty($_GET["id"])) { error(lang("global", "empty_fields")); } if (empty($_GET["realm"])) { $realmid = $realm_id; } else { $realmid = $sql["logon"]->quote_smart($_GET["realm"]); if (is_numeric($realmid)) { $sql["char"]->connect($characters_db[$realmid]['addr'], $characters_db[$realmid]['user'], $characters_db[$realmid]['pass'], $characters_db[$realmid]['name'], $characters_db[$realmid]["encoding"]); } else { $realmid = $realm_id; } } $id = $sql["char"]->quote_smart($_GET["id"]); if (!is_numeric($id)) { $id = 0; } if ($core == 1) { $result = $sql["char"]->query("SELECT acct, name, race, class, level, gender, arenaPoints,\r\n killsToday,\r\n killsYesterday,\r\n killsLifetime,\r\n honorToday,\r\n honorYesterday,\r\n honorPoints\r\n FROM characters WHERE guid='" . $id . "' LIMIT 1"); } else { $result = $sql["char"]->query("SELECT account AS acct, name, race, class, level, gender, arenaPoints,\r\n todayKills AS killsToday,\r\n yesterdayKills AS killsYesterday,\r\n totalKills AS killsLifetime,\r\n todayHonorPoints AS honorToday,\r\n yesterdayHonorPoints AS honorYesterday,\r\n totalHonorPoints AS honorPoints\r\n FROM characters WHERE guid='" . $id . "' LIMIT 1"); } if ($core == 1) { // arenateams.data format: [week games] [week wins] [season games] [season wins] // arena team player structure [player_id] [week_played] [week_win] [season_played] [season_win] [rating] $query = "SELECT id, rating, type,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(data, ' ', 2), ' ', 1) AS games, \r\n SUBSTRING_INDEX(SUBSTRING_INDEX(data, ' ', 2), ' ', -1) AS wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(data, ' ', -2), ' ', 1) AS played, \r\n SUBSTRING_INDEX(SUBSTRING_INDEX(data, ' ', -2), ' ', -1) AS wins2,\r\n ranking,\r\n player_data1, player_data2, player_data3, player_data4, player_data5,\r\n player_data6, player_data7, player_data8, player_data9, player_data10,\r\n SUBSTRING_INDEX(player_data1, ' ', 1) AS player1_id,\r\n SUBSTRING_INDEX(player_data2, ' ', 1) AS player2_id,\r\n SUBSTRING_INDEX(player_data3, ' ', 1) AS player3_id,\r\n SUBSTRING_INDEX(player_data4, ' ', 1) AS player4_id,\r\n SUBSTRING_INDEX(player_data5, ' ', 1) AS player5_id,\r\n SUBSTRING_INDEX(player_data6, ' ', 1) AS player6_id,\r\n SUBSTRING_INDEX(player_data7, ' ', 1) AS player7_id,\r\n SUBSTRING_INDEX(player_data8, ' ', 1) AS player8_id,\r\n SUBSTRING_INDEX(player_data9, ' ', 1) AS player9_id,\r\n SUBSTRING_INDEX(player_data10, ' ', 1) AS player10_id,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data1, ' ', 2), ' ', -1) AS player1_week_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data1, ' ', 3), ' ', -1) AS player1_week_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data1, ' ', 4), ' ', -1) AS player1_season_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data1, ' ', 5), ' ', -1) AS player1_season_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data1, ' ', 6), ' ', -1) AS player1_rating,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data2, ' ', 2), ' ', -1) AS player2_week_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data2, ' ', 3), ' ', -1) AS player2_week_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data2, ' ', 4), ' ', -1) AS player2_season_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data2, ' ', 5), ' ', -1) AS player2_season_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data2, ' ', 6), ' ', -1) AS player2_rating,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data3, ' ', 2), ' ', -1) AS player3_week_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data3, ' ', 3), ' ', -1) AS player3_week_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data3, ' ', 4), ' ', -1) AS player3_season_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data3, ' ', 5), ' ', -1) AS player3_season_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data3, ' ', 6), ' ', -1) AS player3_rating,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data4, ' ', 2), ' ', -1) AS player4_week_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data4, ' ', 3), ' ', -1) AS player4_week_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data4, ' ', 4), ' ', -1) AS player4_season_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data4, ' ', 5), ' ', -1) AS player4_season_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data4, ' ', 6), ' ', -1) AS player4_rating,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data5, ' ', 2), ' ', -1) AS player5_week_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data5, ' ', 3), ' ', -1) AS player5_week_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data5, ' ', 4), ' ', -1) AS player5_season_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data5, ' ', 5), ' ', -1) AS player5_season_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data5, ' ', 6), ' ', -1) AS player5_rating,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data6, ' ', 2), ' ', -1) AS player6_week_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data6, ' ', 3), ' ', -1) AS player6_week_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data6, ' ', 4), ' ', -1) AS player6_season_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data6, ' ', 5), ' ', -1) AS player6_season_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data6, ' ', 6), ' ', -1) AS player6_rating,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data7, ' ', 2), ' ', -1) AS player7_week_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data7, ' ', 3), ' ', -1) AS player7_week_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data7, ' ', 4), ' ', -1) AS player7_season_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data7, ' ', 5), ' ', -1) AS player7_season_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data7, ' ', 6), ' ', -1) AS player7_rating,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data8, ' ', 2), ' ', -1) AS player8_week_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data8, ' ', 3), ' ', -1) AS player8_week_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data8, ' ', 4), ' ', -1) AS player8_season_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data8, ' ', 5), ' ', -1) AS player8_season_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data8, ' ', 6), ' ', -1) AS player8_rating,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data9, ' ', 2), ' ', -1) AS player9_week_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data9, ' ', 3), ' ', -1) AS player9_week_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data9, ' ', 4), ' ', -1) AS player9_season_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data9, ' ', 5), ' ', -1) AS player9_season_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data9, ' ', 6), ' ', -1) AS player9_rating,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data10, ' ', 2), ' ', -1) AS player10_week_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data10, ' ', 3), ' ', -1) AS player10_week_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data10, ' ', 4), ' ', -1) AS player10_season_played,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data10, ' ', 5), ' ', -1) AS player10_season_wins,\r\n SUBSTRING_INDEX(SUBSTRING_INDEX(player_data10, ' ', 6), ' ', -1) AS player10_rating\r\n FROM arenateams HAVING player1_id='" . $id . "' OR player2_id='" . $id . "' OR player3_id='" . $id . "' OR\r\n player4_id='" . $id . "' OR player5_id='" . $id . "' OR player6_id='" . $id . "' OR player7_id='" . $id . "' OR\r\n player8_id='" . $id . "' OR player9_id='" . $id . "' OR player10_id='" . $id . "'"; $arena_team_query = $sql["char"]->query($query); } elseif ($core == 2) { $query = "SELECT *,arena_team.arenateamid AS id, rating, type,\r\n games_week AS games, wins_week AS wins, games_season AS played, wins_season AS wins2, rank AS ranking,\r\n (SELECT COUNT(*) FROM arena_team_member WHERE arenateamid=id) AS tot_chars\r\n FROM arena_team\r\n LEFT JOIN arena_team_stats ON arena_team_stats.arenateamid=arena_team.arenateamid\r\n LEFT JOIN arena_team_member ON arena_team_member.arenateamid=arena_team.arenateamid\r\n WHERE arena_team_member.guid='" . $id . "'"; $arena_team_query = $sql["char"]->query($query); } else { $query = "SELECT *, arena_team.arenaTeamId AS id, rating, type,\r\n arena_team.weekGames AS games, arena_team.weekWins AS wins,\r\n arena_team.seasonGames AS played, arena_team.seasonWins AS wins2,\r\n rank AS ranking, arena_team_member.personalRating AS personalRating,\r\n arena_team_member.weekGames as played_week, arena_team_member.weekWins as wons_week,\r\n arena_team_member.seasonGames as played_season, arena_team_member.seasonWins as wons_season,\r\n (SELECT COUNT(*) FROM arena_team_member WHERE arenaTeamId=id) AS tot_chars\r\n FROM arena_team\r\n LEFT JOIN arena_team_member ON arena_team_member.arenaTeamId=arena_team.arenaTeamId\r\n WHERE arena_team_member.guid='" . $id . "'"; $arena_team_query = $sql["char"]->query($query); } while ($arena_row = $sql["char"]->fetch_assoc($arena_team_query)) { // Trinity stores Team type as 2, 3, 5; ArcEmu & MaNGOS use 0, 1, 2 if ($core != 3) { if ($arena_row["type"] == 0) { $type = 2; } elseif ($arena_row["type"] == 1) { $type = 3; } elseif ($arena_row["type"] == 2) { $type = 5; } } else { $type = $arena_row["type"]; } if ($type == 2) { $arena_team2 = $arena_row; } elseif ($type == 3) { $arena_team3 = $arena_row; } elseif ($type == 5) { $arena_team5 = $arena_row; } } $arenateam_data2 = arenateam_data($arena_team2["id"]); $arenateam_data3 = arenateam_data($arena_team3["id"]); $arenateam_data5 = arenateam_data($arena_team5["id"]); if ($sql["char"]->num_rows($result)) { $char = $sql["char"]->fetch_assoc($result); // we get user permissions first $owner_acc_id = $sql["char"]->result($result, 0, 'acct'); if ($core == 1) { $result = $sql["logon"]->query("SELECT login FROM accounts WHERE acct='" . $char["acct"] . "'"); } else { $result = $sql["logon"]->query("SELECT username AS login FROM account WHERE id='" . $char["acct"] . "'"); } $owner_name = $sql["logon"]->result($result, 0, 'login'); $s_query = "SELECT *, SecurityLevel AS gm FROM config_accounts WHERE Login='******'"; $s_result = $sql["mgr"]->query($s_query); $s_fields = $sql["mgr"]->fetch_assoc($s_result); $owner_gmlvl = $s_fields["gm"]; $view_mod = $s_fields["View_Mod_PvP"]; if ($owner_gmlvl >= 1073741824) { $owner_gmlvl -= 1073741824; } // owner configured overrides $view_override = false; if ($view_mod > 0) { if ($view_mod == 1) { } elseif ($view_mod == 2) { // only registered users may view this page if ($user_lvl > -1) { $view_override = true; } } } // visibility overrides for specific tabs $view_inv_override = false; if ($s_fields["View_Mod_Inv"] > 0) { if ($s_fields["View_Mod_Inv"] == 1) { } elseif ($s_fields["View_Mod_Inv"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_inv_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_inv_override = true; } } $view_talent_override = false; if ($s_fields["View_Mod_Talent"] > 0) { if ($s_fields["View_Mod_Talent"] == 1) { } elseif ($s_fields["View_Mod_Talent"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_talent_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_talent_override = true; } } $view_achieve_override = false; if ($s_fields["View_Mod_Achieve"] > 0) { if ($s_fields["View_Mod_Achieve"] == 1) { } elseif ($s_fields["View_Mod_Achieve"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_achieve_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_achieve_override = true; } } $view_quest_override = false; if ($s_fields["View_Mod_Quest"] > 0) { if ($s_fields["View_Mod_Quest"] == 1) { } elseif ($s_fields["View_Mod_Quest"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_quest_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_quest_override = true; } } $view_friends_override = false; if ($s_fields["View_Mod_Friends"] > 0) { if ($s_fields["View_Mod_Friends"] == 1) { } elseif ($s_fields["View_Mod_Friends"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_friends_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_friends_override = true; } } $view_view_override = false; if ($s_fields["View_Mod_View"] > 0) { if ($s_fields["View_Mod_View"] == 1) { } elseif ($s_fields["View_Mod_View"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_view_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_view_override = true; } } $view_pets_override = false; if ($s_fields["View_Mod_Pets"] > 0) { if ($s_fields["View_Mod_Pets"] == 1) { } elseif ($s_fields["View_Mod_Pets"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_pets_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_pets_override = true; } } $view_rep_override = false; if ($s_fields["View_Mod_Rep"] > 0) { if ($s_fields["View_Mod_Rep"] == 1) { } elseif ($s_fields["View_Mod_Rep"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_rep_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_rep_override = true; } } $view_skill_override = false; if ($s_fields["View_Mod_Skill"] > 0) { if ($s_fields["View_Mod_Skill"] == 1) { } elseif ($s_fields["View_Mod_Skill"] == 2) { // only registered users may view this tab if ($user_lvl > -1) { $view_skill_override = true; } } } else { if ($user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $view_skill_override = true; } } if ($view_override || $user_lvl > $owner_gmlvl || $owner_name === $user_name || $user_lvl == $action_permission["delete"]) { $output .= ' <div class="tab"> <ul> <li class="selected"><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; if ($view_inv_override) { $output .= ' <li><a href="char_inv.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "inventory") . '</a></li>'; } if ($view_talent_override) { $output .= ' ' . ($char["level"] < 10 ? '' : '<li><a href="char_talent.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "talents") . '</a></li>') . ''; } if ($view_achieve_override) { $output .= ' <li><a href="char_achieve.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "achievements") . '</a></li>'; } if ($view_quest_override) { $output .= ' <li><a href="char_quest.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "quests") . '</a></li>'; } if ($view_friends_override) { $output .= ' <li><a href="char_friends.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "friends") . '</a></li>'; } if ($view_view_override) { $output .= ' <li><a href="char_view.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "view") . '</a></li>'; } $output .= ' </ul> </div> <div class="tab_content center"> <div class="tab"> <ul> <li><a href="char.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "char_sheet") . '</a></li>'; if (char_get_class_name($char["class"]) == "Hunter" && $view_pets_override) { $output .= ' <li><a href="char_pets.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pets") . '</a></li>'; } if ($view_rep_override) { $output .= ' <li><a href="char_rep.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "reputation") . '</a></li>'; } if ($view_skill_override) { $output .= ' <li><a href="char_skill.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "skills") . '</a></li>'; } $output .= ' <li class="selected"><a href="char_pvp.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "pvp") . '</a></li>'; if ($owner_name == $user_name || $user_lvl >= get_page_permission("insert", "char_mail.php")) { $output .= ' <li><a href="char_mail.php?id=' . $id . '&realm=' . $realmid . '">' . lang("char", "mail") . '</a></li>'; } $output .= ' </ul> </div> <div class="tab_content2 center center_text"> <span class="bold"> ' . htmlentities($char["name"], ENT_COMPAT, $site_encoding) . ' - <img src="img/c_icons/' . $char["race"] . '-' . $char["gender"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_race_name($char["race"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> <img src="img/c_icons/' . $char["class"] . '.gif" onmousemove="oldtoolTip(\'' . char_get_class_name($char["class"]) . '\', \'old_item_tooltip\')" onmouseout="oldtoolTip()" alt="" /> - ' . lang("char", "level_short") . char_get_level_color($char["level"]) . ' </span> <br /> <br /> <table class="lined" id="ch_pvp_top"> <tr> <td colspan="4">' . lang("char", "honor") . ': <span id="ch_pvp_highlight">' . $char["honorPoints"] . '</span> <img src="img/money_' . (char_get_side_id($char["race"]) ? 'horde' : 'alliance') . '.gif" alt="" /></td> </tr> <tr> <td> </td> <td>' . lang("char", "today") . '</td> <td>' . lang("char", "yesterday") . '</td> <td>' . lang("char", "lifetime") . '</td> </tr> <tr> <td>' . lang("char", "kills") . '</td> <td>' . $char["killsToday"] . '</td> <td>' . $char["killsYesterday"] . '</td> <td>' . $char["killsLifetime"] . '</td> </tr> <tr> <td>' . lang("char", "honor") . '</td> <td>' . $char["honorToday"] . '</td> <td>' . $char["honorYesterday"] . '</td> <td>-</td> </tr> </table> <br /> <table class="lined" id="ch_pvp_main"> <tr> <td colspan="5">' . lang("char", "arena") . ': <span class="ch_pvp_highlight">' . $char["arenaPoints"] . '</span> <img src="img/money_arena.gif" alt="" /></td> </tr>'; if ($arena_team2 != NULL) { // ArcEmu: find the data set that is ours if ($core == 1) { if ($arena_team2["player1_id"] == $id) { $arena_team2["played_week"] = $arena_team2["player1_week_played"]; $arena_team2["wons_week"] = $arena_team2["player1_week_wins"]; $arena_team2["played_season"] = $arena_team2["player1_season_played"]; $arena_team2["wons_season"] = $arena_team2["player1_season_wins"]; $arena_team2["personal_rating"] = $arena_team2["player1_rating"]; } if ($arena_team2["player2_id"] == $id) { $arena_team2["played_week"] = $arena_team2["player2_week_played"]; $arena_team2["wons_week"] = $arena_team2["player2_week_wins"]; $arena_team2["played_season"] = $arena_team2["player2_season_played"]; $arena_team2["wons_season"] = $arena_team2["player2_season_wins"]; $arena_team2["personal_rating"] = $arena_team2["player2_rating"]; } if ($arena_team2["player3_id"] == $id) { $arena_team2["played_week"] = $arena_team2["player3_week_played"]; $arena_team2["wons_week"] = $arena_team2["player3_week_wins"]; $arena_team2["played_season"] = $arena_team2["player3_season_played"]; $arena_team2["wons_season"] = $arena_team2["player3_season_wins"]; $arena_team2["personal_rating"] = $arena_team2["player3_rating"]; } if ($arena_team2["player4_id"] == $id) { $arena_team2["played_week"] = $arena_team2["player4_week_played"]; $arena_team2["wons_week"] = $arena_team2["player4_week_wins"]; $arena_team2["played_season"] = $arena_team2["player4_season_played"]; $arena_team2["wons_season"] = $arena_team2["player4_season_wins"]; $arena_team2["personal_rating"] = $arena_team2["player4_rating"]; } if ($arena_team2["player5_id"] == $id) { $arena_team2["played_week"] = $arena_team2["player5_week_played"]; $arena_team2["wons_week"] = $arena_team2["player5_week_wins"]; $arena_team2["played_season"] = $arena_team2["player5_season_played"]; $arena_team2["wons_season"] = $arena_team2["player5_season_wins"]; $arena_team2["personal_rating"] = $arena_team2["player5_rating"]; } if ($arena_team2["player6_id"] == $id) { $arena_team2["played_week"] = $arena_team2["player6_week_played"]; $arena_team2["wons_week"] = $arena_team2["player6_week_wins"]; $arena_team2["played_season"] = $arena_team2["player6_season_played"]; $arena_team2["wons_season"] = $arena_team2["player6_season_wins"]; $arena_team2["personal_rating"] = $arena_team2["player6_rating"]; } if ($arena_team2["player7_id"] == $id) { $arena_team2["played_week"] = $arena_team2["player7_week_played"]; $arena_team2["wons_week"] = $arena_team2["player7_week_wins"]; $arena_team2["played_season"] = $arena_team2["player7_season_played"]; $arena_team2["wons_season"] = $arena_team2["player7_season_wins"]; $arena_team2["personal_rating"] = $arena_team2["player7_rating"]; } if ($arena_team2["player8_id"] == $id) { $arena_team2["played_week"] = $arena_team2["player8_week_played"]; $arena_team2["wons_week"] = $arena_team2["player8_week_wins"]; $arena_team2["played_season"] = $arena_team2["player8_season_played"]; $arena_team2["wons_season"] = $arena_team2["player8_season_wins"]; $arena_team2["personal_rating"] = $arena_team2["player8_rating"]; } if ($arena_team2["player9_id"] == $id) { $arena_team2["played_week"] = $arena_team2["player9_week_played"]; $arena_team2["wons_week"] = $arena_team2["player9_week_wins"]; $arena_team2["played_season"] = $arena_team2["player9_season_played"]; $arena_team2["wons_season"] = $arena_team2["player9_season_wins"]; $arena_team2["personal_rating"] = $arena_team2["player9_rating"]; } if ($arena_team2["player10_id"] == $id) { $arena_team2["played_week"] = $arena_team2["player10_week_played"]; $arena_team2["wons_week"] = $arena_team2["player10_week_wins"]; $arena_team2["played_season"] = $arena_team2["player10_season_played"]; $arena_team2["wons_season"] = $arena_team2["player10_season_wins"]; $arena_team2["personal_rating"] = $arena_team2["player10_rating"]; } } $output .= ' <tr> <td rowspan="9" class="ch_pvp_banner_space"> <div class="arena_banner"> <img src="libs/banner_lib.php?action=banner&f=' . $arenateam_data2["banner_style"] . '&r=' . $arenateam_data2["BackgroundColor"][1] . '&g=' . $arenateam_data2["BackgroundColor"][2] . '&b=' . $arenateam_data2["BackgroundColor"][3] . '" class="banner_img" alt="" /> <img src="libs/banner_lib.php?action=border&f=' . $arenateam_data2["BorderStyle"] . '&f2=' . $arenateam_data2["banner_style"] . '&r=' . $arenateam_data2["BorderColor"][1] . '&g=' . $arenateam_data2["BorderColor"][2] . '&b=' . $arenateam_data2["BorderColor"][3] . '" class="border_img" alt="" /> <img src="libs/banner_lib.php?action=emblem&f=' . $arenateam_data2["EmblemStyle"] . '&r=' . $arenateam_data2["EmblemColor"][1] . '&g=' . $arenateam_data2["EmblemColor"][2] . '&b=' . $arenateam_data2["EmblemColor"][3] . '&s=0.55" class="emblem_img" alt="" /> </div> </td> </tr> <tr> <td colspan="2"><a href="arenateam.php?action=view_team&error=3&id=' . $arenateam_data2["id"] . '">' . $arenateam_data2["name"] . '</a></td> <td colspan="2">' . lang("char", "team") . ' ' . lang("char", "rating") . ': <span class="ch_pvp_highlight">' . $arena_team2["rating"] . '</span></td> </tr> <tr> <td><span class="ch_pvp_dim">' . lang("char", "team") . '</span></td> <td>' . lang("char", "games") . '</td> <td>' . lang("char", "winloss") . '</td> <td>' . lang("char", "ratio") . '</td> </tr> <tr> <td>' . lang("char", "thisweek") . '</td> <td>' . $arena_team2["games"] . '</td> <td>' . $arena_team2["wins"] . '-' . ($arena_team2["games"] - $arena_team2["wins"]) . '</td> <td>' . $arena_team2["wins"] / $arena_team2["games"] * 100 . '%</td> </tr> <tr> <td>' . lang("char", "thisseason") . '</td> <td>' . $arena_team2["played"] . '</td> <td>' . $arena_team2["wins2"] . '-' . ($arena_team2["played"] - $arena_team2["wins2"]) . '</td> <td>' . $arena_team2["wins2"] / $arena_team2["played"] * 100 . '%</td> </tr> <tr> <td colspan="2"> <span class="ch_pvp_dim">' . $char["name"] . '</span> </td> <td colspan="2"> <span>' . lang("char", "rating") . '</span>: <span class="ch_pvp_highlight">' . $arena_team2["personal_rating"] . '</span> </td> </tr> <tr> <td colspan="2"></td> <td>' . lang("char", "played") . '</td> <td>' . lang("char", "winloss") . '</td> </tr> <tr> <td colspan="2">' . lang("char", "thisweek") . '</td> <td>' . $arena_team2["played_week"] . '</td> <td>' . $arena_team2["wons_week"] . '-' . ($arena_team2["played_week"] - $arena_team2["wons_week"]) . '</td> </tr> <tr> <td colspan="2">' . lang("char", "thisseason") . '</td> <td>' . $arena_team2["played_season"] . '</td> <td>' . $arena_team2["wons_season"] . '-' . ($arena_team2["played_season"] - $arena_team2["wons_season"]) . '</td> </tr>'; } else { $output .= ' <tr> <td rowspan="9" class="ch_pvp_banner_space"> <div class="arena_banner"> <img src="img/blank.gif" class="banner_img" alt="" /> <img src="img/blank.gif" class="border_img" alt="" /> <img src="img/blank.gif" class="emblem_img" alt="" /> </div> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"><span class="ch_pvp_dim">(' . lang("arenateam", "2MT") . ')</span></td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr>'; } if ($arena_team3 != NULL) { // ArcEmu: find the data set that is ours if ($core == 1) { if ($arena_team3["player1_id"] == $id) { $arena_team3["played_week"] = $arena_team3["player1_week_played"]; $arena_team3["wons_week"] = $arena_team3["player1_week_wins"]; $arena_team3["played_season"] = $arena_team3["player1_season_played"]; $arena_team3["wons_season"] = $arena_team3["player1_season_wins"]; $arena_team3["personal_rating"] = $arena_team3["player1_rating"]; } if ($arena_team3["player2_id"] == $id) { $arena_team3["played_week"] = $arena_team3["player2_week_played"]; $arena_team3["wons_week"] = $arena_team3["player2_week_wins"]; $arena_team3["played_season"] = $arena_team3["player2_season_played"]; $arena_team3["wons_season"] = $arena_team3["player2_season_wins"]; $arena_team3["personal_rating"] = $arena_team3["player2_rating"]; } if ($arena_team3["player3_id"] == $id) { $arena_team3["played_week"] = $arena_team3["player3_week_played"]; $arena_team3["wons_week"] = $arena_team3["player3_week_wins"]; $arena_team3["played_season"] = $arena_team3["player3_season_played"]; $arena_team3["wons_season"] = $arena_team3["player3_season_wins"]; $arena_team3["personal_rating"] = $arena_team3["player3_rating"]; } if ($arena_team3["player4_id"] == $id) { $arena_team3["played_week"] = $arena_team3["player4_week_played"]; $arena_team3["wons_week"] = $arena_team3["player4_week_wins"]; $arena_team3["played_season"] = $arena_team3["player4_season_played"]; $arena_team3["wons_season"] = $arena_team3["player4_season_wins"]; $arena_team3["personal_rating"] = $arena_team3["player4_rating"]; } if ($arena_team3["player5_id"] == $id) { $arena_team3["played_week"] = $arena_team3["player5_week_played"]; $arena_team3["wons_week"] = $arena_team3["player5_week_wins"]; $arena_team3["played_season"] = $arena_team3["player5_season_played"]; $arena_team3["wons_season"] = $arena_team3["player5_season_wins"]; $arena_team3["personal_rating"] = $arena_team3["player5_rating"]; } if ($arena_team3["player6_id"] == $id) { $arena_team3["played_week"] = $arena_team3["player6_week_played"]; $arena_team3["wons_week"] = $arena_team3["player6_week_wins"]; $arena_team3["played_season"] = $arena_team3["player6_season_played"]; $arena_team3["wons_season"] = $arena_team3["player6_season_wins"]; $arena_team3["personal_rating"] = $arena_team3["player6_rating"]; } if ($arena_team3["player7_id"] == $id) { $arena_team3["played_week"] = $arena_team3["player7_week_played"]; $arena_team3["wons_week"] = $arena_team3["player7_week_wins"]; $arena_team3["played_season"] = $arena_team3["player7_season_played"]; $arena_team3["wons_season"] = $arena_team3["player7_season_wins"]; $arena_team3["personal_rating"] = $arena_team3["player7_rating"]; } if ($arena_team3["player8_id"] == $id) { $arena_team3["played_week"] = $arena_team3["player8_week_played"]; $arena_team3["wons_week"] = $arena_team3["player8_week_wins"]; $arena_team3["played_season"] = $arena_team3["player8_season_played"]; $arena_team3["wons_season"] = $arena_team3["player8_season_wins"]; $arena_team3["personal_rating"] = $arena_team3["player8_rating"]; } if ($arena_team3["player9_id"] == $id) { $arena_team3["played_week"] = $arena_team3["player9_week_played"]; $arena_team3["wons_week"] = $arena_team3["player9_week_wins"]; $arena_team3["played_season"] = $arena_team3["player9_season_played"]; $arena_team3["wons_season"] = $arena_team3["player9_season_wins"]; $arena_team3["personal_rating"] = $arena_team3["player9_rating"]; } if ($arena_team3["player10_id"] == $id) { $arena_team3["played_week"] = $arena_team3["player10_week_played"]; $arena_team3["wons_week"] = $arena_team3["player10_week_wins"]; $arena_team3["played_season"] = $arena_team3["player10_season_played"]; $arena_team3["wons_season"] = $arena_team3["player10_season_wins"]; $arena_team3["personal_rating"] = $arena_team3["player10_rating"]; } } $output .= ' <tr> <td rowspan="9" class="ch_pvp_banner_space"> <div class="arena_banner"> <img src="libs/banner_lib.php?action=banner&f=' . $arenateam_data3["banner_style"] . '&r=' . $arenateam_data3["BackgroundColor"][1] . '&g=' . $arenateam_data3["BackgroundColor"][2] . '&b=' . $arenateam_data3["BackgroundColor"][3] . '" class="banner_img" alt="" /> <img src="libs/banner_lib.php?action=border&f=' . $arenateam_data3["BorderStyle"] . '&f2=' . $arenateam_data3["banner_style"] . '&r=' . $arenateam_data3["BorderColor"][1] . '&g=' . $arenateam_data3["BorderColor"][2] . '&b=' . $arenateam_data3["BorderColor"][3] . '" class="border_img" alt="" /> <img src="libs/banner_lib.php?action=emblem&f=' . $arenateam_data3["EmblemStyle"] . '&r=' . $arenateam_data3["EmblemColor"][1] . '&g=' . $arenateam_data3["EmblemColor"][2] . '&b=' . $arenateam_data3["EmblemColor"][3] . '&s=0.55" class="emblem_img" alt="" /> </div> </td> </tr> <tr> <td colspan="2"><a href="arenateam.php?action=view_team&error=3&id=' . $arenateam_data3["id"] . '">' . $arenateam_data3["name"] . '</a></td> <td colspan="2">' . lang("char", "team") . ' ' . lang("char", "rating") . ': <span class="ch_pvp_highlight">' . $arena_team3["rating"] . '</span></td> </tr> <tr> <td><span class="ch_pvp_dim">' . lang("char", "team") . '</span></td> <td>' . lang("char", "games") . '</td> <td>' . lang("char", "winloss") . '</td> <td>' . lang("char", "ratio") . '</td> </tr> <tr> <td>' . lang("char", "thisweek") . '</td> <td>' . $arena_team3["games"] . '</td> <td>' . $arena_team3["wins"] . '-' . ($arena_team3["games"] - $arena_team3["wins"]) . '</td> <td>' . $arena_team3["wins"] / $arena_team3["games"] * 100 . '%</td> </tr> <tr> <td>' . lang("char", "thisseason") . '</td> <td>' . $arena_team3["played"] . '</td> <td>' . $arena_team3["wins2"] . '-' . ($arena_team3["played"] - $arena_team3["wins2"]) . '</td> <td>' . $arena_team3["wins2"] / $arena_team3["played"] * 100 . '%</td> </tr> <tr> <td colspan="2"> <span class="ch_pvp_dim">' . $char["name"] . '</span> </td> <td colspan="2"> <span>' . lang("char", "rating") . '</span>: <span class="ch_pvp_highlight">' . $arena_team3["personal_rating"] . '</span> </td> </tr> <tr> <td colspan="2"></td> <td>' . lang("char", "played") . '</td> <td>' . lang("char", "winloss") . '</td> </tr> <tr> <td colspan="2">' . lang("char", "thisweek") . '</td> <td>' . $arena_team3["played_week"] . '</td> <td>' . $arena_team3["wons_week"] . '-' . ($arena_team3["played_week"] - $arena_team3["wons_week"]) . '</td> </tr> <tr> <td colspan="2">' . lang("char", "thisseason") . '</td> <td>' . $arena_team3["played_season"] . '</td> <td>' . $arena_team3["wons_season"] . '-' . ($arena_team3["played_season"] - $arena_team3["wons_season"]) . '</td> </tr>'; } else { $output .= ' <tr> <td rowspan="9" class="ch_pvp_banner_space"> <div class="arena_banner"> <img src="img/blank.gif" class="banner_img" alt="" /> <img src="img/blank.gif" class="border_img" alt="" /> <img src="img/blank.gif" class="emblem_img" alt="" /> </div> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"><span class="ch_pvp_dim">(' . lang("arenateam", "3MT") . ')</span></td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr>'; } if ($arena_team5 != NULL) { // ArcEmu: find the data set that is ours if ($core == 1) { if ($arena_team5["player1_id"] == $id) { $arena_team5["played_week"] = $arena_team5["player1_week_played"]; $arena_team5["wons_week"] = $arena_team5["player1_week_wins"]; $arena_team5["played_season"] = $arena_team5["player1_season_played"]; $arena_team5["wons_season"] = $arena_team5["player1_season_wins"]; $arena_team5["personal_rating"] = $arena_team5["player1_rating"]; } if ($arena_team5["player2_id"] == $id) { $arena_team5["played_week"] = $arena_team5["player2_week_played"]; $arena_team5["wons_week"] = $arena_team5["player2_week_wins"]; $arena_team5["played_season"] = $arena_team5["player2_season_played"]; $arena_team5["wons_season"] = $arena_team5["player2_season_wins"]; $arena_team5["personal_rating"] = $arena_team5["player2_rating"]; } if ($arena_team5["player3_id"] == $id) { $arena_team5["played_week"] = $arena_team5["player3_week_played"]; $arena_team5["wons_week"] = $arena_team5["player3_week_wins"]; $arena_team5["played_season"] = $arena_team5["player3_season_played"]; $arena_team5["wons_season"] = $arena_team5["player3_season_wins"]; $arena_team5["personal_rating"] = $arena_team5["player3_rating"]; } if ($arena_team5["player4_id"] == $id) { $arena_team5["played_week"] = $arena_team5["player4_week_played"]; $arena_team5["wons_week"] = $arena_team5["player4_week_wins"]; $arena_team5["played_season"] = $arena_team5["player4_season_played"]; $arena_team5["wons_season"] = $arena_team5["player4_season_wins"]; $arena_team5["personal_rating"] = $arena_team5["player4_rating"]; } if ($arena_team5["player5_id"] == $id) { $arena_team5["played_week"] = $arena_team5["player5_week_played"]; $arena_team5["wons_week"] = $arena_team5["player5_week_wins"]; $arena_team5["played_season"] = $arena_team5["player5_season_played"]; $arena_team5["wons_season"] = $arena_team5["player5_season_wins"]; $arena_team5["personal_rating"] = $arena_team5["player5_rating"]; } if ($arena_team5["player6_id"] == $id) { $arena_team5["played_week"] = $arena_team5["player6_week_played"]; $arena_team5["wons_week"] = $arena_team5["player6_week_wins"]; $arena_team5["played_season"] = $arena_team5["player6_season_played"]; $arena_team5["wons_season"] = $arena_team5["player6_season_wins"]; $arena_team5["personal_rating"] = $arena_team5["player6_rating"]; } if ($arena_team5["player7_id"] == $id) { $arena_team5["played_week"] = $arena_team5["player7_week_played"]; $arena_team5["wons_week"] = $arena_team5["player7_week_wins"]; $arena_team5["played_season"] = $arena_team5["player7_season_played"]; $arena_team5["wons_season"] = $arena_team5["player7_season_wins"]; $arena_team5["personal_rating"] = $arena_team5["player7_rating"]; } if ($arena_team5["player8_id"] == $id) { $arena_team5["played_week"] = $arena_team5["player8_week_played"]; $arena_team5["wons_week"] = $arena_team5["player8_week_wins"]; $arena_team5["played_season"] = $arena_team5["player8_season_played"]; $arena_team5["wons_season"] = $arena_team5["player8_season_wins"]; $arena_team5["personal_rating"] = $arena_team5["player8_rating"]; } if ($arena_team5["player9_id"] == $id) { $arena_team5["played_week"] = $arena_team5["player9_week_played"]; $arena_team5["wons_week"] = $arena_team5["player9_week_wins"]; $arena_team5["played_season"] = $arena_team5["player9_season_played"]; $arena_team5["wons_season"] = $arena_team5["player9_season_wins"]; $arena_team5["personal_rating"] = $arena_team5["player9_rating"]; } if ($arena_team5["player10_id"] == $id) { $arena_team5["played_week"] = $arena_team5["player10_week_played"]; $arena_team5["wons_week"] = $arena_team5["player10_week_wins"]; $arena_team5["played_season"] = $arena_team5["player10_season_played"]; $arena_team5["wons_season"] = $arena_team5["player10_season_wins"]; $arena_team5["personal_rating"] = $arena_team5["player10_rating"]; } } $output .= ' <tr> <td rowspan="9" class="ch_pvp_banner_space"> <div class="arena_banner"> <img src="libs/banner_lib.php?action=banner&f=' . $arenateam_data5["banner_style"] . '&r=' . $arenateam_data5["BackgroundColor"][1] . '&g=' . $arenateam_data5["BackgroundColor"][2] . '&b=' . $arenateam_data5["BackgroundColor"][3] . '" class="banner_img" alt="" /> <img src="libs/banner_lib.php?action=border&f=' . $arenateam_data5["BorderStyle"] . '&f2=' . $arenateam_data5["banner_style"] . '&r=' . $arenateam_data5["BorderColor"][1] . '&g=' . $arenateam_data5["BorderColor"][2] . '&b=' . $arenateam_data5["BorderColor"][3] . '" class="border_img" alt="" /> <img src="libs/banner_lib.php?action=emblem&f=' . $arenateam_data5["EmblemStyle"] . '&r=' . $arenateam_data5["EmblemColor"][1] . '&g=' . $arenateam_data5["EmblemColor"][2] . '&b=' . $arenateam_data5["EmblemColor"][3] . '&s=0.55" class="emblem_img" alt="" /> </div> </td> </tr> <tr> <td colspan="2"><a href="arenateam.php?action=view_team&error=3&id=' . $arenateam_data5["id"] . '">' . $arenateam_data5["name"] . '</a></td> <td colspan="2">' . lang("char", "team") . ' ' . lang("char", "rating") . ': <span class="ch_pvp_highlight">' . $arena_team5["rating"] . '</span></td> </tr> <tr> <td><span class="ch_pvp_dim">' . lang("char", "team") . '</span></td> <td>' . lang("char", "games") . '</td> <td>' . lang("char", "winloss") . '</td> <td>' . lang("char", "ratio") . '</td> </tr> <tr> <td>' . lang("char", "thisweek") . '</td> <td>' . $arena_team5["games"] . '</td> <td>' . $arena_team5["wins"] . '-' . ($arena_team5["games"] - $arena_team5["wins"]) . '</td> <td>' . $arena_team5["wins"] / $arena_team5["games"] * 100 . '%</td> </tr> <tr> <td>' . lang("char", "thisseason") . '</td> <td>' . $arena_team5["played"] . '</td> <td>' . $arena_team5["wins2"] . '-' . ($arena_team5["played"] - $arena_team5["wins2"]) . '</td> <td>' . $arena_team5["wins2"] / $arena_team5["played"] * 100 . '%</td> </tr> <tr> <td colspan="2"> <span class="ch_pvp_dim">' . $char["name"] . '</span> </td> <td colspan="2"> <span>' . lang("char", "rating") . '</span>: <span class="ch_pvp_highlight">' . $arena_team2["personal_rating"] . '</span> </td> </tr> <tr> <td colspan="2"></td> <td>' . lang("char", "played") . '</td> <td>' . lang("char", "winloss") . '</td> </tr> <tr> <td colspan="2">' . lang("char", "thisweek") . '</td> <td>' . $arena_team5["played_week"] . '</td> <td>' . $arena_team5["wons_week"] . '-' . ($arena_team5["played_week"] - $arena_team5["wons_week"]) . '</td> </tr> <tr> <td colspan="2">' . lang("char", "thisseason") . '</td> <td>' . $arena_team5["played_season"] . '</td> <td>' . $arena_team5["wons_season"] . '-' . ($arena_team5["played_season"] - $arena_team5["wons_season"]) . '</td> </tr>'; } else { $output .= ' <tr> <td rowspan="9" class="ch_pvp_banner_space"> <div class="arena_banner"> <img src="img/blank.gif" class="banner_img" alt="" /> <img src="img/blank.gif" class="border_img" alt="" /> <img src="img/blank.gif" class="emblem_img" alt="" /> </div> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"><span class="ch_pvp_dim">(' . lang("arenateam", "5MT") . ')</span></td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr> <tr> <td colspan="4"> </td> </tr>'; } $output .= ' </table> <br /> </div> <br /> </div> <br /> <table class="hidden center"> <tr> <td>'; // button to user account page, user account page has own security makebutton(lang("char", "chars_acc"), 'user.php?action=edit_user&id=' . $owner_acc_id . '', 130); $output .= ' </td> <td>'; // only higher level GM with delete access can edit character // character edit allows removal of character items, so delete permission is needed if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"]) { //makebutton($lang_char["edit_button"], 'char_edit.php?id='.$id.'&realm='.$realmid.'', 130); $output .= ' </td> <td>'; } // only higher level GM with delete access, or character owner can delete character if ($user_lvl > $owner_gmlvl && $user_lvl >= $action_permission["delete"] || $owner_name === $user_name) { makebutton(lang("char", "del_char"), 'char_list.php?action=del_char_form&check%5B%5D=' . $id . '" type="wrn', 130); $output .= ' </td> <td>'; } // only GM with update permission can send mail, mail can send items, so update permission is needed if ($user_lvl >= $action_permission["update"]) { makebutton(lang("char", "send_mail"), 'mail.php?type=ingame_mail&to=' . $char["name"] . '', 130); $output .= ' </td> <td>'; } makebutton(lang("global", "back"), 'javascript:window.history.back()" type="def', 130); $output .= ' </td> </tr> </table> <br /> <!-- end of char_achieve.php -->'; } else { error(lang("char", "no_permission")); } } else { error(lang("char", "no_char_found")); } }