} if (!$mod) { $mod = $mod = $server_xml->mods->mod['key']; } if (!$map) { $map = $results['server']['gq_type']; } if (!$players) { $players = 0; } @($stats_players += $players); // COUNT VISIBLE NUMBER OF PLAYERS @($stats_maxplayers += $playersmax); // COUNT VISIBLE NUMBER OF SLOTS if ($results['server']['gq_numplayers'] > 0) { $player_list = print_player_list_gameq($results['server']['players'], $players, $playersmax); } if ($server_xml->installer == 'steamcmd') { $address = "<a href='steam://connect/{$ip}:{$port}'>{$ip}:{$port}</a>"; } else { $address = "{$ip}:{$port}"; } $playersList = $results['server']['players']; $maplocation = get_map_path($query_name, $mod, $map); } else { $status = "half"; } } else { $status = "half"; $notifications = get_lang_f('queries_disabled_by_setting_disable_queries_after', $numberservers_to_skip_query, $num_of_servers); }
<?php /** QGIS-WEB-CLIENT - PHP HELPERS Returns a list of unique values from a postgis layer column @copyright: 2013 by Alessandro Pasotti <*****@*****.**> @license: GNU AGPL, see COPYING for details. */ require_once dirname(__FILE__) . '/config.php'; require_once dirname(__FILE__) . '/helpers.php'; // Params $map = get_map_path(@$_REQUEST['map']); // Name of the layer to query $layername = @$_REQUEST['layer']; // Field name from where unique values are read $field = @$_REQUEST['field']; if (!$field) { err500('field parameter missing'); } // Get project $project = get_project($map); // Get layer $layer = get_layer($layername, $project); try { $dbh = get_connection($layer, $project, $map); $ds_parms = get_layer_info($layer, $project); $_field = preg_replace('/[^A-z0-9_-]]/', '', $field); $stmt = $dbh->prepare("SELECT DISTINCT {$_field} FROM {$ds_parms['table']} ORDER BY {$_field}"); $stmt->execute();
function exec_ogp_module() { global $db; require_once 'includes/lib_remote.php'; $access = FALSE; $port = $_REQUEST['port']; $ip = $_REQUEST['ip']; $server_home = $db->getGameHomeByIP($ip, $port); $home_id = $server_home['home_id']; // Is user ?? $users = $db->getUsersByHomeId($home_id); if ($users) { foreach ($users as $user) { if ($user['user_id'] == $_SESSION['user_id']) { $access = TRUE; } } } // Is group user ?? $groupusers = $db->getGroupUsersByHomeId($home_id); if ($groupusers) { foreach ($groupusers as $groupuser) { if ($groupuser['user_id'] == $_SESSION['user_id']) { $access = TRUE; } } } // Is admin ?? $isAdmin = $db->isAdmin($_SESSION['user_id']); if ($isAdmin) { $access = TRUE; } if ($access == FALSE) { print_failure("Access Denied!"); die; } $server_xml = read_server_config(SERVER_CONFIG_LOCATION . "/" . $server_home['home_cfg_file']); $xml_installer = $server_xml->installer; $mod = $server_xml->mods->mod['key']; if ($server_xml->protocol == "gameq") { $query_name = $server_xml->gameq_query_name; } elseif ($server_xml->protocol == "lgsl") { $query_name = $server_xml->lgsl_query_name; } else { $query_name = $mod; } // If query name does not exist use mod key instead. //Properties for all servers if (isset($_GET['home_id']) && $_GET['home_id'] == $server_home['home_id']) { $trclass = "class='expandme'"; } $user = $db->getUserById($server_home['user_id_main']); $btns = "<a href='?m=gamemanager&p=gamemanager&home_id=" . $server_home['home_id'] . "'><img src='images/gamemanager.png' style='border:0;height:16px;' />" . get_lang('gamemanager') . "</a> " . "<a href='?m=gamemanager&p=log&home_id=" . $server_home['home_id'] . "'><img style='border:0;height:16px;' src='images/log.png'/>" . get_lang('view_log') . "</a> " . "<a href='?m=ftp&home_id=" . $server_home['home_id'] . "'><img style='border:0;height:16px;' src='images/ftp.png'/>" . get_lang('ftp') . "</a>"; // Check if the screen running the server is running. if ($server_xml->protocol == "gameq") { require 'protocol/GameQ/functions.php'; require_once 'protocol/GameQ/GameQMonitor.php'; } else { if ($server_xml->protocol == "lgsl") { require 'protocol/lgsl/functions.php'; require_once 'protocol/lgsl/LGSLMonitor.php'; } else { if ($server_xml->protocol == "teamspeak3") { require_once 'protocol/TeamSpeak3/TS3Monitor.php'; } else { // This is here because some servers are not supported by LGSL/GameQ or // because we do not have proper support for them yet. // With properly supported games this should not needed. // (In a perfect world no one would need an insurance.) $status = "online"; $map = $status; $maplocation = get_map_path($query_name, $mod, $map); @($notifications .= get_lang("query_protocol_not_supported")); } } } @($map_icon = "<img class='mapicon' src='{$maplocation}'/>"); @($currentmap = $map); //Properties for Specific Status if ($status == "half" || $status == "online") { if ($status == "online") { $onlineT = "<div>"; $onlineT .= "{$map_icon}"; $onlineT .= "</div>"; $onlineT .= "<div>"; @($onlineT .= get_lang('hostname') . ": <marquee class='hostname'>{$name}</marquee><br />"); @($onlineT .= get_lang('current_map') . ": {$currentmap}"); $onlineT .= "</div>"; } else { if ($status == "half") { @($notifications .= get_lang("failed_querying_server")); } } $remote_server_id = $server_home['remote_server_id']; $rserver = $db->getRemoteServerById($remote_server_id); $remote = new OGPRemoteLibrary($rserver['agent_ip'], $rserver['agent_port'], $rserver['encryption_key'], $rserver['timeout']); $startup_file_exists = $remote->rfile_exists("startups/" . $server_home['ip'] . "-" . $server_home['port']) === 1; $SrvCtrl = "<table class='srvctrl'><tr>"; if ($startup_file_exists) { $SrvCtrl .= "<td style='border:0;text-align:center;background:transparent'><a href='?m=gamemanager&p=restart&home_id=" . $server_home['home_id'] . "&mod_id=" . $server_home['mod_id'] . "&ip=" . $server_home['ip'] . "&port=" . $server_home['port'] . "'><img src='images/restart.png' width='64' border='0' alt='" . get_lang('restart_server') . "' /><br><b>" . get_lang('restart_server') . "</b></a></td>"; } $SrvCtrl .= "<td style='border:0;text-align:center;background:transparent'><a href='?m=gamemanager&p=stop&home_id=" . $server_home['home_id'] . "&ip=" . $server_home['ip'] . "&port=" . $server_home['port'] . "'><img src='images/stop.png' width='64' border='0' alt='" . get_lang('stop_server') . "' /><br><b>" . get_lang('stop_server') . "</b></a></td></tr></table>"; } //Echo them all echo "<div class='monitor-1'>" . @$onlineT . @$halfT . @$offlineT . "</div>" . "<div class='monitor-2 bloc'>" . @$SrvCtrl . "</div>"; if (isset($player_list)) { echo "<div class='monitor-3'>" . @$player_list . "</div>"; } if (isset($notifications)) { echo "<div class='monitor-3 bloc'>" . @$notifications . "</div>"; } }
<?php /** QGIS-WEB-CLIENT - PHP HELPERS Return a cached json legend for easier customization It uses GetStyles for the given layer to retrieve styles informations and GetLegendGraphics for each symbol image @copyright: 2013 by Alessandro Pasotti ItOpen (http://www.itopen.it) <*****@*****.**> @license: GNU AGPL, see COPYING for details. */ require_once dirname(__FILE__) . '/config.php'; require_once dirname(__FILE__) . '/helpers.php'; // Params $mapname = @$_REQUEST['map']; // Name of the layer to get legend for $layername = @$_REQUEST['layer']; $map = get_map_path($mapname); // Get project $project = get_project($map); $legend = get_legend($mapname, $layername, $project); $json_result = json_encode($legend); header('Content-type: application/json'); header('Content-length: ' . strlen($json_result)); echo $json_result;
} echo "<h3>" . get_lang('starting_server_settings') . ":</h3>"; echo "<table class='list_table'>"; if (isset($server_xml->lgsl_query_name) || isset($server_xml->gameq_query_name)) { if (isset($server_xml->lgsl_query_name)) { $query_name = $server_xml->lgsl_query_name; } else { $query_name = $server_xml->gameq_query_name; } } else { $query_name = $server_xml->mods->mod['key']; } if ($server_xml->map_list || $server_xml->maps_location) { $map_lc = preg_replace("/[^a-z0-9_]/", "_", strtolower($cli_param_data['MAP'])); //----------+ getting the maps image location. $maplocation = get_map_path($query_name, $server_xml->mods->mod['key'], $map_lc); echo "<tr><td rowspan='6'><img src='" . $maplocation . "' /></td><td class='right'>" . get_lang('map') . ":</td><td class='left'>" . $cli_param_data['MAP'] . "</td></tr>"; } else { $icon_paths = array("images/icons/" . $server_xml->mods->mod['key'] . ".png", "images/icons/{$query_name}.png", "protocol/lgsl/other/icon_unknown.gif"); // USE UKNOWN ICON $icon_path = get_first_existing_file($icon_paths); echo "<tr><td rowspan='6'><img src='" . $icon_path . "' /></td>"; } if (isset($cli_param_data['PLAYERS'])) { echo "<tr><td class='right'>" . get_lang('max_players') . ":</td><td class='left'>" . $cli_param_data['PLAYERS'] . "</td></tr>"; } echo "<tr><td class='right'>" . get_lang('server_ip_port') . ":</td><td class='left'>{$ip}:{$port}</td></tr>"; echo "<tr><td class='right'>" . get_lang('game_type') . ":</td><td class='left'>" . $server_xml->mods->mod['key'] . "</td></tr>"; echo "</table>"; print "<p class='note'>" . get_lang('starting_server') . "</p>"; global $view;