function get_fleet_items($id, $sql_foreign_key) { global $uid; global $map_info; $sth = mysql_query("SELECT * FROM fleet_info WHERE " . $sql_foreign_key . "=" . $id . " order by uid"); if (!$sth || !mysql_num_rows($sth)) { return false; } $i = 0; $ships = array(); while ($fleets = mysql_fetch_assoc($sth)) { $ships[$i] = array(); $its_fleet = new fleet($fleets["fid"]); $its_fid = $fleets["fid"]; // get fleets userdata // ALLIANZ $sth2 = mysql_query("select u.name, u.imperium, a.name as alliance_name, a.color, a.symbol, a.milminister from users u left outer join alliance a on a.id=u.alliance where u.id=" . $fleets["uid"]); if (!$sth2 || !mysql_num_rows($sth2)) { return 0; } $fleets_user_info = mysql_fetch_array($sth2); if ($fleets_user_info["alliance_name"]) { $return_array[$i]["allianceName"] = htmlspecialchars($fleets_user_info["alliance_name"]); $return_array[$i]["allianceColor"] = $fleets_user_info["color"]; if ($fleets_user_info["symbol"]) { $return_array[$i]["allianceSymbol"] = $fleets_user_info["symbol"]; } else { $return_array[$i]["allianceSymbol"] = 0; } } else { $return_array[$i]["allianceName"] = 0; $return_array[$i]["allianceColor"] = 0; $return_array[$i]["allianceSymbol"] = 0; } // all items same data $return_array[$i]["picture"] = get_fleet_pic($its_fid); $return_array[$i]["topic"] = htmlspecialchars($fleets["name"]); $return_array[$i]["description"] = htmlspecialchars($fleets["name"]); $return_array[$i]["oid"] = $fleets["fid"]; $return_array[$i]["sid"] = $fleets["sid"]; $return_array[$i]["pid"] = $fleets["pid"]; $return_array[$i]["tsid"] = $fleets["tsid"]; $return_array[$i]["tpid"] = $fleets["tpid"]; $return_array[$i]["relationClass"] = get_uids_relation($uid, $fleets["uid"], 1); $return_array[$i]["footer"] = false; $is_commanded_by_mod = $its_fleet->milminister == 1 && $fleets_user_info["milminister"] == $uid; if ($uid == $its_fleet->uid || $is_commanded_by_mod) { $its_mission = get_mission_by_mission_id($fleets["mission"]); $its_target = get_fleets_target($its_fid); // full fleet item, own or borrowed units $return_array[$i]["itemType"] = "FULL_FLEET_ITEM"; $return_array[$i]["type"] = "fleet"; // sounds // okay, suboptimal weil gleiche funkiion schon bei get_fleet_pic aufgerufen wird :S, bin jetzt aba faul $strongest_ship = get_strongest_ship_by_fid($its_fid); // ggf noch sounds von admirälen einfügen $sound_array = get_sound_by_prod_id($strongest_ship); $return_array[$i]["soundReport"] = $sound_array["report"]; $return_array[$i]["soundConfirm"] = $sound_array["confirm"]; // Target if ($its_target["planet"]["tid"] || $its_target["system"]["tid"]) { // ETA berechnen $return_array[$i]["eta"] = get_true_ETA_by_fid($its_fid); if ($its_target["planet"]["tid"]) { $return_array[$i]["target"] = get_planetname($its_target["planet"]["tid"]); } else { $return_array[$i]["target"] = get_systemname($its_target["system"]["tid"]); } } // Mission $return_array[$i]["missionSymbol"] = $its_mission[2]; $return_array[$i]["missionName"] = $its_mission[0]; $return_array[$i]["mission"] = $fleets["mission"]; // Tactics $return_array[$i]["tactic"] = $fleets["tactic"]; $return_array[$i]["tacticSymbol"] = 0; $return_array[$i]["tacticName"] = get_tactic_by_tacticflag($fleets["tactic"]); // Reloading? $return_array[$i]["reloadSymbol"] = get_reload($its_fid); // Infantry aboard? $return_array[$i]["infantrySymbol"] = get_infantrycount_by_fid($its_fid); // Minister of Defence $return_array[$i]["modSymbol"] = $fleets["milminister"]; // FLEET CONTROL //manage fleet if (!$is_commanded_by_mod) { $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_manage_fleet.svgz\" controlName=\"manage fleet\" description=\"manage fleet\"/>"; } $planet_uid = get_uid_by_pid($its_fleet->pid); // transfer infantry if ($its_fleet->get_total_transporter_capacity() > 0 && ($planet_uid == $its_fleet->uid || is_allied($planet_uid, $its_fleet->uid)) || has_infantry_on_planet($its_fleet->pid, $its_fleet->uid)) { $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_inf_transfer.svgz\" controlName=\"transfer infantry\" description=\"transfer infantry\"/>"; } } else { // bäh, mir fällt kein anständiges query ein $light = 0; $medium = 0; $heavy = 0; $sth3 = mysql_query("select sum(count), typ as shipcount from fleet join production using(prod_id) where fid='" . $its_fid . "' group by typ"); if (!$sth3 || !mysql_num_rows($sth3)) { return 0; } while (list($shipcount, $typ) = mysql_fetch_row($sth3)) { switch ($typ) { case "L": $light = $shipcount; break; case "M": $medium = $shipcount; break; case "H": $heavy = $shipcount; break; } } $return_array[$i]["footer"] = $heavy . " " . $medium . " " . $light; $return_array[$i]["type"] = "fleet"; $return_array[$i]["text1"] = htmlspecialchars($fleets_user_info["name"]); $return_array[$i]["text2"] = htmlspecialchars($fleets_user_info["imperium"]); if ($return_array[$i]["relationClass"] == "colorAllied") { $return_array[$i]["itemType"] = "ADVANCED_FLEET_ITEM"; $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_examine_fleet.svgz\" controlName=\"examine fleet\" description=\"view fleet details\"/>"; } else { $return_array[$i]["itemType"] = "FLEET_ITEM"; // fleet control buttons, keine Attribute sondern childs, nur nach den Attributen im $return_array auflisten! // special actions $special_actions = get_special_fleet_actions($its_fid, "fleet"); if (is_array($special_actions)) { for ($j = 0; $j < sizeof($special_actions); $j++) { $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SPECIAL_ACTION\" face=\"" . $special_actions[$j]["picture"] . "\" controlName=\"" . $special_actions[$j]["name"] . "\" description=\"" . $special_actions[$j]["description"] . "\" controlId=\"" . $special_actions[$j]["action_id"] . "\""; $return_array[$i]["fleet_control"] .= " metal=\"" . $special_actions[$j]["metal"] . "\" energy=\"" . $special_actions[$j]["energy"] . "\" mopgas=\"" . $special_actions[$j]["mopgas"] . "\" erkunum=\"" . $special_actions[$j]["erkunum"] . "\" gortium=\"" . $special_actions[$j]["gortium"] . "\" susebloom=\"" . $special_actions[$j]["susebloom"] . "\"/>"; } } // fleet control EXAMINE FLEET falls die flotte sich in unmittelbarer Nähe zu dem user und seinen alliierten befindet if (fleet_is_examinable($its_fid, $its_fleet->sid) == "true") { $return_array[$i]["fleet_control"] .= "<SR_FLEET_CONTROL type=\"SR_SIMPLE_ACTION\" face=\"control_button_examine_fleet.svgz\" controlName=\"examine fleet\" description=\"view fleet details\"/>"; if (has_noscan_ships_and_constructions($its_fid)) { $return_array[$i]["picture"] = "animationRauschen"; $return_array[$i]["footer"] = "0 0 0"; } } else { // wenn in scanrange, aber nicht wirklih sichbar, picture zu p_unknown.jpg ändern $return_array[$i]["picture"] = PIC_ROOT . "p_unknown.png"; if (has_noscan_ships_and_constructions($its_fid)) { $return_array[$i]["footer"] = "0 0 0"; } } } } if ($uid == $its_fleet->uid || $map_info->is_allied($its_fleet->uid) || fleet_is_examinable($its_fid)) { // mop: alle schiffsnamen $prod_ids = array_keys($its_fleet->ships); $sth2 = mysql_query("select prod_id,name,typ from production where prod_id in (" . implode(",", $prod_ids) . ")"); while (list($prod_id, $name, $typ) = mysql_fetch_row($sth2)) { $ship_data = $its_fleet->ships[$prod_id]; $ship_data[] = $name; $ship_data[] = $typ; $ships[$i][$prod_id] = $ship_data; // mop: enthält dann array aus count und reload } } $i++; } return array($return_array, $ships); }
function get_true_ETA_by_fid($fid) { global $uid; $fleets_target = get_fleets_target($fid); // kein ziel if ($fleets_target["system"]["tid"] == 0 && $fleets_target["planet"]["tid"] == 0) { return 0; } // ziel = standort if ($fleets_target["system"]["tid"] == $fleets_target["system"]["id"] && $fleets_target["planet"]["tid"] == $fleets_target["planet"]["id"]) { return 0; } // innerhalb eines systems if ($fleets_target["system"]["tid"] == $fleets_target["system"]["id"] && $fleets_target["planet"]["tid"] != $fleets_planets["planet"]["id"]) { return 1; } else { // Alleierte raussuchen $allies = get_allied_ids($uid); if (is_array($allies)) { array_push($allies, $uid); } else { $allies[0] = $uid; } // route besorgen $sth = mysql_query("select route from routes where fid={$fid}"); if (!$sth || !mysql_num_rows($sth)) { return false; } list($route) = mysql_fetch_row($sth); $route = unserialize($route); // Anzahl sprünge ermitteln $jumps = sizeof($route); $refueling_stations_count = 0; // refueling stations ermitteln $refueling_stations = get_prodid_by_special("F"); // nach refuelingstations auf dem weg suchen for ($i = 0; $i < $jumps - 1; $i++) { $current_system_planets = get_planets_by_sid($route[$i]); // Filtern nach alleierten und eigenen Planeten for ($j = 0; $j < sizeof($current_system_planets); $j++) { if (in_array(get_uid_by_pid($current_system_planets[$j]), $allies)) { // construction list des planeten heraussuchen $planet_constructions = get_construction_list($current_system_planets[$j]); // gucken ob refuelingstation auf planet gebaut for ($k = 0; $k < sizeof($refueling_stations); $k++) { if (in_array($refueling_stations[$k], $planet_constructions)) { // refueling statoin gefunden $k = sizeof($refueling_stations); $j = sizeof($current_system_planets); $refueling_stations_count++; } } } } } // derzeitigen refuel status der flotte ermitteln $current_refuel_time = get_reload($fid); if ($current_refuel_time == 0) { $current_refuel_time = 1; } $jumps--; $max_refuel_time = get_max_reload($fid); if ($jumps < 0) { $jumps = 0; } $eta = $current_refuel_time + $jumps * $max_refuel_time - $refueling_stations_count; // jetzt noch den weg vom planeten zum system und entgegengesetzt einberechnen if ($fleets_target["planet"]["id"] && $current_refuel_time < 2) { $eta++; } if ($fleets_target["planet"]["tid"] != 0) { $eta++; } // lol, nen hack :S if ($eta < 1) { $eta = 1; } // weil alles was 0 ist der eigene standort ist und schon am anfang abgefangen wird } return $eta; }