/** * calculateAttack() * Calculate the battle using OPBE. * * OPBE ,to decrease memory usage, don't save both the initial and end state of fleets in a single round: only the end state is saved. * Then OPBE store the first round in BattleReport and don't start it, just to show the fleets before the battle. * Also,cause OPBE start the rounds without saving the initial state, the informations about how many shots were fired etc must be asked to the next round. * Logically, the last round can't ask the next round because there is not. * * @param array &$attackers * @param array &$defenders * @param mixed $FleetTF * @param mixed $DefTF * @return array */ function calculateAttack(&$attackers, &$defenders, $FleetTF, $DefTF) { //null == use default handlers $errorHandler = null; $exceptionHandler = null; $CombatCaps = $GLOBALS['CombatCaps']; $pricelist = $GLOBALS['pricelist']; /********** BUILDINGS MODELS **********/ /** Note: we are transform array of data like * fleetID => infos * into object tree structure like * playerGroup -> player -> fleet -> shipType */ //attackers $attackerGroupObj = new PlayerGroup(); foreach ($attackers as $fleetID => $attacker) { $player = $attacker['player']; //techs + bonus. Note that the bonus is divided by the factor because the result sum will be multiplied by the same inside OPBE list($attTech, $defenceTech, $shieldTech) = getTechsFromArray($player); //-- $attackerPlayerObj = $attackerGroupObj->createPlayerIfNotExist($player['id'], array(), $attTech, $shieldTech, $defenceTech); $attackerFleetObj = new Fleet($fleetID); foreach ($attacker['unit'] as $element => $amount) { if (empty($amount)) { continue; } $shipType = getShipType($element, $amount); $attackerFleetObj->addShipType($shipType); } $attackerPlayerObj->addFleet($attackerFleetObj); } //defenders $defenderGroupObj = new PlayerGroup(); foreach ($defenders as $fleetID => $defender) { $player = $defender['player']; //techs + bonus. Note that the bonus is divided by the factor because the result sum will be multiplied by the same inside OPBE list($attTech, $defenceTech, $shieldTech) = getTechsFromArray($player); //-- $defenderPlayerObj = $defenderGroupObj->createPlayerIfNotExist($player['id'], array(), $attTech, $shieldTech, $defenceTech); $defenderFleetObj = getFleet($fleetID); foreach ($defender['unit'] as $element => $amount) { if (empty($amount)) { continue; } $shipType = getShipType($element, $amount); $defenderFleetObj->addShipType($shipType); } $defenderPlayerObj->addFleet($defenderFleetObj); } /********** BATTLE ELABORATION **********/ $opbe = new Battle($attackerGroupObj, $defenderGroupObj); $startBattle = DebugManager::runDebugged(array($opbe, 'startBattle'), $errorHandler, $exceptionHandler); $startBattle(); $report = $opbe->getReport(); /********** WHO WON **********/ if ($report->defenderHasWin()) { $won = DEFENDERS_WON; } elseif ($report->attackerHasWin()) { $won = ATTACKERS_WON; } elseif ($report->isAdraw()) { $won = DRAW; } else { throw new Exception('problem'); } /********** ROUNDS INFOS **********/ $ROUND = array(); $lastRound = $report->getLastRoundNumber(); for ($i = 0; $i <= $lastRound; $i++) { // in case of last round, ask for rebuilt defenses. to change rebuils prob see constants/battle_constants.php $attackerGroupObj = $lastRound == $i ? $report->getAfterBattleAttackers() : $report->getResultAttackersFleetOnRound($i); $defenderGroupObj = $lastRound == $i ? $report->getAfterBattleDefenders() : $report->getResultDefendersFleetOnRound($i); $attInfo = updatePlayers($attackerGroupObj, $attackers); $defInfo = updatePlayers($defenderGroupObj, $defenders); $ROUND[$i] = roundInfo($report, $attackers, $defenders, $attackerGroupObj, $defenderGroupObj, $i + 1, $attInfo, $defInfo); } /********** DEBRIS **********/ //attackers $debAtt = $report->getAttackerDebris(); $debAttMet = $debAtt[0]; $debAttCry = $debAtt[1]; //defenders $debDef = $report->getDefenderDebris(); $debDefMet = $debDef[0]; $debDefCry = $debDef[1]; //total $debris = array('attacker' => array(METAL_ID => $debAttMet, CRYSTAL_ID => $debAttCry), 'defender' => array(METAL_ID => $debDefMet, CRYSTAL_ID => $debDefCry)); /********** LOST UNITS **********/ $totalLost = array('attacker' => $report->getTotalAttackersLostUnits(), 'defender' => $report->getTotalDefendersLostUnits()); /********** RETURNS **********/ return array('won' => $won, 'debris' => $debris, 'rw' => $ROUND, 'unitLost' => $totalLost); }
if ($player->turns < 3) { create_error("Insufficient turns to perform that action"); } if (DEBUG) { print "Opening<br>"; } //$players contains all player info for the trigger and his alliance IS $players = getPlayerArray(); //$weapons contains info for weapons being used this battle $weapons = getWeapons(getHardware($players)); if (!sizeof($players[$player->account_id][WEAPONS])) { create_error("What are you going to do? Insult it to death?"); } $port = getPortArray(); //in case there are more than 10 players IS. $fleet contains account_ids of the attackers $fleet = getFleet($players, $weapons); if (DEBUG) { print "Pre news<br>"; } hofTracker($players, $port); // Take off the 3 turns for attacking $player->take_turns(3); $player->update(); // fire shots if (DEBUG) { print "Pre Shots<br>"; } portFires($fleet, $port, $players); fleetFires($fleet, $port, $players, $weapons); //get results in a way we want them $results = processResults($players, $port, $fleet, $weapons);
<?php use App\Battleships\Exceptions\Exception; // Default home route $app->get('/', function () use($app) { $fleet = getFleet(); // flag to backdoor cheats $debug = isset($_GET['debug']) ? true : false; $flash_messages = getFlashMessage(); $app->view->setData('fleet', $fleet); $app->render('layout.php', ['grid' => $fleet->getGridCoordinates(), 'hits' => $fleet->getShotCoordinates(), 'debug' => $debug, 'hit' => 'X', 'miss' => '--', 'no_shot' => '.', 'flash_messages' => $flash_messages]); }); // Handle post request $app->post('/', function () use($app) { if (empty($_POST['co-ordinates'])) { $app->redirect('/'); } $coordinates = $_POST['co-ordinates']; $row = strtolower(substr($coordinates, 0, 1)); $column = intval(substr($coordinates, 1)); $fleet = getFleet(); try { $status = $fleet->fire($row, $column); $status ? setFlashMessage('hit') : setFlashMessage('miss'); updateFleet($fleet); } catch (Exception $e) { setFlashMessage($e->getMessage()); } $app->redirect('/'); }); return $app;
function fleet_copy($src, $dst = 0) { if (!$src || !is_numeric($src)) { return; } $fleet = getFleet($src); if (!$fleet) { return; } if ($dst) { return fleet_update($dst, $fleet); } else { return fleet_add($fleet); } }