function player_getContent($caveID, $playerID) { global $db, $no_resource_flag, $config, $params; $no_resource_flag = 1; if (!($r = $db->query("SELECT * FROM Player WHERE playerID = '{$playerID}'"))) { page_dberror(); } if (!($row = $r->nextRow(MYSQL_ASSOC))) { page_dberror(); } $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'playerDetail.ihtml'); if ($row['avatar']) { // FIXME: should be configurable tmpl_set($template, 'DETAILS/AVATAR_IMG/avatar', $row['avatar']); tmpl_set($template, 'DETAILS/AVATAR_IMG/width', 120); tmpl_set($template, 'DETAILS/AVATAR_IMG/height', 120); } if (!empty($row['awards'])) { $tmp = explode('|', $row['awards']); $awards = array(); foreach ($tmp as $tag) { $awards[] = array('tag' => $tag, 'award_modus' => AWARD_DETAIL); } $row['award'] = $awards; } unset($row['awards']); foreach ($row as $k => $v) { if (!$v) { $row[$k] = _('k.A.'); } } $row['mail_modus'] = NEW_MESSAGE; $row['mail_receiver'] = urlencode($row['name']); $row['caveID'] = $caveID; $timediff = getUgaAggaTimeDiff(time_fromDatetime($row['created']), time()); $row['age'] = 18 + $timediff['year']; tmpl_set($template, 'DETAILS', $row); // ADDED by chris--- for rank_history $row['playerID'] = $playerID; // show player's caves $caves = getCaves($playerID); if ($caves) { tmpl_set($template, '/DETAILS/CAVES', $caves); } //show bodycount // Keinen Bodycount fuers erste.... Nebrot //$body_count = $row['body_count']; //tmpl_set($template, '/DETAILS/BODYCOUNT/body_count', $body_count); // show player's history $history = Player::getHistory($db, $playerID); if (sizeof($history)) { tmpl_set($template, '/DETAILS/HISTORY/ENTRY', $history); } else { tmpl_set($template, '/DETAILS/HISTORY/NOENTRIES/iterate', ''); } return tmpl_parse($template); }
/* ***** INCLUDE NECESSARY FILES ******************************************* */ if (is_array($config->require_files['ALL'])) { foreach ($config->require_files['ALL'] as $k => $file) { require_once "include/" . $file; } } if (is_array($config->require_files[$modus])) { foreach ($config->require_files[$modus] as $k => $file) { require_once "include/" . $file; } } /*************************** DB Security Check *******************************/ // get the caveID out of the Session var 'caveID', which is ONLY set in the ugastart.php $caveID = $params->SESSION->caveID; // alle Höhlen holen $meineHoehlen = getCaves($params->SESSION->user['playerID']); // keine Höhlen mehr? if ($meineHoehlen === 0 || sizeof($meineHoehlen) == 0) { $no_resource_flag = TRUE; if (!in_array($modus, $config->noCaveModusInclude)) { $modus = NO_CAVE_LEFT; } } else { // caveID nicht übergeben, nimm die mit der kleinsten ID if ($caveID == NULL) { $caveID = current($meineHoehlen); $caveID = $caveID['caveID']; } // diese caveID gehört mir nicht if (!array_key_exists($caveID, $meineHoehlen)) { $no_resource_flag = TRUE;
function hero_immolateResources($value_array, $caveID, &$ownCaves) { global $db; if (!sizeof($value_array)) { return array('messageID' => -13, 'value' => 0); } // immolation allowed only in actual cave if (!$ownCaves[$caveID]['hero']) { return array('messageID' => -24, 'value' => 0); } $points = 0; foreach ($value_array as $resourceID => $value) { if ($value) { if (array_key_exists($resourceID, $GLOBALS['resourceTypeList'])) { $resource = $GLOBALS['resourceTypeList'][$resourceID]; $playerID = $_SESSION['player']->playerID; // take resource from cave $sql = $db->prepare("UPDATE " . CAVE_TABLE . "\n SET " . $resource->dbFieldName . " = " . $resource->dbFieldName . " - :value\n WHERE caveID = :caveID\n AND " . $resource->dbFieldName . " >= :value"); $sql->bindValue('value', $value, PDO::PARAM_INT); $sql->bindValue('caveID', $caveID, PDO::PARAM_INT); if (!$sql->execute() || $sql->rowCount() == 0) { continue; } // add experience points $sql = $db->prepare("UPDATE " . HERO_TABLE . "\n SET exp = exp + :expValue\n WHERE playerID = :playerID"); $sql->bindValue('expValue', $value * $resource->takeoverValue, PDO::PARAM_INT); $sql->bindValue('playerID', $playerID, PDO::PARAM_INT); if (!$sql->execute() || $sql->rowCount() == 0) { // return resource to cave $sql_setback = $db->prepare("UPDATE " . CAVE_TABLE . "\n SET " . $resource->dbFieldName . " = " . $resource->dbFieldName . " + :value\n WHERE caveID = :caveID"); $sql_setback->bindValue('value', $value, PDO::PARAM_INT); $sql_setback->bindValue('caveID', $caveID, PDO::PARAM_INT); $sql_setback->execute(); continue; } $ownCaves = getCaves($playerID); $points += $value * $resource->takeoverValue; } } } return array('messageID' => 8, 'value' => $points); }
function getCaveReport($meineHoehlen, $caveID, $targetCaveID) { global $params, $config, $terrainList; $cave = getCaveByID($targetCaveID); $caveDetails = array(); $playerDetails = array(); if ($cave['playerID'] != 0) { $caveDetails = getCaves($cave['playerID']); $playerDetails = getPlayerByID($cave['playerID']); } $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'mapdetail.ihtml'); if ($cave['protected']) { tmpl_set($template, 'PROPERTY', _('Anfängerschutz aktiv')); } if (!$cave['secureCave'] && $cave['playerID']) { tmpl_iterate($template, 'PROPERTY'); tmpl_set($template, 'PROPERTY', _('übernehmbar')); } $region = getRegionByID($cave['regionID']); tmpl_set($template, array('cavename' => $cave['name'], 'xcoord' => $cave['xCoord'], 'ycoord' => $cave['yCoord'], 'terrain' => $terrainList[$cave['terrain']]['name'], 'region' => $region['name'], 'movementlink' => sprintf("?modus=unit_movement&targetXCoord=%d&targetYCoord=%d&targetCaveName=%s", $cave['xCoord'], $cave['yCoord'], unhtmlentities($cave['name'])), 'backlink' => sprintf("?modus=map&xCoord=%d&yCoord=%d", $cave['xCoord'], $cave['yCoord']))); if ($cave['playerID'] != 0) { tmpl_set($template, '/OCCUPIED', array('playerLink' => "?modus=player_detail&detailID=" . $playerDetails['playerID'], 'caveOwner' => $playerDetails['name'])); if ($playerDetails['tribe']) { tmpl_set($template, '/OCCUPIED/TRIBE', array('tribeLink' => "?modus=tribe_detail&tribe=" . urlencode(unhtmlentities($playerDetails['tribe'])), 'ownersTribe' => $playerDetails['tribe'])); } if ($cave['artefacts'] != 0 && ($playerDetails['tribe'] != GOD_ALLY || $params->SESSION->player->tribe == GOD_ALLY)) { tmpl_set($template, '/OCCUPIED/ARTEFACT/artefactLink', "?modus=artefact_list&caveID={$caveID}"); } $caves = array(); foreach ($caveDetails as $key => $value) { $temp = array('caveName' => $value['name'], 'xCoord' => $value['xCoord'], 'ycoord' => $value['yCoord'], 'terrain' => $terrainList[$value['terrain']]['name'], 'caveSize' => floor($value[CAVE_SIZE_DB_FIELD] / 50) + 1, 'movementLink' => "?modus=unit_movement&targetXCoord=" . $value['xCoord'] . "&targetYCoord=" . $value['yCoord'] . "&targetCaveName=" . unhtmlentities($value['name'])); if ($value['artefacts'] != 0 && ($playerDetails['tribe'] != GOD_ALLY || $params->SESSION->player->tribe == GOD_ALLY)) { $temp['ARTEFACT'] = array('artefactLink' => "?modus=artefact_list&caveID={$caveID}"); } if ($value['protected'] && $value['playerID']) { $temp['PROPERTY'] = array('text' => _('Anfängerschutz aktiv')); } else { if (!$value['secureCave']) { $temp['PROPERTY'] = array('text' => _('übernehmbar')); } } $caves[] = $temp; } tmpl_set($template, '/OCCUPIED/CAVES', $caves); } else { if (sizeof($meineHoehlen) < $params->SESSION->player->takeover_max_caves && $cave['takeoverable'] == 1) { tmpl_set($template, 'TAKEOVERABLE', array('modus' => TAKEOVER, 'caveID' => $caveID, 'targetXCoord' => $cave['xCoord'], 'targetYCoord' => $cave['yCoord'])); } } return tmpl_parse($template); }
page_start(); // session expired? if (page_sessionExpired($params)) { page_error403("Sie waren für " . (int) (SESSION_MAX_LIFETIME / 60) . " Minuten oder mehr inaktiv. Letzte Aktion um " . date("H:i:s", $params->SESSION->lastAction . " Uhr.")); } else { $_SESSION['lastAction'] = time(); } // session valid? if (!page_sessionValidate($params, $config)) { page_error403(__FILE__ . ":" . __LINE__ . ": Session ist ungültig."); } // get modus $modus = page_getModus($params, $config); // get caves $caveID = $params->SESSION->caveID; $meineHoehlen = getCaves($params->SESSION->player->playerID); // no caves left if (!$meineHoehlen) { if (!in_array($modus, $config->noCaveModusInclude)) { $modus = NO_CAVE_LEFT; } } else { // caveID is not sent if ($caveID == NULL) { $temp = current($meineHoehlen); $caveID = $temp['caveID']; $_SESSION['caveID'] = $caveID; $params->SESSION->caveID = $caveID; } // my cave? if (!array_key_exists($caveID, $meineHoehlen)) {
function getCaveReport($meineHoehlen, $caveID, $targetCaveID, $playerID) { global $params, $config, $terrainList; $cave = getCaveByID($targetCaveID); $caveDetails = array(); $playerDetails = array(); // ADDED by chris--- for Quests // ---------------------------------------------------------- global $db; // checking if this cave is a quest cave and if its visible to the player (than he knows the quest) // if he does not know the quest the cave is invisible if (isCaveQuestCave($targetCaveID, $db) && isCaveInvisibleToPlayer($targetCaveID, $playerID, $db)) { $cave['playerID'] = 0; } // ---------------------------------------------------------- if ($cave['playerID'] != 0) { $caveDetails = getCaves($cave['playerID']); $playerDetails = getPlayerFromID($cave['playerID']); // ADDED by chris--- for farmschutz if (FARMSCHUTZ_ACTIVE == 1) { $farmschutz = getFarmschutz($cave['playerID']); } else { $farmschutz = ""; } } $template = @tmpl_open('./templates/' . $config->template_paths[$params->SESSION->user['template']] . '/mapdetail.ihtml'); if ($cave['protected']) { tmpl_set($template, 'PROPERTY', 'Anfängerschutz aktiv'); } if (!$cave['secureCave'] && $cave['playerID']) { tmpl_iterate($template, 'PROPERTY'); tmpl_set($template, 'PROPERTY', 'übernehmbar!'); } // ADDED by chris--- for Quests -------------------------------------------------------------------------------- if ($cave['quest_cave'] && !isCaveInvisibleToPlayer($cave['caveID'], $playerID, $db) && $cave['invisible_name'] != "") { $cave['name'] = $cave['invisible_name']; } // ------------------------------------------------------------------------------------------------------- $addCaveLink = "?modus=" . CAVE_BOOK_ADD . "&id=" . $targetCaveID; // ADDED by chris--- for cavebook tmpl_set($template, '/', array('cavename' => $cave['name'], 'xcoord' => $cave['xCoord'], 'ycoord' => $cave['yCoord'], 'terrain' => $terrainList[$cave['terrain']]['name'], 'movementlink' => "?modus=" . MOVEMENT . "&targetXCoord=" . $cave['xCoord'] . "&targetYCoord=" . $cave['yCoord'] . "&targetCaveName=" . unhtmlentities($cave['name']), 'backlink' => "?modus=" . MAP . "&xCoord=" . $cave['xCoord'] . "&yCoord=" . $cave['yCoord'])); if ($cave['playerID'] != 0) { tmpl_set($template, '/OCCUPIED', array('playerLink' => "?modus=" . PLAYER_DETAIL . "&detailID=" . $playerDetails['playerID'], 'caveOwner' => $playerDetails['name'], 'farmschutz' => $farmschutz, 'adressbook_add_modus' => MESSAGE_BOOK_ADD, 'addCaveLink' => $addCaveLink)); if ($playerDetails['tribe']) { tmpl_set($template, '/OCCUPIED/TRIBE', array('tribeLink' => "?modus=" . TRIBE_DETAIL . "&tribe=" . urlencode(unhtmlentities($playerDetails['tribe'])), 'ownersTribe' => $playerDetails['tribe'])); } if ($cave['artefacts'] != 0 && ($playerDetails['tribe'] != GOD_ALLY || $params->SESSION->user['tribe'] == GOD_ALLY)) { tmpl_set($template, '/OCCUPIED/ARTEFACT/artefactLink', "?modus=" . ARTEFACT_LIST . "&caveID={$caveID}"); } $caves = array(); foreach ($caveDetails as $key => $value) { if (!(isCaveQuestCave($value['caveID'], $db) && isCaveInvisibleToPlayer($value['caveID'], $playerID, $db))) { $temp = array('caveName' => $value['name'], 'xCoord' => $value['xCoord'], 'ycoord' => $value['yCoord'], 'terrain' => $terrainList[$value['terrain']]['name'], 'caveSize' => floor($value[CAVE_SIZE_DB_FIELD] / 50) + 1, 'movementLink' => "?modus=" . MOVEMENT . "&targetXCoord=" . $value['xCoord'] . "&targetYCoord=" . $value['yCoord'] . "&targetCaveName=" . unhtmlentities($value['name'])); if ($value['artefacts'] != 0 && ($playerDetails['tribe'] != GOD_ALLY || $params->SESSION->user['tribe'] == GOD_ALLY)) { $temp['ARTEFACT'] = array('artefactLink' => "?modus=" . ARTEFACT_LIST . "&caveID={$caveID}"); } if ($value['protected'] && $value['playerID']) { $temp['PROPERTY'] = array('text' => 'Schutz'); } else { if (!$value['secureCave']) { $temp['PROPERTY'] = array('text' => 'übernehmbar'); } } $caves[] = $temp; } } tmpl_set($template, '/OCCUPIED/CAVES', $caves); } else { if (sizeof($meineHoehlen) < $params->SESSION->user['takeover_max_caves'] && $cave['takeoverable'] == 1) { tmpl_set($template, 'TAKEOVERABLE', array('modus' => TAKEOVER, 'caveID' => $caveID, 'targetXCoord' => $cave['xCoord'], 'targetYCoord' => $cave['yCoord'])); } } return tmpl_parse($template); }
function export_getSingleMovement($movementID) { global $db; $sql = $db->prepare("SELECT * FROM " . EVENT_MOVEMENT_TABLE . " WHERE event_movementID = :movementID"); $sql->bindValue('movementID', $movementID, PDO::PARAM_INT); if ($sql->execute()) { $move = $sql->fetch(PDO::FETCH_ASSOC); } else { return array(); } $sql->closeCursor(); if (!sizeof($move) || empty($move)) { return array(); } // check if it's own movement $meineHoehlen = getCaves($_SESSION['player']->playerID); $move['isOwnMovement'] = in_array($move['caveID'], array_keys($meineHoehlen)); return $move; }
function artefact_getDetail($caveID, &$myCaves) { global $template; $messageText = array(-5 => array('type' => 'error', 'message' => _('Dieses Artefakt kann nicht noch einmal eingeweiht werden.')), -4 => array('type' => 'error', 'message' => _('Fehler: Artefakt konnte nicht auf ARTEFACT_INITIATING gestellt werden.')), -3 => array('type' => 'error', 'message' => _('Sie weihen bereits ein anderes Artefakt ein.')), -2 => array('type' => 'error', 'message' => _('Es fehlen die notwendigen Voraussetzungen.')), -1 => array('type' => 'error', 'message' => _('Fehler: Ritual nicht gefunden.')), 0 => array('type' => 'notice', 'message' => _('Über dieses Artefakt weiß man nichts!')), 1 => array('type' => 'success', 'message' => _('Die Einweihung des Artefakts wurde gestartet!'))); // open template $template->setFile('artefactDetail.tmpl'); $show_artefact = TRUE; $artefactID = Request::getVar('artefactID', 0); $artefact = artefact_getArtefactByID($artefactID); if (empty($artefact)) { $messageID = 0; } else { $description_initiated = $artefact['description_initiated']; unset($artefact['description_initiated']); // Gott oder nicht? if ($_SESSION['player']->tribe != GOD_ALLY) { // gibts nicht oder nicht in einer Höhle if (!$artefact['caveID']) { $show_artefact = FALSE; } else { $cave = getCaveByID($artefact['caveID']); // leere Höhle if (!$cave['playerID']) { $show_artefact = FALSE; } else { $owner = getPlayerByID($cave['playerID']); // Besitzer ist ein Gott if ($owner['tribe'] == GOD_ALLY) { $show_artefact = FALSE; } } } } $showRitual = 0; $showStatus = 0; $template->addVars(array('show_artefact' => $show_artefact)); if ($show_artefact) { $artefact['img'] = $artefact['uninitiationImg']; // Bild vom uninitalisierten Artefakt per default anzeigen! // eigene Höhle ... if (isset($myCaves[$artefact['caveID']])) { $showStatus = 1; // Ritual ausführen? if (Request::isPost('initiate')) { $messageID = artefact_beginInitiation($artefact); // reload $myCaves = getCaves($_SESSION['player']->playerID); // wenn noch uneingeweiht und in der "richtigen" Höhle, ritual zeigen } else { if ($artefact['caveID'] == $caveID && $artefact['initiated'] == ARTEFACT_UNINITIATED) { // Check, ob bereits eingeweiht wird. if (sizeof(artefact_getArtefactInitiationsForCave($caveID)) == 0) { $showRitual = 1; // Hol das Einweihungsritual $ritual = artefact_getRitualByID($artefact['initiationID']); // Hol die Kosten und beurteile ob genug da ist $merged_game_rules = array_merge($GLOBALS['resourceTypeList'], $GLOBALS['buildingTypeList'], $GLOBALS['unitTypeList'], $GLOBALS['scienceTypeList'], $GLOBALS['defenseSystemTypeList']); $cost = array(); foreach ($merged_game_rules as $val) { if (isset($ritual[$val->dbFieldName])) { if ($ritual[$val->dbFieldName]) { $object_context = ceil($ritual[$val->dbFieldName]) > floor($myCaves[$artefact['caveID']][$val->dbFieldName]) ? 'less-' : 'enough '; array_push($cost, array('object' => $val->name, 'amount' => $ritual[$val->dbFieldName], 'class' => $object_context)); } } } $artefact['initiation'] = array('cost' => $cost, 'name' => $ritual['name'], 'description' => $ritual['description'], 'duration' => time_formatDuration($ritual['duration']), 'initiate' => 1); } else { $showRitual = -1; } } elseif ($artefact['caveID'] == $caveID && $artefact['initiated'] == ARTEFACT_INITIATING) { // Arte wird gerade eingeweiht $showRitual = -1; } } // "geheime" Beschreibung nur zeigen, wenn eingeweiht if ($artefact['initiated'] == ARTEFACT_INITIATED) { $artefact['description_initiated'] = $description_initiated; // Besitzer des Artefaktes und initalisiert? Richtiges Artefakt Bild anzeigen if (isset($myCaves[$artefact['caveID']])) { $artefact['img'] = $artefact['initiationImg']; } } } $template->addVars(array('artefact' => $artefact)); $template->addVars(array('showRitual' => $showRitual)); $template->addVars(array('showStatus' => $showStatus)); } else { // über dieses Artefakt weiß man nichts! $messageID = 0; } } $template->addVar('status_msg', isset($messageID) ? $messageText[$messageID] : ''); }
function artefact_getDetail($caveID, &$myCaves, $artefactID) { global $params, $config, $resourceTypeList, $buildingTypeList, $unitTypeList, $scienceTypeList, $defenseSystemTypeList; $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'artefactdetail.ihtml'); $show_artefact = TRUE; $artefact = artefact_getArtefactByID($artefactID); $description_initiated = $artefact['description_initiated']; unset($artefact['description_initiated']); // Gott oder nicht? if ($params->SESSION->player->tribe != GOD_ALLY) { // gibts nicht oder nicht in einer Höhle if (!$artefact['caveID']) { $show_artefact = FALSE; } else { $cave = getCaveByID($artefact['caveID']); // leere Höhle if (!$cave['playerID']) { $show_artefact = FALSE; } else { $owner = getPlayerByID($cave['playerID']); // Besitzer ist ein Gott if ($owner['tribe'] == GOD_ALLY) { $show_artefact = FALSE; } } } } if ($show_artefact) { // eigene Höhle ... if (array_key_exists($artefact['caveID'], $myCaves)) { // Ritual ausführen? if (isset($params->POST->initiate)) { $message = artefact_beginInitiation($artefact); tmpl_set($template, 'message', $message); // reload $myCaves = getCaves($params->SESSION->player->playerID); } else { if ($artefact['caveID'] == $caveID && $artefact['initiated'] == ARTEFACT_UNINITIATED) { // Check, ob bereits eingeweiht wird. if (sizeof(artefact_getArtefactInitiationsForCave($caveID)) == 0) { // Hol das Einweihungsritual $ritual = artefact_getRitualByID($artefact['initiationID']); // Hol die Kosten und beurteile ob genug da ist $merged_game_rules = array_merge($resourceTypeList, $buildingTypeList, $unitTypeList, $scienceTypeList, $defenseSystemTypeList); $cost = array(); foreach ($merged_game_rules as $val) { if ($ritual[$val->dbFieldName]) { $object_context = ceil($ritual[$val->dbFieldName]) > floor($myCaves[$artefact['caveID']][$val->dbFieldName]) ? 'LESS' : 'ENOUGH'; array_push($cost, array('object' => $val->name, $object_context . '/amount' => $ritual[$val->dbFieldName])); } } $artefact['INITIATION'] = array('COST' => $cost, 'name' => $ritual['name'], 'description' => $ritual['description'], 'duration' => time_formatDuration($ritual['duration']), 'HIDDEN' => array(array('name' => "artefactID", 'value' => $artefact['artefactID']), array('name' => "modus", 'value' => ARTEFACT_DETAIL), array('name' => "initiate", 'value' => 1))); } else { tmpl_iterate($template, 'ARTEFACT/NO_INITIATION'); } } } // "geheime" Beschreibung nur zeigen, wenn eingeweiht if ($artefact['initiated'] == ARTEFACT_INITIATED) { $artefact['description_initiated'] = $description_initiated; } } tmpl_set($template, 'ARTEFACT', $artefact); } else { tmpl_set($template, 'message', _('Über dieses Artefakt weiss man nichts.')); } return tmpl_parse($template); }
function getCaveReport($caveID, $ownCaves, $targetCaveID, $method) { global $template; if (!$targetCaveID) { $template->throwError('Es wurde keine Höhle ausgewählt.'); return; } if ($method == 'ajax') { $shortVersion = true; $template->setFile('mapDetailAjax.tmpl'); } else { $shortVersion = false; $template->setFile('mapDetail.tmpl'); } $cave = getCaveByID($targetCaveID); $caveDetails = array(); $playerDetails = null; $showArtePossible = false; if ($cave['playerID'] != 0) { $caveDetails = getCaves($cave['playerID']); $playerDetails = Player::getPlayer($cave['playerID']); $showArtePossible = $playerDetails->tribe != GOD_ALLY ? true : false; } $cave['terrain_name'] = $GLOBALS['terrainList'][$cave['terrain']]['name']; $cave['terrain_img'] = $GLOBALS['terrainList'][$cave['terrain']]['img']; if ($GLOBALS['terrainList'][$cave['terrain']]['tribeRegion']) { $cave['terrain_description'] = $GLOBALS['terrainList'][$cave['terrain']]['description']; $cave['terrain_tribe_cave'] = $GLOBALS['terrainList'][$cave['terrain']]['tribeRegion']; $attackerTribe = Tribe::getByID($cave['lastAttackingTribeID']); $cave['tribe_cave_tag'] = $attackerTribe['tag']; } $region = getRegionByID($cave['regionID']); // Wenn die Höhle ein Artefakt enthält und man berechtigt ist -> anzeigen if ($cave['hasArtefact'] && ($showArtePossible || $_SESSION['player']->tribe == GOD_ALLY)) { $cave['hasArtefact'] = true; } else { $cave['hasArtefact'] = false; } if ($cave['hasPet'] && ($showArtePossible || $_SESSION['player']->tribe == GOD_ALLY)) { $cave['hasPet'] = true; } else { $cave['hasArtefact'] = false; } $template->addVar('cave_details', $cave); if ($cave['playerID'] != 0) { $template->addVar('player_details', $playerDetails); /**************************************************************************************************** * * Alle Höhlen des Spielers ausgeben * ****************************************************************************************************/ $caves = array(); foreach ($caveDetails as $key => $value) { $temp = array('caveName' => $value['name'], 'xCoord' => $value['xCoord'], 'yCoord' => $value['yCoord'], 'terrain' => $GLOBALS['terrainList'][$value['terrain']]['name'], 'caveSize' => floor($value[CAVE_SIZE_DB_FIELD] / 50) + 1, 'secureCave' => $value['secureCave']); if ($value['hasArtefact'] && ($playerDetails->tribe != GOD_ALLY || $_SESSION['player']->tribe == GOD_ALLY)) { $temp['artefact'] = true; } if ($value['hasPet'] && ($playerDetails->tribe != GOD_ALLY || $_SESSION['player']->tribe == GOD_ALLY)) { $temp['pet'] = true; } $caves[] = $temp; } $template->addVar('player_caves', $caves); } else { if (sizeof($ownCaves) < $_SESSION['player']->takeover_max_caves) { if ($cave['starting_position'] == 0 && $cave['takeoverable'] == 0 && $cave['takeover_level'] > 0) { $template->addVar('maybe_takeoverable', true); } else { if ($cave['takeoverable'] == 1) { $template->addVar('takeoverable', true); } } } } }
/** This function sets the changed data specified by the user. */ function profile_processUpdate($playerID, $data, $password, $cave_prio, $db_game, $db_login) { // list of fields, that should be inserted into the player record $fields = array("sex", "origin", "age", "icq", "avatar", "description", "template", "show_unqualified", "show_ticker", "show_returns", "urlaub", "gfxpath", "email2"); // ADDED by chris--- for ticker: show_ticker // ADDED by chris--- for returns: show_returns // ADDED by chris--- for urlaub: urlaub // ADDED by chris--- for urlaubmodus ----------------------------------- if ($data['urlaub'] == 1) { // check ob Clan im Krieg $sql = "SELECT tribe FROM Player WHERE playerID = " . $playerID; if (!($result = $db_game->query($sql))) { return 8; } if (!$result->isEmpty()) { // Spieler hat nen clan $game = $result->nextRow(); $tribe = $game['tribe']; $sql = "SELECT relationType FROM relation WHERE tribe = '" . $tribe . "'"; if (!($result = $db_game->query($sql))) { return 8; } if (!$result->isEmpty()) { // Clan hat Beziehungen $war = FALSE; while ($game = $result->nextRow()) { if ($game['relationType'] == 2) { $war = TRUE; } } // end while if ($war) { return 6; } } // end if beziehung } // end if clan // check ob Spieler kürzlich im Urlaub // Username holen $sql = "SELECT Name FROM Player WHERE playerID = " . $playerID . " LIMIT 0,1"; if (!($result = $db_game->query($sql))) { return 8; } if ($result->isEmpty()) { return 8; } $game = $result->nextRow(); $sql = "SELECT urlaub_begin, urlaub_end FROM Login WHERE user = '******'Name'] . "'"; if (!($result = $db_login->query($sql))) { return 8; } if ($result->isEmpty()) { return 8; } $login = $result->nextRow(); $urlaub_begin = $login['urlaub_begin']; $urlaub_end = $login['urlaub_end']; $jetzt = time(); $diff = $urlaub_end - $urlaub_begin; $sperre = $jetzt + $diff; if ($jetzt < $sperre) { return 7; } else { // Alles ok, aktiviere Urlaubsmodus // Alle Siedlungen des Spieler auf urlaub = 1 setzen, protection_end auf jetzt+1monat, evt. secure_cave ändern? Falls ja muß der vorige Zustand gespeichert werden $sql = "UPDATE Cave SET secureCave_was = secureCave WHERE playerID = " . $playerID; if (!$db_game->query($sql)) { return 8; } $endtime = date("YmdHis", time() + 31 * 24 * 60 * 60); $sql = "UPDATE Cave SET urlaub = 1, protection_end = " . $endtime . ", secureCave = 1 WHERE playerID = " . $playerID; if (!$db_game->query($sql)) { return 8; } // Player Tabelle updaten $sql = "UPDATE Player SET urlaub = 1 WHERE playerID = " . $playerID; if (!$db_game->query($sql)) { return 8; } // Username holen $sql = "SELECT Name FROM Player WHERE playerID = " . $playerID . " LIMIT 0,1"; if (!($result = $db_game->query($sql))) { return 8; } if ($result->isEmpty()) { return 8; } $game = $result->nextRow(); // Login Tabelle updaten $sql = "UPDATE Login SET urlaub = 1, urlaub_begin = " . time() . ", urlaub_end = 0 WHERE user = '******'Name'] . "'"; if (!$db_login->query($sql)) { return 8; } } } // END urlaubsmodus ---------------------------------------------- // first update data $data['description'] = nl2br($data['description']); if ($set = db_makeSetStatementSecure($data, $fields)) { $query = "UPDATE Player SET {$set} WHERE playerID = '{$playerID}'"; if (!$db_game->query($query)) { return 2; } } // now update the password, if it is set if (strlen($password['password1'])) { // typo? if (strcmp($password['password1'], $password['password2']) != 0) { return 1; } // password too short? if (strlen($password['password1']) <= 4) { return 3; } // set password $query = "UPDATE Login SET password = '******'password1']}' " . "WHERE LoginID = '{$playerID}'"; if (!$db_login->query($query)) { return 4; } } // ADDED by chris--- for cave sorting // Processing the cave priorities $meineHoehlen = getCaves($playerID); if (sizeof($meineHoehlen) > 1) { // We should check the values here foreach ($cave_prio as $key => $value) { if ($value > 10 || $value < 0) { return 5; } // Wrong value // if we have 2 or more of the same values here // it doesnt matter cause it doesnt affect the game // the priority is undefined then } // Updating the table foreach ($cave_prio as $key => $value) { $query = "UPDATE cave SET priority = " . $value . " WHERE caveID = " . $key . " AND playerID = " . $playerID; if (!$db_game->query($query)) { return 2; } // Database error } } // end if return 0; }
function player_getContent($caveID, $playerID) { global $db, $template; // open template $template->setFile('playerDetail.tmpl'); $template->setShowResource(false); // workaround, if no playerID is submitted! TODO if ($playerID == 0) { $playerID = $_SESSION['player']->playerID; } $playerDetails = Player::getPlayer($playerID, true); if (!$playerDetails) { $template->throwError('Da wollte irgendwie was nicht aus der Datenbank ausgelesen werden :('); return; } if ($playerDetails['avatar']) { $playerDetails['avatar'] = @unserialize($playerDetails['avatar']); $template->addVars(array('player_avatar' => $playerDetails['avatar']['path'], 'player_avatar_width' => $playerDetails['avatar']['width'], 'player_avatar_height' => $playerDetails['avatar']['height'])); } if (!empty($playerDetails['awards'])) { $tmp = explode('|', $playerDetails['awards']); $awards = array(); foreach ($tmp as $tag) { $awards[] = $tag; } $playerDetails['award'] = $awards; } unset($playerDetails['awards']); foreach ($playerDetails as $k => $v) { if (!$v) { $playerDetails[$k] = _('k.A.'); } } $playerDetails['mail_receiver'] = urlencode($playerDetails['name']); $playerDetails['caveID'] = $caveID; $playerTribe = $playerDetails['tribe']; $timediff = getUgaAggaTimeDiff(time_fromDatetime($playerDetails['created']), time()); $playerDetails['age'] = 18 + $timediff['year']; // init messages class $parser = new parser(); $playerDetails['description'] = $parser->p($playerDetails['description']); // show player's caves $caves = getCaves($playerID); if ($caves) { $template->addVar('player_caves', $caves); } // show player's history $history = Player::getHistory($playerID); if (sizeof($history)) { $template->addVar('player_history', $history); } //get player rank $sql = $db->prepare("SELECT rank FROM " . RANKING_TABLE . " WHERE playerID = :playerID"); $sql->bindValue('playerID', $playerID, pDo::PARAM_INT); if (!$sql->execute()) { page_dberror(); } if ($row = $sql->fetch()) { $playerDetails['rank'] = $row['rank']; } else { $playerDetails['rank'] = ''; } $template->addVars(array('player_details' => $playerDetails)); }
function initSelector() { global $params; // get caveID $caveID = $params->SESSION->caveID; // get player's caves $caves = getCaves($params->SESSION->player->playerID); // prepare cave selector $this->selector = array(); foreach ($caves as $key => $cave) { $this->selector[] = array('value' => $key, 'selected' => $caveID == $key ? "selected" : "", 'SELECTION' => array('iterate' => ''), 'text' => lib_shorten_html($cave['name'], 17)); } }
page_finish('inaktiv'); } else { $_SESSION['lastAction'] = time(); } // session valid? if (!page_sessionValidate()) { page_finish('wrongSessionID'); } // refresh user data page_refreshUserData(); // load template $template = new Template(); // get modus $modus = page_getModus(); // get caves $ownCaves = getCaves($_SESSION['player']->playerID); // no caves left if (!$ownCaves) { if (!in_array($modus, Config::$noCaveModusInclude)) { $modus = NO_CAVE_LEFT; } } else { $caveID = Request::getVar('caveID', 0); // Keine neue Höhle ausgewählt. if ($caveID == 0) { // Bereits eine Höhle mal ausgewählt? if (isset($_SESSION['caveID']) && isset($ownCaves[$_SESSION['caveID']])) { $caveID = $_SESSION['caveID']; // erste Höhle nehmen } else { $temp = current($ownCaves);
function getCaveReport($caveID, $ownCaves, $targetCaveID, $method) { global $template; if (!$targetCaveID) { $template->throwError('Es wurde keine Höhle ausgewählt.'); return; } if ($method == 'ajax') { $shortVersion = true; $template->setFile('mapDetailAjax.tmpl'); } else { $shortVersion = false; $template->setFile('mapDetail.tmpl'); } $cave = getCaveByID($targetCaveID); $caveDetails = array(); $playerDetails = array(); $showArtePossible = false; if ($cave['playerID'] != 0) { $caveDetails = getCaves($cave['playerID']); $playerDetails = getPlayerByID($cave['playerID']); $showArtePossible = $playerDetails['tribe'] != GOD_ALLY ? true : false; } $cave['terrain_name'] = $GLOBALS['terrainList'][$cave['terrain']]['name']; $cave['terrain_img'] = $GLOBALS['terrainList'][$cave['terrain']]['img']; $region = getRegionByID($cave['regionID']); if ($cave['artefacts'] != 0 && ($showArtePossible || $_SESSION['player']->tribe == GOD_ALLY)) { $cave['artefact'] = true; } $template->addVar('cave_details', $cave); if ($cave['playerID'] != 0) { $template->addVar('player_details', $playerDetails); /**************************************************************************************************** * * Alle Höhlen des Spielers ausgeben * ****************************************************************************************************/ $caves = array(); foreach ($caveDetails as $key => $value) { $temp = array('caveName' => $value['name'], 'xCoord' => $value['xCoord'], 'yCoord' => $value['yCoord'], 'terrain' => $GLOBALS['terrainList'][$value['terrain']]['name'], 'caveSize' => floor($value[CAVE_SIZE_DB_FIELD] / 50) + 1, 'secureCave' => $value['secureCave']); if ($value['artefacts'] != 0 && ($playerDetails['tribe'] != GOD_ALLY || $_SESSION['player']->tribe == GOD_ALLY)) { $temp['artefact'] = true; } $caves[] = $temp; } $template->addVar('player_caves', $caves); } else { if (sizeof($ownCaves) < $_SESSION['player']->takeover_max_caves && $cave['takeoverable'] == 1) { $template->addVar('takeoverable', true); } } }
function profile_getContent($playerID) { global $config, $params, $db, $no_resource_flag; $no_resource_flag = 1; // try to connect to login db if (!($db_login = new DB($config->DB_LOGIN_HOST, $config->DB_LOGIN_USER, $config->DB_LOGIN_PWD, $config->DB_LOGIN_NAME))) { page_dberror(); } // messages $messageText = array(0 => "Die Daten wurden erfolgreich aktualisiert.", 1 => "Das Paßwort stimmt nicht mit der Wiederholung überein.", 2 => "Die Daten konnten gar nicht oder zumindest nicht vollständig " . "aktualisiert werden.", 3 => "Das Passwort muss mindestens 4 Zeichen lang sein!", 5 => "Die Priorität muß zwischen 0 und 10 liegen!", 6 => "Dein Clan ist im Krieg und du kannst darum den Urlaubsmodus nicht aktivieren!", 7 => "Du warst erst kürzlich im Urlaub und mußt mindestens die gleiche Zeitspanne warten!", 8 => "Fehler beim Aktivieren des Urlaubsmodus", 10 => "Dieser Clanname ist nicht erlaubt!"); // proccess form data if ($params->POST->data || $params->POST->password) { // insert necessary fields $messageID = profile_processUpdate($playerID, $params->POST->data, $params->POST->password, $params->POST->cave_prio, $db, $db_login); } // get the user data if (!($playerData = profile_getPlayerData($playerID, $db, $db_login))) { page_dberror(); } $template = @tmpl_open("./templates/" . $config->template_paths[$params->SESSION->user['template']] . "/profile.ihtml"); // Show a special message if (isset($messageID)) { tmpl_set($template, '/MESSAGE/message', $messageText[$messageID]); page_refreshUserData(); } // show the profile's data tmpl_set($template, 'modus_name', 'modus'); tmpl_set($template, 'modus_value', USER_PROFILE); ////////////// user data ////////////////////// tmpl_set($template, 'DATA_GROUP/heading', 'Benutzerdaten'); tmpl_set($template, 'DATA_GROUP/ENTRY_INFO/name', 'Name'); tmpl_set($template, 'DATA_GROUP/ENTRY_INFO/value', $playerData['game']['name']); tmpl_iterate($template, 'DATA_GROUP/ENTRY_INFO'); tmpl_set($template, 'DATA_GROUP/ENTRY_INFO/name', 'Email'); tmpl_set($template, 'DATA_GROUP/ENTRY_INFO/value', $playerData['game']['email']); tmpl_iterate($template, 'DATA_GROUP/ENTRY_INFO'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/name', 'Email 2'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataarray', 'data'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataentry', 'email2'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/value', $playerData['game']['email2']); tmpl_iterate($template, 'DATA_GROUP/ENTRY_INPUT'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/name', 'Geschlecht (m/w)'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataarray', 'data'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataentry', 'sex'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/value', $playerData['game']['sex']); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/size', '1'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/maxlength', '1'); tmpl_iterate($template, 'DATA_GROUP/ENTRY_INPUT'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/name', 'Herkunft'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataarray', 'data'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataentry', 'origin'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/value', $playerData['game']['origin']); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/size', '30'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/maxlength', '30'); tmpl_iterate($template, 'DATA_GROUP/ENTRY_INPUT'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/name', 'Alter'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataarray', 'data'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataentry', 'age'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/value', $playerData['game']['age']); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/size', '2'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/maxlength', '2'); tmpl_iterate($template, 'DATA_GROUP/ENTRY_INPUT'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/name', 'ICQ#'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataarray', 'data'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataentry', 'icq'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/value', $playerData['game']['icq']); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/size', '15'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/maxlength', '15'); tmpl_iterate($template, 'DATA_GROUP/ENTRY_INPUT'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/name', 'Avatar URL (max ' . AVATAR_X . 'x' . AVATAR_Y . ')'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataarray', 'data'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataentry', 'avatar'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/value', $playerData['game']['avatar']); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/size', '30'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/maxlength', '90'); tmpl_set($template, 'DATA_GROUP/ENTRY_MEMO/name', 'Beschreibung'); tmpl_set($template, 'DATA_GROUP/ENTRY_MEMO/dataarray', 'data'); tmpl_set($template, 'DATA_GROUP/ENTRY_MEMO/dataentry', 'description'); tmpl_set($template, 'DATA_GROUP/ENTRY_MEMO/value', $playerData['game']['description']); tmpl_set($template, 'DATA_GROUP/ENTRY_MEMO/cols', '25'); tmpl_set($template, 'DATA_GROUP/ENTRY_MEMO/rows', '8'); // ADDED by chris--- for cave sorting ////////////// cave sorting ////////////////////// $meineHoehlen = getCaves($playerID); // only show this if there is more than one cave if (sizeof($meineHoehlen) > 1) { tmpl_iterate($template, 'DATA_GROUP'); tmpl_set($template, 'DATA_GROUP/heading', 'Siedlungspriorität (1=hoch, 10=niedrig)'); $i = 0; $select = array(); foreach ($meineHoehlen as $key => $value) { tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/name', lib_shorten_html($value['name'], 17)); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataarray', 'cave_prio'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataentry', $key); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/value', $meineHoehlen[$key][priority]); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/size', '2'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/maxlength', '2'); if ($i + 1 < sizeof($meineHoehlen)) { tmpl_iterate($template, 'DATA_GROUP/ENTRY_INPUT'); } $i++; } } // end if // --------------------------------------------------------------------------------------------- ////////////// template ////////////////////// /* DISABLED tmpl_iterate($template, 'DATA_GROUP'); tmpl_set($template, 'DATA_GROUP/heading', 'Template auswählen'); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/name', 'Wählen Sie ein Template (erneutes einloggen erforderlich!):'); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/dataarray', 'data'); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/dataentry', 'template'); $selector = array(); foreach ($config->template_paths as $key => $value){ if ($key == $params->SESSION->user['template']) array_push($selector, array('value' => $key, 'selected' => "selected", 'text' => $value)); else array_push($selector, array('value' => $key, 'text' => $value)); } tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/SELECTOR', $selector); */ ////////////// show_unqualified ////////////////////// tmpl_iterate($template, 'DATA_GROUP'); tmpl_set($template, 'DATA_GROUP/heading', "Erweiterte Ansicht"); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/name', "Sollen auch Einheiten, Erweiterungen etc. angezeigt werden, die noch nicht gebaut werden können:"); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/dataarray', 'data'); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/dataentry', 'show_unqualified'); $selector = array(); $selector[0] = array('value' => 0, 'selected' => $params->SESSION->user['show_unqualified'] == 0 ? "selected" : "", 'text' => "nein"); $selector[1] = array('value' => 1, 'selected' => $params->SESSION->user['show_unqualified'] == 1 ? "selected" : "", 'text' => "ja"); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/SELECTOR', $selector); // ADDED by chris--- for urlaubsmod: ////////////// urlaub ////////////////////// tmpl_iterate($template, 'DATA_GROUP'); tmpl_set($template, 'DATA_GROUP/heading', "Urlaubsmodus"); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/name', "Soll der Urlaubsmodus eingeschaltet werden:<br>ACHTUNG: Lest vorher die Hilfe unten genau durch!"); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/dataarray', 'data'); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/dataentry', 'urlaub'); $selector = array(); $selector[0] = array('value' => 0, 'selected' => $params->SESSION->user['urlaub'] == 0 ? "selected" : "", 'text' => "nein"); $selector[1] = array('value' => 1, 'selected' => $params->SESSION->user['urlaub'] == 1 ? "selected" : "", 'text' => "ja"); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/SELECTOR', $selector); // ADDED by chris--- for ticker: ////////////// show_ticker ////////////////////// tmpl_iterate($template, 'DATA_GROUP'); tmpl_set($template, 'DATA_GROUP/heading', "Nachrichten Ticker"); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/name', "Soll der Nachrichten Ticker angezeigt werden:"); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/dataarray', 'data'); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/dataentry', 'show_ticker'); $selector = array(); $selector[0] = array('value' => 0, 'selected' => $params->SESSION->user['show_ticker'] == 0 ? "selected" : "", 'text' => "nein"); $selector[1] = array('value' => 1, 'selected' => $params->SESSION->user['show_ticker'] == 1 ? "selected" : "", 'text' => "ja"); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/SELECTOR', $selector); // ADDED by chris--- for returns: ////////////// show_returns ////////////////////// tmpl_iterate($template, 'DATA_GROUP'); tmpl_set($template, 'DATA_GROUP/heading', "Rückkehrbewegungen"); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/name', "Sollen Rückkehrbewegungen im Terminkalender angezeigt werden:"); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/dataarray', 'data'); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/dataentry', 'show_returns'); $selector = array(); $selector[0] = array('value' => 0, 'selected' => $params->SESSION->user['show_returns'] == 0 ? "selected" : "", 'text' => "nein"); $selector[1] = array('value' => 1, 'selected' => $params->SESSION->user['show_returns'] == 1 ? "selected" : "", 'text' => "ja"); tmpl_set($template, 'DATA_GROUP/ENTRY_SELECTION/SELECTOR', $selector); ////////////// gfxpath ////////////////////// tmpl_iterate($template, 'DATA_GROUP'); tmpl_set($template, 'DATA_GROUP/heading', "Grafikpack"); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/name', 'Pfad zum Grafikpack (default:' . DEFAULT_GFX_PATH . '):'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataarray', 'data'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/dataentry', 'gfxpath'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/value', $playerData['game']['gfxpath']); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/size', '30'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT/maxlength', '200'); ////////////// password ////////////////////// tmpl_iterate($template, 'DATA_GROUP'); tmpl_set($template, 'DATA_GROUP/heading', 'Passwort Änderung'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT_PWD/name', 'Neues Passwort'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT_PWD/dataarray', 'password'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT_PWD/dataentry', 'password1'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT_PWD/size', '15'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT_PWD/maxlength', '15'); tmpl_iterate($template, 'DATA_GROUP/ENTRY_INPUT_PWD'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT_PWD/name', 'Neues Passwort Wiederholung'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT_PWD/dataarray', 'password'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT_PWD/dataentry', 'password2'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT_PWD/size', '15'); tmpl_set($template, 'DATA_GROUP/ENTRY_INPUT_PWD/maxlength', '15'); ////////////// delete account //////////////////// tmpl_set($template, 'DELETE/modus_name', 'modus'); tmpl_set($template, 'DELETE/modus', DELETE_ACCOUNT); tmpl_set($template, 'DELETE/heading', 'Account Löschen'); tmpl_set($template, 'DELETE/text', 'Ich habe keine Lust mehr!'); return tmpl_parse($template); }