function _action_main() { // ############################################################################# // Data from the attacker /* $sql = 'SELECT '.$this->get_combat_query_fleet_columns().', f.resource_4, f.unit_1, f.unit_2, f.unit_3, f.unit_4 FROM (ship_fleets f) INNER JOIN user u ON u.user_id = f.user_id INNER JOIN ships ON ships WHERE f.fleet_id IN ('.$this->fleet_ids_str.')'; */ $sql = 'SELECT ' . $this->get_combat_query_fleet_columns() . ', SUM(s.unit_1 - st.min_unit_1) AS unit_1, SUM(s.unit_2 - st.min_unit_2) AS unit_2, SUM(s.unit_3 - st.min_unit_3) AS unit_3, SUM(s.unit_4 - st.min_unit_4) AS unit_4 FROM (ship_fleets f) INNER JOIN user u ON u.user_id = f.user_id INNER JOIN ships s USING (fleet_id) INNER JOIN ship_templates st ON s.template_id = st.id WHERE f.fleet_id IN (' . $this->fleet_ids_str . ')'; if (($atk_fleets = $this->db->queryrowset($sql)) === false) { return $this->log(MV_M_DATABASE, 'Could not query attackers fleets data! SKIP'); } // ############################################################################# // Data from the defender $sql = 'SELECT DISTINCT f.user_id, u.user_alliance, ud.ud_id, ud.accepted, ad.ad_id, ad.type, ad.status FROM (ship_fleets f) INNER JOIN user u ON u.user_id = f.user_id LEFT JOIN user_diplomacy ud ON ( ( ud.user1_id = ' . $this->dest['user_id'] . ' AND ud.user2_id = f.user_id ) OR ( ud.user1_id = f.user_id AND ud.user2_id = ' . $this->dest['user_id'] . ' ) ) LEFT JOIN alliance_diplomacy ad ON ( ( ad.alliance1_id = ' . $this->dest['user_alliance'] . ' AND ad.alliance2_id = u.user_alliance) OR ( ad.alliance1_id = u.user_alliance AND ad.alliance2_id = ' . $this->dest['user_alliance'] . ' ) ) WHERE f.planet_id = ' . $this->move['dest'] . ' AND f.user_id <> ' . $this->dest['user_id'] . ' AND f.user_id <> ' . $this->move['user_id'] . ' AND f.alert_phase >= ' . ALERT_PHASE_YELLOW; if (!($q_st_uid = $this->db->query($sql))) { return $this->log(MV_M_DATABASE, 'Could not query stationated fleets user data! SKIP'); } $st_user = array(); while ($st_uid = $this->db->fetchrow($q_st_uid)) { $allied = false; if ($st_uid['user_alliance'] == $this->dest['user_alliance']) { $allied = true; } if (!empty($st_uid['ud_id'])) { if ($st_uid['accepted'] == 1) { $allied = true; } } if (!empty($st_uid['ad_id'])) { if ($st_uid['type'] == ALLIANCE_DIPLOMACY_PACT && $st_uid['status'] == 0) { $allied = true; } } if ($allied) { $st_user[] = $st_uid['user_id']; } } $n_st_user = count($st_user); if ($n_st_user > 0) { $sql = 'SELECT ' . $this->get_combat_query_fleet_columns() . ' FROM (ship_fleets f) INNER JOIN user u ON u.user_id = f.user_id WHERE f.planet_id = ' . $this->move['dest'] . ' AND ( ( f.user_id = ' . $this->dest['user_id'] . ' ) OR ( f.user_id IN (' . implode(',', $st_user) . ') AND f.alert_phase >= ' . ALERT_PHASE_YELLOW . ' ) )'; } else { $sql = 'SELECT ' . $this->get_combat_query_fleet_columns() . ' FROM (ship_fleets f) INNER JOIN user u ON u.user_id = f.user_id WHERE f.planet_id = ' . $this->move['dest'] . ' AND f.user_id = ' . $this->dest['user_id']; } if (($dfd_fleets = $this->db->queryrowset($sql)) === false) { return $this->log(MV_M_DATABASE, 'Could not query defenders fleets data! SKIP'); } $dfd_fleet_ids = array(); foreach ($dfd_fleets as $i => $cur_fleet) { $dfd_fleet_ids[] = $cur_fleet['fleet_id']; } $dfd_fleet_ids_str = implode(',', $dfd_fleet_ids); if ($this->do_ship_combat($this->fleet_ids_str, $dfd_fleet_ids_str, MV_COMBAT_LEVEL_PLANETARY) == MV_EXEC_ERROR) { $this->log(MV_M_DATABASE, 'Move Action 46: Something went wrong with this fight!'); return MV_EXEC_ERROR; } // ############################################################################# // If the attacker has won attempt to start takeover // ############################################################################# // 03/04/08 - AC: Retrieve player language switch ($this->dest['language']) { case 'GER': $dfd_title = 'Angriff der Borg auf ' . $this->dest['planet_name']; break; case 'ITA': $dfd_title = 'Attacco Borg su ' . $this->dest['planet_name']; break; default: $dfd_title = 'Borg attack on ' . $this->dest['planet_name']; break; } $action_status = 0; /* 11/07/08 - AC: Initialize here arrays atk/dfd_losses */ $atk_losses = array(0, 0, 0, 0, 0); $dfd_losses = array(0, 0, 0, 0, 0); if ($this->cmb[MV_CMB_WINNER] == MV_CMB_ATTACKER) { $atk_units = array(0, 0, 0, 0, 0); // 20/06/08 - AC: Borg as no "workers" for ($i = 0; $i < count($atk_fleets); ++$i) { $atk_units[0] += $atk_fleets[$i]['unit_1']; $atk_units[1] += $atk_fleets[$i]['unit_2']; $atk_units[2] += $atk_fleets[$i]['unit_3']; $atk_units[3] += $atk_fleets[$i]['unit_4']; } $dfd_units = array($this->dest['unit_1'], $this->dest['unit_2'], $this->dest['unit_3'], $this->dest['unit_4'], $this->dest['resource_4']); // Are there some defenders? if (array_sum($dfd_units) > 0) { $ucmb = UnitFight($atk_units, $this->move['user_race'], $dfd_units, $this->dest['user_race'], $this->mid); $n_atk_alive = array_sum($ucmb[0]); $atk_alive = $ucmb[0]; $dfd_alive = $ucmb[1]; } else { $n_atk_alive = 1; $atk_alive = $atk_units; $dfd_alive = array(0, 0, 0, 0, 0); } // 01/07/08 - AC: Count losses for each part for ($i = 0; $i < 5; ++$i) { $atk_losses[$i] = $atk_units[$i] - $atk_alive[$i]; $dfd_losses[$i] = $dfd_units[$i] - $dfd_alive[$i]; } // If there are no more attackers, the defender // always won even if the defending had no units if ($n_atk_alive == 0) { // In order to eliminate the troops of the aggressor, simply reset all transporters // 21/06/08 - AC: Keep out workers from battle! $sql = 'UPDATE ships INNER JOIN ship_templates ON ships.template_id = ship_templates.id SET unit_1 = ship_templates.min_unit_1, unit_2 = ship_templates.min_unit_2, unit_3 = ship_templates.min_unit_3, unit_4 = ship_templates.min_unit_4 WHERE fleet_id IN (' . $this->fleet_ids_str . ')'; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update ship fleets unit transport data! SKIP'); } // Simply update the defender troops $sql = 'UPDATE planets SET unit_1 = ' . $ucmb[1][0] . ', unit_2 = ' . $ucmb[1][1] . ', unit_3 = ' . $ucmb[1][2] . ', unit_4 = ' . $ucmb[1][3] . ', resource_4 = ' . $ucmb[1][4] . ' WHERE planet_id = ' . $this->move['dest']; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update dest planet units data! SKIP'); } $action_status = -1; // ############################################################################# // 03/04/08 - AC: Retrieve player language switch ($this->move['language']) { case 'GER': $atk_title = 'Angriff auf ' . $this->dest['planet_name'] . ' teilweise erfolgreich'; break; case 'ITA': $atk_title = 'Attacco su ' . $this->dest['planet_name'] . ' parzialmente riuscito'; break; default: $atk_title = 'Attack on ' . $this->dest['planet_name'] . ' partially successful'; break; } } else { account_log($this->move['user_id'], $this->dest['user_id'], 4); // Export a ruler switch // We need the number of planets, which owns the colonizing // (we want planet_owner_enum degree of certainty) $sql = 'SELECT COUNT(planet_id) AS n_planets FROM planets WHERE planet_owner = ' . $this->move['user_id']; if (($pcount = $this->db->queryrow($sql)) === false) { $this->log(MV_M_DATABASE, 'Could not query planets count data! CONTINUE AND USE INSTABLE VALUE'); $n_planets = $this->move['user_planets']; } else { $n_planets = $pcount['n_planets']; } // We accommodate as much troops, as on the colony ship were, on the planet $planet_units = array(0, 0, 0, 0); // 25/06/08 - AC: Check available space on target planet $sql = 'SELECT max_units FROM planets WHERE planet_id = ' . $this->move['dest']; if (($plspace = $this->db->queryrow($sql)) === false) { $this->log(MV_M_DATABASE, 'Could not query planet max units data! CONTINUE AND USE INSTABLE VALUE'); $plspace['max_units'] = 1300; // Minimum size available } if ($atk_alive[0] * 2 + $atk_alive[1] * 3 + $atk_alive[2] * 4 + $atk_alive[3] * 4 > $plspace['max_units']) { $this->log(MV_M_NOTICE, 'Alive units exceed planet maximum units, we need to recall aboard the surplus'); // AC: Recall aboard the surplus troops $i = 0; while ($n_atk_alive) { if ($planet_units[0] * 2 + $planet_units[1] * 3 + $planet_units[2] * 4 + $planet_units[3] * 4 >= $plspace['max_units']) { break; } if ($atk_alive[$i] > 0) { $planet_units[$i]++; $atk_alive[$i]--; $n_atk_alive--; } else { $i++; } } // Borg doesn't have cargo, simply use the Cube /* $sql = 'UPDATE ship_fleets SET unit_1 = '.$atk_alive[0].', unit_2 = '.$atk_alive[1].', unit_3 = '.$atk_alive[2].', unit_4 = '.$atk_alive[3].' WHERE fleet_id = '.$this->fleet_ids_str; if(!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not update fleets units data! CONTINUE'); } * */ } else { for ($i = 0; $i <= 3; ++$i) { $planet_units[$i] += $atk_alive[$i]; } /* $sql = 'UPDATE ship_fleets SET unit_1 = 0, unit_2 = 0, unit_3 = 0, unit_4 = 0 WHERE fleet_id IN ('.$this->fleet_ids_str.')'; if(!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update ship fleets unit transport data! SKIP'); } * */ } $sql = 'DELETE FROM scheduler_instbuild WHERE planet_id = ' . $this->move['dest']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not delete scheduler instbuild data! CONTINUE'); } $sql = 'DELETE FROM scheduler_research WHERE planet_id = ' . $this->move['dest']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not delete scheduler research data! CONTINUE'); } global $NUM_BUILDING, $MAX_BUILDING_LVL; // As someone yes number == max_index sets $n_buildings = $NUM_BUILDING + 1; $building_levels = array(); $building_damage = 0.01 * mt_rand(40, 60); // Set new home world if ($this->move['dest'] == $this->dest['user_capital']) { for ($i = 0; $i < $n_buildings; ++$i) { $j = $i + 1; $building_levels[$i] = (int) ($this->dest['building_' . $j] > $MAX_BUILDING_LVL[0][$i]) ? $MAX_BUILDING_LVL[0][$i] : round($this->dest['building_' . $j] * $building_damage, 0); } if ($this->dest['user_planets'] == 1) { // ############################################################################# // 03/04/08 - AC: Retrieve player language switch ($this->dest['language']) { case 'GER': $msg_title = 'Verlust aller deiner Planeten'; $msg_body = 'Da du alle deine Planeten verloren hast, wurde für dich ein neuer Planet an einer zufüligen Stelle der Galaxie erstellt.'; break; case 'ITA': $msg_title = 'Perdita di tutti i pianeti'; $msg_body = 'Dato che hai perduto tutti i pianeti ne è stato creato uno nuovo nella galassia.'; break; default: $msg_title = 'Loss of all your planets'; $msg_body = 'Since you lost all your planets a new one have been created in the body of the galaxy.'; break; } SystemMessage($this->dest['user_id'], $msg_title, $msg_body); } else { if (!$this->db->query('SET @i=0')) { return $this->log(MV_M_DATABASE, 'Could not set sql iterator variable for planet owner enum! SKIP'); } $sql = 'UPDATE planets SET planet_owner_enum = (@i := (@i + 1))-1 WHERE planet_owner = ' . $this->dest['user_id'] . ' ORDER BY planet_owned_date ASC, planet_id ASC'; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update planet owner enum data! SKIP'); } $sql = 'SELECT planet_id FROM planets WHERE planet_owner = ' . $this->dest['user_id'] . ' ORDER BY planet_owner_enum ASC LIMIT 1'; if (($first_planet = $this->db->queryrow($sql)) === false) { return $this->log(MV_M_DATABASE, 'Could not query first planet data! SKIP'); } $sql = 'UPDATE user SET last_active = ' . time() . ', last_ip = "0.0.0.0", user_capital = ' . $first_planet['planet_id'] . ', pending_capital_choice = 1 WHERE user_id = ' . $this->dest['user_id']; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update user capital data! SKIP'); } } } else { for ($i = 0; $i < $n_buildings; ++$i) { $building_levels[$i] = round($this->dest['building_' . ($i + 1)] * $building_damage, 0); } } $sql = 'DELETE FROM resource_trade WHERE planet = ' . $this->move['dest']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not delete resource trade data! CONTINUE'); } $sql = 'SELECT ship_id FROM ship_trade WHERE scheduler_processed = 0 AND planet = ' . $this->move['dest']; if (!($q_shipt = $this->db->query($sql))) { $this->log(MV_M_DATABASE, 'Could not query ship trade data! CONTINUE'); } else { $ship_ids = array(); while ($_ship = $this->db->fetchrow($q_shipt)) { $ship_ids[] = $_ship['ship_id']; } if (count($ship_ids) > 0) { $sql = 'UPDATE ships SET ship_untouchable = 0 WHERE ship_id IN (' . implode(',', $ship_ids) . ')'; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not update ships untouchable data! CONTINUE'); } } } $sql = 'DELETE FROM ship_trade WHERE scheduler_processed = 0 AND planet = ' . $this->move['dest']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not delete ship trade data! CONTINUE'); } $sql = 'DELETE FROM scheduler_shipbuild WHERE planet_id = ' . $this->move['dest']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not delete ship building queue! CONTINUE'); } if ($this->dest['planet_type'] == "m" || $this->dest['planet_type'] == "o" || $this->dest['planet_type'] == "p" || $this->dest['planet_type'] == "x" || $this->dest['planet_type'] == "y" || $this->dest['planet_type'] == "f" || $this->dest['planet_type'] == "g") { $def_tech_lev = 9; } else { $def_tech_lev = 6; } $sql = 'UPDATE planets SET planet_owner = ' . $this->move['user_id'] . ', planet_name = "Unimatrix #' . $this->move['dest'] . '", best_mood = 0, best_mood_user = 0, planet_owned_date = ' . time() . ', planet_owner_enum = ' . ($n_planets - 1) . ', resource_4 = ' . $ucmb[1][4] . ', planet_next_attack = 0, planet_attack_ships = 0, planet_attack_type = 0, research_3 = ' . $def_tech_lev . ', research_4 = ' . $def_tech_lev . ', research_5 = ' . $def_tech_lev . ', recompute_static = 1, building_1 = 9, building_2 = ' . $building_levels[1] . ', building_3 = ' . $building_levels[2] . ', building_4 = ' . $building_levels[3] . ', building_5 = 9, building_6 = 9, building_7 = ' . $building_levels[6] . ', building_8 = ' . $building_levels[7] . ', building_9 = ' . $building_levels[8] . ', building_10 = ' . $building_levels[9] . ', building_11 = ' . $building_levels[10] . ', building_12 = ' . $building_levels[11] . ', building_13 = ' . $building_levels[12] . ', unit_1 = ' . $planet_units[0] . ', unit_2 = ' . $planet_units[1] . ', unit_3 = ' . $planet_units[2] . ', unit_4 = ' . $planet_units[3] . ', unit_5 = 0, unit_6 = 0, workermine_1 = 100, workermine_2 = 100, workermine_3 = 100, catresearch_1 = 0, catresearch_2 = 0, catresearch_3 = 0, catresearch_4 = 0, catresearch_5 = 0, catresearch_6 = 0, catresearch_7 = 0, catresearch_8 = 0, catresearch_9 = 0, catresearch_10 = 0, unittrainid_1 = 0, unittrainid_2 = 0, unittrainid_3 = 0, unittrainid_4 = 0, unittrainid_5 = 0, unittrainid_6 = 0, unittrainid_7 = 0, unittrainid_8 = 0, unittrainid_9 = 0, unittrainid_10 = 0, unittrainnumber_1 = 0, unittrainnumber_2 = 0, unittrainnumber_3 = 0, unittrainnumber_4 = 0, unittrainnumber_5 = 0, unittrainnumber_6 = 0, unittrainnumber_7 = 0, unittrainnumber_8 = 0, unittrainnumber_9 = 0, unittrainnumber_10 = 0, unittrainnumberleft_1 = 0, unittrainnumberleft_2 = 0, unittrainnumberleft_3 = 0, unittrainnumberleft_4 = 0, unittrainnumberleft_5 = 0, unittrainnumberleft_6 = 0, unittrainnumberleft_7 = 0, unittrainnumberleft_8 = 0, unittrainnumberleft_9 = 0, unittrainnumberleft_10 = 0, unittrainendless_1 = 0, unittrainendless_2 = 0, unittrainendless_3 = 0, unittrainendless_4 = 0, unittrainendless_5 = 0, unittrainendless_6 = 0, unittrainendless_7 = 0, unittrainendless_8 = 0, unittrainendless_9 = 0, unittrainendless_10 = 0, unittrain_actual = 0, unittrainid_nexttime=0, planet_insurrection_time=0 WHERE planet_id = ' . $this->move['dest']; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update planets data! SKIP'); } // DC >>>> Historycal record in planet_details, with label '29' $sql = 'INSERT INTO planet_details (planet_id, user_id, alliance_id, source_uid, source_aid, timestamp, log_code, defeat_uid, defeat_aid) VALUES (' . $this->move['dest'] . ', 0, 0, 0, 0, ' . time() . ', 29,' . $this->dest['user_id'] . ', ' . $this->dest['user_alliance'] . ')'; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not update planet details data! CONTINUE'); } // DC <<<< // DC >>>> Update borg_target table; the $this->dest['user_id'] entry may not exists, so do not check error $sql = 'UPDATE borg_target SET battle_lost = battle_lost + 1, planets_back = planets_back + 1, under_attack = under_attack - 1 WHERE user_id = ' . $this->dest['user_id']; $this->db->query($sql); // DC <<<< // DC >>>> $sql = 'DELETE FROM borg_npc_target WHERE planet_id = ' . $this->move['dest']; $this->db->query($sql); $sql = 'UPDATE scheduler_shipmovement SET action_code = 11 WHERE action_code = 46 AND move_id <> ' . $this->mid . ' AND move_status = 0 AND user_id = ' . BORG_USERID . ' AND dest = ' . $this->move['dest']; $this->db->query($sql); // DC <<<< // DC >>>> Settlers management if ($this->dest['user_id'] == INDEPENDENT_USERID) { $sql = 'SELECT sr.user_id, u.language FROM settlers_relations sr LEFT JOIN user u ON u.user_id = sr.user_id WHERE planet_id = ' . $this->move['dest'] . ' GROUP BY sr.user_id'; if ($m_u_q = $this->db->queryrowset($sql)) { foreach ($m_u_q as $m_u) { $log_data = array($this->move['dest'], $this->dest['planet_name'], 0, '', 103); switch ($m_u['language']) { case 'GER': $log_title = 'Automatic distress message from '; break; case 'ITA': $log_title = 'Richiesta automatica di soccorso dalla colonia '; break; default: $log_title = 'Automatic distress message from '; break; } add_logbook_entry($m_u['user_id'], LOGBOOK_SETTLERS, $log_title . $this->dest['planet_name'], $log_data); } $sql = 'DELETE FROM settlers_relations WHERE planet_id = ' . $this->move['dest']; $this->db->query($sql); } } // DC <<<< Settlers management if (!$this->db->query('SET @i=0')) { return $this->log(MV_M_DATABASE, 'Could not set sql iterator variable for planet owner enum (the invading player)! SKIP'); } $sql = 'UPDATE planets SET planet_owner_enum = (@i := (@i + 1))-1 WHERE planet_owner = ' . $this->move['user_id'] . ' ORDER BY planet_owned_date ASC, planet_id ASC'; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update planet owner enum data (the invading player)! SKIP'); } $sql = 'UPDATE ships SET user_id = ' . $this->move['user_id'] . ' WHERE fleet_id = -' . $this->move['dest']; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update ships location data! SKIP'); } $action_status = 1; // ############################################################################# // 03/04/08 - AC: Retrieve player language switch ($this->move['language']) { case 'GER': $atk_title = 'Angriff auf ' . $this->dest['planet_name'] . ' erfolgreich'; break; case 'ITA': $atk_title = 'Attacco su ' . $this->dest['planet_name'] . ' riuscito'; break; default: $atk_title = 'Attack on ' . $this->dest['planet_name'] . ' successful'; break; } } // DC >>>> if ($this->dest['user_id'] == INDEPENDENT_USERID) { $sql = 'SELECT sr.user_id, u.language FROM settlers_relations sr LEFT JOIN user u ON u.user_id = sr.user_id WHERE planet_id = ' . $this->move['dest'] . ' GROUP BY sr.user_id'; if ($m_u_q = $this->db->queryrowset($sql)) { foreach ($m_u_q as $m_u) { $log_data = array($this->move['dest'], $this->dest['planet_name'], 0, '', 104); switch ($m_u['language']) { case 'GER': $log_title = 'Distress call from '; break; case 'ITA': $log_title = 'Richiesta di soccorso dalla colonia '; break; default: $log_title = 'Distress call from '; break; } add_logbook_entry($m_u['user_id'], LOGBOOK_SETTLERS, $log_title . $this->dest['planet_name'], $log_data); } } } // DC <<<< $sql = 'UPDATE ship_fleets SET planet_id = ' . $this->move['dest'] . ', move_id = 0 WHERE fleet_id IN (' . $this->fleet_ids_str . ')'; if (!$this->db->query($sql)) { // Here one could also report and then go on return $this->log(MV_M_DATABASE, 'Could not update fleets location data! SKIP'); } } else { // ############################################################################# // 03/04/08 - AC: Retrieve player language switch ($this->move['language']) { case 'GER': $atk_title = 'Angriff auf ' . $this->dest['planet_name'] . ' fehlgeschlagen'; break; case 'ITA': $atk_title = 'Attacco su ' . $this->dest['planet_name'] . ' fallito'; break; default: $atk_title = 'Attack on ' . $this->dest['planet_name'] . ' failed'; break; } // DC >>>> Begin Borg Adaption Phase!!! $adaption_chance_array = array('no_event' => 90, 'adapt_PRI' => 13, 'adapt_SEC' => 12, 'adapt_SHI' => 7, 'adapt_ARM' => 9, 'adapt_REA' => 4, 'adapt_RED' => 5, 'adapt_AGI' => 3, 'adapt_ROF' => 4, 'adapt_ROF2' => 2); $adaption_array = array(); foreach ($adaption_chance_array as $event => $probability) { for ($i = 0; $i < $probability; ++$i) { $adaption_array[] = $event; } } $adaption_event = $adaption_array[array_rand($adaption_array)]; if ($adaption_event == 'no_event') { $this->log(MV_M_NOTICE, 'Borg Adaption Phase not occured this time.'); } else { $this->log(MV_M_NOTICE, 'Borg Adaption Phase begin NOW.'); $borg_bot = $this->db->queryrow('SELECT ship_template2 FROM borg_bot WHERE id = 1'); $borgcube_tp = $this->db->queryrow('SELECT * FROM ship_templates WHERE owner = ' . BORG_USERID . ' AND id = ' . $borg_bot['ship_template2']); $newvalue1 = $borgcube_tp['value_1']; $newvalue2 = $borgcube_tp['value_2']; $newvalue4 = $borgcube_tp['value_4']; $newvalue5 = $borgcube_tp['value_5']; $newvalue6 = $borgcube_tp['value_6']; $newvalue7 = $borgcube_tp['value_7']; $newvalue8 = $borgcube_tp['value_8']; $newrof = $borgcube_tp['rof']; $newrof2 = $borgcube_tp['rof2']; switch ($adaption_event) { case 'adapt_PRI': $newvalue1 = $newvalue1 * 1.015; $this->log(MV_M_NOTICE, 'Borg Primary Attack Value ++.'); break; case 'adapt_SEC': $newvalue2 = $newvalue2 * 1.015; $this->log(MV_M_NOTICE, 'Borg Secondary Attack Value ++.'); break; case 'adapt_SHI': $newvalue4 = $newvalue4 * 1.025; $this->log(MV_M_NOTICE, 'Borg Armor Value ++.'); break; case 'adapt_ARM': $newvalue5 = $newvalue5 * 1.02; $this->log(MV_M_NOTICE, 'Borg Shield Value ++.'); break; case 'adapt_REA': $newvalue6 = $newvalue6 + 1; $this->log(MV_M_NOTICE, 'Borg Reaction Value ++.'); break; case 'adapt_RED': $newvalue7 = $newvalue7 + 1; $this->log(MV_M_NOTICE, 'Borg Readiness Value ++.'); break; case 'adapt_AGI': $newvalue8 = $newvalue8 + 1; $this->log(MV_M_NOTICE, 'Borg Agility Value ++.'); break; case 'adapt_ROF': $newrof = $newrof + 1; $this->log(MV_M_NOTICE, '+++ Borg ROF Value +++.'); break; case 'adapt_ROF2': $newrof2 = $newrof2 + 1; $this->log(MV_M_NOTICE, '+++ Borg ROF2 Value +++.'); break; } $oldversion = 0; sscanf($borgcube_tp['name'], "Adapted Cube#%u", $oldversion); $sql = 'INSERT INTO ship_templates (owner, timestamp, name, description, race, ship_torso, ship_class, component_1, component_2, component_3, component_4, component_5, component_6, component_7, component_8, component_9, component_10, value_1, value_2, value_3, value_4, value_5, value_6, value_7, value_8, value_9, value_10, value_11, value_12, value_13, value_14, value_15, resource_1, resource_2, resource_3, resource_4, unit_5, unit_6, min_unit_1, min_unit_2, min_unit_3, min_unit_4, max_unit_1, max_unit_2, max_unit_3, max_unit_4, buildtime, rof, rof2, max_torp) VALUES ("' . $borgcube_tp['owner'] . '","' . time() . '","Adapted Cube#' . ($oldversion + 1) . '","Assimilation ship","' . $borgcube_tp['race'] . '",9,3, -1,-1,-1,-1,-1, -1,-1,-1,-1,-1, "' . $newvalue1 . '","' . $newvalue2 . '","140","' . $newvalue4 . '","' . $newvalue5 . '", "' . $newvalue6 . '","' . $newvalue7 . '","' . $newvalue8 . '","50","10", "42","0","300","300","0", "500000","500000","500000","50000","39","16", "294","0","0","6", "9294","6000","3000","6", 0, ' . $newrof . ', ' . $newrof2 . ', 1000)'; $this->db->query($sql); $newtpid = $this->db->insert_id(); $this->db->query('UPDATE borg_bot SET ship_template2 = ' . $newtpid . ' WHERE id = 1 '); $this->log(MV_M_NOTICE, 'Borg Adaption Phase ends NOW.'); } // DC <<<< End Borg Adaption Phase // DC >>>> Settlers management if ($this->dest['user_id'] == INDEPENDENT_USERID) { // Check for defenders if ($n_st_user > 0) { $sql = 'SELECT user_id from borg_target WHERE user_id IN (' . implode(",", $st_user) . ')'; if (!($def_q = $this->db->query($sql))) { $this->log(MV_M_DATABASE, 'Could not query borg_target data! ' . $sql); } $num_row = $this->db->num_rows($def_q); if ($num_row > 0) { // Update priority of this planet!!! $sql = 'UPDATE borg_npc_target SET priority = priority + ' . 10 * $num_row . ' WHERE planet_id = ' . $this->move['dest']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not update borg_npc_target data! ' . $sql); } $def_i_q = $this->db->fetchrowset($def_q); foreach ($def_i_q as $item_def_q) { $sql = 'UPDATE borg_target SET battle_win = battle_win + 1 WHERE user_id = ' . $item_def_q['user_id']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not update borg_target data! ' . $sql); } } } } $sql = 'UPDATE borg_npc_target SET tries = tries + 1, live_attack = live_attack - 1 WHERE planet_id = ' . $this->move['dest']; $this->db->query($sql); $sql = 'SELECT sr.user_id, u.language FROM settlers_relations sr LEFT JOIN user u ON u.user_id = sr.user_id WHERE planet_id = ' . $this->move['dest'] . ' GROUP BY sr.user_id'; if ($m_u_q = $this->db->queryrowset($sql)) { foreach ($m_u_q as $m_u) { $log_data = array($this->move['dest'], $this->dest['planet_name'], 0, '', 104); switch ($m_u['language']) { case 'GER': $log_title = 'Distress call from '; break; case 'ITA': $log_title = 'Richiesta di soccorso dalla colonia '; break; default: $log_title = 'Distress call from '; break; } add_logbook_entry($m_u['user_id'], LOGBOOK_SETTLERS, $log_title . $this->dest['planet_name'], $log_data); } } } // DC <<<< Settlers management // 01/07/08 - The attacker has lost the fleets for ($i = 0; $i < count($atk_fleets); ++$i) { $atk_losses[0] += $atk_fleets[$i]['unit_1']; $atk_losses[1] += $atk_fleets[$i]['unit_2']; $atk_losses[2] += $atk_fleets[$i]['unit_3']; $atk_losses[3] += $atk_fleets[$i]['unit_4']; $atk_losses[4] += $atk_fleets[$i]['resource_4']; } } // ############################################################################# // Write logbook $log1_data = array(46, $this->move['user_id'], $this->move['start'], $this->start['planet_name'], $this->start['user_id'], $this->move['dest'], $this->dest['planet_name'], $this->dest['user_id'], MV_CMB_ATTACKER, $this->cmb[MV_CMB_WINNER] == MV_CMB_ATTACKER ? 1 : 0, 0, 0, $atk_fleets, $dfd_fleets); $log2_data = array(46, $this->move['user_id'], $this->move['start'], $this->start['planet_name'], $this->start['user_id'], $this->move['dest'], $this->dest['planet_name'], $this->dest['user_id'], MV_CMB_DEFENDER, $this->cmb[MV_CMB_WINNER] == MV_CMB_DEFENDER ? 1 : 0, 0, 0, $atk_fleets, $dfd_fleets); $log1_data[17] = $log2_data[17] = $action_status; $log1_data[20] = $this->dest['user_race']; $log2_data[20] = $this->move['user_race']; for ($i = 0; $i < 5; ++$i) { $log1_data[18][$i] = $log2_data[19][$i] = $atk_losses[$i]; $log1_data[19][$i] = $log2_data[18][$i] = $dfd_losses[$i]; } //$log1_data[19][4] = $log2_data[18][4] = (int)$dfd_losses[4]; already done by for above... $log2_data[14] = $this->cmb[MV_CMB_KILLS_PLANETARY]; $log1_data[10] = $this->cmb[MV_CMB_KILLS_EXT]; $log2_data[10] = $this->cmb[MV_CMB_KILLS_EXT]; add_logbook_entry($this->move['user_id'], LOGBOOK_TACTICAL, $atk_title, $log1_data); add_logbook_entry($this->dest['user_id'], LOGBOOK_TACTICAL, $dfd_title, $log2_data); if ($n_st_user > 0) { $log2_data[2] = $this->move['dest']; $log2_data[3] = $this->dest['planet_name']; $log2_data[4] = $this->dest['user_id']; $log2_data[5] = 0; $log2_data[6] = 0; $log2_data[7] = 0; $log2_data[16] = 1; for ($i = 0; $i < $n_st_user; ++$i) { // ############################################################################# // 03/04/08 - AC: Retrieve player language $log_title = 'One of your allies defended ' . $this->dest['planet_name']; $sql = 'SELECT language FROM user WHERE user_id = ' . $st_user[$i]; if (!($lang = $this->db->queryrow($sql))) { $this->log(MV_M_DATABASE, 'Could not retrieve player language'); } else { switch ($lang['language']) { case 'GER': $log_title = 'Verbündeten bei ' . $this->dest['planet_name'] . ' verteidigt'; break; case 'ENG': $log_title = 'Joined the defenders of the ' . $this->dest['planet_name'] . ' planet'; break; case 'ITA': $log_title = 'Difesa alleata presso ' . $this->dest['planet_name']; break; } } add_logbook_entry($st_user[$i], LOGBOOK_TACTICAL, $log_title, $log2_data); } } return MV_EXEC_OK; }
function _action_main() { // ############################################################################# // Data from the attacker $sql = 'SELECT ' . $this->get_combat_query_fleet_columns() . ', f.resource_4, f.unit_1, f.unit_2, f.unit_3, f.unit_4 FROM (ship_fleets f) INNER JOIN user u ON u.user_id = f.user_id WHERE f.fleet_id IN (' . $this->fleet_ids_str . ')'; if (($atk_fleets = $this->db->queryrowset($sql)) === false) { return $this->log(MV_M_DATABASE, 'Could not query attackers fleets data! SKIP'); } /* 01/07/08 -AC: I need to move this query here, in order to correctly report attacker * losses in case he lost the battle. */ $sql = 'SELECT ss.fleet_id, SUM(ss.unit_1 - st.min_unit_1) AS troop_1, SUM(ss.unit_2 - st.min_unit_2) AS troop_2, SUM(ss.unit_3 - st.min_unit_3) AS troop_3, SUM(ss.unit_4 - st.min_unit_4) AS troop_4 FROM ships ss, ship_templates st WHERE ss.template_id = st.id AND ss.fleet_id IN (' . $this->fleet_ids_str . ') GROUP BY ss.fleet_id'; if (($atk_crews = $this->db->queryrowset($sql)) === false) { return $this->log(MV_M_DATABASE, 'Could not query attacking fleet data! SKIP'); } // ############################################################################# // Data from the defender $user_id = $this->dest['user_id']; $planetary_attack = true; // The course could be optimized, but it should be possible // compatibility to provide much action_51.php maintained $cur_user = array('user_id' => $user_id, 'user_name' => $this->dest['user_name'], 'user_race' => $this->dest['user_race'], 'user_planets' => $this->dest['user_planets'], 'user_alliance' => $this->dest['user_alliance']); $sql = 'SELECT DISTINCT f.user_id, u.user_alliance, ud.ud_id, ud.accepted, ad.ad_id, ad.type, ad.status FROM (ship_fleets f) INNER JOIN user u ON u.user_id = f.user_id LEFT JOIN user_diplomacy ud ON ( ( ud.user1_id = ' . $user_id . ' AND ud.user2_id = f.user_id ) OR ( ud.user1_id = f.user_id AND ud.user2_id = ' . $user_id . ' ) ) LEFT JOIN alliance_diplomacy ad ON ( ( ad.alliance1_id = ' . $cur_user['user_alliance'] . ' AND ad.alliance2_id = u.user_alliance) OR ( ad.alliance1_id = u.user_alliance AND ad.alliance2_id = ' . $cur_user['user_alliance'] . ' ) ) WHERE f.planet_id = ' . $this->move['dest'] . ' AND f.user_id <> ' . $user_id . ' AND f.user_id <> ' . $this->move['user_id'] . ' AND f.alert_phase >= ' . ALERT_PHASE_YELLOW; if (!($q_st_uid = $this->db->query($sql))) { return $this->log(MV_M_DATABASE, 'Could not query stationated fleets user data! SKIP'); } $st_user = array(); while ($st_uid = $this->db->fetchrow($q_st_uid)) { $allied = false; if ($st_uid['user_alliance'] == $this->dest['user_alliance']) { $allied = true; } if (!empty($st_uid['ud_id'])) { if ($st_uid['accepted'] == 1) { $allied = true; } } if (!empty($st_uid['ad_id'])) { if ($st_uid['type'] == ALLIANCE_DIPLOMACY_PACT && $st_uid['status'] == 0) { $allied = true; } } if ($allied) { $st_user[] = $st_uid['user_id']; } } $n_st_user = count($st_user); if ($n_st_user > 0) { $sql = 'SELECT ' . $this->get_combat_query_fleet_columns() . ' FROM (ship_fleets f) INNER JOIN user u ON u.user_id = f.user_id WHERE f.planet_id = ' . $this->move['dest'] . ' AND ( ( f.user_id = ' . $user_id . ' ) OR ( f.user_id IN (' . implode(',', $st_user) . ') AND f.alert_phase >= ' . ALERT_PHASE_YELLOW . ' ) )'; } else { $sql = 'SELECT ' . $this->get_combat_query_fleet_columns() . ' FROM (ship_fleets f) INNER JOIN user u ON u.user_id = f.user_id WHERE f.planet_id = ' . $this->move['dest'] . ' AND f.user_id = ' . $user_id; } if (($dfd_fleets = $this->db->queryrowset($sql)) === false) { return $this->log(MV_M_DATABASE, 'Could not query defenders fleets data! SKIP'); } $dfd_fleet_ids = array(); foreach ($dfd_fleets as $i => $cur_fleet) { $dfd_fleet_ids[] = $cur_fleet['fleet_id']; } $dfd_fleet_ids_str = implode(',', $dfd_fleet_ids); if ($this->do_ship_combat($this->fleet_ids_str, $dfd_fleet_ids_str, MV_COMBAT_LEVEL_PLANETARY) == MV_EXEC_ERROR) { $this->log(MV_M_DATABASE, 'Move Action 55: Something went wrong with this fight!'); return MV_EXEC_ERROR; } // ############################################################################# // If the attacker has won attempt to start takeover // ############################################################################# // 03/04/08 - AC: Retrieve player language switch ($this->dest['language']) { case 'GER': $dfd_title = 'Angriff auf ' . $this->dest['planet_name']; break; case 'ITA': $dfd_title = 'Attacco su ' . $this->dest['planet_name']; break; default: $dfd_title = 'Attack on ' . $this->dest['planet_name']; break; } $action_status = 0; /* 11/07/08 - AC: Initialize here arrays atk/dfd_losses */ $atk_losses = array(0, 0, 0, 0, 0); $dfd_losses = array(0, 0, 0, 0, 0); if ($this->cmb[MV_CMB_WINNER] == MV_CMB_ATTACKER) { if (empty($this->action_data[0])) { return $this->log('Moves', 'action_55: Could not find required action_data entry [0]! SKIP'); } $ship_id = (int) $this->action_data[0]; // We make it quite safe here, to see whether the // ship is $sql = 'SELECT s.ship_id, s.user_id, s.unit_1, s.unit_2, s.unit_3, s.unit_4, st.ship_torso, st.race, st.min_unit_1, st.min_unit_2, st.min_unit_3, st.min_unit_4, f.fleet_id, f.move_id, f.n_ships FROM (ships s) INNER JOIN ship_templates st ON st.id = s.template_id INNER JOIN ship_fleets f ON f.fleet_id = s.fleet_id WHERE s.ship_id = ' . $ship_id; if (($cship = $this->db->queryrow($sql)) === false) { return $this->log(MV_M_DATABASE, 'Could not query cship data! SKIP'); } $cship_exists = true; if (empty($cship['ship_id'])) { $cship_exists = false; } elseif ($cship['user_id'] != $this->move['user_id']) { $cship_exists = false; } elseif ($cship['ship_torso'] != SHIP_TYPE_COLO) { $cship_exists = false; } elseif ($cship['move_id'] != $this->mid) { $cship_exists = false; } if ($cship_exists) { $atk_units = array($cship['unit_1'] - $cship['min_unit_1'], $cship['unit_2'] - $cship['min_unit_2'], $cship['unit_3'] - $cship['min_unit_3'], $cship['unit_4'] - $cship['min_unit_4'], 0); // 20/06/08 - AC: Keep out workers from battle! for ($i = 0; $i < count($atk_fleets); ++$i) { $atk_units[0] += $atk_fleets[$i]['unit_1']; $atk_units[1] += $atk_fleets[$i]['unit_2']; $atk_units[2] += $atk_fleets[$i]['unit_3']; $atk_units[3] += $atk_fleets[$i]['unit_4']; //$atk_units[4] += $atk_fleets[$i]['resource_4']; <-- What the hell is this field?? No workers in the battle! // 23/06/08 - AC: Store the space occupied by workers $worker_per_fleets[$atk_fleets[$i]['fleet_id']] = $atk_fleets[$i]['resource_4']; } // 090408 DC: ------ Let those f*****g soldiers on ships do their job!!!! for ($i = 0; $i < count($atk_crews); ++$i) { $atk_units[0] += $atk_crews[$i]['troop_1']; $atk_units[1] += $atk_crews[$i]['troop_2']; $atk_units[2] += $atk_crews[$i]['troop_3']; $atk_units[3] += $atk_crews[$i]['troop_4']; } // 090409 DC: ------ $dfd_units = array($this->dest['unit_1'], $this->dest['unit_2'], $this->dest['unit_3'], $this->dest['unit_4'], $this->dest['resource_4']); // Are there some defenders? if (array_sum($dfd_units) > 0) { $ucmb = UnitFight($atk_units, $this->move['user_race'], $dfd_units, $this->dest['user_race'], $this->mid); $n_atk_alive = array_sum($ucmb[0]); $atk_alive = $ucmb[0]; $dfd_alive = $ucmb[1]; } else { $n_atk_alive = 1; $atk_alive = $atk_units; $dfd_alive = array(0, 0, 0, 0, 0); } // 01/07/08 - AC: Count losses for each part for ($i = 0; $i < 5; ++$i) { $atk_losses[$i] = $atk_units[$i] - $atk_alive[$i]; $dfd_losses[$i] = $dfd_units[$i] - $dfd_alive[$i]; } // If there are no more attackers, the defender // always won even if the defending had no units if ($n_atk_alive == 0) { // In order to eliminate the troops of the aggressor, simply reset all transporters // 21/06/08 - AC: Keep out workers from battle! $sql = 'UPDATE ship_fleets SET unit_1 = 0, unit_2 = 0, unit_3 = 0, unit_4 = 0 WHERE fleet_id IN (' . $this->fleet_ids_str . ')'; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update ship fleets unit transport data! SKIP'); } // Simply update the defender troops $sql = 'UPDATE planets SET unit_1 = ' . $ucmb[1][0] . ', unit_2 = ' . $ucmb[1][1] . ', unit_3 = ' . $ucmb[1][2] . ', unit_4 = ' . $ucmb[1][3] . ', resource_4 = ' . $ucmb[1][4] . ' WHERE planet_id = ' . $this->move['dest']; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update dest planet units data! SKIP'); } // 090408 DC: ------ Finally the f*****g soldiers have done their job!!!! $this->log(MV_M_NOTICE, 'Update ships with the minimum troops value'); $sql = 'UPDATE ships ss, ship_templates st SET ss.unit_1 = st.min_unit_1, ss.unit_2 = st.min_unit_2, ss.unit_3 = st.min_unit_3, ss.unit_4 = st.min_unit_4 WHERE ss.template_id = st.id AND ss.fleet_id IN (' . $this->fleet_ids_str . ')'; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update attacking ships! SKIP'); } // 090408 DC: ------ $action_status = -1; // ############################################################################# // 03/04/08 - AC: Retrieve player language switch ($this->move['language']) { case 'GER': $atk_title = 'Angriff auf ' . $this->dest['planet_name'] . ' teilweise erfolgreich'; break; case 'ITA': $atk_title = 'Attacco su ' . $this->dest['planet_name'] . ' parzialmente riuscito'; break; default: $atk_title = 'Attack on ' . $this->dest['planet_name'] . ' partially successful'; break; } } else { account_log($this->move['user_id'], $this->dest['user_id'], 4); // Export a ruler switch // We need the number of planets, which owns the colonizing // (we want planet_owner_enum degree of certainty) $sql = 'SELECT COUNT(planet_id) AS n_planets FROM planets WHERE planet_owner = ' . $this->move['user_id']; if (($pcount = $this->db->queryrow($sql)) === false) { $this->log(MV_M_DATABASE, 'Could not query planets count data! CONTINUE AND USE INSTABLE VALUE'); $n_planets = $this->move['user_planets']; } else { $n_planets = $pcount['n_planets']; } // We accommodate as much troops, as on the colony ship were, on the planet $planet_units = array(0, 0, 0, 0); // 21/06/08 - AC: Check available space on target planet $sql = 'SELECT max_units FROM planets WHERE planet_id = ' . $this->move['dest']; if (($plspace = $this->db->queryrow($sql)) === false) { $this->log(MV_M_DATABASE, 'Could not query planet max units data! CONTINUE AND USE INSTABLE VALUE'); $plspace['max_units'] = 1300; // Minimum size available } if ($atk_alive[0] * 2 + $atk_alive[1] * 3 + $atk_alive[2] * 4 + $atk_alive[3] * 4 > $plspace['max_units']) { $this->log(MV_M_NOTICE, 'Alive units exceed planet maximum units, we need to recall aboard the surplus'); // AC: Recall aboard the surplus troops $i = 0; while ($n_atk_alive) { if ($planet_units[0] * 2 + $planet_units[1] * 3 + $planet_units[2] * 4 + $planet_units[3] * 4 >= $plspace['max_units']) { break; } if ($atk_alive[$i] > 0) { $planet_units[$i]++; $atk_alive[$i]--; $n_atk_alive--; } else { $i++; } } $this->log(MV_M_NOTICE, 'Troops that will return aboard: Lev1 ' . $atk_alive[0] . ' Lev2 ' . $atk_alive[1] . ' Lev3 ' . $atk_alive[2] . ' Lev4 ' . $atk_alive[3]); // We pick ALL transporter of the fleets and then distribute $sql = 'SELECT s.ship_id, s.fleet_id FROM (ships s) INNER JOIN (ship_templates st) ON s.template_id = st.id WHERE s.fleet_id IN (' . $this->fleet_ids_str . ') AND st.ship_torso = ' . SHIP_TYPE_TRANSPORTER; if (!($q_ftrans = $this->db->query($sql))) { $this->log(MV_M_DATABASE, 'Could not query fleets transporter data! CONTINUE'); } // 27/10/08 - AC: First of all, loads all available transports $space_per_fleets = array(); while ($_ship = $this->db->fetchrow($q_ftrans)) { if (!isset($space_per_fleets[$_ship['fleet_id']])) { $space_per_fleets[$_ship['fleet_id']] = $worker_per_fleets[$_ship['fleet_id']] * -1; } $space_per_fleets[$_ship['fleet_id']] += MAX_TRANSPORT_UNITS; } foreach ($space_per_fleets as $fleet_id => $free_space) { if ($free_space == 0) { continue; } $still_free = $free_space; $new_load = array(0, 0, 0, 0); for ($i = 0; $i < 4; ++$i) { if ($atk_alive[$i] > 0) { $new_load[$i] = $atk_alive[$i] > $still_free ? $still_free : $atk_alive[$i]; $atk_alive[$i] -= $new_load[$i]; $still_free -= $new_load[$i]; } if ($still_free == 0) { break; } } $sql = 'UPDATE ship_fleets SET unit_1 = ' . $new_load[0] . ', unit_2 = ' . $new_load[1] . ', unit_3 = ' . $new_load[2] . ', unit_4 = ' . $new_load[3] . ' WHERE fleet_id = ' . $fleet_id; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not update fleets units data! CONTINUE'); } } // 27/10/08- AC: If there are still some extra troops on ground $n_atk_still_to_board = array_sum($atk_alive); if ($n_atk_still_to_board > 0) { $this->log(MV_M_NOTICE, 'There are still: Lev1 ' . $atk_alive[0] . ' Lev2 ' . $atk_alive[1] . ' Lev3 ' . $atk_alive[2] . ' Lev4 ' . $atk_alive[3] . ' troops to embark!'); // Extra troops didn't really leave the ships so we have to remove the losses $sql = 'SELECT ss.ship_id, st.min_unit_1, st.max_unit_1, st.min_unit_2, st.max_unit_2, st.min_unit_3, st.max_unit_3, st.min_unit_4, st.max_unit_4 FROM ships ss, ship_templates st WHERE ss.template_id = st.id AND ss.fleet_id IN (' . $this->fleet_ids_str . ')'; if (!($q_ships = $this->db->query($sql))) { $this->log(MV_M_DATABASE, 'Could not query fleets ships data! CONTINUE'); } // Distribute troops on available ships while ($ship = $this->db->fetchrow($q_ships)) { $new_crew = array(0, 0, 0, 0); // For each type of troops for ($i = 0; $i < 4; ++$i) { $j = $i + 1; // Are there still some troops? if ($atk_alive[$i] > 0) { $new_crew[$i] = $atk_alive[$i] > $ship['max_unit_' . $j] ? $ship['max_unit_' . $j] : $atk_alive[$i]; $atk_alive[$i] -= $new_crew[$i]; } else { $new_crew[$i] = $ship['min_unit_' . $j]; } $n_atk_still_to_board -= $new_crew[$i]; } // Update ship's crew $sql = 'UPDATE ships SET unit_1 = ' . $new_crew[0] . ', unit_2 = ' . $new_crew[1] . ', unit_3 = ' . $new_crew[2] . ', unit_4 = ' . $new_crew[3] . ' WHERE ship_id =' . $ship['ship_id']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not update ship crew data! CONTINUE'); } // If we have finished boarding phase, we are ready to takeoff ;) if ($n_atk_still_to_board == 0) { break; } } } } else { for ($i = 0; $i <= 3; ++$i) { $planet_units[$i] += $atk_alive[$i]; } // 28/06/08 - AC: Snort! Delete landed troops! $sql = 'UPDATE ship_fleets SET unit_1 = 0, unit_2 = 0, unit_3 = 0, unit_4 = 0 WHERE fleet_id IN (' . $this->fleet_ids_str . ')'; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update ship fleets unit transport data! SKIP'); } // 27/10/08 - AC: Delete also extra troops on ships... $sql = 'UPDATE ships ss, ship_templates st SET ss.unit_1 = st.min_unit_1, ss.unit_2 = st.min_unit_2, ss.unit_3 = st.min_unit_3, ss.unit_4 = st.min_unit_4 WHERE ss.template_id = st.id AND ss.fleet_id IN (' . $this->fleet_ids_str . ')'; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update attacking ships to minimum crew! SKIP'); } } $this->log(MV_M_NOTICE, 'Troops that will remain on the planet: Lev1 ' . $planet_units[0] . ' Lev2 ' . $planet_units[1] . ' Lev3 ' . $planet_units[2] . ' Lev4 ' . $planet_units[3]); $sql = 'DELETE FROM scheduler_instbuild WHERE planet_id = ' . $this->move['dest']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not delete scheduler instbuild data! CONTINUE'); } $sql = 'DELETE FROM scheduler_research WHERE planet_id = ' . $this->move['dest']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not delete scheduler research data! CONTINUE'); } $sql = 'DELETE FROM scheduler_resourcetrade WHERE planet = ' . $this->move['dest']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not delete resource data! CONTINUE'); } $sql = 'DELETE FROM scheduler_shipbuild WHERE planet_id = ' . $this->move['dest']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not delete shipbuild data! CONTINUE'); } global $NUM_BUILDING, $MAX_BUILDING_LVL; // As someone yes number == max_index sets $n_buildings = $NUM_BUILDING + 1; $building_levels = array(); $building_damage = 0.01 * mt_rand(40, 60); // Set new home world if ($this->move['dest'] == $this->dest['user_capital']) { for ($i = 0; $i < $n_buildings; ++$i) { $j = $i + 1; $building_levels[$i] = (int) ($this->dest['building_' . $j] > $MAX_BUILDING_LVL[0][$i]) ? $MAX_BUILDING_LVL[0][$i] : round($this->dest['building_' . $j] * $building_damage, 0); } if ($this->dest['user_planets'] == 1) { // ############################################################################# // 03/04/08 - AC: Retrieve player language switch ($this->dest['language']) { case 'GER': $msg_title = 'Verlust aller deiner Planeten'; $msg_body = 'Da du alle deine Planeten verloren hast, wurde für dich ein neuer Planet an einer zufüligen Stelle der Galaxie erstellt.'; break; case 'ITA': $msg_title = 'Perdita di tutti i pianeti'; $msg_body = 'Dato che hai perduto tutti i pianeti ne è stato creato uno nuovo nella galassia.'; break; default: $msg_title = 'Loss of all your planets'; $msg_body = 'Since you lost all your planets a new one have been created in the body of the galaxy.'; break; } SystemMessage($this->dest['user_id'], $msg_title, $msg_body); } else { if (!$this->db->query('SET @i=0')) { return $this->log(MV_M_DATABASE, 'Could not set sql iterator variable for planet owner enum! SKIP'); } $sql = 'UPDATE planets SET planet_owner_enum = (@i := (@i + 1))-1 WHERE planet_owner = ' . $this->dest['user_id'] . ' ORDER BY planet_owned_date ASC, planet_id ASC'; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update planet owner enum data! SKIP'); } $sql = 'SELECT planet_id FROM planets WHERE planet_owner = ' . $this->dest['user_id'] . ' ORDER BY planet_owner_enum ASC LIMIT 1'; if (($first_planet = $this->db->queryrow($sql)) === false) { return $this->log(MV_M_DATABASE, 'Could not query first planet data! SKIP'); } $sql = 'UPDATE user SET last_active = ' . time() . ', last_ip = "0.0.0.0", user_capital = ' . $first_planet['planet_id'] . ', pending_capital_choice = 1 WHERE user_id = ' . $this->dest['user_id']; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update user capital data! SKIP'); } } } else { for ($i = 0; $i < $n_buildings; ++$i) { $building_levels[$i] = round($this->dest['building_' . ($i + 1)] * $building_damage, 0); } } $sql = 'DELETE FROM resource_trade WHERE planet = ' . $this->move['dest']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not delete resource trade data! CONTINUE'); } $sql = 'SELECT ship_id FROM ship_trade WHERE scheduler_processed = 0 AND planet = ' . $this->move['dest']; if (!($q_shipt = $this->db->query($sql))) { $this->log(MV_M_DATABASE, 'Could not query ship trade data! CONTINUE'); } else { $ship_ids = array(); while ($_ship = $this->db->fetchrow($q_shipt)) { $ship_ids[] = $_ship['ship_id']; } if (count($ship_ids) > 0) { $sql = 'UPDATE ships SET ship_untouchable = 0 WHERE ship_id IN (' . implode(',', $ship_ids) . ')'; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not update ships untouchable data! CONTINUE'); } } } $sql = 'DELETE FROM ship_trade WHERE scheduler_processed = 0 AND planet = ' . $this->move['dest']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not delete ship trade data! CONTINUE'); } $sql = 'UPDATE planets SET planet_owner = ' . $this->move['user_id'] . ', planet_owned_date = ' . time() . ', planet_owner_enum = ' . ($n_planets - 1) . ', best_mood = 0, best_mood_user = 0, planet_available_points = ' . $this->get_structure_points($this->move['user_id'], $this->move['dest']) . ', resource_4 = 0, recompute_static = 1, building_1 = ' . $building_levels[0] . ', building_2 = ' . $building_levels[1] . ', building_3 = ' . $building_levels[2] . ', building_4 = ' . $building_levels[3] . ', building_5 = ' . $building_levels[4] . ', building_6 = ' . $building_levels[5] . ', building_7 = ' . $building_levels[6] . ', building_8 = ' . $building_levels[7] . ', building_9 = ' . $building_levels[8] . ', building_10 = ' . $building_levels[9] . ', building_11 = ' . $building_levels[10] . ', building_12 = ' . $building_levels[11] . ', building_13 = ' . $building_levels[12] . ', unit_1 = ' . $planet_units[0] . ', unit_2 = ' . $planet_units[1] . ', unit_3 = ' . $planet_units[2] . ', unit_4 = ' . $planet_units[3] . ', unit_5 = 0, unit_6 = 0, workermine_1 = 100, workermine_2 = 100, workermine_3 = 100, catresearch_1 = 0, catresearch_2 = 0, catresearch_3 = 0, catresearch_4 = 0, catresearch_5 = 0, catresearch_6 = 0, catresearch_7 = 0, catresearch_8 = 0, catresearch_9 = 0, catresearch_10 = 0, unittrainid_1 = 0, unittrainid_2 = 0, unittrainid_3 = 0, unittrainid_4 = 0, unittrainid_5 = 0, unittrainid_6 = 0, unittrainid_7 = 0, unittrainid_8 = 0, unittrainid_9 = 0, unittrainid_10 = 0, unittrainnumber_1 = 0, unittrainnumber_2 = 0, unittrainnumber_3 = 0, unittrainnumber_4 = 0, unittrainnumber_5 = 0, unittrainnumber_6 = 0, unittrainnumber_7 = 0, unittrainnumber_8 = 0, unittrainnumber_9 = 0, unittrainnumber_10 = 0, unittrainnumberleft_1 = 0, unittrainnumberleft_2 = 0, unittrainnumberleft_3 = 0, unittrainnumberleft_4 = 0, unittrainnumberleft_5 = 0, unittrainnumberleft_6 = 0, unittrainnumberleft_7 = 0, unittrainnumberleft_8 = 0, unittrainnumberleft_9 = 0, unittrainnumberleft_10 = 0, unittrain_actual = 0, unittrainid_nexttime=0, planet_insurrection_time=0, planet_surrender=0 WHERE planet_id = ' . $this->move['dest']; //$this->log('SQL Debug', ''.$sql.''); if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update planets data! SKIP'); } // DC ---- History record in planet_details, with label '26' $sql = 'INSERT INTO planet_details (planet_id, user_id, alliance_id, source_uid, source_aid, timestamp, log_code, defeat_uid, defeat_aid) VALUES (' . $this->move['dest'] . ', ' . $this->move['user_id'] . ', ' . $this->move['user_alliance'] . ', ' . $this->move['user_id'] . ', ' . $this->move['user_alliance'] . ', ' . time() . ', 26,' . $this->dest['user_id'] . ', ' . $this->dest['user_alliance'] . ')'; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not update planet details data! CONTINUE'); } // If the attack was on a settlers planet, we get rid of the moods data! if ($this->dest['user_id'] == INDEPENDENT_USERID) { $this->log(MV_M_NOTICE, 'Colony: Settlers taken over!!! They gonna be no more...'); $sql = 'SELECT user_id, user_name, language FROM settlers_relations INNER JOIN user USING user_id WHERE planet_id = ' . $this->move['dest'] . ' AND user_id NOT = ' . $this->move['user_id'] . ' GROUP BY user_id'; if ($res = $this->db->queryrowset($sql)) { foreach ($res as $res_item) { $log_data = array($this->move['dest'], $this->dest['planet_name'], 0, '', 105, $res_item['user_name']); switch ($res_item['language']) { case 'GER': $log_title = 'Automatic distress message from '; break; case 'ITA': $log_title = 'Richiesta automatica di soccorso dalla colonia '; break; default: $log_title = 'Automatic distress message from '; break; } add_logbook_entry($res_item['user_id'], LOGBOOK_SETTLERS, $log_title . $this->dest['planet_name'], $log_data); } } $sql = 'DELETE FROM settlers_relations WHERE planet_id = ' . $this->dest['planet_id']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not delete settlers moods! CONTINUE!'); } $sql = 'SELECT planet_id FROM settlers_relations WHERE user_id = ' . $this->move['user_id'] . ' GROUP BY planet_id'; if ($res = $this->db->queryrowset($sql)) { foreach ($res as $res_item) { // Clear all + logs on the planet $sql = 'DELETE FROM settlers_relations WHERE user_id = ' . $this->move['user_id'] . ' AND planet_id = ' . $res_item['planet_id'] . ' AND log_code IN ("2", "3", "4")'; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not delete settlers relations data! ' . $sql . ' CONTINUE'); } $sql = 'INSERT INTO settlers_relations SET planet_id = ' . $res_item['planet_id'] . ', user_id = ' . $this->move['user_id'] . ', timestamp = ' . time() . ', log_code = 12, mood_modifier = -50'; $this->db->query($sql); $this->check_best_mood($res_item['planet_id'], false); } } } // DC ---- $this->log('Update Planetdata', 'Limited resources'); //Concept of vessels destroyed by hostile takeover. //Version 0.2b by Mojo1987 - Calculation adjusted $this->log('Ship destruction', 'Begin ships deletion'); $sql = 'SELECT s.ship_id FROM (ships s) WHERE s.fleet_id = -' . $this->move['dest'] . ''; if (!($del_ship = $this->db->query($sql))) { $this->log('Errors with ships get', 'Could not query planets ships! CONTINUE - ' . $sql . ''); } while ($ship_wahl = $this->db->fetchrow($del_ship)) { $zufall = mt_rand(6, 18); if ($zufall >= 8) { $sql = 'DELETE FROM ships WHERE ship_id = ' . $ship_wahl['ship_id'] . ''; if (!$this->db->query($sql)) { $this->log('Error with ship deletion', 'Could not query deleted ship! CONTINUE'); } else { $this->log('Ships removed', 'Ship_ID: ' . $ship_wahl['ship_id'] . ' Random number: ' . $zufall . ' <b>SUCCESS!</b>'); } } } $this->log('Ship destruction', 'Deletion ended'); if (!$this->db->query('SET @i=0')) { return $this->log(MV_M_DATABASE, 'Could not set sql iterator variable for planet owner enum (the invading player)! SKIP'); } $sql = 'UPDATE planets SET planet_owner_enum = (@i := (@i + 1))-1 WHERE planet_owner = ' . $this->move['user_id'] . ' ORDER BY planet_owned_date ASC, planet_id ASC'; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update planet owner enum data (the invading player)! SKIP'); } $sql = 'UPDATE ships SET user_id = ' . $this->move['user_id'] . ' WHERE fleet_id = -' . $this->move['dest']; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not update ships location data! SKIP'); } if ($this->dest['user_id'] == BORG_USERID) { if ((int) $this->move['user_alliance'] != 0) { $sql = 'UPDATE alliance SET borg_invade = borg_invade + 1 WHERE alliance_id = ' . $this->move['user_alliance']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not update user alliance Borg honor data! CONTINUE'); } } $num_item = $this->dest['planet_type'] == "m" || $this->dest['planet_type'] == "o" || $this->dest['planet_type'] == "y" || $this->dest['planet_type'] == "x" || $this->dest['planet_type'] == "f" || $this->dest['planet_type'] == "g" ? 2 : 1; send_premonition_to_user($this->move['user_id'], $num_item); $sql = 'SELECT threat_level FROM borg_target WHERE user_id = ' . $this->move['user_id']; $bot_target_data = $this->db->query($sql); $already_acquired = $this->db->num_rows($bot_target_data); if ($already_acquired < 1) { $honor_prize = $this->dest['planet_type'] == "m" || $this->dest['planet_type'] == "o" || $this->dest['planet_type'] == "y" || $this->dest['planet_type'] == "x" || $this->dest['planet_type'] == "f" || $this->dest['planet_type'] == "g" ? 40 : 15; $sql = 'INSERT INTO borg_target (user_id, planets_taken, battle_win) VALUES (' . $this->move['user_id'] . ', 1, 1)'; $this->db->query($sql); } else { $honor_bonus_data = $this->db->fetchrow($bot_target_data); // Keep values align with those present in in borg.php if ($honor_bonus_data['threat_level'] > 1400.0) { $honor_bonus = 5.0; } elseif ($honor_bonus_data['threat_level'] > 950.0) { $honor_bonus = 3.0; } elseif ($honor_bonus_data['threat_level'] > 450.0) { $honor_bonus = 2.0; } elseif ($honor_bonus_data['threat_level'] > 200.0) { $honor_bonus = 1.5; } else { $honor_bonus = 1.0; } $honor_prize = ($this->dest['planet_type'] == "m" || $this->dest['planet_type'] == "n" || $this->dest['planet_type'] == "y" || $this->dest['planet_type'] == "e" || $this->dest['planet_type'] == "f" || $this->dest['planet_type'] == "g" ? 40 : 15) * $honor_bonus; $sql = 'UPDATE borg_target SET planets_taken = planets_taken + 1, battle_win = battle_win +1 WHERE user_id = ' . $this->move['user_id']; $this->db->query($sql); } $sql = 'UPDATE user SET user_honor = user_honor + ' . $honor_prize . ' WHERE user_id = ' . $this->move['user_id']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not update user honor data! CONTINUE'); } if (isset($this->move['user_alliance']) && !empty($this->move['user_alliance'])) { $sql = 'UPDATE alliance SET alliance_honor = alliance_honor + ' . $honor_prize . ' WHERE alliance_id = ' . $this->move['user_alliance']; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not update alliance honor data! CONTINUE'); } } // ############################################################################# // 03/04/08 - AC: Retrieve player language switch ($this->move['language']) { case 'GER': $msg_title = 'Verdienst im Kampf gegen die Borg'; $msg_text = 'Füe gerade erbrachten Verdienst gegen die neue Invasion des Borg-Kollektives befinden sich im Anflug auf euren Heimatplaneten ein speziell fösen Kampf entwickeltes Schiff. Versucht nicht die enthaltene Technologie zu verstehen, sie wurde wirkungsvoll gegen euch abgeschirmt - nutzt sie stattdessen in eurem weiteren Kampf!'; break; case 'ITA': $msg_title = 'Merito in battaglia contro i Borg'; $msg_text = 'Proprio per rendere merito contro la nuova invasione del collettivo Borg si trova in approccio al tuo pianeta madre una nave appositamente progettata per combatterli. Non provare a capire la tecnologia inclusa, è stata efficacemente schermata contro di te - utilizzala invece ulteriormente nella tua lotta!'; break; default: $msg_title = 'Merit in the battle against the Borg'; $msg_text = 'For precisely rendered merit against the new invasion of the Borg Collective are located in the approach to your home planet fuse fight a specially designed ship. Do not try to understand the included technology, it was effectively shielded against you - instead uses it further in your fight!'; break; } $sql = 'INSERT INTO message (sender, receiver, subject, text, time) VALUES (' . FUTURE_HUMANS_UID . ', ' . $this->move['user_id'] . ', "' . $msg_title . '", "' . $msg_text . '", ' . time() . ')'; if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not send message'); } } $action_status = 1; // ############################################################################# // 03/04/08 - AC: Retrieve player language switch ($this->move['language']) { case 'GER': $atk_title = 'Angriff auf ' . $this->dest['planet_name'] . ' erfolgreich'; break; case 'ITA': $atk_title = 'Attacco su ' . $this->dest['planet_name'] . ' riuscito'; break; default: $atk_title = 'Attack on ' . $this->dest['planet_name'] . ' successful'; break; } } $sql = 'DELETE FROM ships WHERE ship_id = ' . $ship_id; if (!$this->db->query($sql)) { return $this->log(MV_M_DATABASE, 'Could not delete ships data! SKIP'); } if ($cship['n_ships'] == 1) { $sql = 'DELETE FROM ship_fleets WHERE fleet_id = ' . $cship['fleet_id']; } else { $sql = 'UPDATE ship_fleets SET n_ships = n_ships - 1 WHERE fleet_id = ' . $cship['fleet_id']; } if (!$this->db->query($sql)) { $this->log(MV_M_DATABASE, 'Could not update/delete cships fleet data! CONTINUE'); } } else { $action_status = -2; // ############################################################################# // 03/04/08 - AC: Retrieve player language switch ($this->move['language']) { case 'GER': $atk_title = 'Angriff auf ' . $this->dest['planet_name'] . ' teilweise erfolgreich'; break; case 'ITA': $atk_title = 'Attacco su ' . $this->dest['planet_name'] . ' parzialmente riuscito'; break; default: $atk_title = 'Attack on ' . $this->dest['planet_name'] . ' partially successful'; break; } } $sql = 'UPDATE ship_fleets SET planet_id = ' . $this->move['dest'] . ', move_id = 0 WHERE fleet_id IN (' . $this->fleet_ids_str . ')'; if (!$this->db->query($sql)) { // Here one could also report and then go on return $this->log(MV_M_DATABASE, 'Could not update fleets location data! SKIP'); } } else { // ############################################################################# // 03/04/08 - AC: Retrieve player language switch ($this->move['language']) { case 'GER': $atk_title = 'Angriff auf ' . $this->dest['planet_name'] . ' fehlgeschlagen'; break; case 'ITA': $atk_title = 'Attacco su ' . $this->dest['planet_name'] . ' fallito'; break; default: $atk_title = 'Attack on ' . $this->dest['planet_name'] . ' failed'; break; } // 01/07/08 - The attacker has lost the fleets for ($i = 0; $i < count($atk_fleets); ++$i) { $atk_losses[0] += $atk_fleets[$i]['unit_1']; $atk_losses[1] += $atk_fleets[$i]['unit_2']; $atk_losses[2] += $atk_fleets[$i]['unit_3']; $atk_losses[3] += $atk_fleets[$i]['unit_4']; $atk_losses[4] += $atk_fleets[$i]['resource_4']; } for ($i = 0; $i < count($atk_crews); ++$i) { $atk_losses[0] += $atk_crews[$i]['troop_1']; $atk_losses[1] += $atk_crews[$i]['troop_2']; $atk_losses[2] += $atk_crews[$i]['troop_3']; $atk_losses[3] += $atk_crews[$i]['troop_4']; } } // ############################################################################# // Write logbook $log1_data = array(55, $this->move['user_id'], $this->move['dest'], $this->dest['planet_name'], $this->dest['user_id'], 0, 0, 0, MV_CMB_ATTACKER, $this->cmb[MV_CMB_WINNER] == MV_CMB_ATTACKER ? 1 : 0, 0, 0, $atk_fleets, $dfd_fleets); $log2_data = array(55, $this->move['user_id'], $this->move['dest'], $this->dest['planet_name'], $this->dest['user_id'], 0, 0, 0, MV_CMB_DEFENDER, $this->cmb[MV_CMB_WINNER] == MV_CMB_DEFENDER ? 1 : 0, 0, 0, $atk_fleets, $dfd_fleets); $log1_data[17] = $log2_data[17] = $action_status; $log1_data[20] = $this->dest['user_race']; $log2_data[20] = $this->move['user_race']; for ($i = 0; $i < 5; ++$i) { $log1_data[18][$i] = $log2_data[19][$i] = $atk_losses[$i]; $log1_data[19][$i] = $log2_data[18][$i] = $dfd_losses[$i]; } //$log1_data[19][4] = $log2_data[18][4] = (int)$dfd_losses[4]; already done by for above... $log2_data[14] = $this->cmb[MV_CMB_KILLS_PLANETARY]; $log1_data[10] = $this->cmb[MV_CMB_KILLS_EXT]; $log2_data[10] = $this->cmb[MV_CMB_KILLS_EXT]; add_logbook_entry($this->move['user_id'], LOGBOOK_TACTICAL, $atk_title, $log1_data); add_logbook_entry($this->dest['user_id'], LOGBOOK_TACTICAL, $dfd_title, $log2_data); if ($n_st_user > 0) { $log2_data[2] = $this->move['start']; $log2_data[3] = $this->dest['planet_name']; $log2_data[4] = $user_id; $log2_data[5] = 0; $log2_data[6] = 0; $log2_data[7] = 0; $log2_data[16] = 1; for ($i = 0; $i < $n_st_user; ++$i) { // ############################################################################# // 24/06/08 - AC: Retrieve player language $log_title = 'One of your allies defended ' . $this->dest['planet_name']; $sql = 'SELECT language FROM user WHERE user_id = ' . $st_user[$i]; if (!($lang = $this->db->queryrow($sql))) { $this->log(MV_M_DATABASE, 'Could not retrieve player language'); } else { switch ($lang['language']) { case 'GER': $log_title = 'Verbündeten bei ' . $this->dest['planet_name'] . ' verteidigt'; break; case 'ITA': $log_title = 'Difesa alleata presso ' . $this->dest['planet_name']; break; } } add_logbook_entry($st_user[$i], LOGBOOK_TACTICAL, $log_title, $log2_data); } } return MV_EXEC_OK; }
} else { $atk_units = array(); $dfd_units = array(); $atk_units[0] = $_POST['atk_unit_1']; $atk_units[1] = $_POST['atk_unit_2']; $atk_units[2] = $_POST['atk_unit_3']; $atk_units[3] = $_POST['atk_unit_4']; $atk_units[4] = $_POST['atk_unit_5']; $dfd_units[0] = $_POST['dfd_unit_1']; $dfd_units[1] = $_POST['dfd_unit_2']; $dfd_units[2] = $_POST['dfd_unit_3']; $dfd_units[3] = $_POST['dfd_unit_4']; $dfd_units[4] = $_POST['dfd_unit_5']; $atk_race = $_POST['atk_race']; $dfd_race = $_POST['dfd_race']; $res = UnitFight($atk_units, $atk_race, $dfd_units, $dfd_race); $atk_alive = $res[0]; $dfd_alive = $res[1]; $n_atk_alive = array_sum($atk_alive); $n_dfd_alive = array_sum($dfd_alive); $game->out(' <table width="400" align="center" border="0" cellpadding="2" cellspacing="2" class="style_outer"> <tr> <td align="center"><span class="sub_caption">' . constant($game->sprache("TEXT30")) . '</span><br>' . constant($game->sprache("TEXT31")) . '</td> </tr> <tr> <td> <table width="400" align="center" border="0" cellpadding="3" cellspacing="3" class="style_inner"> <tr> <td colspan="2" align="center">' . constant($game->sprache("TEXT26")) . '</td> <td colspan="2" align="center">' . constant($game->sprache("TEXT27")) . '<td>