public function __construct(FullChunk $chunk, CompoundTag $nbt) { if (!isset($nbt->note)) { $nbt->note = new ByteTag("note", 0); } parent::__construct($chunk, $nbt); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { parent::__construct($chunk, $nbt); if (!isset($nbt->EntityId)) { $nbt->EntityId = new IntTag("EntityId", 0); } if (!isset($nbt->SpawnCount)) { $nbt->SpawnCount = new IntTag("SpawnCount", 4); } if (!isset($nbt->SpawnRange)) { $nbt->SpawnRange = new IntTag("SpawnRange", 4); } if (!isset($nbt->MinSpawnDelay)) { $nbt->MinSpawnDelay = new IntTag("MinSpawnDelay", 200); } if (!isset($nbt->MaxSpawnDelay)) { $nbt->MaxSpawnDelay = new IntTag("MaxSpawnDelay", 799); } if (!isset($nbt->Delay)) { $nbt->Delay = new IntTag("Delay", mt_rand($nbt->MinSpawnDelay->getValue(), $nbt->MaxSpawnDelay->getValue())); } if ($this->getEntityId() > 0) { $this->scheduleUpdate(); } }
public function close() { if ($this->closed === false) { foreach ($this->getInventory()->getViewers() as $player) { $player->removeWindow($this->getInventory()); } parent::close(); } }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { if (!isset($nbt->Item)) { $nbt->item = new ShortTag("item", 0); } if (!isset($nbt->Data)) { $nbt->mData = new IntTag("mData", 0); } parent::__construct($chunk, $nbt); }
public function __construct(FullChunk $chunk, Compound $nbt) { if (!isset($nbt->item)) { $nbt->item = new Short("item", 0); } if (!isset($nbt->data)) { $nbt->data = new Int("data", 0); } parent::__construct($chunk, $nbt); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { if (!isset($nbt->SkullType)) { $nbt->SkullType = new ByteTag("SkullType", 0); } if (!isset($nbt->Rot)) { $nbt->Rot = new ByteTag("Rot", 0); } parent::__construct($chunk, $nbt); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { if (!isset($nbt->EntityId)) { $nbt->EntityId = new IntTag("EntityId", 0); } parent::__construct($chunk, $nbt); $this->lastUpdate = $this->getLevel()->getServer()->getTick(); if ($this->getEntityId() > 0) { $this->scheduleUpdate(); } }
public function close() { if ($this->closed === false) { foreach ($this->getInventory()->getViewers() as $player) { $this->getInventory()->close($player); } foreach ($this->getRealInventory()->getViewers() as $player) { $this->getRealInventory()->close($player); } parent::close(); } }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { if (!isset($nbt->PotionId)) { $nbt->PotionId = new ShortTag("PotionId", 0xffff); } if (!isset($nbt->SplashPotion)) { $nbt->SplashPotion = new ByteTag("SplashPotion", 0); } if (!isset($nbt->Items) or !$nbt->Items instanceof ListTag) { $nbt->Items = new ListTag("Items", []); } parent::__construct($chunk, $nbt); }
public function close() { if ($this->closed === false) { foreach ($this->getInventory()->getViewers() as $player) { $player->removeWindow($this->getInventory()); } foreach ($this->getTile()->getInventory() as $chest) { $chest->removeWindow($this->getRealInventory()); //Testing } parent::close(); } }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { if (!isset($nbt->Item)) { $nbt->Item = NBT::putItemHelper(Item::get(Item::AIR)); $nbt->Item->setName("Item"); } if (!isset($nbt->ItemRotation)) { $nbt->ItemRotation = new ByteTag("ItemRotation", 0); } if (!isset($nbt->ItemDropChance)) { $nbt->ItemDropChance = new FloatTag("ItemDropChance", 1.0); } parent::__construct($chunk, $nbt); }
public function __construct(FullChunk $chunk, Compound $nbt) { $nbt["id"] = Tile::SIGN; if (!isset($nbt->Text1)) { $nbt->Text1 = new String("Text1", ""); } if (!isset($nbt->Text2)) { $nbt->Text2 = new String("Text2", ""); } if (!isset($nbt->Text3)) { $nbt->Text3 = new String("Text3", ""); } if (!isset($nbt->Text4)) { $nbt->Text4 = new String("Text4", ""); } parent::__construct($chunk, $nbt); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { parent::__construct($chunk, $nbt); $this->inventory = new EnchantInventory($this); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { parent::__construct($chunk, $nbt); }
public function saveNBT() { parent::saveNBT(); unset($this->namedtag->Items); }
public function saveNBT() { parent::saveNBT(); }
public function saveNBT() { parent::saveNBT(); unset($this->namedtag->Creator); }
public function __construct(FullChunk $chunk, CompoundTag $nbt) { parent::__construct($chunk, $nbt); $this->getLevel()->scheduleUpdate($this, 0); }