public function placeObject(ChunkManager $level, $x, $y, $z) { $clusterSize = (int) $this->type->clusterSize; $angle = $this->random->nextFloat() * M_PI; $offset = VectorMath::getDirection2D($angle)->multiply($clusterSize)->divide(8); $x1 = $x + 8 + $offset->x; $x2 = $x + 8 - $offset->x; $z1 = $z + 8 + $offset->y; $z2 = $z + 8 - $offset->y; $y1 = $y + $this->random->nextBoundedInt(3) + 2; $y2 = $y + $this->random->nextBoundedInt(3) + 2; for ($count = 0; $count <= $clusterSize; ++$count) { $seedX = $x1 + ($x2 - $x1) * $count / $clusterSize; $seedY = $y1 + ($y2 - $y1) * $count / $clusterSize; $seedZ = $z1 + ($z2 - $z1) * $count / $clusterSize; $size = ((sin($count * (M_PI / $clusterSize)) + 1) * $this->random->nextFloat() * $clusterSize / 16 + 1) / 2; $startX = (int) ($seedX - $size); $startY = (int) ($seedY - $size); $startZ = (int) ($seedZ - $size); $endX = (int) ($seedX + $size); $endY = (int) ($seedY + $size); $endZ = (int) ($seedZ + $size); //echo "ORE: $startX, $startY, $startZ,, $endX, $endY, $endZ\n"; for ($x = $startX; $x <= $endX; ++$x) { $sizeX = ($x + 0.5 - $seedX) / $size; $sizeX *= $sizeX; if ($sizeX < 1) { for ($y = $startY; $y <= $endY; ++$y) { $sizeY = ($y + 0.5 - $seedY) / $size; $sizeY *= $sizeY; if ($y > 0 and $sizeX + $sizeY < 1) { for ($z = $startZ; $z <= $endZ; ++$z) { $sizeZ = ($z + 0.5 - $seedZ) / $size; $sizeZ *= $sizeZ; if ($sizeX + $sizeY + $sizeZ < 1 and $level->getBlockIdAt($x, $y, $z) === 0) { $level->setBlockIdAt($x, $y, $z, $this->type->material->getId()); if ($this->type->material->getDamage() !== 0) { $level->setBlockDataAt($x, $y, $z, $this->type->material->getDamage()); } $level->updateBlockLight($x, $y, $z); //echo "Placed to $x, $y, $z\n"; } } } } } } } }
public static function createRandomDirection(Random $random) { return VectorMath::getDirection2D($random->nextFloat() * 2 * pi()); }
private function generateCaveBranch(ChunkManager $level, Vector3 $chunk, Vector3 $target, $horizontalScale, $verticalScale, $horizontalAngle, $verticalAngle, int $startingNode, int $nodeAmount, Random $random) { $middle = new Vector3($chunk->getX() + 8, 0, $chunk->getZ() + 8); $horizontalOffset = 0; $verticalOffset = 0; if ($nodeAmount <= 0) { $size = 7 * 16; $nodeAmount = $size - $random->nextBoundedInt($size / 4); } $intersectionMode = $random->nextBoundedInt($nodeAmount / 2) + $nodeAmount / 4; $extraVerticalScale = $random->nextBoundedInt(6) == 0; if ($startingNode == -1) { $startingNode = $nodeAmount / 2; $lastNode = true; } else { $lastNode = false; } for (; $startingNode < $nodeAmount; $startingNode++) { $horizontalSize = 1.5 + sin($startingNode * pi() / $nodeAmount) * $horizontalScale; $verticalSize = $horizontalSize * $verticalScale; $target = $target->add(VectorMath::getDirection3D($horizontalAngle, $verticalAngle)); if ($extraVerticalScale) { $verticalAngle *= 0.92; } else { $verticalScale *= 0.7; } $verticalAngle += $verticalOffset * 0.1; $horizontalAngle += $horizontalOffset * 0.1; $verticalOffset *= 0.9; $horizontalOffset *= 0.75; $verticalOffset += ($random->nextFloat() - $random->nextFloat()) * $random->nextFloat() * 2; $horizontalOffset += ($random->nextFloat() - $random->nextFloat()) * $random->nextFloat() * 4; if (!$lastNode) { if ($startingNode == $intersectionMode and $horizontalScale > 1 and $nodeAmount > 0) { $this->generateCaveBranch($level, $chunk, $target, $random->nextFloat() * 0.5 + 0.5, 1, $horizontalAngle - pi() / 2, $verticalAngle / 3, $startingNode, $nodeAmount, new Random($random->nextInt())); $this->generateCaveBranch($level, $chunk, $target, $random->nextFloat() * 0.5 + 0.5, 1, $horizontalAngle - pi() / 2, $verticalAngle / 3, $startingNode, $nodeAmount, new Random($random->nextInt())); return; } if ($random->nextBoundedInt(4) == 0) { continue; } } $xOffset = $target->getX() - $middle->getX(); $zOffset = $target->getZ() - $middle->getZ(); $nodesLeft = $nodeAmount - $startingNode; $offsetHorizontalScale = $horizontalScale + 18; if ($xOffset * $xOffset + $zOffset * $zOffset - $nodesLeft * $nodesLeft > $offsetHorizontalScale * $offsetHorizontalScale) { return; } if ($target->getX() < $middle->getX() - 16 - $horizontalSize * 2 or $target->getZ() < $middle->getZ() - 16 - $horizontalSize * 2 or $target->getX() > $middle->getX() + 16 + $horizontalSize * 2 or $target->getZ() > $middle->getZ() + 16 + $horizontalSize * 2) { continue; } $start = new Vector3(floor($target->getX() - $horizontalSize) - $chunk->getX() - 1, floor($target->getY() - $verticalSize) - 1, floor($target->getZ() - $horizontalSize) - $chunk->getZ() - 1); $end = new Vector3(floor($target->getX() + $horizontalSize) - $chunk->getX() + 1, floor($target->getY() + $verticalSize) + 1, floor($target->getZ() + $horizontalSize) - $chunk->getZ() + 1); $node = new CaveNode($level, $chunk, $start, $end, $target, $verticalSize, $horizontalSize); if ($node->canPlace()) { $node->place(); } if ($lastNode) { break; } } }