public function grantCoins($coins, $ignoreGrind = false, $effects = true) { if (!$ignoreGrind and $this->isGrinding()) { $coins *= Settings::getGrindFactor($this->getRank()); } if ($effects) { $this->getPlayer()->getLevel()->addSound(new FizzSound($this->getPlayer()), [$this->getPlayer()]); $random = new Random(time() + $coins); $player = $this->getPlayer(); $particle = new TerrainParticle($player, Block::get(Block::GOLD_BLOCK)); $level = $player->getLevel(); $recipients = [$player]; for ($i = 0; $i < 50; $i++) { $x = $random->nextSignedFloat(); $y = $random->nextSignedFloat() * $player->eyeHeight / 2; $z = $random->nextSignedFloat(); $particle->setComponents($player->x + $x, $player->y + $player->eyeHeight / 2 + $y, $player->z + $z); $level->addParticle($particle, $recipients); } } $this->setCoins($out = $this->getCoins() + $coins); return [$coins, $out]; }
public function grantCoins($coins, $ignoreGrind = false, $effects = true, $bonus = true) { if (!$ignoreGrind and $this->isGrinding()) { $coins *= Settings::getGrindFactor($this->getRank()); } if ($effects) { $this->getPlayer()->getLevel()->addSound(new FizzSound($this->getPlayer()), [$this->getPlayer()]); $random = new Random(time() + $coins); $player = $this->getPlayer(); $particle = new TerrainParticle($player, Block::get(Block::GOLD_BLOCK)); $level = $player->getLevel(); $recipients = [$player]; for ($i = 0; $i < 500; $i++) { $x = $random->nextSignedFloat(); $y = $random->nextSignedFloat(); $z = $random->nextSignedFloat(); $particle->setComponents($player->x + $x, $player->y + $y, $player->z + $z); $level->addParticle($particle, $recipients); } } $this->setCoins($out = $this->getCoins() + $coins); if ($bonus) { if (mt_rand(0, 99) === 0) { $add = mt_rand(25, 50); } elseif (mt_rand(0, 499) === 0) { $add = mt_rand(150, 300); } elseif (mt_rand(0, 749) === 0) { $add = mt_rand(300, 500); } if (isset($add)) { $this->grantCoins($add, false, true, false); } } return [$coins, $out]; }