public function populateChunk($chunkX, $chunkZ) { $this->random->setSeed(0xdeadbeef ^ $chunkX << 8 ^ $chunkZ ^ $this->level->getSeed()); foreach ($this->populators as $populator) { $populator->populate($this->level, $chunkX, $chunkZ, $this->random); } }
public function getSpawn() { return $this->level->getSafeSpawn(new Vector3(127.5, 128, 127.5)); }