chunkIndex() public static method

public static chunkIndex ( $chunkX, $chunkZ )
コード例 #1
0
 private function chunkExists($chunkX, $chunkZ)
 {
     return $this->db->get(LevelDB::chunkIndex($chunkX, $chunkZ) . self::ENTRY_VERSION) !== false;
 }
コード例 #2
0
ファイル: LevelDB.php プロジェクト: TylerGames/PocketMine-MP
 private function chunkExists($chunkX, $chunkZ)
 {
     return $this->db->get(LevelDB::chunkIndex($chunkX, $chunkZ) . "v") !== false;
 }
コード例 #3
0
ファイル: Chunk.php プロジェクト: ZenaGamingsky/Steadfast2
 public function toBinary($saveExtra = false)
 {
     $chunkIndex = LevelDB::chunkIndex($this->getX(), $this->getZ());
     $provider = $this->getProvider();
     if ($saveExtra and $provider instanceof LevelDB) {
         $nbt = new NBT(NBT::LITTLE_ENDIAN);
         $entities = [];
         foreach ($this->getEntities() as $entity) {
             if (!$entity instanceof Player and !$entity->closed) {
                 $entity->saveNBT();
                 $nbt->setData($entity->namedtag);
                 $entities[] = $nbt->write();
             }
         }
         if (count($entities) > 0) {
             $provider->getDatabase()->put($chunkIndex . "2", implode($entities));
         } else {
             $provider->getDatabase()->delete($chunkIndex . "2");
         }
         $tiles = [];
         foreach ($this->getTiles() as $tile) {
             if (!$tile->closed) {
                 $tile->saveNBT();
                 $nbt->setData($tile->namedtag);
                 $tiles[] = $nbt->write();
             }
         }
         if (count($tiles) > 0) {
             $provider->getDatabase()->put($chunkIndex . "1", implode($tiles));
         } else {
             $provider->getDatabase()->delete($chunkIndex . "1");
         }
     }
     $biomeColors = pack("N*", ...$this->getBiomeColorArray());
     return $chunkIndex . $this->getBlockIdArray() . $this->getBlockDataArray() . $this->getBlockSkyLightArray() . $this->getBlockLightArray() . $this->getBiomeIdArray() . $biomeColors . chr(($this->isPopulated() ? 0x2 : 0) | ($this->isGenerated() ? 0x1 : 0));
 }
コード例 #4
0
 public function toBinary($saveExtra = \false)
 {
     $chunkIndex = LevelDB::chunkIndex($this->getX(), $this->getZ());
     $provider = $this->getProvider();
     if ($saveExtra and $provider instanceof LevelDB) {
         $nbt = new NBT(NBT::LITTLE_ENDIAN);
         $entities = [];
         foreach ($this->getEntities() as $entity) {
             if (!$entity instanceof Player and !$entity->closed) {
                 $entity->saveNBT();
                 $entities[] = $entity->namedtag;
             }
         }
         if (\count($entities) > 0) {
             $nbt->setData($entities);
             $provider->getDatabase()->put($chunkIndex . LevelDB::ENTRY_ENTITIES, $nbt->write());
         } else {
             $provider->getDatabase()->delete($chunkIndex . LevelDB::ENTRY_ENTITIES);
         }
         $tiles = [];
         foreach ($this->getTiles() as $tile) {
             if (!$tile->closed) {
                 $tile->saveNBT();
                 $tiles[] = $tile->namedtag;
             }
         }
         if (\count($tiles) > 0) {
             $nbt->setData($tiles);
             $provider->getDatabase()->put($chunkIndex . LevelDB::ENTRY_TILES, $nbt->write());
         } else {
             $provider->getDatabase()->delete($chunkIndex . LevelDB::ENTRY_TILES);
         }
         if (\count($this->getBlockExtraDataArray()) > 0) {
             $extraData = new BinaryStream();
             $extraData->putInt(\count($this->getBlockExtraDataArray()));
             foreach ($this->getBlockExtraDataArray() as $key => $value) {
                 $extraData->putInt($key);
                 $extraData->putShort($value);
             }
             $provider->getDatabase()->put($chunkIndex . LevelDB::ENTRY_EXTRA_DATA, $extraData->getBuffer());
         } else {
             $provider->getDatabase()->delete($chunkIndex . LevelDB::ENTRY_EXTRA_DATA);
         }
     }
     $heightmap = \pack("C*", ...$this->getHeightMapArray());
     $biomeColors = \pack("N*", ...$this->getBiomeColorArray());
     return $chunkIndex . $this->getBlockIdArray() . $this->getBlockDataArray() . $this->getBlockSkyLightArray() . $this->getBlockLightArray() . $heightmap . $biomeColors . \chr(($this->isLightPopulated() ? 0x4 : 0) | ($this->isPopulated() ? 0x2 : 0) | ($this->isGenerated() ? 0x1 : 0));
 }