public function __construct(Chest $left, Chest $right) { $this->left = $left->getRealInventory(); $this->right = $right->getRealInventory(); $items = array_merge($this->left->getContents(), $this->right->getContents()); BaseInventory::__construct($this, InventoryType::get(InventoryType::DOUBLE_CHEST), $items); }
public function __construct(Human $player, $contents = null) { $this->hotbar = range(0, $this->getHotbarSize() - 1, 1); parent::__construct($player, InventoryType::get(InventoryType::PLAYER)); if ($contents !== null) { if ($contents instanceof ListTag) { //Saved data to be loaded into the inventory foreach ($contents as $item) { if ($item["Slot"] >= 0 and $item["Slot"] < $this->getHotbarSize()) { //Hotbar if (isset($item["TrueSlot"])) { //Valid slot was found, change the linkage to this slot if (0 <= $item["TrueSlot"] and $item["TrueSlot"] < $this->getSize()) { $this->hotbar[$item["Slot"]] = $item["TrueSlot"]; } elseif ($item["TrueSlot"] < 0) { //Link to an empty slot (empty hand) $this->hotbar[$item["Slot"]] = -1; } } /* If TrueSlot is not set, leave the slot index as its default which was filled in above * This only overwrites slot indexes for valid links */ } elseif ($item["Slot"] >= 100 and $item["Slot"] < 104) { //Armor $this->setItem($this->getSize() + $item["Slot"] - 100, NBT::getItemHelper($item), false); } else { $this->setItem($item["Slot"] - $this->getHotbarSize(), NBT::getItemHelper($item), false); } } } else { throw new \InvalidArgumentException("Expecting ListTag, received " . gettype($contents)); } } }
public function __construct(Player $p) { parent::__construct($p, InventoryType::get(2)); $inv = $p->getInventory(); $this->setContents($inv->getContents()); $this->armor = $inv->getArmorContents(); for ($i = 0; $i < 10; $i++) { $this->hotbar[$i] = $inv->getHotbarSlotIndex($i); } }
/** * @param DeFactoGui $main * @param Button[] $buttons - list of buttons to display in the chest. * @param int $size default 127 - size of the inventory. * @param string|null $title - unused. */ public function __construct(DeFactoGui $main, $buttons = [], $size = 127, $title = null) { $this->main = $main; $this->buttons = $buttons; if ($size < count($buttons)) { throw new \InvalidArgumentException("InteractiveInventory size is less than count of buttons passed"); } /** @var Item[] $items */ $items = array_map(function (Button $button) { return $button->onLoad($this); }, $buttons); parent::__construct($main->getFakeTile(), InventoryType::get(InventoryType::CHEST), $items, $size, $title); }
public function __construct(Position $pos) { parent::__construct(new FakeBlockMenu($this, $pos), InventoryType::get(InventoryType::ANVIL)); }
public function __construct(Chest $tile) { parent::__construct($tile, InventoryType::get(InventoryType::CHEST)); }
public function __construct(Human $player) { $this->hotbar = array_fill(0, $this->getHotbarSize(), -1); parent::__construct($player, InventoryType::get(InventoryType::PLAYER)); }
public function __construct($holder, $client) { $this->client = $client; parent::__construct($holder, InventoryType::get(InventoryType::CHEST), [], null, "Trader Inventory"); }
public function __construct(BrewingStand $tile) { parent::__construct($tile, InventoryType::get(InventoryType::BREWING_STAND)); }
public function __construct(EnchantTable $tile) { parent::__construct($tile, InventoryType::get(InventoryType::ENCHANT_TABLE)); }
public function __construct(Furnace $tile) { parent::__construct($tile, InventoryType::get(InventoryType::FURNACE)); }
public function __construct(Hopper $tile) { parent::__construct($tile, InventoryType::get(InventoryType::HOPPER)); }
public function __construct(Chest $left, Chest $right) { $this->left = $left->getRealInventory(); $this->right = $right->getRealInventory(); BaseInventory::__construct($this, InventoryType::get(InventoryType::DOUBLE_CHEST)); }
public function __construct(Dispenser $tile) { parent::__construct($tile, InventoryType::get(InventoryType::DISPENSER)); }
public function __construct(InventoryHolder $holder, $name = "Money Account") { parent::__construct($holder, clone InventoryType::get(InventoryType::CHEST), [], 36, $name); }