public function addInventoryRandomItems($level, Inventory $inv) { if ($inv != null) { $inv->setItem(0, self::randomItems()); $inv->setItem(1, self::randomItems()); $inv->setItem(2, self::randomItems()); $inv->setItem(3, self::randomItems()); } }
/** * @param Inventory $inventory */ public function addToInventory(Inventory $inventory) { foreach ($this->getItems() as $i) { $inventory->setItem($inventory->firstEmpty(), clone $i); } // call_user_func_array($inventory->addItem(), $this->getItems()); }
public function loadInventory(Player $player, Inventory $inv) { $n = trim(strtolower($player->getName())); if ($n === "") { return false; } if ($this->isGlobal) { $ln = "*"; } else { $ln = trim(strtolower($player->getLevel()->getName())); } $inv->clearAll(); $sql = "SELECT slot,id,damage,count FROM NetherChests WHERE player = " . $this->prepare($n) . " AND world = " . $this->prepare($ln); $res = $this->database->query($sql); if ($res === false) { return false; } while (($row = $res->fetch_assoc()) != null) { $inv->setItem($row["slot"], Item::get($row["id"], $row["damage"], $row["count"])); } $res->free(); return true; }
public function loadInventory(Player $player, Inventory $inv) { $n = trim(strtolower($player->getName())); if ($n === "") { return false; } $d = substr($n, 0, 1); $path = $this->getDataFolder() . $d . "/" . $n . ".yml"; if (!is_file($path)) { return false; } $cfg = new Config($path, Config::YAML); $yaml = $cfg->getAll(); if ($this->isGlobal) { $ln = "*"; } else { $ln = trim(strtolower($player->getLevel()->getName())); } if (!isset($yaml[$ln])) { return false; } $inv->clearAll(); foreach ($yaml[$ln] as $slot => $t) { list($id, $dam, $cnt) = explode(":", $t); $item = Item::get($id, $dam, $cnt); $inv->setItem($slot, $item); } return true; }