/** * Sets on Vector3 the data from a Block object, * does block updates and puts the changes to the send queue. * * If $direct is true, it'll send changes directly to players. if false, it'll be queued * and the best way to send queued changes will be done in the next tick. * This way big changes can be sent on a single chunk update packet instead of thousands of packets. * * If $update is true, it'll get the neighbour blocks (6 sides) and update them. * If you are doing big changes, you might want to set this to false, then update manually. * * @param Vector3 $pos * @param Block $block * @param bool $direct * @param bool $update * * @return bool */ public function setBlock(Vector3 $pos, Block $block, $direct = false, $update = true) { if ($pos->y < 0 or $pos->y >= 128 or !$block instanceof Block) { return false; } if ($this->getChunkAt($pos->x >> 4, $pos->z >> 4, true)->setBlock($pos->x & 0xf, $pos->y & 0x7f, $pos->z & 0xf, $block->getID(), $block->getDamage())) { if (!$pos instanceof Position) { $pos = new Position($pos->x, $pos->y, $pos->z, $this); } $block->position($pos); $index = Level::chunkHash($pos->x >> 4, $pos->z >> 4); if (ADVANCED_CACHE == true) { Cache::remove("world:" . $this->getID() . ":" . $index); } if ($direct === true) { $pk = new UpdateBlockPacket(); $pk->x = $pos->x; $pk->y = $pos->y; $pk->z = $pos->z; $pk->block = $block->getID(); $pk->meta = $block->getDamage(); foreach ($this->getUsingChunk($pos->x >> 4, $pos->z >> 4) as $player) { /** @var Player $player */ $player->directDataPacket($pk); } } else { if (!$pos instanceof Position) { $pos = new Position($pos->x, $pos->y, $pos->z, $this); } $block->position($pos); if (!isset($this->changedBlocks[$index])) { $this->changedBlocks[$index] = []; $this->changedCount[$index] = 0; } $Y = $pos->y >> 4; if (!isset($this->changedBlocks[$index][$Y])) { $this->changedBlocks[$index][$Y] = []; $this->changedCount[$index] |= 1 << $Y; } $this->changedBlocks[$index][$Y][] = clone $block; } if ($update === true) { $this->updateAround($pos, self::BLOCK_UPDATE_NORMAL); $block->onUpdate(self::BLOCK_UPDATE_NORMAL); } } }
/** * @param Block $block * @param Vector3/Position/Block $fromBlock */ public function doNormalBlockUpdate($block, $fromBlock) { if ($block->getId() == Block::OBSERVER) { #ToDo:AddAInterfaceForThis $block->onUpdate(self::BLOCK_UPDATE_NORMAL, $fromBlock); } else { $block->onUpdate(self::BLOCK_UPDATE_NORMAL); } }