/** * @test */ public function itShouldBuildTheCommand() { $command = CreateGameCommand::create($this->gameId, $this->playerId, $this->gameOptions, $this->context); $this->assertEquals($this->gameId, $command->getGameId()); $this->assertEquals($this->playerId, $command->getPlayerId()); $this->assertEquals($this->gameOptions, $command->getOptions()); $this->assertEquals($this->context, $command->getContext()); $this->assertEquals(CreateGameCommand::NAME, $command->getCommandName()); }
/** * Handles a CreateGameCommand * * @param CreateGameCommand $command * @return void */ public function handleCreateGameCommand(CreateGameCommand $command) { ContextContainer::setContext($command->getContext()); try { $miniGame = $this->builder->createMiniGame($command->getGameId(), $command->getPlayerId(), $command->getOptions()); $this->gameManager->save($miniGame); } catch (\Exception $e) { $this->errorHandler->handle(new UnableToCreateGameEvent($command->getGameId(), $command->getPlayerId(), $e->getMessage()), $command->getContext()); } ContextContainer::reset(); }
/** * @test */ public function itShouldFailCreatingGame() { $command = CreateGameCommand::create($this->gameId, $this->playerId, $this->options, $this->context); $this->givenGameCannotBeCreated(); $this->assertErrorWillBeHandled(); $this->assertGameStateWontChange(); $this->miniGameCommandHandler->handleCreateGameCommand($command); }