コード例 #1
0
 /**
  *
  * @param
  *        	$ticks
  */
 public function onRun($ticks)
 {
     try {
         if (empty($this->lv)) {
             return;
         }
         $start_time = microtime(true);
         $k = 1;
         foreach ($this->lv->currentMap->livePlayers as $gamer) {
             $targetWorldName = $gamer->levelName . "_TEMP";
             $this->lv->level->addSound(new LaunchSound($gamer->player->getPosition()), array($gamer->player));
             MapPortal::teleportToMap($targetWorldName, $gamer->player);
             $this->lv->currentMap->enterArena($gamer);
             MagicUtil::addEffect($gamer->player, Effect::INVISIBILITY, 1);
             foreach ($this->lv->currentMap->livePlayers as $gp) {
                 if ($gp instanceof GamePlayer) {
                     $gamer->hidePlayerFrom($gp->player);
                 }
             }
             $this->plugin->log("[HungerGamesLevelPlayerToArenaTask] " . $this->lv->type . " | selected map " . $targetWorldName . " TP player [" . $k++ . "]" . $gamer->player->getName() . ")");
         }
         $this->plugin->log("[HungerGamesLevelPlayerToArenaTask: took " . (microtime(true) - $start_time));
     } catch (\Exception $e) {
         $this->plugin->printError($e);
     }
 }
コード例 #2
0
ファイル: VIPPlayerListener.php プロジェクト: robozeri/SG
 public function onPlayerInteract(PlayerInteractEvent $event)
 {
     $player = $event->getPlayer();
     $block = $event->getBlock();
     if ($player instanceof Player) {
         if (round($this->plugin->vipSignPos->x) === round($block->x) and round($this->plugin->vipSignPos->y) === round($block->y) and round($this->plugin->vipSignPos->z) === round($block->z)) {
             if ($this->plugin->vipenforceaccess) {
                 $vip = $this->checkInVIP($event->getPlayer());
                 if (!$vip) {
                     $message = TextFormat::YELLOW . "[HG] Require " . TextFormat::RED . "VIP+ " . TextFormat::YELLOW . "membership.";
                     $event->getPlayer()->sendMessage($message);
                     return;
                 }
             }
             MapPortal::teleportingToLobby($player, $this->plugin->vipLevelName, $this->plugin->vipSpawnPos);
             $this->plugin->log("[HG] teleporting to VIP lodge " . $this->plugin->vipSpawnPos->x . " " . $this->plugin->vipSpawnPos->y . " " . $this->plugin->vipSpawnPos->z);
             $player->sendTip(TextFormat::BOLD . TextFormat::WHITE . "Welcome to " . TextFormat::RED . "[V.I.P.+ " . TextFormat::GOLD . "Lodge]");
             return;
         }
         if (round($this->plugin->vipExitSignPos->x) === round($block->x) and round($this->plugin->vipExitSignPos->y) === round($block->y) and round($this->plugin->vipExitSignPos->z) === round($block->z)) {
             MapPortal::teleportingToLobby($player, $this->plugin->hubLevelName, $this->plugin->hubSpawnPos);
             $this->plugin->log("[HG] teleporting to HG lobby " . $this->plugin->hubSpawnPos->x . " " . $this->plugin->hubSpawnPos->y . " " . $this->plugin->hubSpawnPos->z);
             $player->sendTip(TextFormat::BOLD . TextFormat::WHITE . "Welcome to " . TextFormat::RED . "HG " . TextFormat::GOLD . "Lobby");
             return;
         }
     }
 }
コード例 #3
0
ファイル: MapPortalManager.php プロジェクト: robozeri/SG
 public function addPortal(MapPortal $p)
 {
     $this->plugin->portals[$p->name] = $p;
     $p->save($this->plugin->getDataFolder() . MapPortal::DIR_PORTAL_DATA);
     $this->plugin->log("save portal " . $p->name . " | " . $p->destination);
 }
コード例 #4
0
ファイル: MapPortal.php プロジェクト: robozeri/SG
 public static function createSamplePortal(HungerGamesPlugIn $plugin)
 {
     $portal = new MapPortal($plugin, "sample_portal");
     $portal->levelName = "portal";
     $portal->displayName = "map portal";
     $portal->type = self::TYPE_MAP_PORTAL;
     $portal->portalEnterPos1 = new Position("128", "12", "123");
     $portal->portalEnterPos2 = new Position("128", "12", "123");
     $portal->enterpos = new Position("128", "12", "123");
     $portal->enterLevelName = "HG_Island";
     $portal->portalExitPos1 = new Position("128", "12", "123");
     $portal->portalExitPos2 = new Position("128", "12", "123");
     $portal->exitpos = new Position("128", "12", "123");
     $portal->exitLevelName = "MinigamesHub";
     $portal->location = new Position("128", "12", "123");
     $portal->maps = array("catching_fire", "hg_tornament");
     $portal->save($plugin->getDataFolder());
 }
コード例 #5
0
ファイル: MapArenaManager.php プロジェクト: robozeri/SG
 /**
  *
  * Handle Tap On Arena Signs
  *
  * @param Player $player        	
  * @param unknown $b        	
  * @return boolean
  */
 public function handleTapOnArenaSigns(Player $player, $b)
 {
     foreach ($this->arenas as &$arena) {
         if ($arena instanceof MapArenaModel) {
             // tap on vote sign
             if (!empty($arena->signVote)) {
                 $blockPosKey = round($b->x) . "." . round($b->y) . "." . round($b->z);
                 $casePosKey = round($arena->signVote->x) . "." . round($arena->signVote->y) . "." . round($arena->signVote->z);
                 if ($blockPosKey === $casePosKey && $blockPosKey != "0.0.0") {
                     if (!$arena->published) {
                         $player->sendMessage("[HG] This map is not available yet! please try another one.");
                         break;
                     }
                     $players[] = $player;
                     $player->getLevel()->addSound(new ClickSound($player->getPosition()), $players);
                     MagicUtil::addParticles($player->getLevel(), "reddust", $arena->signVote, 20);
                     if ($arena->vote === 0 && isset($arena->votedPlayers[$player->getName()])) {
                         unset($arena->votedPlayers[$player->getName()]);
                     }
                     if (!isset($arena->votedPlayers[$player->getName()])) {
                         $arena->vote++;
                         $arena->votedPlayers[$player->getName()] = $player;
                     } else {
                         $player->sendMessage(TextFormat::YELLOW . "[HG] Already voted! [" . $arena->displayName . "]");
                     }
                     $player->sendMessage(TextFormat::GRAY . "[HG] " . $arena->displayName . " map votes [" . TextFormat::YELLOW . $arena->vote . TextFormat::GRAY . "]");
                     break;
                 }
             }
             if (!empty($arena->signExit) && !empty($arena->arenaExitPos)) {
                 $blockPosKey = round($b->x) . "." . round($b->y) . "." . round($b->z);
                 $casePosKey = round($arena->signExit->x) . "." . round($arena->signExit->y) . "." . round($arena->signExit->z);
                 if ($blockPosKey === $casePosKey && $blockPosKey != "0.0.0") {
                     $players[] = $player;
                     $player->level->addSound(new ClickSound($player->getPosition()), $players);
                     MagicUtil::addParticles($player->getLevel(), "portal", $player->getPosition(), 100);
                     unset($arena->joinedPlayers[$player->getName()]);
                     unset($arena->livePlayers[$player->getName()]);
                     $player->teleport($arena->arenaExitPos);
                     break;
                 }
             }
             if (!empty($arena->signJoin) && !empty($arena->arenaEnterPos)) {
                 $blockPosKey = round($b->x) . "." . round($b->y) . "." . round($b->z);
                 $casePosKey = round($arena->signJoin->x) . "." . round($arena->signJoin->y) . "." . round($arena->signJoin->z);
                 if ($blockPosKey === $casePosKey && $blockPosKey != "0.0.0") {
                     $players[] = $player;
                     $player->level->addSound(new ClickSound($player->getPosition()), $players);
                     MagicUtil::addParticles($player->getLevel(), "portal", $player->getPosition(), 100);
                     MapPortal::teleportToMap($arena->levelName, $player);
                     $player->teleport($arena->arenaEnterPos);
                     break;
                 }
             }
         }
     }
 }
コード例 #6
0
ファイル: MapArenaModel.php プロジェクト: robozeri/SG
 public function portalExit($pos, Player $player)
 {
     if (min($this->portalExitPos1->getX(), $this->portalExitPos2->getX()) <= $pos->getX() && max($this->portalExitPos1->getX(), $this->portalExitPos2->getX()) >= $pos->getX() && min($this->portalExitPos1->getY(), $this->portalExitPos2->getY()) <= $pos->getY() && max($this->portalExitPos1->getY(), $this->portalExitPos2->getY()) >= $pos->getY() && min($this->portalExitPos1->getZ(), $this->portalExitPos2->getZ()) <= $pos->getZ() && max($this->portalExitPos1->getZ(), $this->portalExitPos2->getZ()) >= $pos->getZ()) {
         $player->onGround = true;
         MapPortal::teleportToMap($this->exitLevelName, $player);
         $player->teleport($this->arenaExitPos);
         $player->onGround = false;
         $this->removePlayerFromArena($player);
         return true;
     } else {
         return false;
     }
 }
コード例 #7
0
 /**
  *
  * @param GameLevelModel $lv        	
  */
 public function handleLevelGameOver(GameLevelModel &$lv)
 {
     $start = microtime(true);
     if (!empty($lv->currentMap)) {
         if (count($lv->currentMap->livePlayers) === 0) {
             Server::getInstance()->broadcastMessage(TextFormat::AQUA . "[HG] Game ended without winner!", $lv->currentMap->joinedPlayers);
         }
         if (count($lv->currentMap->livePlayers) > 0) {
             foreach ($lv->currentMap->livePlayers as $gamer) {
                 if ($gamer instanceof GamePlayer) {
                     $lv->level->addSound(new FizzSound($gamer->player), array($gamer->player));
                     $lv->level->addSound(new PopSound($gamer->player), array($gamer->player));
                     if (count($lv->currentMap->livePlayers) === 1) {
                         if (isset($lv->currentMap->playerscores[$gamer->player->getName()])) {
                             $scores = $lv->currentMap->playerscores[$gamer->player->getName()];
                             if ($scores != null) {
                                 $message = TextFormat::WHITE . "Final : ";
                                 $message .= TextFormat::AQUA . "shots " . TextFormat::LIGHT_PURPLE . $scores["shots"] . TextFormat::GRAY . " | ";
                                 $message .= TextFormat::AQUA . "points " . TextFormat::LIGHT_PURPLE . $scores["hits"] . TextFormat::GRAY . " | ";
                                 $message .= "\n";
                                 $winmsg = TextFormat::GOLD . "--------------------------------------\n";
                                 $winmsg .= TextFormat::GOLD . TextFormat::WHITE . " " . TextFormat::BOLD . TextFormat::LIGHT_PURPLE . "BRAVO " . TextFormat::WHITE . "[" . TextFormat::GOLD . $gamer->player->getName() . TextFormat::WHITE . "] Won [" . TextFormat::GOLD . $lv->winnerCoins . TextFormat::WHITE . "] coins \n";
                                 $winmsg .= TextFormat::WHITE . " Level: " . TextFormat::GREEN . $lv->displayName . TextFormat::WHITE . " | Map: " . TextFormat::GREEN . $lv->currentMap->name . "\n";
                                 $winmsg .= TextFormat::GREEN . " " . $message . "\n";
                                 $winmsg .= TextFormat::GOLD . "--------------------------------------\n";
                                 Server::getInstance()->broadcastMessage($winmsg, $lv->currentMap->joinedPlayers);
                                 if (isset($lv->currentMap->playerscores[$gamer->player->getName()])) {
                                     unset($lv->currentMap->playerscores[$gamer->player->getName()]);
                                 }
                                 if (isset($lv->currentMap->votedPlayers[$gamer->player->getName()])) {
                                     unset($lv->currentMap->votedPlayers[$gamer->player->getName()]);
                                 }
                                 $pmap = $lv->currentMap->name;
                                 $recordwins = new HungerGamesRecordWinsTask($this->plugin, $lv, $pmap, $gamer->player->getName(), $scores["hits"]);
                                 $this->plugin->getServer()->getScheduler()->scheduleDelayedTask($recordwins, mt_rand(2, 5));
                                 for ($i = 0; $i < 50; $i++) {
                                     $gamer->player->sendTip(TextFormat::BOLD . TextFormat::GOLD . "[ = V I C T O R Y ! = ]");
                                 }
                             }
                         }
                     } else {
                         if (isset($lv->currentMap->playerscores[$gamer->player->getName()])) {
                             $scores = $lv->currentMap->playerscores[$gamer->player->getName()];
                             if ($scores != null) {
                                 $message = TextFormat::WHITE . "Final : ";
                                 $message .= TextFormat::AQUA . "shots " . TextFormat::LIGHT_PURPLE . $scores["shots"] . TextFormat::GRAY . " | ";
                                 $message .= TextFormat::AQUA . "points " . TextFormat::LIGHT_PURPLE . $scores["hits"] . TextFormat::GRAY . " | ";
                                 $message .= "\n";
                             }
                         }
                         for ($i = 0; $i < 50; $i++) {
                             $gamer->player->sendTip(TextFormat::BOLD . TextFormat::AQUA . "[ * IT'S A DRAW ! * ]");
                         }
                         $drawmsg = TextFormat::RED . "--------------------------------------\n";
                         $drawmsg .= TextFormat::RED . " -more than 1 player remains [" . count($lv->currentMap->livePlayers) . "]\n";
                         $drawmsg .= TextFormat::WHITE . " " . TextFormat::BOLD . TextFormat::YELLOW . "IT's A DRAW " . TextFormat::WHITE . "[" . TextFormat::GOLD . $gamer->player->getName() . TextFormat::WHITE . "]" . TextFormat::WHITE . "- try again?\n";
                         $drawmsg .= TextFormat::GREEN . " " . $message . "\n";
                         $drawmsg .= TextFormat::RED . "--------------------------------------" . "\n";
                         Server::getInstance()->broadcastMessage($drawmsg, $lv->currentMap->joinedPlayers);
                     }
                     $lv->level->addSound(new FizzSound($gamer->player), array($gamer->player));
                     MapPortal::teleportToMap($lv->levelName, $gamer->player);
                     for ($i = 0; $i < 500; $i++) {
                     }
                     MapPortal::safeTeleporting($gamer->player, $lv->currentMap->arenaExitPos);
                     foreach ($lv->currentMap->livePlayers as $gp) {
                         $gamer->showPlayerTo($gp->player);
                     }
                     if (!empty($gamer->player->getInventory())) {
                         HungerGameKit::clearAllInventories($gamer->player);
                         $gamer->player->getInventory()->clearAll();
                         $gamer->player->setHealth(20);
                     }
                     MagicUtil::addEffect($gamer->player, Effect::JUMP, 10);
                     MagicUtil::addParticles($gamer->player->level, "heart", $gamer->player->getPosition(), 30);
                     $players[] = $gamer->player;
                     $lv->level->addSound(new PopSound($gamer->player), $players);
                 }
             }
         }
         try {
             $task = new HungerGamesMapResetTask($this->plugin, $lv->currentMap);
             $this->plugin->getServer()->getScheduler()->scheduleDelayedTask($task, 12);
             foreach ($lv->maps as $mapname) {
                 if (isset($this->plugin->getAvailableArenas()[$mapname])) {
                     $this->plugin->log($lv->name . "> * reset votes for map: " . $mapname);
                     $arena = $this->plugin->getAvailableArenas()[$mapname];
                     $arena->vote = 0;
                     $arena->votedPlayers = [];
                     $this->plugin->getAvailableArenas()[$mapname] = $arena;
                     break;
                 }
             }
             $lv->joinDownCounter = 10;
         } catch (Exception $e) {
             $this->plugin->printError($e);
         }
     }
     $this->plugin->log("#8 " . $lv->name . " handleLevelGameOver took " . (microtime(true) - $start) . " ms");
 }
コード例 #8
0
ファイル: HungerGameCommand.php プロジェクト: robozeri/SG
 /**
  * onCommand
  *
  * @param CommandSender $sender        	
  * @param Command $command        	
  * @param unknown $label        	
  * @param array $args        	
  * @return boolean
  */
 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     $output = TextFormat::GRAY . $this->plugin->version . "\n";
     $output .= TextFormat::GRAY . "--------------------------------------\n";
     if (strtolower($command->getName()) === "hg" && isset($args[0]) || $command->getName() === "hg2") {
         /**
          * PLAYER COMMANDS
          */
         if (strtolower($args[0]) == "help") {
             $this->showPlayerHelpCommands($sender);
             return true;
         }
         if (strtolower($args[0]) == "adminhelp") {
             if (!$sender->isOp()) {
                 $output = TextFormat::YELLOW . "You are not authorized to run this command.\n";
                 $sender->sendMessage($output);
                 return;
             }
             $this->showAdminHelpCommands($sender);
             return true;
         }
         if (strtolower($args[0]) == "maphelp") {
             if (!$sender->isOp()) {
                 $output = TextFormat::YELLOW . "You are not authorized to run this command.\n";
                 $sender->sendMessage($output);
                 return;
             }
             $this->showAdminMapHelpCommands($sender);
             return true;
         }
         if (strtolower($args[0]) == "levelhelp") {
             if (!$sender->isOp()) {
                 $output = TextFormat::YELLOW . "You are not authorized to run this command.\n";
                 $sender->sendMessage($output);
                 return;
             }
             $this->showAdminLevelSetupHelpCommands($sender);
             return true;
         }
         if (strtolower($args[0]) == "arenahelp") {
             if (!$sender->isOp()) {
                 $output = TextFormat::YELLOW . "You are not authorized to run this command.\n";
                 $sender->sendMessage($output);
                 return;
             }
             $this->showAdminArenaSetupHelpCommands($sender);
             return true;
         }
         if (strtolower($args[0]) === "parkour") {
             if ($sender instanceof Player) {
                 if ($sender->getLevel()->getName() != $this->plugin->hubLevelName) {
                     $sender->sendMessage("[HG] You are not at Lobby!");
                     return;
                 }
                 if (!empty($this->plugin->hubLobbyParkourPos)) {
                     $sender->sendMessage(TextFormat::GRAY . "[HG] TP to Parkour...");
                     $sender->teleport($this->plugin->hubLobbyParkourPos);
                 }
             }
             return;
         }
         if (strtolower($args[0]) === "players") {
             if ($sender instanceof Player) {
                 $sender->sendMessage("[HG] online players " . TextFormat::AQUA . count($this->plugin->getServer()->getOnlinePlayers()));
             }
             return;
         }
         // player lobby
         if (strtolower($args[0]) === "exit" || strtolower($args[0]) === "lobby" || strtolower($args[0]) === "home") {
             $sender->sendMessage(TextFormat::GRAY . "[HG] TP to Lobby...");
             if ($sender instanceof Player) {
                 if ($sender instanceof Player) {
                     MapPortal::teleportingToLobby($sender, $this->plugin->hubLevelName, $this->plugin->hubSpawnPos);
                     $this->plugin->gameLevelManager->handlePlayerLeaveTheGame($sender);
                 }
             }
             return;
         }
         // player VIP+ lobby
         if (strtolower($args[0]) === "vip" || strtolower($args[0]) === "viplodge" || strtolower($args[0]) === "lodge") {
             if ($sender instanceof Player) {
                 if ($sender instanceof Player) {
                     if ($this->plugin->vipenforceaccess) {
                         $vip = $this->plugin->profileManager->isPlayerVIP($sender->getName());
                         if (!$vip) {
                             $sender->sendMessage(TextFormat::YELLOW . "[HG] Required" . TextFormat::RED . " VIP+ " . TextFormat::YELLOW . "membership!");
                             return;
                         }
                         $sender->sendMessage(TextFormat::GRAY . "[HG] TP to VIP+ lodge...");
                         MapPortal::teleportingToLobby($sender, $this->plugin->vipLevelName, $this->plugin->vipSpawnPos);
                         $this->plugin->gameLevelManager->handlePlayerLeaveTheGame($sender);
                     } else {
                         $sender->sendMessage(TextFormat::GRAY . "[HG] TP to VIP+ lodge...");
                         MapPortal::teleportingToLobby($sender, $this->plugin->vipLevelName, $this->plugin->vipSpawnPos);
                         $this->plugin->gameLevelManager->handlePlayerLeaveTheGame($sender);
                     }
                 }
             }
             return;
         }
         if (strtolower($args[0]) === "mybalance") {
             $data = $this->plugin->profileManager->retrievePlayerBalance($sender->getName());
             if ($data == null || count($data) === 0) {
                 $sender->sendMessage(TextFormat::GRAY . "[HG] No profile found");
             } else {
                 $sender->sendMessage(TextFormat::WHITE . "[HG] My balance is " . TextFormat::GOLD . $data[0]["balance"] . TextFormat::WHITE . " coins.");
             }
             return;
         }
         if (strtolower($args[0]) === "toprank") {
             $topWinners = $this->plugin->profileManager->retrieveTopPlayers();
             if (is_null($topWinners)) {
                 $sender->sendMessage(TextFormat::GRAY . "[HG] No record found!");
                 return;
             }
             $message = TextFormat::BOLD . TextFormat::DARK_RED . "HALL OF FAME\n";
             $message = TextFormat::BOLD . TextFormat::AQUA . "BEST OF THE BEST\n";
             if (count($topWinners) == 1) {
                 $goldPlayerName = $topWinners[0]["pname"];
                 $goldPlayerWins = $topWinners[0]["wins"];
                 $message .= TextFormat::GOLD . "Top #1 ";
                 $message .= TextFormat::GOLD . " " . $goldPlayerWins . TextFormat::WHITE . " Wins " . TextFormat::LIGHT_PURPLE . $goldPlayerName;
                 $sender->sendMessage($message);
             } elseif (count($topWinners) == 2) {
                 $goldPlayerName = $topWinners[0]["pname"];
                 $goldPlayerWins = $topWinners[0]["wins"];
                 $silverPlayerName = $topWinners[1]["pname"];
                 $silverPlayerWins = $topWinners[1]["wins"];
                 $message .= TextFormat::GOLD . "Top #1 ";
                 $message .= TextFormat::GOLD . " " . $goldPlayerWins . TextFormat::WHITE . " Wins " . TextFormat::LIGHT_PURPLE . $goldPlayerName;
                 $message .= TextFormat::GOLD . "\nTop #2 ";
                 $message .= TextFormat::GOLD . " " . $silverPlayerWins . TextFormat::WHITE . " Wins " . TextFormat::LIGHT_PURPLE . $silverPlayerName;
                 $sender->sendMessage($message);
             } elseif (count($topWinners) == 3) {
                 $goldPlayerName = $topWinners[0]["pname"];
                 $goldPlayerWins = $topWinners[0]["wins"];
                 $silverPlayerName = $topWinners[1]["pname"];
                 $silverPlayerWins = $topWinners[1]["wins"];
                 $brownsePlayerName = $topWinners[2]["pname"];
                 $brownsePlayerNameWins = $topWinners[2]["wins"];
                 $message .= TextFormat::GOLD . "Top #1 ";
                 $message .= TextFormat::GOLD . " " . $goldPlayerWins . TextFormat::WHITE . " Wins " . TextFormat::LIGHT_PURPLE . $goldPlayerName;
                 $message .= TextFormat::GOLD . "\nTop #2 ";
                 $message .= TextFormat::GOLD . " " . $silverPlayerWins . TextFormat::WHITE . " Wins " . TextFormat::LIGHT_PURPLE . $silverPlayerName;
                 $message .= TextFormat::GOLD . "\nTop #3 ";
                 $message .= TextFormat::GOLD . " " . $brownsePlayerNameWins . TextFormat::WHITE . " Wins " . TextFormat::LIGHT_PURPLE . $brownsePlayerName;
                 $sender->sendMessage($message);
             }
             $data = $this->plugin->profileManager->retrievePlayerStats($sender->getName());
             if (count($data) > 0) {
                 $output = TextFormat::GREEN . "\nMy Wins: " . $data[0]["wins"];
                 $sender->sendMessage($output);
             }
             return;
         }
         if (strtolower($args[0]) === "myprofile") {
             $data = $this->plugin->profileManager->retrievePlayerByName($sender->getName());
             if ($data == null || count($data) == 0) {
                 $output = "[HG] No profile found";
             } else {
                 $output = "";
                 $output .= TextFormat::BOLD . "[HG] Profile Information> \n";
                 $output .= "     balance: " . $data[0]["balance"] . "\n";
                 $output .= "     wins: " . $data[0]["wins"] . "\n";
                 $output .= "     loss: " . $data[0]["loss"] . "\n";
             }
             $sender->sendMessage(TextFormat::GRAY . $output);
             return;
         }
         if (strtolower($args[0]) === "mywins") {
             // 				$data = $this->plugin->storyManager->retrievePlayerWinsByLevelMap ( $sender->getName () );
             // 				if ($data == null || count ( $data ) == 0) {
             // 					$output = "[HG] No level record found";
             // 				} else {
             // 					$output= TextFormat::BOLD.TextFormat::AQUA."MY WINS BY LEVEL\n";
             // 					$output .= TextFormat::GRAY ."| level | wins | loss | points | map  |\n";
             // 					foreach ( $data as $record ) {
             // 						$output.="| ";
             // 						$output .= TextFormat::GREEN .$record ["level"] . TextFormat::GRAY . " | ";
             // 						$output .= TextFormat::GOLD .$record ["wins"] . TextFormat::GRAY . " | ";
             // 						$output .= TextFormat::WHITE .$record ["loss"] . TextFormat::GRAY . " | ";
             // 						$output .= TextFormat::BLUE . $record ["points"] .TextFormat::GRAY." | ";
             // 						$output .= TextFormat::ITALIC.TextFormat::WHITE .$record ["map"] . TextFormat::GRAY . " \n";
             // 					}
             // 					$output .= TextFormat::GRAY . "\n";
             // 				}
             // 				$sender->sendMessage ( TextFormat::GRAY . $output );
             $this->showMyWins($sender, $args);
             return;
         }
         if (strtolower($args[0]) === "mypoints") {
             $data = $this->plugin->storyManager->retrievePlayerWinsByPoints($sender->getName());
             if ($data == null || count($data) == 0) {
                 $output = "[HG] No level record found";
             } else {
                 $output = TextFormat::BOLD . TextFormat::AQUA . "MY POINTS BY MAP\n";
                 $output .= TextFormat::GRAY . "| level | wins | loss | points | map  |\n";
                 foreach ($data as $record) {
                     $output .= "| ";
                     $output .= TextFormat::WHITE . $record["level"] . TextFormat::GRAY . " | ";
                     $output .= TextFormat::BLUE . $record["wins"] . TextFormat::GRAY . " | ";
                     $output .= TextFormat::WHITE . $record["loss"] . TextFormat::GRAY . " | ";
                     $output .= TextFormat::GOLD . $record["points"] . TextFormat::GRAY . " | ";
                     $output .= TextFormat::UNDERLINE . TextFormat::GREEN . $record["map"] . TextFormat::GRAY . " \n";
                 }
                 $output .= TextFormat::GRAY . "\n";
             }
             $sender->sendMessage(TextFormat::GRAY . $output);
             return;
         }
         if (strtolower($args[0]) === "topwins") {
             if (count($args) != 2) {
                 $message = "[HG]-Usage: /hg topwins [level|map]";
                 $sender->sendMessage($message);
                 return;
             }
             if ($args[1] != "level" && $args[1] != "map") {
                 $message = "[HG] Usage: /hg topwins [level|map]";
                 $sender->sendMessage($message);
                 return;
             }
             $data = [];
             $output = "";
             if ($args[1] === "level") {
                 $output = TextFormat::BOLD . TextFormat::BLUE . "TOP WINS BY [LEVEL]\n";
                 $data = $this->plugin->storyManager->retrieveTopLevelPlayers();
             }
             if ($args[1] === "map") {
                 $output = TextFormat::BOLD . TextFormat::BLUE . "TOP WINS BY [MAP]\n";
                 $data = $this->plugin->storyManager->retrieveTopMapPlayers();
             }
             if ($data === null || count($data) === 0) {
                 $output = "[HG] No records found";
             } else {
                 if ($args[1] === "map") {
                     $output .= TextFormat::GRAY . "| level | wins | loss | points | map  | player |\n";
                 } else {
                     $output .= TextFormat::GRAY . "| level | wins | loss | points | player |\n";
                 }
                 foreach ($data as $record) {
                     $output .= "| ";
                     if ($args[1] === "map") {
                         $output .= TextFormat::WHITE . $record["level"] . TextFormat::GRAY . " | ";
                     } else {
                         $output .= TextFormat::GREEN . $record["level"] . TextFormat::GRAY . " | ";
                     }
                     $output .= TextFormat::GOLD . $record["wins"] . TextFormat::GRAY . " | ";
                     $output .= TextFormat::WHITE . $record["loss"] . TextFormat::GRAY . " | ";
                     $output .= TextFormat::WHITE . $record["points"] . " | ";
                     if ($args[1] === "map") {
                         $output .= TextFormat::GREEN . $record["map"] . TextFormat::GRAY . " | ";
                     }
                     $output .= TextFormat::AQUA . $record["pname"] . TextFormat::GRAY . " \n";
                 }
                 $output .= TextFormat::GRAY . "\n";
             }
             $sender->sendMessage(TextFormat::GRAY . $output);
             return;
         }
         /*
          * MAP ADMINISTRATION
          */
         // player admin panel
         if (strtolower($args[0]) === "adminpanel" || strtolower($args[0]) === "admin") {
             if (!$sender->isOp()) {
                 $output = TextFormat::YELLOW . "You are not authorized to run this command.\n";
                 $sender->sendMessage($output);
                 return;
             }
             $sender->sendMessage(TextFormat::GRAY . "[HG] TP to admin panel...");
             if ($sender instanceof Player) {
                 MapPortal::teleportingToLobby($sender, $this->plugin->hubAdminPanelLevelName, $this->plugin->hubAdminPanelPos);
                 $this->plugin->gameLevelManager->handlePlayerLeaveTheGame($sender);
             }
             return;
         }
         // player admin panel
         if (strtolower($args[0]) === "vipadminpanel" || strtolower($args[0]) === "vipadmin") {
             if (!$sender->isOp()) {
                 $output = TextFormat::YELLOW . "You are not authorized to run this command.\n";
                 $sender->sendMessage($output);
                 return;
             }
             $sender->sendMessage(TextFormat::GRAY . "[HG] TP to VIP admin panel...");
             if ($sender instanceof Player) {
                 MapPortal::teleportingToLobby($sender, $this->plugin->hubAdminVIPPanelLevelName, $this->plugin->hubAdminVIPPanelPos);
                 $this->plugin->gameLevelManager->handlePlayerLeaveTheGame($sender);
             }
             return;
         }
         // teleport to arenas
         if (strtolower($args[0]) === "tpa") {
             if (!$sender->isOp()) {
                 $output = TextFormat::YELLOW . "You are not authorized to run this command.\n";
                 $sender->sendMessage($output);
                 return;
             }
             $sender->sendMessage(TextFormat::GRAY . "[HG] TP to arena...");
             if ($sender instanceof Player) {
                 if (count($args) != 2) {
                     $sender->sendMessage("usage: /hg tpa [arena name]");
                     return;
                 }
                 if (!isset($this->plugin->arenaManager->arenas[$args[1]])) {
                     $sender->sendMessage("[HG] Arena name not found: " . $args[1]);
                     return;
                 }
                 $arena = $this->plugin->arenaManager->arenas[$args[1]];
                 if (empty($arena)) {
                     $sender->sendMessage("[HG] Arena not found: " . $args[1]);
                     return;
                 }
                 if ($arena instanceof MapArenaModel) {
                     if (empty($arena->enterLevelName) || empty($arena->arenaEnterPos)) {
                         $sender->sendMessage("[HG] Missing Arena level configuration: " . $args[1]);
                         return;
                     }
                     $sender->sendMessage(TextFormat::GRAY . "[HG] TP to VIP+ lodge...");
                     MapPortal::teleportingToLobby($sender, $arena->enterLevelName, $arena->arenaEnterPos);
                 }
             }
             return;
         }
         /*
          * PLAYER PROFILE ADMINISTRATION
          */
         if (strtolower($args[0]) === "setbalance") {
             if (!$sender->isOp()) {
                 $output = TextFormat::YELLOW . "You are not authorized to run this command.\n";
                 $sender->sendMessage($output);
                 return;
             }
             if (count($args) != 3) {
                 $sender->sendMessage("usage: /hg setbalance [player name] [amount]");
                 return;
             }
             // check if player exit in the server
             $playerName = $args[1];
             $olp = Server::getInstance()->getPlayerExact($playerName);
             if (empty($olp)) {
                 $offp = Server::getInstance()->getOfflinePlayer($playerName);
                 if (empty($offp)) {
                     $sender->sendMessage(TextFormat::YELLOW . "[HG] Player Not Found! ");
                     return;
                 }
             }
             $rs = $this->plugin->profileManager->setBalance($args[1], $args[2]);
             $sender->sendMessage(TextFormat::GREEN . "[HG] player [" . $playerName . "] balance updated | " . $rs);
             return;
         }
         if (strtolower($args[0]) === "addvip") {
             if (!$sender->isOp()) {
                 $output = TextFormat::YELLOW . "You are not authorized to run this command.\n";
                 $sender->sendMessage($output);
                 return;
             }
             if (count($args) != 2) {
                 $sender->sendMessage(TextFormat::GREEN . "usage: /hg addvip [player name]");
                 return;
             }
             $playerName = $args[1];
             $rs = $this->plugin->profileManager->upsetVIP($playerName, "true");
             $sender->sendMessage(TextFormat::GREEN . "[HG] VIP [" . TextFormat::GOLD . $playerName . TextFormat::GREEN . "] Added (" . $rs . ")!");
             return;
         }
         if (strtolower($args[0]) === "getvip") {
             if (!$sender->isOp()) {
                 $output = TextFormat::YELLOW . "You are not authorized to run this command.\n";
                 $sender->sendMessage($output);
                 return;
             }
             if (count($args) != 2) {
                 $sender->sendMessage(TextFormat::GREEN . "usage: /hg getvip [player name]");
                 return;
             }
             $playerName = $args[1];
             $data = $this->plugin->profileManager->retrievePlayerVIP($playerName);
             if (empty($data) || count($data) === 0) {
                 $sender->sendMessage(TextFormat::YELLOW . "[HG] VIP profile Not Found!");
                 return;
             }
             $output = "";
             $output .= TextFormat::BOLD . "[HG] VIP Player Profile: \n";
             $output .= TextFormat::DARK_GREEN . "- player: " . TextFormat::AQUA . $data[0]["pname"] . "\n";
             $output .= TextFormat::DARK_GREEN . "- vip: " . TextFormat::GOLD . $data[0]["vip"] . "\n";
             $output .= TextFormat::DARK_GREEN . "- balance: " . TextFormat::WHITE . $data[0]["balance"] . "\n";
             $output .= TextFormat::DARK_GREEN . "- wins: " . TextFormat::WHITE . $data[0]["wins"] . "\n";
             $output .= TextFormat::DARK_GREEN . "- loss: " . TextFormat::WHITE . $data[0]["loss"] . "\n";
             $output .= TextFormat::DARK_GREEN . "- ludt: " . TextFormat::WHITE . $data[0]["lupt"] . "\n";
             $sender->sendMessage($output);
             return;
         }
         if (strtolower($args[0]) === "delvip") {
             if (!$sender->isOp()) {
                 $output = TextFormat::YELLOW . "You are not authorized to run this command.\n";
                 $sender->sendMessage($output);
                 return;
             }
             if (count($args) != 2) {
                 $sender->sendMessage("usage: /hg delvip [player name]");
                 return;
             }
             // check if player exit in the server
             $playerName = $args[1];
             $olp = Server::getInstance()->getPlayerExact($playerName);
             if (empty($olp)) {
                 $offp = Server::getInstance()->getOfflinePlayer($playerName);
                 if (empty($offp)) {
                     $sender->sendMessage(TextFormat::YELLOW . "[HG] Player Not Found! ");
                     return;
                 }
             }
             $rs = $this->plugin->profileManager->upsetVIP($playerName, "false");
             $sender->sendMessage(TextFormat::GREEN . "[HG] VIP [" . TextFormat::GOLD . $playerName . TextFormat::GREEN . "] delete (" . $rs . ")!");
             return;
         }
         if (strtolower($args[0]) === "createprofile") {
             if (!$sender->isOp()) {
                 $output = TextFormat::YELLOW . "You are not authorized to run this command.\n";
                 $sender->sendMessage($output);
                 return;
             }
             if (count($args) != 2) {
                 $sender->sendMessage("usage: /hg createprofile [player name]");
                 return;
             }
             $rs = $this->plugin->profileManager->addPlayer($args[1]);
             $sender->sendMessage(TextFormat::GREEN . "[HG] player profile created! " . $rs);
             return;
         }
         if (strtolower($args[0]) === "changename") {
             if (!$sender->isOp()) {
                 $output = TextFormat::YELLOW . "You are not authorized to run this command.\n";
                 $sender->sendMessage($output);
                 return;
             }
             if (count($args) != 3) {
                 $sender->sendMessage("usage: /hg changename [old name] [new name]");
                 return;
             }
             $pname = $args[1];
             $newname = $args[2];
             $rs1 = $this->plugin->profileManager->isPlayerExist($pname);
             if (empty($rs1) || count($rs1) === 0) {
                 $sender->sendMessage(TextFormat::GREEN . "[HG] player profile record not found!");
                 return;
             }
             $rs2 = $this->plugin->profileManager->isPlayerExist($pname);
             if (empty($rs2) || count($rs2) === 0) {
                 $sender->sendMessage(TextFormat::GREEN . "[HG] player story record not found!");
                 return;
             }
             try {
                 $this->plugin->profileManager->changePlayerName($pname, $newname);
                 $this->plugin->storyManager->changePlayerName($pname, $newname);
                 $sender->sendMessage(TextFormat::GREEN . "[HG] Success! change from [" . $pname . "] to [" . $newname . "]");
             } catch (Exception $e) {
                 $this->plugin->printError($e);
                 $sender->sendMessage(TextFormat::GREEN . "[HG] Failed! " . $e->getMessage());
             }
             return;
         }
         /**
          * ADMIN COMMANDS
          */
         if (strtolower($args[0]) === "setgamelobby") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetGameLobbyCommand($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setserverlobby") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetServerLobbyCommand($sender->getPlayer(), $args);
             return;
         }
         /**
          * SETUP ARENA COMMANDS
          */
         if (strtolower($args[0]) === "newarena") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] In-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->createArena($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "arenawand") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleArenaWandCommand($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setarenapos1") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetArenaPosition1Command($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setarenapos2") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetArenaPosition2Command($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setarenawall") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetArenaWallCommand($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setarenaspawn") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetArenaPlayerSpawnCommand($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "startspawnwand") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleArenaWandPlayerSpawnPointCommand($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "stopspawnwand") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $session =& $this->plugin->arenaManager->session($sender);
             if ($session != null && $session["wand-usage"] === true) {
                 $session["wand-usage"] = false;
                 if (!isset($session["spawn-pos"])) {
                     unset($session["spawn-pos"]);
                 }
             }
             $output = TextFormat::GREEN . "[HG] Player Spawn Wand Stopped!";
             $sender->sendMessage($output);
             return;
         }
         if (strtolower($args[0]) === "listspawns") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->ListArenaPlayerSpawnCommand($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "clearspawns") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->clearArenaPlayerSpawnPointsCommand($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setarenaenter") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetArenaEntranceCommand($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setarenaexit") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetArenaExitCommand($sender->getPlayer(), $args);
             return;
         }
         /**
          * SETUP DEATH-MATCH ARENA COMMANDS
          */
         if (strtolower($args[0]) === "matchwand") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleArenaDeathMatchWandCommand($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setmatchpos1") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetArenaDeathMatchPosition1Command($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setmatchpos2") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetArenaDeathMatchPosition2Command($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setmatchenter") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetArenaDeathMatchEntranceCommand($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setmatchwall") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetDeathMatchWallsCommand($sender->getPlayer(), $args);
             return;
         }
         /**
          * Arena Publishing
          */
         if (strtolower($args[0]) === "publish") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleActivateArenaCommand($sender->getPlayer(), $args);
             $this->plugin->arenaManager->preloadArenas();
             return;
         }
         if (strtolower($args[0]) === "unpublish") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleDeActivateArenaCommand($sender->getPlayer(), $args);
             $this->plugin->arenaManager->preloadArenas();
             return;
         }
         /**
          * Level Management
          */
         if (strtolower($args[0]) === "addlevelarena") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->gameLevelManager->handleAdditionOfLevelArenaCommand($sender->getPlayer(), $args);
             $this->plugin->gameLevelManager->preloadArenas();
             return;
         }
         if (strtolower($args[0]) === "dellevelarena") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->gameLevelManager->handleRemovalOfLevelArenaCommand($sender->getPlayer(), $args);
             $this->plugin->gameLevelManager->preloadArenas();
             return;
         }
         /**
          * SETUP GAME LEVEL
          */
         if (strtolower($args[0]) === "levelwand") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->gameLevelManager->handleLevelWandCommand($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setlevelpos1") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetGamePortalPosition1Command($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setlevelpos2") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetGamePortalPosition2Command($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "levelgatewand") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->gameLevelManager->handleLevelGateWandCommand($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setlevelgatepos1") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetGamePortalGate1Command($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setlevelgatepos2") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->arenaManager->handleSetGamePortalGate2Command($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setlevelenter") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->gameLevelManager->handleSetLevelEntranceCommand($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "setlevelexit") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if (!$sender instanceof Player) {
                 $output .= "[HG] in-game command only!";
                 $sender->sendMessage($output);
                 return;
             }
             $this->plugin->gameLevelManager->handleSetLevelExitCommand($sender->getPlayer(), $args);
             return;
         }
         if (strtolower($args[0]) === "blockon") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             $this->plugin->blockhud = true;
             $sender->sendMessage("[HG] Admin Block Location Display " . TextFormat::GREEN . "[ON]");
             return;
         }
         if (strtolower($args[0]) === "blockoff") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             $this->plugin->blockhud = false;
             $sender->sendMessage("[HG] Admin Block Location Display " . TextFormat::RED . "[OFF]");
             return;
         }
         if (strtolower($args[0]) === "xyz") {
             if (!$sender->isOp()) {
                 $sender->sendMessage("[HG] No authorization!");
                 return;
             }
             if ($sender instanceof Player) {
                 $portalLevel = $sender->level->getName();
                 $sender->sendMessage("You are in world [" . $portalLevel . "] at \n[ " . round($sender->x) . " " . round($sender->y) . " " . round($sender->z) . " ]");
             }
             return;
         }
     }
 }