/** * Performs a DELETE on the database based on the current ModelCriteria * * @param ConnectionInterface $con the connection to use * @return int The number of affected rows (if supported by underlying database driver). This includes CASCADE-related rows * if supported by native driver or if emulated using Propel. * @throws PropelException Any exceptions caught during processing will be * rethrown wrapped into a PropelException. */ public function delete(ConnectionInterface $con = null) { if (null === $con) { $con = Propel::getServiceContainer()->getWriteConnection(SportTableMap::DATABASE_NAME); } $criteria = $this; // Set the correct dbName $criteria->setDbName(SportTableMap::DATABASE_NAME); // use transaction because $criteria could contain info // for more than one table or we could emulating ON DELETE CASCADE, etc. return $con->transaction(function () use($con, $criteria) { $affectedRows = 0; // initialize var to track total num of affected rows SportTableMap::removeInstanceFromPool($criteria); $affectedRows += ModelCriteria::delete($con); SportTableMap::clearRelatedInstancePool(); return $affectedRows; }); }
/** * Performs a DELETE on the database, given a Sport or Criteria object OR a primary key value. * * @param mixed $values Criteria or Sport object or primary key or array of primary keys * which is used to create the DELETE statement * @param ConnectionInterface $con the connection to use * @return int The number of affected rows (if supported by underlying database driver). This includes CASCADE-related rows * if supported by native driver or if emulated using Propel. * @throws PropelException Any exceptions caught during processing will be * rethrown wrapped into a PropelException. */ public static function doDelete($values, ConnectionInterface $con = null) { if (null === $con) { $con = Propel::getServiceContainer()->getWriteConnection(SportTableMap::DATABASE_NAME); } if ($values instanceof Criteria) { // rename for clarity $criteria = $values; } elseif ($values instanceof \gossi\trixionary\model\Sport) { // it's a model object // create criteria based on pk values $criteria = $values->buildPkeyCriteria(); } else { // it's a primary key, or an array of pks $criteria = new Criteria(SportTableMap::DATABASE_NAME); $criteria->add(SportTableMap::COL_ID, (array) $values, Criteria::IN); } $query = SportQuery::create()->mergeWith($criteria); if ($values instanceof Criteria) { SportTableMap::clearInstancePool(); } elseif (!is_object($values)) { // it's a primary key, or an array of pks foreach ((array) $values as $singleval) { SportTableMap::removeInstanceFromPool($singleval); } } return $query->delete($con); }
/** * Populates the object using an array. * * This is particularly useful when populating an object from one of the * request arrays (e.g. $_POST). This method goes through the column * names, checking to see whether a matching key exists in populated * array. If so the setByName() method is called for that column. * * You can specify the key type of the array by additionally passing one * of the class type constants TableMap::TYPE_PHPNAME, TableMap::TYPE_CAMELNAME, * TableMap::TYPE_COLNAME, TableMap::TYPE_FIELDNAME, TableMap::TYPE_NUM. * The default key type is the column's TableMap::TYPE_PHPNAME. * * @param array $arr An array to populate the object from. * @param string $keyType The type of keys the array uses. * @return void */ public function fromArray($arr, $keyType = TableMap::TYPE_PHPNAME) { $keys = SportTableMap::getFieldNames($keyType); if (array_key_exists($keys[0], $arr)) { $this->setId($arr[$keys[0]]); } if (array_key_exists($keys[1], $arr)) { $this->setTitle($arr[$keys[1]]); } if (array_key_exists($keys[2], $arr)) { $this->setSlug($arr[$keys[2]]); } if (array_key_exists($keys[3], $arr)) { $this->setAthleteLabel($arr[$keys[3]]); } if (array_key_exists($keys[4], $arr)) { $this->setObjectSlug($arr[$keys[4]]); } if (array_key_exists($keys[5], $arr)) { $this->setObjectLabel($arr[$keys[5]]); } if (array_key_exists($keys[6], $arr)) { $this->setObjectPluralLabel($arr[$keys[6]]); } if (array_key_exists($keys[7], $arr)) { $this->setSkillSlug($arr[$keys[7]]); } if (array_key_exists($keys[8], $arr)) { $this->setSkillLabel($arr[$keys[8]]); } if (array_key_exists($keys[9], $arr)) { $this->setSkillPluralLabel($arr[$keys[9]]); } if (array_key_exists($keys[10], $arr)) { $this->setSkillPictureUrl($arr[$keys[10]]); } if (array_key_exists($keys[11], $arr)) { $this->setGroupSlug($arr[$keys[11]]); } if (array_key_exists($keys[12], $arr)) { $this->setGroupLabel($arr[$keys[12]]); } if (array_key_exists($keys[13], $arr)) { $this->setGroupPluralLabel($arr[$keys[13]]); } if (array_key_exists($keys[14], $arr)) { $this->setTransitionLabel($arr[$keys[14]]); } if (array_key_exists($keys[15], $arr)) { $this->setTransitionPluralLabel($arr[$keys[15]]); } if (array_key_exists($keys[16], $arr)) { $this->setTransitionsSlug($arr[$keys[16]]); } if (array_key_exists($keys[17], $arr)) { $this->setPositionSlug($arr[$keys[17]]); } if (array_key_exists($keys[18], $arr)) { $this->setPositionLabel($arr[$keys[18]]); } if (array_key_exists($keys[19], $arr)) { $this->setFeatureComposition($arr[$keys[19]]); } if (array_key_exists($keys[20], $arr)) { $this->setFeatureTester($arr[$keys[20]]); } if (array_key_exists($keys[21], $arr)) { $this->setIsDefault($arr[$keys[21]]); } }