/** * Populates the object using an array. * * This is particularly useful when populating an object from one of the * request arrays (e.g. $_POST). This method goes through the column * names, checking to see whether a matching key exists in populated * array. If so the setByName() method is called for that column. * * You can specify the key type of the array by additionally passing one * of the class type constants TableMap::TYPE_PHPNAME, TableMap::TYPE_CAMELNAME, * TableMap::TYPE_COLNAME, TableMap::TYPE_FIELDNAME, TableMap::TYPE_NUM. * The default key type is the column's TableMap::TYPE_PHPNAME. * * @param array $arr An array to populate the object from. * @param string $keyType The type of keys the array uses. * @return void */ public function fromArray($arr, $keyType = TableMap::TYPE_PHPNAME) { $keys = LineageTableMap::getFieldNames($keyType); if (array_key_exists($keys[0], $arr)) { $this->setId($arr[$keys[0]]); } if (array_key_exists($keys[1], $arr)) { $this->setSkillId($arr[$keys[1]]); } if (array_key_exists($keys[2], $arr)) { $this->setAncestorId($arr[$keys[2]]); } if (array_key_exists($keys[3], $arr)) { $this->setPosition($arr[$keys[3]]); } }
/** * Performs a DELETE on the database, given a Lineage or Criteria object OR a primary key value. * * @param mixed $values Criteria or Lineage object or primary key or array of primary keys * which is used to create the DELETE statement * @param ConnectionInterface $con the connection to use * @return int The number of affected rows (if supported by underlying database driver). This includes CASCADE-related rows * if supported by native driver or if emulated using Propel. * @throws PropelException Any exceptions caught during processing will be * rethrown wrapped into a PropelException. */ public static function doDelete($values, ConnectionInterface $con = null) { if (null === $con) { $con = Propel::getServiceContainer()->getWriteConnection(LineageTableMap::DATABASE_NAME); } if ($values instanceof Criteria) { // rename for clarity $criteria = $values; } elseif ($values instanceof \gossi\trixionary\model\Lineage) { // it's a model object // create criteria based on pk values $criteria = $values->buildPkeyCriteria(); } else { // it's a primary key, or an array of pks $criteria = new Criteria(LineageTableMap::DATABASE_NAME); $criteria->add(LineageTableMap::COL_ID, (array) $values, Criteria::IN); } $query = LineageQuery::create()->mergeWith($criteria); if ($values instanceof Criteria) { LineageTableMap::clearInstancePool(); } elseif (!is_object($values)) { // it's a primary key, or an array of pks foreach ((array) $values as $singleval) { LineageTableMap::removeInstanceFromPool($singleval); } } return $query->delete($con); }
/** * Performs a DELETE on the database based on the current ModelCriteria * * @param ConnectionInterface $con the connection to use * @return int The number of affected rows (if supported by underlying database driver). This includes CASCADE-related rows * if supported by native driver or if emulated using Propel. * @throws PropelException Any exceptions caught during processing will be * rethrown wrapped into a PropelException. */ public function delete(ConnectionInterface $con = null) { if (null === $con) { $con = Propel::getServiceContainer()->getWriteConnection(LineageTableMap::DATABASE_NAME); } $criteria = $this; // Set the correct dbName $criteria->setDbName(LineageTableMap::DATABASE_NAME); // use transaction because $criteria could contain info // for more than one table or we could emulating ON DELETE CASCADE, etc. return $con->transaction(function () use($con, $criteria) { $affectedRows = 0; // initialize var to track total num of affected rows LineageTableMap::removeInstanceFromPool($criteria); $affectedRows += ModelCriteria::delete($con); LineageTableMap::clearRelatedInstancePool(); return $affectedRows; }); }
/** * Method to invalidate the instance pool of all tables related to kk_trixionary_skill * by a foreign key with ON DELETE CASCADE */ public static function clearRelatedInstancePool() { // Invalidate objects in related instance pools, // since one or more of them may be deleted by ON DELETE CASCADE/SETNULL rule. LineageTableMap::clearInstancePool(); SkillDependencyTableMap::clearInstancePool(); SkillPartTableMap::clearInstancePool(); SkillGroupTableMap::clearInstancePool(); PictureTableMap::clearInstancePool(); VideoTableMap::clearInstancePool(); SkillReferenceTableMap::clearInstancePool(); StructureNodeTableMap::clearInstancePool(); KstrukturTableMap::clearInstancePool(); FunctionPhaseTableMap::clearInstancePool(); SkillVersionTableMap::clearInstancePool(); }