コード例 #1
0
ファイル: EntityProcessorBase.php プロジェクト: Tawreh/mtg
 /**
  * {@inheritdoc}
  */
 public function process(FeedInterface $feed, ItemInterface $item, StateInterface $state)
 {
     $existing_entity_id = $this->existingEntityId($feed, $item);
     $skip_existing = $this->configuration['update_existing'] == static::SKIP_EXISTING;
     // Bulk load existing entities to save on db queries.
     if ($skip_existing && $existing_entity_id) {
         return;
     }
     // Delay building a new entity until necessary.
     if ($existing_entity_id) {
         $entity = $this->storageController->load($existing_entity_id);
     }
     $hash = $this->hash($item);
     $changed = $existing_entity_id && $hash !== $entity->get('feeds_item')->hash;
     // Do not proceed if the item exists, has not changed, and we're not
     // forcing the update.
     if ($existing_entity_id && !$changed && !$this->configuration['skip_hash_check']) {
         return;
     }
     // Build a new entity.
     if (!$existing_entity_id) {
         $entity = $this->newEntity($feed);
     }
     try {
         // Set field values.
         $this->map($feed, $entity, $item);
         $this->entityValidate($entity);
         // This will throw an exception on failure.
         $this->entitySaveAccess($entity);
         // Set the values that we absolutely need.
         $entity->get('feeds_item')->target_id = $feed->id();
         $entity->get('feeds_item')->hash = $hash;
         $entity->get('feeds_item')->imported = REQUEST_TIME;
         // And... Save! We made it.
         $this->storageController->save($entity);
         // Track progress.
         $existing_entity_id ? $state->updated++ : $state->created++;
     } catch (\Exception $e) {
         $state->failed++;
         $state->setMessage($e->getMessage(), 'warning');
     }
 }