コード例 #1
0
 /**
  * @test
  */
 public function I_got_everything_empty_or_zeroed_from_empty_new_levels()
 {
     $professionLevels = new ProfessionLevels($zeroLevel = $this->createZeroLevel(), $firstLevel = $this->createFirstLevel(Fighter::FIGHTER));
     self::assertSame(0, $professionLevels->getNextLevelsStrengthModifier());
     self::assertSame(0, $professionLevels->getNextLevelsPropertyModifier(Strength::STRENGTH));
     self::assertSame(0, $professionLevels->getNextLevelsAgilityModifier());
     self::assertSame(0, $professionLevels->getNextLevelsPropertyModifier(Agility::AGILITY));
     self::assertSame(0, $professionLevels->getNextLevelsKnackModifier());
     self::assertSame(0, $professionLevels->getNextLevelsPropertyModifier(Knack::KNACK));
     self::assertSame(0, $professionLevels->getNextLevelsWillModifier());
     self::assertSame(0, $professionLevels->getNextLevelsPropertyModifier(Will::WILL));
     self::assertSame(0, $professionLevels->getNextLevelsIntelligenceModifier());
     self::assertSame(0, $professionLevels->getNextLevelsPropertyModifier(Intelligence::INTELLIGENCE));
     self::assertSame(0, $professionLevels->getNextLevelsCharismaModifier());
     self::assertSame(0, $professionLevels->getNextLevelsPropertyModifier(Charisma::CHARISMA));
     self::assertCount(0, $professionLevels->getProfessionNextLevels());
     self::assertEquals([$zeroLevel, $firstLevel], $professionLevels->getSortedProfessionLevels());
     $levelsFromIteration = [];
     foreach ($professionLevels as $professionLevel) {
         $levelsFromIteration[] = $professionLevel;
     }
     self::assertEquals($levelsFromIteration, $professionLevels->getSortedProfessionLevels());
     self::assertNull($professionLevels->getId());
 }
コード例 #2
0
 /**
  * @test
  * @dataProvider provideProfessionLevelsWithTooLowPropertyIncrease
  * @expectedException \DrdPlus\Skills\Exceptions\HigherSkillRanksFromNextLevelsThanPossible
  * @param ProfessionLevels $professionLevels
  */
 public function I_can_not_increase_skills_by_next_levels_more_than_provides_property_increments(ProfessionLevels $professionLevels)
 {
     $nextLevel = $professionLevels->getProfessionNextLevels()->last();
     $physicalSkills = $this->createPhysicalSkillsByNextLevelPropertyIncrease($nextLevel);
     $psychicalSkills = $this->createPsychicalSkillsByNextLevelPropertyIncrease($nextLevel);
     $combinedSkills = $this->createCombinedSkillsByNextLevelPropertyIncrease($nextLevel);
     $backgroundSkillPoints = $this->createBackgroundSkillPoints($professionLevels->getFirstLevel()->getProfession());
     Skills::createSkills($professionLevels, $backgroundSkillPoints, new Tables(), $physicalSkills, $psychicalSkills, $combinedSkills);
 }