/** * @test * @return WoundBoundary */ public function I_can_get_property_easily() { /** @noinspection ExceptionsAnnotatingAndHandlingInspection */ $woundsLimit = new WoundBoundary(new Toughness(Strength::getIt($strength = 6), RaceCode::getIt(RaceCode::DWARF), SubRaceCode::getIt(SubRaceCode::MOUNTAIN), new RacesTable()), new WoundsTable()); self::assertSame(22, $woundsLimit->getValue()); return $woundsLimit; }
/** * #@test */ public function I_can_get_property_easily() { $toughness = new Toughness($this->getStrength($strengthValue = 123), RaceCode::getIt(RaceCode::DWARF), SubRaceCode::getIt(SubRaceCode::WOOD), new RacesTable()); self::assertSame('toughness', $toughness->getCode()); self::assertSame('toughness', Toughness::TOUGHNESS); self::assertSame($strengthValue + 1, $toughness->getValue()); self::assertSame((string) ($strengthValue + 1), "{$toughness}"); return $toughness; }
/** * @test * @dataProvider provideSubraceCodesAndClass * @param string $raceCodeValue * @param string $subraceCodeValue * @param string $expectedSubraceClass */ public function I_can_create_subrace_by_its_codes($raceCodeValue, $subraceCodeValue, $expectedSubraceClass) { $raceCode = RaceCode::getIt($raceCodeValue); $subraceCode = SubRaceCode::getIt($subraceCodeValue); $subrace = RacesFactory::getSubRaceByCodes($raceCode, $subraceCode); self::assertInstanceOf($expectedSubraceClass, $subrace); self::assertSame($raceCode, $subrace->getRaceCode()); self::assertSame($subraceCode, $subrace->getSubraceCode()); }
/** * @return SubRaceCode */ public function getSubraceCode() { return SubRaceCode::getIt(self::COMMON); }
/** * @return SubRaceCode */ private function getSubraceCode() { $subraceCodeString = str_replace($this->getRaceCode(), '', strtolower($this->getSubraceBaseName())); return SubRaceCode::getIt($subraceCodeString); }
/** * @return SubRaceCode */ public function getSubraceCode() { return SubRaceCode::getIt(self::MOUNTAIN); }
/** * @test * @dataProvider getCombination * * @param Race $race * @param GenderCode $genderCode * @param ExceptionalityProperties $exceptionalityProperties * @param ProfessionLevels $professionLevels * @param Tables $tables * @param WeightInKg $weightInKgAdjustment * @param HeightInCm $heightInCmAdjustment * @param Age $age * @param int $expectedStrength * @param int $expectedAgility * @param int $expectedKnack * @param int $expectedWill * @param int $expectedIntelligence * @param int $expectedCharisma */ public function I_can_create_properties_for_any_combination(Race $race, GenderCode $genderCode, ExceptionalityProperties $exceptionalityProperties, ProfessionLevels $professionLevels, Tables $tables, WeightInKg $weightInKgAdjustment, HeightInCm $heightInCmAdjustment, Age $age, $expectedStrength, $expectedAgility, $expectedKnack, $expectedWill, $expectedIntelligence, $expectedCharisma) { $properties = new PropertiesByLevels($race, $genderCode, $exceptionalityProperties, $professionLevels, $weightInKgAdjustment, $heightInCmAdjustment, $age, $tables); self::assertInstanceOf(FirstLevelProperties::class, $properties->getFirstLevelProperties()); self::assertInstanceOf(NextLevelsProperties::class, $properties->getNextLevelsProperties()); self::assertSame($expectedStrength, $properties->getStrength()->getValue(), "{$race} {$genderCode}"); self::assertSame($expectedAgility, $properties->getAgility()->getValue(), "{$race} {$genderCode}"); self::assertSame($expectedKnack, $properties->getKnack()->getValue(), "{$race} {$genderCode}"); self::assertSame($expectedWill, $properties->getWill()->getValue(), "{$race} {$genderCode}"); self::assertSame($expectedIntelligence, $properties->getIntelligence()->getValue(), "{$race} {$genderCode}"); self::assertSame($expectedCharisma, $properties->getCharisma()->getValue(), "{$race} {$genderCode}"); self::assertSame($weightInKgAdjustment, $properties->getWeightInKgAdjustment()); self::assertGreaterThan($weightInKgAdjustment->getValue(), $properties->getWeightInKg()->getValue(), "{$race} {$genderCode}"); self::assertSame($heightInCmAdjustment, $properties->getHeightInCmAdjustment()); self::assertGreaterThan($heightInCmAdjustment->getValue(), $properties->getHeightInCm()->getValue(), "{$race} {$genderCode}"); self::assertEquals($expectedHeight = new Height($properties->getHeightInCm(), $tables->getDistanceTable()), $properties->getHeight()); self::assertSame($age, $properties->getAge()); $expectedToughness = new Toughness(Strength::getIt($expectedStrength), $race->getRaceCode(), $race->getSubraceCode(), $tables->getRacesTable()); self::assertInstanceOf(Toughness::class, $properties->getToughness()); self::assertSame($expectedToughness->getValue(), $properties->getToughness()->getValue(), "{$race} {$genderCode}"); $expectedEndurance = new Endurance(Strength::getIt($expectedStrength), Will::getIt($expectedWill)); self::assertInstanceOf(Endurance::class, $properties->getEndurance()); self::assertSame($expectedEndurance->getValue(), $properties->getEndurance()->getValue(), "{$race} {$genderCode}"); $expectedSize = Size::getIt($race->getSize($genderCode, $tables) + 1); /* size bonus by strength */ self::assertInstanceOf(Size::class, $properties->getSize(), "{$race} {$genderCode}"); self::assertSame($expectedSize->getValue(), $properties->getSize()->getValue(), "{$race} {$genderCode}"); $expectedSpeed = new Speed(Strength::getIt($expectedStrength), Agility::getIt($expectedAgility), $expectedHeight); self::assertInstanceOf(Speed::class, $properties->getSpeed(), "{$race} {$genderCode}"); self::assertSame($expectedSpeed->getValue(), $properties->getSpeed()->getValue(), "{$race} {$genderCode}"); $expectedSenses = new Senses(Knack::getIt($expectedKnack), RaceCode::getIt($race->getRaceCode()), SubRaceCode::getIt($race->getSubraceCode()), $tables->getRacesTable()); self::assertInstanceOf(Senses::class, $properties->getSenses()); self::assertSame($expectedSenses->getValue(), $properties->getSenses()->getValue(), "{$race} {$genderCode}"); $expectedBeauty = new Beauty(Agility::getIt($expectedAgility), Knack::getIt($expectedKnack), Charisma::getIt($expectedCharisma)); self::assertInstanceOf(Beauty::class, $properties->getBeauty()); self::assertSame($expectedBeauty->getValue(), $properties->getBeauty()->getValue(), "{$race} {$genderCode}"); $expectedDangerousness = new Dangerousness(Strength::getIt($expectedStrength), Will::getIt($expectedWill), Charisma::getIt($expectedCharisma)); self::assertInstanceOf(Dangerousness::class, $properties->getDangerousness()); self::assertSame($expectedDangerousness->getValue(), $properties->getDangerousness()->getValue(), "{$race} {$genderCode}"); $expectedDignity = new Dignity(Intelligence::getIt($expectedIntelligence), Will::getIt($expectedWill), Charisma::getIt($expectedCharisma)); self::assertInstanceOf(Dignity::class, $properties->getDignity()); self::assertSame($expectedDignity->getValue(), $properties->getDignity()->getValue(), "{$race} {$genderCode}"); $expectedFightValue = $expectedAgility + (SumAndRound::ceil($expectedHeight->getValue() / 3) - 2); self::assertInstanceOf(FightNumber::class, $properties->getFightNumber()); self::assertSame($expectedFightValue, $properties->getFightNumber()->getValue(), "{$race} {$genderCode} with height {$expectedHeight}"); $expectedAttack = new Attack(Agility::getIt($expectedAgility)); self::assertInstanceOf(Attack::class, $properties->getAttack()); self::assertSame($expectedAttack->getValue(), $properties->getAttack()->getValue(), "{$race} {$genderCode}"); $expectedShooting = new Shooting(Knack::getIt($expectedKnack)); self::assertInstanceOf(Shooting::class, $properties->getShooting()); self::assertSame($expectedShooting->getValue(), $properties->getShooting()->getValue(), "{$race} {$genderCode}"); $expectedDefense = new DefenseNumber(Agility::getIt($expectedAgility)); self::assertInstanceOf(DefenseNumber::class, $properties->getDefenseNumber()); self::assertSame($expectedDefense->getValue(), $properties->getDefenseNumber()->getValue(), "{$race} {$genderCode}"); $expectedDefenseAgainstShooting = new DefenseNumberAgainstShooting($expectedDefense, $expectedSize); self::assertInstanceOf(DefenseNumberAgainstShooting::class, $properties->getDefenseAgainstShooting()); self::assertSame($expectedDefenseAgainstShooting->getValue(), $properties->getDefenseAgainstShooting()->getValue(), "{$race} {$genderCode}"); $expectedWoundBoundary = new WoundBoundary($expectedToughness, $tables->getWoundsTable()); self::assertInstanceOf(WoundBoundary::class, $properties->getWoundBoundary()); self::assertSame($expectedWoundBoundary->getValue(), $properties->getWoundBoundary()->getValue()); $expectedFatigueBoundary = new FatigueBoundary($expectedEndurance, $tables->getFatigueTable()); self::assertInstanceOf(FatigueBoundary::class, $properties->getFatigueBoundary()); self::assertSame($expectedFatigueBoundary->getValue(), $properties->getFatigueBoundary()->getValue()); }
/** * @param Race $race * @param GenderCode $genderCode * @param ExceptionalityProperties $exceptionalityProperties * @param ProfessionLevels $professionLevels * @param WeightInKg $weightInKgAdjustment * @param HeightInCm $heightInCm * @param Age $age * @param Tables $tables * @throws Exceptions\TooLowStrengthAdjustment */ public function __construct(Race $race, GenderCode $genderCode, ExceptionalityProperties $exceptionalityProperties, ProfessionLevels $professionLevels, WeightInKg $weightInKgAdjustment, HeightInCm $heightInCm, Age $age, Tables $tables) { $this->firstLevelProperties = new FirstLevelProperties($race, $genderCode, $exceptionalityProperties, $professionLevels, $weightInKgAdjustment, $heightInCm, $age, $tables); $this->nextLevelsProperties = new NextLevelsProperties($professionLevels); $this->strength = Strength::getIt($this->firstLevelProperties->getFirstLevelStrength()->getValue() + $this->nextLevelsProperties->getNextLevelsStrength()->getValue()); $this->agility = Agility::getIt($this->firstLevelProperties->getFirstLevelAgility()->getValue() + $this->nextLevelsProperties->getNextLevelsAgility()->getValue()); $this->knack = Knack::getIt($this->firstLevelProperties->getFirstLevelKnack()->getValue() + $this->nextLevelsProperties->getNextLevelsKnack()->getValue()); $this->will = Will::getIt($this->firstLevelProperties->getFirstLevelWill()->getValue() + $this->nextLevelsProperties->getNextLevelsWill()->getValue()); $this->intelligence = Intelligence::getIt($this->firstLevelProperties->getFirstLevelIntelligence()->getValue() + $this->nextLevelsProperties->getNextLevelsIntelligence()->getValue()); $this->charisma = Charisma::getIt($this->firstLevelProperties->getFirstLevelCharisma()->getValue() + $this->nextLevelsProperties->getNextLevelsCharisma()->getValue()); // delivered properties $this->toughness = new Toughness($this->getStrength(), $race->getRaceCode(), $race->getSubraceCode(), $tables->getRacesTable()); $this->endurance = new Endurance($this->getStrength(), $this->getWill()); $this->speed = new Speed($this->getStrength(), $this->getAgility(), $this->getHeight()); $this->senses = new Senses($this->getKnack(), RaceCode::getIt($race->getRaceCode()), SubRaceCode::getIt($race->getSubraceCode()), $tables->getRacesTable()); // aspects of visage $this->beauty = new Beauty($this->getAgility(), $this->getKnack(), $this->getCharisma()); $this->dangerousness = new Dangerousness($this->getStrength(), $this->getWill(), $this->getCharisma()); $this->dignity = new Dignity($this->getIntelligence(), $this->getWill(), $this->getCharisma()); /** @noinspection ExceptionsAnnotatingAndHandlingInspection */ $this->fightNumber = new FightNumber(ProfessionCode::getIt($professionLevels->getFirstLevel()->getProfession()->getValue()), $this, $this->getHeight()); $this->attack = new Attack($this->getAgility()); $this->shooting = new Shooting($this->getKnack()); $this->defenseNumber = new DefenseNumber($this->getAgility()); $this->defenseAgainstShooting = new DefenseNumberAgainstShooting($this->getDefenseNumber(), $this->getSize()); $this->woundsLimit = new WoundBoundary($this->getToughness(), $tables->getWoundsTable()); $this->fatigueLimit = new FatigueBoundary($this->getEndurance(), $tables->getFatigueTable()); }
/** * @return SubRaceCode */ public function getSubraceCode() { return SubRaceCode::getIt(self::DARK); }
public function getSubraceCode() { return SubRaceCode::getIt(self::SKURUT); }
public static function registerSelf() { parent::registerSelf(); // ARMAMENTS static::registerCodeAsSubType(ArrowCode::getIt(ArrowCode::BASIC_ARROW)); static::registerCodeAsSubType(BodyArmorCode::getIt(BodyArmorCode::CHAINMAIL_ARMOR)); static::registerCodeAsSubType(DartCode::getIt(DartCode::BASIC_DART)); static::registerCodeAsSubType(HelmCode::getIt(HelmCode::BARREL_HELM)); static::registerCodeAsSubType(MeleeWeaponCode::getIt(MeleeWeaponCode::HAND)); static::registerCodeAsSubType(RangedWeaponCode::getIt(RangedWeaponCode::HEAVY_CROSSBOW)); static::registerCodeAsSubType(ShieldCode::getIt(ShieldCode::BUCKLER)); static::registerCodeAsSubType(SlingStoneCode::getIt(SlingStoneCode::SLING_STONE_HEAVIER)); static::registerCodeAsSubType(WeaponCategoryCode::getIt(WeaponCategoryCode::ARROW)); // BODY static::registerCodeAsSubType(ActivityAffectingHealingCode::getIt(ActivityAffectingHealingCode::LIGHT_ACTIVITY)); static::registerCodeAsSubType(AfflictionByWoundDomainCode::getIt(AfflictionByWoundDomainCode::PHYSICAL)); static::registerCodeAsSubType(ConditionsAffectingHealingCode::getIt(ConditionsAffectingHealingCode::BAD_CONDITIONS)); static::registerCodeAsSubType(RestConditionsCode::getIt(RestConditionsCode::FOUL_CONDITIONS)); static::registerCodeAsSubType(WoundsOriginCode::getIt(WoundsOriginCode::ELEMENTAL)); static::registerCodeAsSubType(WoundTypeCode::getIt(WoundTypeCode::CRUSH)); // COMBAT ACTIONS static::registerCodeAsSubType(CombatActionCode::getIt(CombatActionCode::ATTACKED_FROM_BEHIND)); static::registerCodeAsSubType(MeleeCombatActionCode::getIt(MeleeCombatActionCode::COVER_OF_ALLY)); static::registerCodeAsSubType(RangedCombatActionCode::getIt(RangedCombatActionCode::AIMED_SHOT)); // ENVIRONMENT static::registerCodeAsSubType(LightConditionsCode::getIt(LightConditionsCode::STRONG_DAYLIGHT)); static::registerCodeAsSubType(LightSourceCode::getIt(LightSourceCode::BALEFIRE)); static::registerCodeAsSubType(LightSourceEnvironmentCode::getIt(LightSourceEnvironmentCode::MIRROR_BEHIND_LIGHT_SOURCE)); static::registerCodeAsSubType(TerrainCode::getIt(TerrainCode::DESERT)); // SKILLS static::registerCodeAsSubType(CombinedSkillCode::getIt(CombinedSkillCode::BIG_HANDWORK)); static::registerCodeAsSubType(PhysicalSkillCode::getIt(PhysicalSkillCode::ATHLETICS)); static::registerCodeAsSubType(PsychicalSkillCode::getIt(PsychicalSkillCode::ASTRONOMY)); static::registerCodeAsSubType(SkillTypeCode::getIt(SkillTypeCode::COMBINED)); // OTHERS static::registerCodeAsSubType(ElementCode::getIt(ElementCode::AIR)); static::registerCodeAsSubType(GenderCode::getIt(GenderCode::FEMALE)); static::registerCodeAsSubType(ItemHoldingCode::getIt(ItemHoldingCode::MAIN_HAND)); static::registerCodeAsSubType(MovementTypeCode::getIt(MovementTypeCode::RUN)); static::registerCodeAsSubType(ProfessionCode::getIt(ProfessionCode::COMMONER)); static::registerCodeAsSubType(PropertyCode::getIt(PropertyCode::AGE)); static::registerCodeAsSubType(RaceCode::getIt(RaceCode::DWARF)); static::registerCodeAsSubType(RidingAnimalCode::getIt(RidingAnimalCode::BULL)); static::registerCodeAsSubType(RidingAnimalMovementCode::getIt(RidingAnimalMovementCode::CANTER)); static::registerCodeAsSubType(RidingAnimalPropertyCode::getIt(RidingAnimalPropertyCode::DEFIANCE)); static::registerCodeAsSubType(SubRaceCode::getIt(SubRaceCode::COMMON)); static::registerCodeAsSubType(TimeCode::getIt(TimeCode::DAY)); }
/** * @test * @dataProvider provideRequirementOfDmForRace * * @param string $race * @param string $subrace * @param bool $requiredDmAgreement */ public function I_can_detect_requirement_of_dm_agreement_of_any_race($race, $subrace, $requiredDmAgreement) { $racesTable = new RacesTable(); self::assertSame($requiredDmAgreement, $racesTable->requiresDmAgreement(RaceCode::getIt($race), SubRaceCode::getIt($subrace))); }
/** * @return SubRaceCode */ public function getSubraceCode() { return SubRaceCode::getIt(self::HIGHLANDER); }