public static function registerSelf() { parent::registerSelf(); static::registerCodeAsSubType(MeleeWeaponCode::getIt(MeleeWeaponCode::HAND)); static::registerCodeAsSubType(RangedWeaponCode::getIt(RangedWeaponCode::HEAVY_CROSSBOW)); static::registerCodeAsSubType(ShieldCode::getIt(ShieldCode::BUCKLER)); }
public static function registerSelf() { parent::registerSelf(); // ARMAMENTS static::registerCodeAsSubType(ArrowCode::getIt(ArrowCode::BASIC_ARROW)); static::registerCodeAsSubType(BodyArmorCode::getIt(BodyArmorCode::CHAINMAIL_ARMOR)); static::registerCodeAsSubType(DartCode::getIt(DartCode::BASIC_DART)); static::registerCodeAsSubType(HelmCode::getIt(HelmCode::BARREL_HELM)); static::registerCodeAsSubType(MeleeWeaponCode::getIt(MeleeWeaponCode::HAND)); static::registerCodeAsSubType(RangedWeaponCode::getIt(RangedWeaponCode::HEAVY_CROSSBOW)); static::registerCodeAsSubType(ShieldCode::getIt(ShieldCode::BUCKLER)); static::registerCodeAsSubType(SlingStoneCode::getIt(SlingStoneCode::SLING_STONE_HEAVIER)); static::registerCodeAsSubType(WeaponCategoryCode::getIt(WeaponCategoryCode::ARROW)); // BODY static::registerCodeAsSubType(ActivityAffectingHealingCode::getIt(ActivityAffectingHealingCode::LIGHT_ACTIVITY)); static::registerCodeAsSubType(AfflictionByWoundDomainCode::getIt(AfflictionByWoundDomainCode::PHYSICAL)); static::registerCodeAsSubType(ConditionsAffectingHealingCode::getIt(ConditionsAffectingHealingCode::BAD_CONDITIONS)); static::registerCodeAsSubType(RestConditionsCode::getIt(RestConditionsCode::FOUL_CONDITIONS)); static::registerCodeAsSubType(WoundsOriginCode::getIt(WoundsOriginCode::ELEMENTAL)); static::registerCodeAsSubType(WoundTypeCode::getIt(WoundTypeCode::CRUSH)); // COMBAT ACTIONS static::registerCodeAsSubType(CombatActionCode::getIt(CombatActionCode::ATTACKED_FROM_BEHIND)); static::registerCodeAsSubType(MeleeCombatActionCode::getIt(MeleeCombatActionCode::COVER_OF_ALLY)); static::registerCodeAsSubType(RangedCombatActionCode::getIt(RangedCombatActionCode::AIMED_SHOT)); // ENVIRONMENT static::registerCodeAsSubType(LightConditionsCode::getIt(LightConditionsCode::STRONG_DAYLIGHT)); static::registerCodeAsSubType(LightSourceCode::getIt(LightSourceCode::BALEFIRE)); static::registerCodeAsSubType(LightSourceEnvironmentCode::getIt(LightSourceEnvironmentCode::MIRROR_BEHIND_LIGHT_SOURCE)); static::registerCodeAsSubType(TerrainCode::getIt(TerrainCode::DESERT)); // SKILLS static::registerCodeAsSubType(CombinedSkillCode::getIt(CombinedSkillCode::BIG_HANDWORK)); static::registerCodeAsSubType(PhysicalSkillCode::getIt(PhysicalSkillCode::ATHLETICS)); static::registerCodeAsSubType(PsychicalSkillCode::getIt(PsychicalSkillCode::ASTRONOMY)); static::registerCodeAsSubType(SkillTypeCode::getIt(SkillTypeCode::COMBINED)); // OTHERS static::registerCodeAsSubType(ElementCode::getIt(ElementCode::AIR)); static::registerCodeAsSubType(GenderCode::getIt(GenderCode::FEMALE)); static::registerCodeAsSubType(ItemHoldingCode::getIt(ItemHoldingCode::MAIN_HAND)); static::registerCodeAsSubType(MovementTypeCode::getIt(MovementTypeCode::RUN)); static::registerCodeAsSubType(ProfessionCode::getIt(ProfessionCode::COMMONER)); static::registerCodeAsSubType(PropertyCode::getIt(PropertyCode::AGE)); static::registerCodeAsSubType(RaceCode::getIt(RaceCode::DWARF)); static::registerCodeAsSubType(RidingAnimalCode::getIt(RidingAnimalCode::BULL)); static::registerCodeAsSubType(RidingAnimalMovementCode::getIt(RidingAnimalMovementCode::CANTER)); static::registerCodeAsSubType(RidingAnimalPropertyCode::getIt(RidingAnimalPropertyCode::DEFIANCE)); static::registerCodeAsSubType(SubRaceCode::getIt(SubRaceCode::COMMON)); static::registerCodeAsSubType(TimeCode::getIt(TimeCode::DAY)); }
public function provideArmamentCodeAndExpectedSanctionsTable() { return [[BodyArmorCode::getIt(BodyArmorCode::HOBNAILED_ARMOR), ArmorStrengthSanctionsTable::class], [HelmCode::getIt(HelmCode::GREAT_HELM), ArmorStrengthSanctionsTable::class], [RangedWeaponCode::getIt(RangedWeaponCode::HEAVY_CROSSBOW), RangedWeaponStrengthSanctionsTable::class], [MeleeWeaponCode::getIt(MeleeWeaponCode::CLUB), MeleeWeaponStrengthSanctionsTable::class], [ShieldCode::getIt(ShieldCode::BUCKLER), ShieldStrengthSanctionsTable::class]]; }
/** * @test */ public function I_can_easily_find_out_if_is_ranged() { self::assertFalse(MeleeWeaponCode::getIt(MeleeWeaponCode::CUDGEL)->isRanged()); }
/** * @test */ public function I_can_convert_spear_to_melee_weapon_code() { $rangeSpear = RangedWeaponCode::getIt(RangedWeaponCode::SPEAR); self::assertInstanceOf(RangedWeaponCode::class, $rangeSpear); self::assertSame($rangeSpear, $rangeSpear->convertToRangedWeaponCodeEquivalent()); $meleeSpear = $rangeSpear->convertToMeleeWeaponCodeEquivalent(); self::assertNotSame($rangeSpear, $meleeSpear); self::assertInstanceOf(MeleeWeaponCode::class, $meleeSpear); self::assertSame(MeleeWeaponCode::getIt(MeleeWeaponCode::SPEAR), $meleeSpear); }
/** * @test */ public function I_can_find_out_if_can_hold_one_handed_weapon_by_two_hands() { $armourer = new Armourer(new Tables()); // one handed melee weapons longer than 1 self::assertTrue($armourer->canHoldItByOneHandAsWellAsTwoHands(MeleeWeaponCode::getIt(MeleeWeaponCode::SHORT_SWORD))); self::assertTrue($armourer->canHoldItByOneHandAsWellAsTwoHands(MeleeWeaponCode::getIt(MeleeWeaponCode::AXE))); // shorter than 1 self::assertFalse($armourer->canHoldItByOneHandAsWellAsTwoHands(MeleeWeaponCode::getIt(MeleeWeaponCode::HOBNAILED_BOOT))); self::assertFalse($armourer->canHoldItByOneHandAsWellAsTwoHands(ShieldCode::getIt(ShieldCode::HEAVY_SHIELD))); // not melee self::assertFalse($armourer->canHoldItByOneHandAsWellAsTwoHands(RangedWeaponCode::getIt(RangedWeaponCode::MILITARY_CROSSBOW))); // only both handed self::assertFalse($armourer->canHoldItByOneHandAsWellAsTwoHands(RangedWeaponCode::getIt(RangedWeaponCode::LONG_COMPOSITE_BOW))); self::assertFalse($armourer->canHoldItByOneHandAsWellAsTwoHands(MeleeWeaponCode::getIt(MeleeWeaponCode::HALBERD))); }