コード例 #1
0
ファイル: CharacterStats.php プロジェクト: grit45/DiabloDB
 public static function CreateOrUpdate($data)
 {
     /* Check if characters stats already exist */
     try {
         $key = 'character_id';
         $stats = CharacterStats::where($key, $data[$key])->firstOrFail();
         /* Character Exists - Update */
         foreach ($data as $key => $val) {
             $stats->{$key} = $val;
         }
         $stats->save();
     } catch (ModelNotFoundException $e) {
         /* Does not exist - Add */
         CharacterStats::create($data);
     } catch (Exception $e) {
         \Log::error($e->getMessage());
     }
 }
コード例 #2
0
ファイル: MemberUpdate.php プロジェクト: grit45/DiabloDB
 /**
  * Execute the command.
  *
  * @return void
  */
 public function handle()
 {
     $api = new Api();
     $member = $this->member;
     $data = $api->getProfileInfo($member->battletag);
     /* Update member paragon levels */
     $member->paragon = $data['paragonLevel'];
     $member->paragon_hc = $data['paragonLevelHardcore'];
     $member->paragon_curr_season = $data['paragonLevelSeason'];
     $member->paragon_curr_season_hc = $data['paragonLevelSeasonHardcore'];
     $member->save();
     /* Update members characters */
     $characters = $data['heroes'];
     $charClass = new CharacterClass();
     foreach ($characters as $char) {
         $char['class'] = $charClass->getClassId($char['class']);
         $char['owner_id'] = $member->id;
         $char_id = Character::CreateOrUpdate($char);
         /* Also create a stats entry so that we can use eager loading (join) - without losing characters */
         $data = ['character_id' => $char_id];
         CharacterStats::CreateOrUpdate($data);
     }
 }
コード例 #3
0
ファイル: CharacterUpdate.php プロジェクト: grit45/DiabloDB
 /**
  * Update Stats.
  *
  * @param array $data Array returned by diablo api.
  */
 public function updateStats($data)
 {
     if (!array_key_exists('kills', $data)) {
         echo 'Unable to update character ' . $this->character->name;
         return false;
     }
     $stats = [];
     $stats['character_id'] = $this->character->id;
     $stats['elite_kills'] = $data['kills']['elites'];
     $stats['life'] = $data['stats']['life'];
     $stats['damage'] = $data['stats']['damage'];
     $stats['toughness'] = $data['stats']['toughness'];
     $stats['healing'] = $data['stats']['healing'];
     $stats['attack_speed'] = $data['stats']['attackSpeed'];
     $stats['armor'] = $data['stats']['armor'];
     $stats['strength'] = $data['stats']['strength'];
     $stats['dexterity'] = $data['stats']['dexterity'];
     $stats['vitality'] = $data['stats']['vitality'];
     $stats['intelligence'] = $data['stats']['intelligence'];
     $stats['resist_physical'] = $data['stats']['physicalResist'];
     $stats['resist_fire'] = $data['stats']['fireResist'];
     $stats['resist_cold'] = $data['stats']['coldResist'];
     $stats['resist_lightning'] = $data['stats']['lightningResist'];
     $stats['resist_poison'] = $data['stats']['poisonResist'];
     $stats['resist_arcane'] = $data['stats']['arcaneResist'];
     $stats['crit_damage'] = $data['stats']['critDamage'];
     $stats['block_chance'] = $data['stats']['blockChance'];
     $stats['block_min'] = $data['stats']['blockAmountMin'];
     $stats['block_max'] = $data['stats']['blockAmountMax'];
     $stats['damage_increase'] = $data['stats']['damageIncrease'];
     $stats['crit_chance'] = $data['stats']['critChance'];
     $stats['damage_reduction'] = $data['stats']['damageReduction'];
     $stats['thorns'] = $data['stats']['thorns'];
     $stats['life_steal'] = $data['stats']['lifeSteal'];
     $stats['life_per_kill'] = $data['stats']['lifePerKill'];
     $stats['gold_find'] = $data['stats']['goldFind'];
     $stats['magic_find'] = $data['stats']['magicFind'];
     $stats['life_on_hit'] = $data['stats']['lifeOnHit'];
     $stats['primary_resource'] = $data['stats']['primaryResource'];
     $stats['secondary_resource'] = $data['stats']['secondaryResource'];
     CharacterStats::CreateOrUpdate($stats);
 }