Inheritance: implements JsonSerializabl\JsonSerializable, implements Illuminate\Contracts\Support\Arrayable, implements ArrayAcces\ArrayAccess
コード例 #1
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 public function __construct(Player $player, array $properties)
 {
     parent::__construct($properties);
     $this->player = $player;
     $this->cardCollection = new CardStatusCollection($this, $properties['cardCollection']);
     $this->themeCollection = new ThemeCollection($this, $this->definitions->themeCollection);
 }
コード例 #2
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 public function __construct(Account $account, array $properties)
 {
     // merge characterBase into main array for easier access
     $properties = array_merge(array_except($properties, ['characterBase']), $properties['characterBase']);
     parent::__construct($properties);
     $this->account = $account;
 }
コード例 #3
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ファイル: Account.php プロジェクト: exodus2287/DestinyStatus
 public function __construct(Player $player, array $properties, array $stats = null)
 {
     parent::__construct($properties);
     $this->player = $player;
     $this->statistics = new AccountStatistics($this, $stats);
     $this->characters = (new CharacterCollection($this, $properties['characters']))->sortBy('characterId');
 }
コード例 #4
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 public function __construct(Character $character, array $properties, StatisticsCollection $stats = null, Completion $completion)
 {
     parent::__construct($properties);
     $this->character = $character;
     $this->stats = $stats ?: new StatisticsCollection();
     $this->completion = $completion;
 }
コード例 #5
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 public function __construct(Player $player, array $properties, array $stats = null)
 {
     parent::__construct($properties);
     $this->player = $player;
     $this->statistics = new AccountStatistics($this, $stats);
     $properties['characters'] = array_sort($properties['characters'], function ($value) {
         return $value['characterBase']['characterId'];
     });
     $this->characters = new CharacterCollection($this, $properties['characters']);
 }
コード例 #6
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 public function __construct(array $properties)
 {
     parent::__construct($properties);
     $this->definition = manifest()->activity($this->activityHash);
     $this->rounds = $this->newCollection();
     foreach ($properties['rounds'] as $k => $round) {
         $round = new ArenaRound($this, $round);
         $round->roundNumber = $k + 1;
         $this->rounds->put($k, $round);
     }
 }
コード例 #7
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 public function __construct(array $properties)
 {
     $properties['display'] = new Display($properties['display']);
     if (isset($properties['status'])) {
         $properties['status'] = new Status($properties['status']);
     }
     if (isset($properties['completion'])) {
         $properties['completion'] = new Completion($properties['completion']);
     }
     parent::__construct($properties);
 }
コード例 #8
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 public function __construct(array $properties)
 {
     if (isset($properties['saleItems']) && is_array($properties['saleItems'])) {
         $items = [];
         foreach ($properties['saleItems'] as $saleItem) {
             $items[] = manifest()->inventoryItem($saleItem['item']['itemHash']);
         }
         $properties['items'] = $items;
     }
     parent::__construct($properties);
 }
コード例 #9
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ファイル: Xur.php プロジェクト: TrackerNetwork/DestinyStatus
 public function __construct(array $properties)
 {
     if (isset($properties['saleItemCategories']) && is_array($properties['saleItemCategories'])) {
         $categories = [];
         foreach ($properties['saleItemCategories'] as $saleItemCategory) {
             $categories[$saleItemCategory['categoryIndex']] = new XurCategory($saleItemCategory);
         }
         $properties['itemCategories'] = $categories;
     }
     parent::__construct($properties);
 }
コード例 #10
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 public function __construct(Character $character, array $properties)
 {
     $items = [];
     foreach (array_get($properties, 'items', null) as $property) {
         $hash = (string) $property['itemHash'];
         $definition = manifest()->inventoryItem($hash);
         $property = array_merge($property, $definition->getProperties());
         $items['buckets'][$property['bucketHash']] = new InventoryItem(new InventoryBucket($this, $properties), $property);
     }
     parent::__construct($items);
     $this->character = $character;
 }
コード例 #11
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 public function __construct(ActivityTier $arena, array $properties)
 {
     parent::__construct($properties);
     foreach ($properties['skullCategories'] as $skullCategory) {
         if ($skullCategory['title'] === "Modifiers") {
             foreach ($skullCategory['skulls'] as $skull) {
                 $skull = new SkullModifier($skull);
                 $this->skulls[] = $skull;
             }
         }
     }
 }
コード例 #12
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 public function __construct(Character $character, array $properties)
 {
     $definition = manifest()->progression($properties['progressionHash']);
     $properties = array_merge($properties, $definition->getProperties());
     parent::__construct($properties);
     $this->character = $character;
     if ($this->name == self::WEEKLY_PVE || $this->name == self::WEEKLY_PVP) {
         if (!$character->playedAfterWeeklyReset) {
             $this->level = 0;
         }
         $this->nextLevelAt = count($this->steps);
         $this->progressToNextLevel = $this->level;
     }
     $this->percentToNextLevel = $this->nextLevelAt ? $this->progressToNextLevel / $this->nextLevelAt * 100 : 100;
     $this->percentLabel = sprintf("%d / %d", $this->progressToNextLevel, $this->nextLevelAt);
     if ($this->isMaxed()) {
         $this->percentToNextLevel = 100;
         $this->percentLabel = 'MAX';
     }
 }
コード例 #13
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 public function __construct(Grimoire $grimoire, array $properties)
 {
     parent::__construct($properties);
     $this->grimoire = $grimoire;
 }
コード例 #14
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ファイル: Tip.php プロジェクト: TrackerNetwork/DestinyStatus
 public function __construct(array $properties)
 {
     parent::__construct($properties);
 }
コード例 #15
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 public function __construct(Arena $arena, array $properties)
 {
     parent::__construct($properties);
     $this->arena = $arena;
 }
コード例 #16
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 /**
  * Advisors constructor.
  * @param array $properties
  */
 public function __construct(array $properties = [])
 {
     $properties['activities'] = new AdvisorActivityCollection($this, $properties['activities']);
     parent::__construct($properties);
 }
コード例 #17
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 public function __construct(Account $account, array $properties = null)
 {
     parent::__construct($properties ?: []);
     $this->account = $account;
 }
コード例 #18
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ファイル: Perk.php プロジェクト: TrackerNetwork/DestinyStatus
 public function __construct(array $properties)
 {
     parent::__construct($properties);
     $this->definition = manifest()->sandboxPerk($this->perkHash);
 }
コード例 #19
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 public function __construct(Character $character, array $properties)
 {
     parent::__construct($properties);
     $this->character = $character;
 }
コード例 #20
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 public function __construct(Inventory $inventory, array $properties)
 {
     parent::__construct($properties);
     $this->inventory = $inventory;
 }
コード例 #21
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ファイル: Event.php プロジェクト: exodus2287/DestinyStatus
 public function __construct(array $properties)
 {
     $definition = manifest()->specialEvent($properties['eventHash']);
     $properties = array_merge($properties, $definition->getProperties());
     parent::__construct($properties);
 }
コード例 #22
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 public function __construct(array $properties)
 {
     $properties['definition'] = manifest()->activity($properties['activityHash']);
     $properties['activityData'] = new ActivityData($properties['activityData']);
     if (isset($properties['extended']['rounds'])) {
         $rounds = [];
         foreach ($properties['extended']['rounds'] as $k => $round) {
             $round = new ArenaRound($this, $round);
             $round->roundNumber = $k + 1;
             $rounds[$round->roundNumber] = $round;
         }
         $properties['rounds'] = $rounds;
     }
     if (isset($properties['rewards'])) {
         $rewards = [];
         foreach ($properties['rewards'] as $rewardGroup) {
             foreach ($rewardGroup['rewardItems'] as $item) {
                 if (!in_array($item['itemHash'], $this->skippedRewards)) {
                     $rewards[] = new Reward($properties['activityData']->displayLevel, $item);
                 }
             }
         }
         $properties['rewards'] = $rewards;
     }
     if (isset($properties['extended']['skullCategories'])) {
         $skulls = [];
         foreach ($properties['extended']['skullCategories'] as $skullCategory) {
             foreach ($skullCategory['skulls'] as $skull) {
                 $skull = new SkullModifier($skull);
                 $skull->isModifier = $skullCategory['title'] === "Modifiers";
                 $skulls[] = $skull;
             }
         }
         $properties['skulls'] = $skulls;
     }
     if (isset($properties['skullCategories'])) {
         $skulls = [];
         foreach ($properties['skullCategories'] as $skullCategory) {
             foreach ($skullCategory['skulls'] as $skull) {
                 $skull = new SkullModifier($skull);
                 $skull->isModifier = $skullCategory['title'] === "Modifiers";
                 $skulls[] = $skull;
             }
         }
         // Add heroic skull if HM
         if ($properties['tierDisplayName'] === "Hard") {
             $skulls[] = $properties['definition']->skulls->first();
         }
         $properties['skulls'] = $skulls;
         $this->raid = true;
     }
     if (isset($properties['completion'])) {
         $properties['completion'] = new Completion($properties['completion']);
     }
     parent::__construct($properties);
 }