コード例 #1
0
 public function calculateIntercept(Vector3 $pos1, Vector3 $pos2)
 {
     $v1 = $pos1->getIntermediateWithXValue($pos2, $this->minX);
     $v2 = $pos1->getIntermediateWithXValue($pos2, $this->maxX);
     $v3 = $pos1->getIntermediateWithYValue($pos2, $this->minY);
     $v4 = $pos1->getIntermediateWithYValue($pos2, $this->maxY);
     $v5 = $pos1->getIntermediateWithZValue($pos2, $this->minZ);
     $v6 = $pos1->getIntermediateWithZValue($pos2, $this->maxZ);
     if ($v1 !== null and !$this->isVectorInYZ($v1)) {
         $v1 = null;
     }
     if ($v2 !== null and !$this->isVectorInYZ($v2)) {
         $v2 = null;
     }
     if ($v3 !== null and !$this->isVectorInXZ($v3)) {
         $v3 = null;
     }
     if ($v4 !== null and !$this->isVectorInXZ($v4)) {
         $v4 = null;
     }
     if ($v5 !== null and !$this->isVectorInXY($v5)) {
         $v5 = null;
     }
     if ($v6 !== null and !$this->isVectorInXY($v6)) {
         $v6 = null;
     }
     $vector = null;
     if ($v1 !== null and ($vector === null or $pos1->distanceSquared($v1) < $pos1->distanceSquared($vector))) {
         $vector = $v1;
     }
     if ($v2 !== null and ($vector === null or $pos1->distanceSquared($v2) < $pos1->distanceSquared($vector))) {
         $vector = $v2;
     }
     if ($v3 !== null and ($vector === null or $pos1->distanceSquared($v3) < $pos1->distanceSquared($vector))) {
         $vector = $v3;
     }
     if ($v4 !== null and ($vector === null or $pos1->distanceSquared($v4) < $pos1->distanceSquared($vector))) {
         $vector = $v4;
     }
     if ($v5 !== null and ($vector === null or $pos1->distanceSquared($v5) < $pos1->distanceSquared($vector))) {
         $vector = $v5;
     }
     if ($v6 !== null and ($vector === null or $pos1->distanceSquared($v6) < $pos1->distanceSquared($vector))) {
         $vector = $v6;
     }
     if ($vector === null) {
         return null;
     }
     $f = -1;
     if ($vector === $v1) {
         $f = 4;
     } elseif ($vector === $v2) {
         $f = 5;
     } elseif ($vector === $v3) {
         $f = 0;
     } elseif ($vector === $v4) {
         $f = 1;
     } elseif ($vector === $v5) {
         $f = 2;
     } elseif ($vector === $v6) {
         $f = 3;
     }
     return MovingObjectPosition::fromBlock(0, 0, 0, $f, $vector);
 }