コード例 #1
0
ファイル: ChunkEvent.php プロジェクト: MunkySkunk/BukkitPE
 /**
  * @param FullChunk $chunk
  */
 public function __construct(FullChunk $chunk)
 {
     parent::__construct($chunk->getProvider()->getLevel());
     $this->chunk = $chunk;
 }
コード例 #2
0
ファイル: Tile.php プロジェクト: gitter-badger/BukkitPE
 public function __construct(FullChunk $chunk, Compound $nbt)
 {
     if ($chunk === null or $chunk->getProvider() === null) {
         throw new ChunkException("Invalid garbage Chunk given to Tile");
     }
     $this->timings = Timings::getTileEntityTimings($this);
     $this->server = $chunk->getProvider()->getLevel()->getServer();
     $this->chunk = $chunk;
     $this->setLevel($chunk->getProvider()->getLevel());
     $this->namedtag = $nbt;
     $this->name = "";
     $this->lastUpdate = microtime(true);
     $this->id = Tile::$tileCount++;
     $this->x = (int) $this->namedtag["x"];
     $this->y = (int) $this->namedtag["y"];
     $this->z = (int) $this->namedtag["z"];
     $this->chunk->addTile($this);
     $this->getLevel()->addTile($this);
     $this->tickTimer = Timings::getTileEntityTimings($this);
 }
コード例 #3
0
ファイル: Entity.php プロジェクト: MunkySkunk/BukkitPE
 public function __construct(FullChunk $chunk, Compound $nbt)
 {
     if ($chunk === null or $chunk->getProvider() === null) {
         throw new ChunkException("Invalid garbage Chunk given to Entity");
     }
     $this->timings = Timings::getEntityTimings($this);
     $this->isPlayer = $this instanceof Player;
     $this->temporalVector = new Vector3();
     if ($this->eyeHeight === null) {
         $this->eyeHeight = $this->height / 2 + 0.1;
     }
     $this->id = Entity::$entityCount++;
     $this->justCreated = true;
     $this->namedtag = $nbt;
     $this->chunk = $chunk;
     $this->setLevel($chunk->getProvider()->getLevel());
     $this->server = $chunk->getProvider()->getLevel()->getServer();
     $this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
     $this->setPositionAndRotation($this->temporalVector->setComponents($this->namedtag["Pos"][0], $this->namedtag["Pos"][1], $this->namedtag["Pos"][2]), $this->namedtag->Rotation[0], $this->namedtag->Rotation[1]);
     $this->setMotion($this->temporalVector->setComponents($this->namedtag["Motion"][0], $this->namedtag["Motion"][1], $this->namedtag["Motion"][2]));
     if (!isset($this->namedtag->FallDistance)) {
         $this->namedtag->FallDistance = new Float("FallDistance", 0);
     }
     $this->fallDistance = $this->namedtag["FallDistance"];
     if (!isset($this->namedtag->Fire)) {
         $this->namedtag->Fire = new Short("Fire", 0);
     }
     $this->fireTicks = $this->namedtag["Fire"];
     if (!isset($this->namedtag->Air)) {
         $this->namedtag->Air = new Short("Air", 300);
     }
     $this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, $this->namedtag["Air"]);
     if (!isset($this->namedtag->OnGround)) {
         $this->namedtag->OnGround = new Byte("OnGround", 0);
     }
     $this->onGround = $this->namedtag["OnGround"] > 0 ? true : false;
     if (!isset($this->namedtag->Invulnerable)) {
         $this->namedtag->Invulnerable = new Byte("Invulnerable", 0);
     }
     $this->invulnerable = $this->namedtag["Invulnerable"] > 0 ? true : false;
     $this->chunk->addEntity($this);
     $this->level->addEntity($this);
     $this->initEntity();
     $this->lastUpdate = $this->server->getTick();
     $this->server->getPluginManager()->callEvent(new EntitySpawnEvent($this));
     $this->scheduleUpdate();
 }