コード例 #1
0
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     $this->getLevel()->setBlock($block, $this, true, true);
     $nbt = new Compound("", [new String("id", Tile::ENCHANT_TABLE), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]);
     if ($item->hasCustomName()) {
         $nbt->CustomName = new String("CustomName", $item->getCustomName());
     }
     if ($item->hasCustomBlockData()) {
         foreach ($item->getCustomBlockData() as $key => $v) {
             $nbt->{$key} = $v;
         }
     }
     Tile::createTile(Tile::ENCHANT_TABLE, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
     return true;
 }
コード例 #2
0
ファイル: BrewingStand.php プロジェクト: MunkySkunk/BukkitPE
 public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null)
 {
     if ($block->getSide(Vector3::SIDE_DOWN)->isTransparent() === false) {
         $this->getLevel()->setBlock($block, $this, true, true);
         $nbt = new Compound("", [new String("id", Tile::BREWING_STAND), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]);
         if ($item->hasCustomName()) {
             $nbt->CustomName = new String("CustomName", $item->getCustomName());
         }
         if ($item->hasCustomBlockData()) {
             foreach ($item->getCustomBlockData() as $key => $v) {
                 $nbt->{$key} = $v;
             }
         }
         Tile::createTile(Tile::BREWING_STAND, $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
         return true;
     }
     return false;
 }
コード例 #3
0
ファイル: Chest.php プロジェクト: gitter-badger/BukkitPE
 public function onActivate(Item $item, Player $player = null)
 {
     if ($player instanceof Player) {
         $top = $this->getSide(1);
         if ($top->isTransparent() !== true) {
             return true;
         }
         $t = $this->getLevel()->getTile($this);
         $chest = null;
         if ($t instanceof TileChest) {
             $chest = $t;
         } else {
             $nbt = new Compound("", [new Enum("Items", []), new String("id", Tile::CHEST), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]);
             $nbt->Items->setTagType(NBT::TAG_Compound);
             $chest = Tile::createTile("Chest", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
         }
         if (isset($chest->namedtag->Lock) and $chest->namedtag->Lock instanceof String) {
             if ($chest->namedtag->Lock->getValue() !== $item->getCustomName()) {
                 return true;
             }
         }
         if ($player->isCreative()) {
             return true;
         }
         $player->addWindow($chest->getInventory());
     }
     return true;
 }
コード例 #4
0
 public function onActivate(Item $item, Player $player = null)
 {
     if ($player instanceof Player) {
         $t = $this->getLevel()->getTile($this);
         $furnace = false;
         if ($t instanceof Furnace) {
             $furnace = $t;
         } else {
             $nbt = new Compound("", [new Enum("Items", []), new String("id", Tile::FURNACE), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z)]);
             $nbt->Items->setTagType(NBT::TAG_Compound);
             $furnace = Tile::createTile("Furnace", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), $nbt);
         }
         if (isset($furnace->namedtag->Lock) and $furnace->namedtag->Lock instanceof String) {
             if ($furnace->namedtag->Lock->getValue() !== $item->getCustomName()) {
                 return true;
             }
         }
         if ($player->isCreative()) {
             return true;
         }
         $player->addWindow($furnace->getInventory());
     }
     return true;
 }