private function serializePlayer(Player $player = null) { return ['name' => $player->getName(), 'money' => $player->getChips()->getAmount()]; }
public function toArray() { return ['seatIndex' => $this->player->getSeat()->getSeatIndex(), 'name' => $this->player->getName()]; }
private function assignPlayerToSeat(TableSeat $seat, Player $player) { if (!$seat->isFree()) { throw new \LogicException('Player can only be assigned to an empty or bot seat.'); } $this->logger->info('Assigning player to seat', ['player' => $player->getName(), 'table_id' => $seat->getTable()->getId()]); $seat->setPlayer($player); $seat->setInPlay(false); $seat->resetHand(); $player->setSeat($seat); $table = $seat->getTable(); $this->broadcastMessageIgnoringPlayer($table, $player, new SocketPlayerJoinedTableMessage($seat)); if ($table instanceof WebSocketObservableTable) { $table->broadcast(new WebSocketPlayerJoinedTableMessage($seat)); $table->broadcast(new WebSocketSendStateMessage($table)); } }