public function run(array &$data) { $data['template'] = $this->getTemplate(); $this->addCurrentGameInfo($data); $this->moveController = new SetShipsController(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId()); // update moves if (isset($_POST['setship'])) { $this->setShip($data); } if (isset($_POST['fixate_start'])) { $this->fixateMove($data); } if (isset($_POST['delete'])) { $this->deleteMove($data); } // show already set ships $data['currentShips'] = array(); $iterator = ModelSetShipsMove::getSetShipMovesForUser(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId()); while ($iterator->hasNext()) { /** @var ModelSetShipsMove $move */ $move = $iterator->next(); $zShip = ModelInGameShip::getShipById(ModelGame::getCurrentGame()->getId(), $move->getIdZunit()); $id_ship = $zShip->getIdUnit(); $ship = ModelShip::getModelById($id_ship); $zAreaInPort = ModelGameArea::getGameArea(ModelGame::getCurrentGame()->getId(), $move->getIdZareaInPort()); $zAreaAtSea = ModelGameArea::getGameArea(ModelGame::getCurrentGame()->getId(), $move->getIdZarea()); $data['currentShips'][] = array('id' => $move->getId(), 'ship_type' => $ship->getName(), 'ship_name' => $zShip->getName(), 'zarea_in_port' => $zAreaInPort->getName() . ' ' . $zAreaInPort->getNumber(), 'zarea_at_sea' => $zAreaAtSea->getName() . ' ' . $zAreaAtSea->getNumber()); } // show still available ships $data['availableShips'] = array(); $stillAvailableShips = $this->moveController->getStillAvailableShips(); foreach ($stillAvailableShips as $id_unit => $count) { if ($count <= 0) { continue; } $data['availableShips'][] = array('id' => $id_unit, 'count' => $count, 'name' => ModelShip::getModelById($id_unit)->getName()); } // show available countries $data['availableZAreasInPort'] = array(); $data['availableZAreasAtSea'] = array(); $iterator = ModelGameArea::iterator(ModelUser::getCurrentUser()->getId(), ModelGame::getCurrentGame()->getId()); while ($iterator->hasNext()) { /** @var ModelGameArea $zArea */ $zArea = $iterator->next(); $data['availableZAreasInPort'][] = array('id_zarea_in_port' => $zArea->getId(), 'name' => $zArea->getName(), 'number' => $zArea->getNumber()); } $iterator = ModelArea::iterator(TYPE_SEA); while ($iterator->hasNext()) { /** @var ModelArea $area */ $area = $iterator->next(); $data['availableZAreasAtSea'][] = array('id_zarea_at_sea' => ModelGameArea::getGameAreaForArea(ModelGame::getCurrentGame()->getId(), $area->getId())->getId(), 'name' => $area->getName(), 'number' => $area->getNumber()); } $this->checkFixate($data, PHASE_SETSHIPS); $this->checkCurrentPhase($data, PHASE_SETSHIPS); }
/** * get list of all ships that are still placebale * * @return array - array(int id_unit => int numberof) */ public function getStillAvailableShips() { // 1. get list of all StartShips try { $startShips = ModelStartShips::getStartShipsForPlayers(ModelGame::getGame($this->id_game)->getNumberOfPlayers())->getShips(); } catch (NullPointerException $ex) { return array(); } // 2. get list of all StartShipMoves and reduce list of Startships $moves = ModelSetShipsMove::getSetShipMovesForUser($this->id_user, $this->id_game); while ($moves->hasNext()) { /** @var $move ModelSetShipsMove */ $move = $moves->next(); $ship = ModelInGameShip::getShipById($this->id_game, $move->getIdZunit()); $id_unit = $ship->getIdUnit(); if (isset($startShips[$id_unit])) { --$startShips[$id_unit]; } } // 3. return return $startShips; }
public function run(array &$data) { $game = ModelGame::getCurrentGame(); $id_game = $game->getId(); SQLCommands::init($id_game); // running game (or newly started but countries are already picked) if ($game->getStatus() === GAME_STATUS_RUNNING || $game->getStatus() === GAME_STATUS_STARTED && $game->getIdPhase() === PHASE_SETSHIPS) { $query = 'get_map_for_running_game'; } else { if ($game->getStatus() === GAME_STATUS_STARTED && $game->getIdPhase() === PHASE_SELECTSTART) { $query = 'get_map_for_new_game'; } else { throw new MapException('invalid game selected: ' . $id_game); } } $result = DataSource::getInstance()->epp($query); $countryData = array(); foreach ($result as $country) { // newly started game countries have to be picked -> no landunits/ships available if (array_key_exists('countrySelectOption', $country)) { $countryData[] = $country; continue; } // running game (or newly started but countries are already picked) // check landunits $unitCount = 0; $id_user = (int) $country['id_user']; if ($id_user <= 0) { $id_user = NEUTRAL_COUNTRY; } $units = ModelInGameLandUnit::getUnitsByIdZAreaUser($id_game, (int) $country['id'], $id_user); $unitsViewData = array(); /* @var $unit ModelInGameLandUnit */ foreach ($units as $unit) { $unitCount += $unit->getCount(); $landUnit = ModelLandUnit::getModelById($unit->getIdUnit()); $unitViewData = array('name' => $landUnit->getName(), 'count' => $unit->getCount()); $unitsViewData[] = $unitViewData; } if ($unitCount > 0) { $country['units'] = $unitsViewData; } $country['unitCount'] = $unitCount; // check ships $shipCount = 0; $shipViewData = array(); if ((int) $country['area_type'] === TYPE_LAND) { $ships = ModelInGameShip::getShipsInPort($id_game, (int) $country['id_zarea']); } else { $ships = ModelInGameShip::getShipsInAreaNotInPort($id_game, (int) $country['id_zarea']); } while ($ships->hasNext()) { /* @var $ship ModelInGameShip */ $ship = $ships->next(); $id_ship_owner = $ship->getIdUser(); if (!isset($shipViewData[$id_ship_owner])) { $shipViewData[$id_ship_owner] = array('username' => ModelUser::getUser($id_ship_owner)->getLogin(), 'ships' => array()); } $shipType = ModelShip::getModelById($ship->getIdUnit()); $currShipViewData = array('name' => $ship->getName(), 'type' => $shipType->getName(), 'diveStatus' => $ship->getDiveStatus(), 'experience' => $ship->getExperience()); if ((int) $country['area_type'] === TYPE_LAND) { $portToArea = ModelGameArea::getGameArea($id_game, $ship->getIdZArea()); $currShipViewData['port'] = $portToArea->getName(); $currShipViewData['portNumber'] = $portToArea->getNumber(); } $shipViewData[$id_ship_owner]['ships'][] = $currShipViewData; ++$shipCount; } if ($shipCount > 0) { $country['ships'] = $shipViewData; } $country['shipCount'] = $shipCount; $countryData[] = $country; } $data['countryData'] = $countryData; return $data; }
private static function getShipHelper($id_game, array $result) { $unit_data = $result[0]; $ship = new ModelInGameShip((int) $unit_data['id'], (int) $unit_data['id_user'], $id_game, (int) $unit_data['id_unit'], (int) $unit_data['id_zarea'], (int) $unit_data['tank'], (int) $unit_data['hitpoints'], $unit_data['name'], (int) $unit_data['experience'], $unit_data['dive_status'], (int) $unit_data['id_zarea_in_port']); self::$shipsById[$id_game][$ship->getId()] = $ship; return self::$shipsByName[$id_game][$ship->getName()] = $ship; }
/** * permenantly remove move (and corresponding ship) from database * * @param ModelSetShipsMove $move * @throws NullPointerException */ public static function deleteSetShipsMove(ModelSetShipsMove $move) { $id_game = $move->getIdGame(); $id_move = $move->getId(); SQLCommands::init($id_game); // 1. delete ship from DB ModelInGameShip::deleteShip($id_game, $move->getIdZunit()); // 2. delete ship for move $query = 'delete_units_for_move'; $dict = array(); $dict[':id_move'] = $id_move; DataSource::Singleton()->epp($query, $dict); // 3. delete areas for move $query = 'delete_move_areas_for_move'; DataSource::Singleton()->epp($query, $dict); // 4. delete move $query = 'delete_move'; DataSource::Singleton()->epp($query, $dict); unset(self::$moves[$id_game][$id_move]); }