/** * Frappe l'adversaire */ public function attack(BaseCreature $runner, BaseCreature $target) { $life = 15 + mt_rand(0, 10); $target->hit($life); $runner->heal($life / 2.0); }
/** * Frappe l'adversaire */ public function attack(BaseCreature $runner, BaseCreature $target) { $runner->heal(25 + mt_rand(0, 10)); }